This is a provocatory title of course, but i really do think that the party mechanic poses some real problems to the development of good stories in bioware RPGs. That is because it requires the existence of the so called "companion characters", meaning the NPCs that can be recuited to join your fighting party. I can summarize those problems in three bullet points:
- Quantity problems: in order to let the player build a party you need to have at least two NPCs for every class in the game, that is to say 6 characters. That is the bare minimum since, as we have seen in the past, people have complained when presented with only 6 companions to choose from (ME3 without the "From Ashes" DLC). This means that every game Bioware has to write a lot of new characters and, as we know, quantity is the greatest enemy of quality.
- Fans grow attached to companions: when a companion is well written fans grow attached to him, want to see him appear in every game. This forces developers to shoe-horn characters into plots that have nothing to do with them, creating convoluted side quests and having to take into account all the different possible branching paths that players could have chosen to take in the past games. This transforms development into an effort to check all the boxes in order to satisfy everyone. We can see how this goes against creating compelling and coherent stories.
- Companions steal the spotlight: we have seen this happen in Dragon Age 2. Sometimes well-written companions are so compelling that start driving the plot by themselves, while the supposed main character becomes just a follower that kills monsters in order to keep the story progressing. Since the player indentifies with the main character and not with his companions, we can see how this goes against creating good games.





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