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Space combat?


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95 réponses à ce sujet

#76
KaiserShep

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As I said, I would like to see the limited combat feature, I just don't believe it will happen.

 

As for travel, as I said, no thanks. I think the galaxy map (in ME1) worked perfectly for this and is IMO actually superior to direct ship control. Why? Because it was more seamless to cut out travel times this way and it made the world feel consistent while still maintaining the illusion of scale.

 

 

Yeah, I really hope that our map is really a point and click interface again rather than having a little remote control ship this time. 


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#77
H4RI

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It will be cool if we get something like a single piloted vehicle, like the new mako, to do space battles. As far as piloting the main ship, i think it still will be pretty limited from getting from point A to point B.



#78
Nitrocuban

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Yeah, cause, you know, turret sequences in ME3 were so much fun ...



#79
Laughing_Man

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Yeah, cause, you know, turret sequences in ME3 were so much fun ...

 

I don't think anyone here is advocating for a turret sequence...



#80
Hanako Ikezawa

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I don't think anyone here is advocating for a turret sequence...

The turret sequences in KOTOR were pretty fun. I wouldn't mind turret sequences like those. 



#81
Robert Cousland

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Yes, I want this. Because how much more epic would the Battle of Earth have been if we had to actually pilot the Normandy through the Reaper fleet ourselves?



#82
Medhia_Nox

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One would wonder why a refugee ship brought ordinance.  *shrugs*  Whatever... more s'plosions for everyone.



#83
Hanako Ikezawa

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One would wonder why a refugee ship brought ordinance.  *shrugs*  Whatever... more s'plosions for everyone.

To defend the refugees. Not just from hostile species, but from natural hazards like meteors, asteroids, comets, etc.

They have no idea what will be waiting for them in Andromeda, so best to have all the bases covered. 



#84
Medhia_Nox

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@Hanako Ikezawa:  Yes, and I bet we're not going to shoot at one meteor, asteroid or comet (or, more importantly, have those things referenced).

 

If this is a casual - "We're a bloated society with nothing better to do than invade unexplored regions."  like Europe in the Age of Exploration. Sure. 

 

If this is a - "We're fleeing from the destruction of our entire galaxy, way of life and civilizations."  Where even the impossibly large Ark is at LEAST fitting two species currently (Krogan and Human) and likely no less than six (Krogan, Human, Asari, Turian, Salarians and Quarians) - then I find the believability of having enough ordinance to have epic space combat to be very low. 

 

Let's say there's populations of 10000 for each species (ludicrously large populations to be floating in a can - but let's play science fantasy).  That's very likely at LEAST 60000 people (men, woma - elderly, children and the fully functioning).  The amount of space... food... clothes... medicine... entertainment... manufacturing... and exploration (which would include things like R&D, fleets outfitted for exploration missions over combat, quarantine and decontamination, etc) - would, to me, far out way the space battle relevance. 

 

Evasion would be FAR more pragmatic than "standing your ground".  The Ark isn't carrying militants... it's carrying civilization. 

 

NOTE:  Battlestar Galactica is a good model... and yes, of course, that was a military vessel that protected a fleet of civilian ships - but they spent nearly all their time evading.  The Ark... is not the Galactica.  It should NOT be staying behind to make valiant stands... as it, at least as far as we know, is all that remains of the Milky Way species. 

 

Yes, I'm aware this is science fantasy... and that demands man vs. other conflicts... but I'd love a game that gives an honest go to man vs. nature and/or man vs. self.  Not yet popular with the video game crowd - but growing (with games like The Long Dark) for example... (a game which is still ludicrous in its premise simply to make it more exciting).


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#85
Original Mako

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@ Medhia_Nox - Why are there so many people? A quick google of "minimum number of humans required to repopulate" yields the number 160. I expect the others are not different, plus a single healthy Asari (and her daughters and grand-daughters) could partner with anyone. 60,000?!

 

And why are we piloting the "Ark" and not a smaller fighter or scout ship? Pretty sure Bioware said we would be a pathfinder and not an Admiral.

