Space combat?
#26
Posté 02 janvier 2016 - 07:16
#27
Posté 02 janvier 2016 - 07:35
Not really against it, but I do have to wonder if something like this will take the place of something else.
If the choice is between having space combat or a more polished game without, I would choose without.
Whenever I read "taken away from" or a "less polished" adventure when talking about features, i get the urge to punch a kid.
Let's go and make the bestest and longest point&click adventure, so the story is absolutely perfect and things like animations, physics and exploration don't take away from the main game... When studios decided to move away from pong and tetris, did people scream "Story, what the heck, I need polished gameplay!"? No, they invented Zelda, Final Fantasy and *insert old game here* and the consumers liked it.
Just let the BioWare Team do their job, too many people are always expecting the worst, when talking about eventual or wanted features. When you want the same old stuff, play the old stuff. Technology and gaming are moving forward, embrace it, god damn it!
#28
Posté 02 janvier 2016 - 07:37
Space combat is the best combat.
#29
Posté 02 janvier 2016 - 12:10
The problem is if space combat isn't the main focus of the game, space combat will be not as good as in other games dedicated to it. Games like Elite Dangerous and Star Citizen are the competitors in that type of gameplay and MEA can't win the comparison.
Maybe it's just some kind of mini game.
#30
Posté 02 janvier 2016 - 01:19
If they are doing space combat, it should be at least as good as in Elite. The Anaconda, Imperial Cutter and the Federal Corvette are pretty similar in size and capability to what you would expect from an Alliance frigate in ME.
We would have only one ship but getting the flight model and physics of space flight right can't be easy. Flying in Star Citizen still doesn't feel right compared to E:D to me. Could a personal preference though.
#31
Posté 02 janvier 2016 - 01:52
If we know how to pilot ship yes why not.

#32
Posté 02 janvier 2016 - 02:08
There are no official sources to quote, but my feeling is that the new protagonist won't be a "commander". He/She will be something more similar to an adventurer, a space cowboy who explores the untamed lands of the andromeda galaxy with some companions that follow him/her. If that's the case I don't think that piloting a ship will be out of character.
#33
Posté 02 janvier 2016 - 02:42
I'm against being the pilot AND the ground team leader. In fact we were pretty clear about it
. In all previous MEs you know that the pilot is Joker and you know that you wouldn't control him during fights or whatever, you could control the Normandy but only during explorations. But wait, i can see that you don't really care for explanations about why i think what i think, being the case that you are so full of yourself
A word of advice: if you want to discuss something, we can. Don't be smartass about it and we might learn something new along the way.

He/She will be something more similar to an adventurer, a space cowboy
Some people call me a space cowboy. Some call me a gangster of love.
And I have no idea why, but some people even call me Maurice.
- BaaBaaBlacksheep et Original Mako aiment ceci
#34
Posté 02 janvier 2016 - 03:06
The problem is if space combat isn't the main focus of the game, space combat will be not as good as in other games dedicated to it. Games like Elite Dangerous and Star Citizen are the competitors in that type of gameplay and MEA can't win the comparison.
Maybe it's just some kind of mini game.
You are right. ME:A wouldn't be able to compete with space combat simulators, but it doesn't need to. Space combat would serve to provice differences in kind to gameplay () and nothing else.
You are listing Star Citizen and Elite Dangerous as comparisons for what space combat in ME:A should be, but I would argue that Star Wars Battlefront and Planetside 2 are more similar to what Bioware should achieve in my opinion. Caution: by making those two comparisons I'm not meaning that MEA should have space combat within planets' atmosphere, I mean that it should have a space combat system that works and serves as a way to break up gameplay, letting the player do something different from time to time. It shouldn't be the main focus of the game though.
#35
Posté 02 janvier 2016 - 06:09
You are right. ME:A wouldn't be able to compete with space combat simulators, but it doesn't need to. Space combat would serve to provice differences in kind to gameplay and nothing else.
You are listing Star Citizen and Elite Dangerous as comparisons for what space combat in ME:A should be, but I would argue that Star Wars Battlefront and Planetside 2 are more similar to what Bioware should achieve in my opinion. Caution: by making those two comparisons I'm not meaning that MEA should have space combat within planets' atmosphere, I mean that it should have a space combat system that works and serves as a way to break up gameplay, letting the player do something different from time to time. It shouldn't be the main focus of the game though.
