In our project, bait is used for fishing (maggots and feathers), but the misc stackable item base only goes up to 10, and since we have a quest which gives you 300 feathers as a reward, the players inventory is pretty much spam filled with feathers.
Is it possible to increase the stack size from 10 to something higher? To my knowledge, it's not.. but I'm curious if there's anything out there.
Possible to increase stack?
#1
Posté 01 janvier 2016 - 01:06
#2
Posté 01 janvier 2016 - 01:51
baseitems.2da,
for example i decreased arrow stacks from 99 to 24. The tricky part is that it depends on what the baseitem is. Your feathers are prolly something like 'miscsmall' -- and if you change it, all 'miscsmall' items get that same stacksize.
so ... create a new baseitem type for feathers, etc. Then create a new blueprint using that baseitem type and go from there,
/eg
- GCoyote et AaronH aiment ceci
#3
Posté 07 janvier 2016 - 10:40
I see the stack size, and I'm testing it with arrows at the moment.
Basically, I want players to have a stack size of 1000+ (currently testing 10,000).
We have something called runes in our project, which require a high quantity amount, but let's use arrows for an example for now.
The toolset locks the max stack size of 99. Even though I edit the 2da and put 10,000 arrows in-game, when I kill monsters and loot arrows, lets say I loot 50 arrows one time, then another 50 arrows, it's capped at 99, creating another stack if over.
But I can buy a 10k arrow stack from a shop and use 10k arrows in my inventory.
Now for the runes, which is in the same situation as arrows, but the reason I need this is because, a teleporting spell costs 300 air runes. The misc stack is stuck on 10 cap, so the player would have 30 slots in their inventory filled with air runes, which is a massive amount of spam, and hard to count.
#4
Posté 08 janvier 2016 - 04:16
#5
Posté 08 janvier 2016 - 06:23
It'll be something I'll look into ![]()
But for now, I've had a way of working around it
Thanks for your help again





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