 

Anyway, like others have said - good space combat would be good, but bad space combat that felt empty and "feature creep-y" would be not so good. I would enjoy some Wing Commander -esque space combat. No "on rails" space combat please. I'd rather have 2D space combat to that.

 

More controversially: What about FTL styled space combat? Only lots better and without FTLs horrible RNG mechanics and everything. It could be fun to "captain" a frigate in that way, rather than simply pilot a fighter or scout ship. All hands, prepare to repel boarders!



#86
Laughing_Man

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*snip*

 

Considering we know practically nothing about "The Ark" and the entire initiative, it's far too early to be able to claim with any kind of certainty what makes sense.

 

There may be more than one "Ark", or the Ark might be the size of the Citadel for all we know. etc.

 

And the role the PC is playing is very likely not going to be one of an archaeologist or a builder of new settlements.

If we go according to the ME theme then the role will be to lead a small squad based on a corvette / frigate, on patrol, recon, and quick response missions.

 

 

I can actually agree with some of your concerns, the sense of struggle has the potential to make achievements much more meaningful.

On the other hand, few people will enjoy an exercise in frustration and futility, so balance needs to be found.



#87
Medhia_Nox

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@Original Mako:  Very likely... an impossibly large ship, with an impossibly large amount of people will make an impossible jump through a theoretical wormhole to magically land 2.5 million light years from earth so that they can have "yet another space epic".

 

Think about your 160.  So... let's take those six races.  That's 960 people.  Let's forget for a second that that's the suggested minimum for repopulation of the human species on a totally habitable and friendly planet that they're made to live on and focus instead on a minimum of six "tribes" vying for power on this ship.  It would have been almost pointless to even bother sending such small samplings... and then even if you get to a point of 1000 per race... the problem is feeding 6000 people (and all those other practical things I listed earlier).

 

How is Bioware going to tell their usual fair of big 'splosions epic with 960 people?

 

And... one battle where someone dies, and you dip below this minimum breeding status.  We're of course going to have well above these numbers... but the point remains.  Spending your time in epic space battles is... for a group of species looking to find a place to survive... a total waste of their resources. 

 

I think it would have been far more practical for them to have tried to figure out how to get the Normandy's cloaking in place so they could float through the void undetected... but, that story isn't going to entertain the gear and gunplay crowd.

NOTE:  Small populations samplings have a tendency toward being far more peaceful than civilizations.  While the noble savage is a myth... the modern progressivist historian is also a blatant liar in depicting the warlike savage (to make modern people look more socially advanced - which they are not).  Did tribal populations battle?  Of course... all the time.  Did they wage war commonly?  Very likely no (there is a difference between a battle and a war).  It's not until you build a civilization like - for example - the Inca, Maya and Aztecs... that you conquer. 

 

There's no need for these people to be "savages"... as they brought with them all their technology... but a tribal mentally should have sparked up between the varying species... while an armistice should be an understood rule under the concept of joint survival.   As for open conflicts with indigenous Andromedans? That's so painfully impractical that it will likely make me dislike this game immensely.  It's like a singular rhinocerous beetle taking on a nest of army ants. 

 

My complaint is not that the game will have violence... my complaint will likely be that it will be "more of the same" without regard to the story they're telling so as to keep the interest of the gamer crowd.  A disservice in my opinion.

 

@Tzeenchian Apostrophe:  As soon as news changes... so too may my opinions. 
 



#88
Ibn_Shisha

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Ok, we can expect to ride veichles in MEA. Can we expect to fight in space too?

Just to be clear: I mean Wing Commander like combat.

I always thought this was a glaring oversight in ME3.  With all the pre-release buildup about 'Galactic Readiness', gathering strength and allies and so on, and the trailer spots showing the fleets coming through the relay, I had visions of alternating ground missions and and space battles, with possible strategic fleet placement decisions.

 

Instead we got a ridiculous system that seemed designed to force us into MP/app games/buying dlc for all 3 games just to get a few tweaks to our color-palette-swap ending of choice.  And the whole 'we can't defeat them no matter how much we gather so we have to depend on the ancient space macguffin' drivel.