The thing is, Mass Effect already has more than enough gameplay variety and a fairly well-crafted interest curve without space sections. Shifting between dialog, down-time, exploration, and combat is more than enough to sustain an engaging and varied experience. In fact, I'd argue that adding more gameplay features could potentially hurt the balance that all these systems have together.
If you watch the part of the video you cited about Black Ops II, you'll see EC talk about "difference of kind gone wild." The game charges through a boat-load of set pieces and short mini-game sections to the point where the whole experience feels like a cheap amusement park. Obviously BO2 is a fringe example, but I posit that the best difference of kind gameplay is built from the core mechanics themselves rather than beside or them. Looking at EC's own example (the first level of CoD4), you see that the differences in kind don't necessarily come from a new mechanic, but from variations on the core mechanics. I also know that space combat doesn't need to be a side-show attraction, as the flight sections in the Halo games clearly prove, but I would rather BioWare first figure out how to make driving ground a vehicle fun first and work from there.
More importantly, I suspect that driving the Mako already satisfies the "difference in kind" that space combat/exploration provides. It may lack 3d actuation, but the basic principles are essentially the same. Essentially, space sections would just be an expensive novelty.
#36
Posté 02 janvier 2016 - 06:14
More importantly, I suspect that driving the Mako already satisfies the "difference in kind" that space combat/exploration provides. It may lack 3d actuation, but the basic principles are essentially the same. Essentially, space sections would just be an expensive novelty.
How does the RC car that doesn't even have a gun satisfy that?
#37
Posté 02 janvier 2016 - 06:20
It's just swapping roles too frequently without giving you the satisfaction of having done any one role particularly well.
"Okay, now I'm commanding a starship." "Okay, now I'm commanding a ground team." "Okay, so now I'm a mayor of a colony."
That's what he/she meant by it's just too much. In the original ME trilogy, you had one role. Be Commander Shepard.
EDIT : Also, one other thing that has me kind'a hesitant about the leak is the fact of strike teams. I understand what they're trying to do with them. They're trying to give you a sense of power. That you're in control. Sending out strike teams to take down some aggressors, or to defend a colony, etc. I get it. However, the implementation of it is what concerns me a little bit. If we send out a strike team on a mission and they come back a half hour later, yah... Okay. We might read that some guy is now level seven and this guy over here is level five. But it won't have any emotional weight.
I'm hoping that BioWare can seamlessly introduce Multiplayer into the game and make it feel like single player with multiplayer added.
It's either that or they've already thought of this and are gonna add in your strike team members whenever you enter into a strike team mission, but then your strike team members will get replaced with other people (who are in the multiplayer section of the game) as the strike mission goes on.
Huh.
Dammit. So thirsty Bio. So damned thirsty.
#38
Posté 02 janvier 2016 - 07:18
How does the RC car that doesn't even have a gun satisfy that?
For one, I highly doubt that we won't be able to put a gun on the Mako at some point, but to answer your question, I believe that a ground vehicle already satisfies the vehicle exploration niche. While, flying is indeed different to driving, they likely have very similar effects on an interest curve. At a fundamental level, they're both just maneuvering a large-probably quick-vehicle around a larger landscape while avoiding hazards, fighting big enemies, and doing tricks.
The only distinguishing factors that flight has are the 3d movement and the novelty of flying through open space. The former is largely just a difference in control schemes and the latter is a change in scenery. While. those aren't negligible changes (though I doubt that BioWare is capable of making space flight mechanics that feel very distinct from their ground vehicle controls), they just don't mean very much in the grand scheme of the game design. I'm not arguing that flight isn't a distinct gameplay feature, but that its inclusion won't have a much greater effect on the interest curve than the Mako's.
Thus, I believe that the minor level of variety that space flight provides the game is not worth the loss of focus nor the risk of becoming a BO2 style amusement park. BioWare should center their efforts on one vehicle, so that variety can emerge naturally from a single, thought-through mechanic.
#39
Posté 02 janvier 2016 - 08:18
Nope, We allready got a taste of 'flying' the Normandy in Mass Effect 2 & 3 and it was terrible.
#40
Posté 02 janvier 2016 - 08:24
How does the RC car that doesn't even have a gun satisfy that?
