A good observation.
However, the difference for me was that unlike DA2, DAO didn't land horribly on its face when trying to squeeze out some drama. When your sibling dies in the DA2 prologue, the situation is so stupid that it drowns out any possible dramatic moment.
"Raaah I hate you darkspawn so much!"
*charge*
*splat*
When mommy dearest wailed "Oh how could you let him/her charge off like that", I was still like "wtf did I just watch?"
I would love, love, love a game about a small scale personal conflict. I'm tired of saving my world (and having to buy my own ammunition while doing it). The thing is, how do you make a premise like ME:A small and personal? Maybe by limiting it to a small part of the galaxy, having it be about a conspiracy that affects maybe just a single colony? I think I'd like that. There can be only so many galaxy-wide threats until they begin to feel like routine.
Well Dragon Age 1 just didn't try and squeeze out some drama... besides there have been more uninspiring cases of drama.
How did you like my 5 seconds made up slightly cheeky not intended to be taken super literally pitch for MEA as small and personal?
"Their next game should be like Roger Tempteron, ace mercenary sci-fi detective and Valenda Queens, his hot tempered and sarcastic femme fatale companion as the journey across the galaxies searching for fame, fortunes, and rub shoulders with and learn about alien civilizations in the hotbed of Andromedan galactic civilization and second foundational city, Mashabelanas."
Like think of the beginning of Blade Runner, it's just Harrison Ford in some bar in he middle of this great big city beyond him, basically just a cop right? I don't even really like Blade Runner but it was clearly sci fi and small scale.
Bioware doesn't have to be so plain, there could be jokes at light speed teleportation and stuff.
There is also an anime called Cowboy Bebop that features Bounty Hunters in a kind of space drift.. once again... not my favorite, but it's clearly happened.
I mean really they sould probably just make Firefly, which again... not a superfan... I'm just saying, this identity is pretty clear to me and trying to do more is getting them into a heap of trouble.
Personally it is kind of annoying to have all these world shatteing things suddenly become just about random space adventures, but in retrospect looking at all the Bioware games they are frequently kind of a mess because of that.
It seems to me if there is an essential difference, ME4 would be more sad in tone, in keeping with that kind of grimdarkness of Dragon Age 2, murderous androids, like, horrible ghastly... reprogramming something, whatever.. have it all there...
BUT the essential difference is they do not try and resolve all those things.. why... because they kinda just can't, but even more importantly, they do not need to, they might like or want to, but they don't need to.