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Dragon Age Magick


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28 réponses à ce sujet

#1
Minajae

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I was really interested and intrigued by the abilities for the Mage in Dragon Age: Inquisition. I can honestly say that I was a little upset about how weak I felt playing as a Mage through out some parts of the game. Don't get me wrong, I enjoyed it. I loved casting the spells and watching the effects of them take place! More importantly I love how detailed the passive abilities were put into place and affect. I just feel like most of the spells were simple...I found myself depending on the passive abilities then the actual spells. I don't wan't to change the concept of the Magic in Dragon Age because I DON'T know the concept of Magic in Dragon Age. I do know that Magic comes with consequences and that's what makes it creative and unique. The abilities in the second sequel of Dragon Age (specifically the Mage) were stronger, more creative then ever. Though I never played Orgins so I can't compare abilities from there. Maybe it was the fact that we ( I ) had a choice to choose if I wanted to cast blood magic spells or not. In Inquisition the Necromancer build did not live up to it's title. There were only two abilities that I really enjoyed ( walking bomb, and spirit mark). The point I'm getting at is that even when the strongest specialization ( in my opinion was the rift mage) is unlocked nothing changes. Just more new abilities. Being a mage I didn't feel stronger at all. Maybe I'm getting ahead of myself though. I know that it may have been difficult to even construct the abilities for the mage and I appreciate that. I just feel like.....the mage build could have been more creative. I do not wan't to make this a big overwhelming issue because it's not. I just wan't it to be taken into consideration when creating the mage build for future Dragon Age games. I thank anyone who understands this. And I really apologize for anyone I've offended for writing this. Please know that was not my intention.
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#2
10K

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One word sums up mages in Inquisition: Elemental. Mages sucked in inquisition, so many of their abilities were stripped away. Origins and DA2 mages were fantastic. There were so many talents, that each game you played you could create a more diverse build. Plus you had access to all your spells, not just 8. Inquisition you'll decide if you'd like to be predominantly a fire, ice, or electricity mage that's it. What happened to spells like crushing prison?



Goodness, that was an epic spell!
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#3
MattH

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I'm still in mourning over Inquisition's handling of mage abilities. SO many awesome spells were lost or watered down or put into specialization trees. Bleh.
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#4
vertigomez

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On the bright side, I'm sure magic will get another overhaul in DA4. :P
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#5
Patchwork

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On the bright side, I'm sure magic will get another overhaul in DA4. :P

 

I'm sure it will but those changes might be even worse! 

 

;)


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#6
vertigomez

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I'm sure it will but those changes might be even worse! 
 
;)


It's bound to come full circle!

Eventually.

Maybe.

:whistle:
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#7
BronzTrooper

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Mages in DA:I were pretty meh in comparison to DA:O and DA2.

 

In DA:O and DA2, you could be a force of destruction the likes of which most enemies couldn't hope to stand against.  In DA:I, the enemies actually have better spells than you do (the spellbinders' triple mine, the mages' barrier generating mine, their target-locked mines, etc.), while the most powerful spells could only be used every so often.

 

I hope that the flexibility of DA:O makes a comeback, but I'm not holding my breath.


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#8
Minajae

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@10K Exactly, I feel like the Sarabas in DA: I Multiplayer abilities were put together so creatively. If only they could have experimented with that and Virtusso (spell check) I think great things could have happened.

#9
Minajae

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@Gamer072196 I do as well. I think if we had a choice when it came to Magic it would be more creative. Imagine having the choice rather to use staffs or not. To choose between light and dark magic. That would be amazing in my opinion.

#10
Minajae

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@Vertigomez I hope so Lol

#11
Orian Tabris

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One word sums up mages in Inquisition: Elemental. Mages sucked in inquisition, so many of their abilities were stripped away. Origins and DA2 mages were fantastic. There were so many talents, that each game you played you could create a more diverse build. Plus you had access to all your spells, not just 8. Inquisition you'll decide if you'd like to be predominantly a fire, ice, or electricity mage that's it. What happened to spells like crushing prison?

 

Minor correction: you mean spells, not talents. Talents referred to rogue and warrior abilities back in DA:O and DA2.

 

Honestly, I'm more annoyed at the fact that BioWare stopped calling them "spells and talents" in DA:I, than the watering down of spells. They like, pigeonholed both spells and talents as "skills" or "abilities". 'Skills' is so boring, predictable and uninspired, whereas 'talents' is a much more creative description of what warrior and rogue abilities are. I mean, I certainly miss all those spell options, but it's more annoying that BioWare threw away a small detail that helped make Dragon Age feel original.


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#12
10K

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Minor correction: you mean spells, not talents. Talents referred to rogue and warrior abilities back in DA:O and DA2.
 
Honestly, I'm more annoyed at the fact that BioWare stopped calling them "spells and talents" in DA:I, than the watering down of spells. They like, pigeonholed both spells and talents as "skills" or "abilities". 'Skills' is so boring, predictable and uninspired, whereas 'talents' is a much more creative description of what warrior and rogue abilities are. I mean, I certainly miss all those spell options, but it's more annoying that BioWare threw away a small detail that helped make Dragon Age feel original.

