Hairy questions
#1
Posté 01 janvier 2016 - 01:57
#2
Posté 01 janvier 2016 - 06:06
it seems that this behaviour is controlled by a flag called MDBHairShorteningBehavior.
Anyone know of a way/tool that I can use to edit that flag?
I imported a hair mesh in 3ds max, and it appears this flag is defined in the hair dummy property:

That's quite easy with 3ds max (6, 7 or 8 only) and the Expotron plugin, as shown above.
I don't use Blender, but I believe there should also be a way to change the property
hairflag = low
to short or ponytail.
Also another custom hair model doesn't move the way the vanilla long'ish hairs do when running. Anyone know a guide that covers how to setup hairs to do that?
I suppose the custom hair model you're referring to is not skinned to the head, ponytail1, ponytail2 and ponytail3 bones.
In that case, you'll need to add the missing bones to the skin (I'm not sure Blender will allow you to do this though).
#3
Posté 01 janvier 2016 - 10:49
In the Blender mdb import/export scripts the imported hair flag is represented as a material type on one of the faces of the pyramid-shaped artifact. It's a bit of a cludge, but it does the job...

#4
Posté 09 janvier 2016 - 02:43
I imported a hair mesh in 3ds max, and it appears this flag is defined in the hair dummy property:
That's quite easy with 3ds max (6, 7 or 8 only) and the Expotron plugin, as shown above.
Your linked picture doesn't work. Where can I find that property in 3ds max with expotron?
#5
Posté 10 janvier 2016 - 12:36
Turns out that the hair info is stored on a dummy helper, separate from the actual hair model. The custom hair model didn't include one.
In case anyone stumbles here via a search on the topic: Importing one of the vanilla hairs and re-purposing that hair's dummy helper should do the trick.
With that mystery solved, I have a new one: When I try to save the edited hair model, expotron throws a "Can't find skin" error at me. Anyone capable of shedding light on that?
#6
Posté 10 janvier 2016 - 02:34
In your case, make sure the p_hhm_skel.gr2 (if you're working on a Human Male character; it would be p_ddf_skel.gr2 for a Female Dwarf character) exists in the directory where you want to save the hair model.
#7
Posté 10 janvier 2016 - 02:36
Your linked picture doesn't work. Where can I find that property in 3ds max with expotron?
Yep, I noticed. I'll update the link, I don't know what happened.
#8
Posté 10 janvier 2016 - 08:00
In your case, make sure the p_hhm_skel.gr2 (if you're working on a Human Male character; it would be p_ddf_skel.gr2 for a Female Dwarf character) exists in the directory where you want to save the hair model.
I've grabbed the appropriate skeleton file and copied it to the directory where I'm saving the hair model. But I'm still getting the "Can't find skin" error.
I get the same error when I import a vanilla hair, don't change anything and try to export it. So at least I can rule out having screwed placing the hair info dummy.
#9
Posté 10 janvier 2016 - 10:51
#10
Posté 11 janvier 2016 - 01:54
Hmm... Does the hair model include the skeleton? Is there a skin modifier in the list of modifiers?
No to the first question and as far as I can tell no to the second one.
#11
Posté 11 janvier 2016 - 08:02
#12
Posté 11 janvier 2016 - 10:21

#13
Posté 23 janvier 2016 - 09:14
Small bump. Because I'm still curious if anyone knows what I'm doing wrong and/or can walk me through what I'm trying do.





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