 

I think space combat would be a great addition to the ME franchise (unless of course, it is executed poorly and ends up sucking mechanics-wise - I tried a TOR space battle once 3 years ago and have ignored that side of the game since).


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#89
Original Mako

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Think about your 160.  So... let's take those six races.  That's 960 people.  Let's forget for a second that that's the suggested minimum for repopulation of the human species on a totally habitable and friendly planet that they're made to live on and focus instead on a minimum of six "tribes" vying for power on this ship.  It would have been almost pointless to even bother sending such small samplings... and then even if you get to a point of 1000 per race... the problem is feeding 6000 people (and all those other practical things I listed earlier).

 

It's easier to feed 160 x6 (6?! Human, Turian, Asari, Salarian, Krogan, and... Quarian? But they're sick all the time! I'd rather take the Volus and the Elcor.) than 1000 x6, but like you said - smaller numbers make it less epic -y. But this could just be the vanguard of a larger migration. Again, we don't know the reasons for the trip (the ARK escaping the Reapers thing has problems, but it does avoid other problems). If such, I would go with smaller numbers first.

 

Also, it's the future! I'm sure they have self-building houses and self-growing farms. You wouldn't need so many people to start a colony, especially with everyone working together thanks to the super-friends power of the humans.  :rolleyes:



#90
BaaBaaBlacksheep

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Yes, I want this. Because how much more epic would the Battle of Earth have been if we had to actually pilot the Normandy through the Reaper fleet ourselves?

They should've done that in the first goddamn place instead of playing cutscenes.

#91
Killroy

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Why would Shepard have piloted the Normandy? S/He's hardly qualified.



#92
BaaBaaBlacksheep

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They can learn from R&C for space combat design and mechanics. ( Try to ignore the commentary. His voice is very annoying)

#93
KaiserShep

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Why would Shepard have piloted the Normandy? S/He's hardly qualified.

 

 

I guess you'd really just be controlling Joker again. But really, I'm glad they didn't do this. I don't ever want to pilot a ship or vehicle unless it's our PC that's actually behind the wheel. 



#94
Suron

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Ah Wing Commander...the game that made me want to get a PC for gaming...and hooked me forever.

 

That said, obviously I'd love space combat in ME:A.....however, going off what BioWare did in KotOR and the on-rails space missions and Galactic Starfighter PvP in SWTOR....no friggin thank you.  So no, I wouldn't want it.  Not with BioWares track record with the little bit of space combat they have done.



#95
Sartoz

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Ok, we can expect to ride veichles in MEA. Can we expect to fight in space too?

Just to be clear: I mean Wing Commander like combat.

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Wing Commander... a truly awesome game for its time.

 

Sorry, I can't see ME:A delving into space combat. EA wants to reach the occasional gamers and space combat is more of a niche market. Besides, multiplayer is where the greater unwashed can be milked for their money with micro$transactions.

 

But, I'm also sure that Bio will make every effort to ensure the single campaign is a memorable one, if nothing else, just to wash out the bad taste of the ME3 ending, erase the memory of the humongous fan backlash and prove to the pundits, that BIO is back!



#96
BaaBaaBlacksheep

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<<<<<<<<<<(0)>>>>>>>>>>
 
Wing Commander... a truly awesome game for its time.
 
Sorry, I can't see ME:A delving into space combat. EA wants to reach the occasional gamers and space combat is more of a niche market. Besides, multiplayer is where the greater unwashed can be milked for their money with micro$transactions.
 
But, I'm also sure that Bio will make every effort to ensure the single campaign is a memorable one, if nothing else, just to wash out the bad taste of the ME3 ending, erase the memory of the humongous fan backlash and prove to the pundits, that BIO is back!

Quit with the negative waves man! I'm rooting for space dogfights to play something new from Mass Effect for once and not the dry solar system mini game. It will add replayability value in the game when they have the best parts of the game that is fun to play and memorable. And it will be the **** when it's added to MP!! You don't know what you're missing......