Tony Robinson
"I've got a cunning plan, adm'ral!"
Does it involve a turnip? Cause the best plans always involve turnips....
Tony Robinson
"I've got a cunning plan, adm'ral!"
Does it involve a turnip? Cause the best plans always involve turnips....
Does it involve a turnip? Cause the best plans always involve turnips....
The only person I can think of who fits the 'big star' mould in a Mass Effect game is Martin Sheen as TIM. He was great and I enjoyed his performance, but I wouldn't like someone so famous voicing a much heard character like Shepard or Garrus as it could be immersion breaking.
As for the others they're regular actors who've been on tv and in movies, but aren't A-listers. I still think that anyone who is too big of a star would distract from the role they were playing. So if you did have, I don't know....someone from Harry Potter or Morgan Freeman or Liam Neeson like ppl have been saying, I'd find it a bit weird. Plus seriously, they don't need the work, give someone who is passionate about voice acting the role.
I knew Captain Anderson from tv shows, but not enough to even know his name irl. He's one of my favourite vocal performances of the entire trilogy. Love Hackett too, but not someone I consider super famous. I saw him in an episode of Castle not long ago, I kept willing him to say Shepard....damn his voice is epic.
What about faces? I for one hope they don't do the face/voice thing they did with Miranda again. I watched Chuck and she starred in that (Yvonne Strahovski) and it was definitely immersion breaking for a while. Although now I'm just like 'oh hey Miranda' but still, motion captured faces rarely move in realistic ways, they always look odd to me and take away some of the artistic possibilities from the developers.
Guess famous actor wasn't really the term to use. I meant more in the way that Mass Effect has used lots of non professional voice actors, and I thought they all did a fine job portraying their characters.
Agree for the faces though. I don't think motion captured faces always end up in the uncanny valley, the facial animation in Until Dawn was pretty good for example, but I wouldn't want to end up with multiple characters in different video games having the same face (like they used Troy Baker's face in Infamous and COD).
The best kind even! You can plug breaches in the hull with them, make tasty dinners, make improvised life boats from them, throw them at the heads of your enemies to knock them out etc.
Yep, swedes will solve everything.
Swedes will solve everything. Uh-huh. I see what you did there. ![]()
Swedes will solve everything. Uh-huh. I see what you did there.
Suggest a better turnip then, go on. ![]()
I know it's fiction but it is supposed to be believable. Ba da dump.
Seriously like how every corporation was negative politicians probably were for the story conflict potential. You get a lot less bang out of positive unless it's so you can kill them off as a motivator for the protagonist.
Basically not every corporation is experimenting on the thorian and not every politician is udina but what is the story hook for dealing with them when they aren't.
Conflict drives things. A low level politician who can't influence anything can maybe play the role of Anderson, but I don't think it's wise. Non political roles are less prone to creating conflict in the player base when positive.
In one of the prequel novels about Anderson, there was a human politician who was portrayed as a reasonable but flawed, rounded person. She achieved a small victory for humanity against the council, and later they covertly reminded her that she (and humanity at the time) was a small fish in a big pond.
I like political stories, and this example wasn't the most nuanced or layed I've seen, but it was noticeable improvement from the in game political content. I'm all for an exploration of corruption in politics, but Bioware over relies on the stock obstructive beurocrat sterotype. Udina, Seneschal Bran, Roderick. They're usually fussy and abrasive, immediately oppositional to the protagonist whether there's a reason for them to be or not.
There's room for a little more compexity and balance, while retaining plenty of conflict, especially if we have a few different examples of politicians.
Nathan fillion.
Jensen Ackles as the main character would be f-n awesome
Jensen Ackles as the main character would be f-n awesome
In one of the prequel novels about Anderson, there was a human politician who was portrayed as a reasonable but flawed, rounded person. She achieved a small victory for humanity against the council, and later they covertly reminded her that she (and humanity at the time) was a small fish in a big pond.
I like political stories, and this example was the most nuanced or layed I've seen, but it was noticeable improvement from the in game political content. I'm all for an exploration of corruption in politics, but Bioware over relies on the stock obstructive beurocrat sterotype. Udina, Seneschal Bran, Roderick. They're usually fussy and abrasive, immediately oppositional to the protagonist whether there's a reason for them to be or not.
There's room for a little more compexity and balance, while retaining plenty of conflict, especially if we have a few different examples of politicians.
While I think it could be a great add I just don't see it from bioware. They drive every story by making everyone outside the hero an obstacle or useless so the hero can be more epic. There are plenty of books, tv, movies etc that pull things Like that off, a bioware game I just don't see it. There stories are much more simplistic.
Please share these plenty of books, TV, movies....
I'm reading the Silmarillion right now which is kind of interesting because it has all these powerful people with pretty diverse personalities.. but that's not really typical.
Emily Blunt and Matt Damon.
Only if Matt Damon's only lines are "MATT. DAMON." ![]()
Only if Matt Damon's only lines are "MATT. DAMON."
You quoting my post saying this reminded me of this video:
The issue I think Bioware should address in casting VA is to adopt a multi cultural casting policy. This is especially applicable to characters that are quoted as being native to territories outside of North America. I found it hilarious to hear Anderson mention his birthplace as London for example
But the failure to adopt a multi cultural casting to voiced characters has more profound negative perceptions in an international market place. There are few things more off putting to a native speaker of a language than to hear it being mangled by poor voice acting, it is worse when the voice acting follows steretypical cues from other media that are recorded as offensive or out dated within the culture. Ken Donnelly is my example from Mass Effect which fell into one of the worst Scottish accent attempts I ever heard in a media product.