Are you really correcting the wording? Really? Is this what people do on BSN now. Out of every thing I wrote, my wording is what you decided to criticize. I thought it couldn't happen, but BSN have just reached a new low. Smh.

#13
Orian Tabris

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Are you really correcting the wording? Really? Is this what people do on BSN now. Out of every thing I wrote, my wording is what you decided to criticize. I thought it couldn't happen, but BSN have just reached a new low. Smh.

 

Yes, 'cause I'm a details type of person. Also, I'm not criticising, I'm just pointing it out. If you read the second paragraph, you'll see I'm bothered by the wording being changed for whatever reason. It's all on you if your offended. I know that people don't like being corrected on things, or others trying to correct them, but when someone does that to you, you should try to see if they meant to be mean, or not.

 

Maybe I should've said I wasn't trying to be rude, but it was meant as a minor, unimportant thing that allowed me to express something that bothered me, without going too off-topic.

 

On-topic though, I have to say, I've never really liked crushing prison as much as most people. I don't know why, I just never thought it a must-have spell. Maybe it's because larger enemies usually resist the immobile effect. I would at least put getting it ahead of mana clash, another spell people really seem to like. Although, unlike crushing prison, I've never really considered it a useful spell. I always thought some of those spells were too slow to be more useful than some of the other ones.

 

I would like more options with spells, though. And I would prefer less of the older spells being placed into specialisations, unless BioWare can really justify putting them in.



#14
Abyss108

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I agree mages had more variety in Origins, it would be nice to see that make a comeback in the next game. I assume we didn't get them in Inquisition because of the engine switch, but hopefully now that's done, Bioware can spend some time implementing this type of stuff for DA4!

 

Not sure how the term "talent" is supposed to be "original" though. It's a very common term used to describe this type of thing. Same with "spell".



#15
Orian Tabris

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Not sure how the term "talent" is supposed to be "original" though. It's a very common term used to describe this type of thing. Same with "spell".

 

Well, they called what most games would usually call "skills", something else (talents). It was a nice idea I thought.



#16
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Yes, 'cause I'm a details type of person. Also, I'm not criticising, I'm just pointing it out. If you read the second paragraph, you'll see I'm bothered by the wording being changed for whatever reason. It's all on you if your offended. I know that people don't like being corrected on things, or others trying to correct them, but when someone does that to you, you should try to see if they meant to be mean, or not.
 
Maybe I should've said I wasn't trying to be rude, but it was meant as a minor, unimportant thing that allowed me to express something that bothered me, without going too off-topic.
 
On-topic though, I have to say, I've never really liked crushing prison as much as most people. I don't know why, I just never thought it a must-have spell. Maybe it's because larger enemies usually resist the immobile effect. I would at least put getting it ahead of mana clash, another spell people really seem to like. Although, unlike crushing prison, I've never really considered it a useful spell. I always thought some of those spells were too slow to be more useful than some of the other ones.
 
I would like more options with spells, though. And I would prefer less of the older spells being placed into specialisations, unless BioWare can really justify putting them in.


Wasn't offended, just thought it was funny that's all. Maybe I should have typed LOL at the end or something, that was my bad  :D



#17
kann.nix9mm

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Aye. I wouldn't say the magic system of DA:O was better or superior but at least more diverse and fulfilling.

Aside from that the magic system in DAI is for my taste way too technical. Most of the time it feels like I crunch

numbers to pick the right spells and abilities compared to DA:O where I pick what makes sense to me. The

DAI magic systems feels more like a power gaming system.



#18
MrMrPendragon

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Didn't like the magic in DAI as well.

 

I missed all the spells and specializations they had in the previous games. I love Blood Magic in DA2 and the Hexes/Entropy skills in DAO.

 

I especially miss Haste (passive) and Cone of Cold. So OP, but so good.


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#19
vertigomez

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It's funny... the one game I really wanted to play a healer, and they removed that spec. :P

#20
dude01

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I missed the spell combinations from DAO.  :crying:



#21
BroBear Berbil

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Mages in Origins were just...insane and broken. Neither sequel came close to the raw power a DA:O mage had with Storm of the Century, not to mention everything else.



#22
BSpud

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Mages in Origins were just...insane and broken. Neither sequel came close to the raw power a DA:O mage had with Storm of the Century, not to mention everything else.

 

 

Okay, awesome username.

 

 

I really hope they come up with something in-depth and flexible for DA4. A way to combine effects and create custom spells not unlike Morrowind would be rad. I was never fussed about DAI's magic system because I've never been all that thrilled with the magic in any of the installments.



#23
GoldenGail3

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Okay, awesome username.
 
 
I really hope they come up with something in-depth and flexible for DA4. A way to combine effects and create custom spells not unlike Morrowind would be rad. I was never fussed about DAI's magic system because I've never been all that thrilled with the magic in any of the installments.


My Dark Elf approves.

#24
Medhia_Nox

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Please Bioware... do not devote three entire trees to elemental powers in the future.

 

 

 

 

 

DEVOTE FOUR!!

Mwahahahahahaha!



#25
thats1evildude

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Just wait until DA4, when the only spells you will be casting are printed on "Magic: The Gathering" cards. :P