Was this actually confirmed?
*sigh* Is this supposed to be some kind of token pacifism? I really hope not.
#41
Posté 02 janvier 2016 - 08:28
Was this actually confirmed?
They talked about it at their Comic-Con 2014 panel.
Go to 6:08
"The point here is that it is a very agile Mako. It's much different than the one you've seen before. There's no cannon on it." - Mike Gamble
#42
Posté 02 janvier 2016 - 08:31
"The point here is that it is a very agile Mako. It's much different than the one you've seen before. There's no cannon on it." - Mike Gamble
...That's like taking away the 120mm Machine Gun from a Zaku...a APC without a dedicated cannon is garbage.

- Hanako Ikezawa et The Hierophant aiment ceci
#43
Posté 02 janvier 2016 - 08:35
Regarding the "PC is not the pilot" thing, I can see this being solved if we can fly the ship from third person perspective.
This way you don't pilot the ship yourself, but you still get the experience of space combat / exploration.
Another option would be for the PC to sit in a command chair, and order the pilot on where he wants to go / what to do.
There would be no difference essentially from flying yourself, but you will hear your PC giving the orders as opposed to piloting.
They talked about it at their Comic-Con 2014 panel.
"The point here is that it is a very agile Mako. It's much different than the one you've seen before. There's no cannon on it." - Mike Gamble
Well, I guess no cannon does not necessarily mean no weapons at all. (I'm grasping at straws, I know)
Hurray for token pacifism.
Personally I will probably hate driving a Mako if the only thing I can do with it is driving.
- Hanako Ikezawa aime ceci
#44
Posté 02 janvier 2016 - 08:56
They talked about it at their Comic-Con 2014 panel.
Go to 6:08
"The point here is that it is a very agile Mako. It's much different than the one you've seen before. There's no cannon on it." - Mike Gamble
I wouldn't exactly call that confirmation.
However, if this is the case, then I wouldn't want BioWare to consider any other vehicles at all. If all the Mako can do is drive around, then the driving had better be impeccable.
#45
Posté 02 janvier 2016 - 09:10
If there's purpose, cool. Let's do it.
Otherwise? Meh, not the biggest issue. Enjoyed it well enough in Battlefront 2.
This is basically my feeling on space combat in ME
I've never been for or against it but rarely have I seen a space battle and wished I had control. The Suicide Mission in ME2, nope. The United Fleet vs Reapers in ME3, nope.
I prefer the boots on the ground, squad based combat. If it is implemented then let it be short and sweet like in Halo Reach
- Laughing_Man aime ceci
#46
Posté 02 janvier 2016 - 09:12
It seems a bit odd to leave an exploration vehicle completely unarmed - I mean, you can never know what's hiding out there, right?
Some light autocannon would add little weight but a lot of security. But actually I had hoped that we'd get to configure the Mako ourselves.
- Laughing_Man, Hanako Ikezawa, Patchwork et 2 autres aiment ceci
#47
Posté 02 janvier 2016 - 09:15
Too far out of the realm of core gameplay. Let them focus on getting exploration and open maps down first.
- Killroy aime ceci
#48
Posté 02 janvier 2016 - 09:20
Some light autocannon
That seems too light to me, I mean seriously we are talking a futuristic APC designed to operate in unknown terrain on unknown worlds, I'd want things that you'd never dream of seeing on a standard alliance Mako implemented on this sucker, maybe Autocannons would be effective, but I'd also want a 680mm Gun-Cannon for taking out fortified emplacements for ultra long range when you can't rely on a ship, dedicated communication arrays so you act as a FOB given you are basically the spear of any ground offensive, it isn't like we will have a lot of these after all.
So yeah I want part tank, part artillery piece, part APC and part mobile command truck.
- Hanako Ikezawa aime ceci
#49
Posté 02 janvier 2016 - 10:47
- Deebo305 aime ceci
#50
Posté 02 janvier 2016 - 10:51
The Battlefront team couldn't manage space battles and they didn't even make half as much game as BioWare is making, so no. I would much rather they devote that level of resources to stuff that matters more.
But then, the only thing the Battlefront team seem to have got right, was the visual and sound aspects of the game.
Oh and the fact that supposedly it performs very well.





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