This is something I think the industry should adopt in a much wider scale, not simply Bioware, though they have more reason to use that sort of strategy in their IP, Mass Effect is Multi cultural human society in every way, but the VA doesn't convey that world to the user.
^ With globalization a one earth accent doesn't seem that implausible to me with a few stand outs for flavor. So all or mostly all North American actors didn't really bother me. It wouldn't bother me if they picked up VAs from a wide range of cultures either, I just didn't find it off.
The issue I think Bioware should address in casting VA is to adopt a multi cultural casting policy. This is especially applicable to characters that are quoted as being native to territories outside of North America. I found it hilarious to hear Anderson mention his birthplace as London for example
But the failure to adopt a multi cultural casting to voiced characters has more profound negative perceptions in an international market place. There are few things more off putting to a native speaker of a language than to hear it being mangled by poor voice acting, it is worse when the voice acting follows steretypical cues from other media that are recorded as offensive or out dated within the culture. Ken Donnelly is my example from Mass Effect which fell into one of the worst Scottish accent attempts I ever heard in a media product.
This is something I think the industry should adopt in a much wider scale, not simply Bioware, though they have more reason to use that sort of strategy in their IP, Mass Effect is Multi cultural human society in every way, but the VA doesn't convey that world to the user.
I'm willing to cut Bioware some slack in the accent department, at least when it comes to non-native English speakers...if only because cost considerations probably require that most of the voice cast is going to have to live and work in North America. It would be a lot more expensive to fly in a lot of actors from Europe or around the globe, so they'd probably on do that with major characters like Traynor. And that's assuming her VA wasn't already working in North America, since there are a lot of British actors who regularly work in the U.S. or Canada.
I'd love Andromeda's cast of human characters to have a more international feel, but it would probably require also hiring some local Canadian or American talent who can do foreign accents for minor parts.
Simon Templeman
Michael Wincott
Vin Diesel
I'm willing to cut Bioware some slack in the accent department, at least when it comes to non-native English speakers...if only because cost considerations probably require that most of the voice cast is going to have to live and work in North America. It would be a lot more expensive to fly in a lot of actors from Europe or around the globe, so they'd probably on do that with major characters like Traynor. And that's assuming her VA wasn't already working in North America, since there are a lot of British actors who regularly work in the U.S. or Canada.
I'd love Andromeda's cast of human characters to have a more international feel, but it would probably require also hiring some local Canadian or American talent who can do foreign accents for minor parts.
I don't believe the cost issue would be that significant a factor. There are recording studios all over the planet, and the ability to transmit HQ audio is available. The costs of hiring engineering staff and VA talent can also be significantly less in other countries than they are in North America and In the UK, and are no less professionally capable. These savings can be applied to offset any additional executive costs involved in co-ordinating between studios. Works in recording music.
I don't believe the cost issue would be that significant a factor. There are recording studios all over the planet, and the ability to transmit HQ audio is available. The costs of hiring engineering staff and VA talent can also be significantly less in other countries than they are in North America and In the UK, and are no less professionally capable. These savings can be applied to offset any additional executive costs involved in co-ordinating between studios. Works in recording music.
While I think it could be a great add I just don't see it from bioware. They drive every story by making everyone outside the hero an obstacle or useless so the hero can be more epic. There are plenty of books, tv, movies etc that pull things Like that off, a bioware game I just don't see it. There stories are much more simplistic.
My thinking is that they've improved on other things, so why not this?
The issue I think Bioware should address in casting VA is to adopt a multi cultural casting policy. This is especially applicable to characters that are quoted as being native to territories outside of North America. I found it hilarious to hear Anderson mention his birthplace as London for example
But the failure to adopt a multi cultural casting to voiced characters has more profound negative perceptions in an international market place. There are few things more off putting to a native speaker of a language than to hear it being mangled by poor voice acting, it is worse when the voice acting follows steretypical cues from other media that are recorded as offensive or out dated within the culture. Ken Donnelly is my example from Mass Effect which fell into one of the worst Scottish accent attempts I ever heard in a media product.
This is something I think the industry should adopt in a much wider scale, not simply Bioware, though they have more reason to use that sort of strategy in their IP, Mass Effect is Multi cultural human society in every way, but the VA doesn't convey that world to the user.
I was just thinking yesterday while playing ME1, 'isn't it strange how many ppl in the alliance and on human colonies have US accents? What about everyone else?'
As a Brit I hear many bad English accents in US media. Even stellar voice actors can't hit the accent right. The Lutece twins in Bioshock come to mind, they're almost there but not quite. When a game is predicted to be popular all over the world then I do think it's important to try and get these things right. There must be actors of every accent in Canada and the US after all.
I think this is far more obvious in Dragon Age with the Orlesians. In DA:I the variety of 'french' accents is almost comical, not to mention whatever the heck Navarrans and Antivans are supposed to be. Zevran sounds quite different to Josie for example. I wouldn't be surprised if gamers from France/Spain/Italy etc are banging their heads on the wall when they hear them. Bioware is in Canada...I have a feeling a few ppl over there could do a decent French accent. ![]()
As for Scots, it's ridiculously rare to hear a good one in any American media unless they're actually Scottish. Also Welsh and Irish, Merrill and Solas are two wonderful Welsh examples though, bravo Bioware for casting those guys (Torchwood alumni Eva Myles and Gareth David-Lloyd).
However, as Bioware has grown older they're getting better and better at having many accents, and well done accents, in their games. They probably do better than anyone else come to think of it....
Nick Nolte
Colm Feore
Kim Coates
Aisha Tyler
Olivia Wilde
Taryn Manning
Michael Wincott