Ruinous Intent: Not necessarily just ruined buildings. Could include such things as ruined pictures (or even pictures of ruins), shattered statues, despoiled books and scrolls with missing passages, tornado blasted trees etc.
Custom Content Challenge: January 2016: Ruinous Intent
#1
Posté 02 janvier 2016 - 02:19
- yetanothername et OldTimeRadio aiment ceci
#2
Posté 02 janvier 2016 - 02:19
Emailed/Downloaded Projects:
Greco-Roman Acropoli Ruin (sandstone) (placeable model) by PLUSH HYENA of DOOM
Greco-Roman Acropoli Ruin (grey) (placeable model) by PLUSH HYENA of DOOM
Ruins Paintings (placeable models) by Tarot Redhand
Broken Windows (placeable models) by TheOneBlackRider
#3
Posté 03 janvier 2016 - 05:31
A sort of neo-classical, Greco-Roman, kind of a temple type item thing object...
SEE how ruined it is!

Please forgive Starbright's sudden New Look - her third this week alone - as Fifi has started trying to nail her own wardrobe to some of our characters and so everyone's suddenly gone all Goth and become fixated with leather and lace...

I had lots of plans for this month's subject, but it now looks as if I'm going to be a lot more busy than I thought with museum stuff, so I don't know if I'll get round to the so-called plans since I'm still piling all the new Maldrapur Chronicles stuff into an immense box... and working on those Dinosaurs...
- Proleric, Zwerkules, Kendaric Varkellen et 10 autres aiment ceci
#4
Posté 05 janvier 2016 - 08:13
Suddenly, horrifyingly, you can also put the rubbished temple ruin in places OTHER than deserts!

The same ruin as the above post, only a different texture version which fits in better with forests and swamps and stuff. The deserty textures on the other version are good in Drylands and so on, but look a bit bright and sun-bleached for the middle of a damp pine forest in the murky realm of Bogmurkia... or wherever...

- Kendaric Varkellen, Tarot Redhand, Ssythilac et 8 autres aiment ceci
#5
Posté 14 janvier 2016 - 12:51
The first is some fallen door placables. Horizontal versions of the regular doors for when you want some smashed in doors.
Further maybe some ruined buildings that are also still in use.
And for some ruined nature maybe an uprooted tree or snapped trees.
#6
Posté 14 janvier 2016 - 02:22
There already are a few smashed down doors in the CEP - not that we can't have more.
There are also a scattering of fallen/cut-down trees, even one amongst the 1.69 stuff. (Not that we can't have more of those too, of course).
#7
Posté 14 janvier 2016 - 12:08
#8
Posté 14 janvier 2016 - 01:00
As this topic was my suggestion I thought I better try to do something. Here is what I am working on.

As you can see the textures are done, just got 2da and models to go. BTW those are 50% of real size on that wall.
<edit>
The battery on my mi-fi (internet via cell/mobile phone network) started to run out before I could describe these. Got enough charge to finish this post now.
These are all derived from images found in various places on the net. I'll describe them, starting from the top left and finishing at the bottom right.
- Through the endless night of space, the remains of the once great turtle drifts. The city on it's back little more than a burning ruin. Survivors flee in great craft even as their foe launches another attack.
- A wanderer enters the ancient city. Like fungi growing on a rotting log, the dwellings of today grow from ruins of the past.
- High above the valley, the ruins of the ancient temple sit amid an oasis of the desert plateau.
- This drowned city is no ordinary ruin. Long ago cursed by the gods for unspeakable acts, the inhabitant's lives were snuffed out in mere moments. What treasures were drowned with them? Perhaps the adventurers on the boat will discover or perhaps they too will perish.
- Once these halls rang with courtly laughter. Then the witch of the far north sent here minions to exact her vengeance. Now all lies in ruin and ice.
- Explorers digging deep below ground came across a strange subterranean building. Temple or palace they could not tell. Almost all of it reduced to near dust. All except this one broken wall carving. Why it survived none could tell. Perhaps it might be better if they didn't know...
- Surrounded by her feline friends, the thief dreams her dreams of unimaginable riches while sleeping in what is left of the once vibrant desert city.
- Far out on the tundra one sometimes comes across these ancient arches that time has smote to near ruin. Who, when, why 0 no one has the answers. Even the gods begin to forget...
- Gazing sadly at the ruined church on the hill, the fallen angel, her wings in tatters, weeps for her loss.
- All that remains of the once great keep are these fragments. The forlorn arch and connected shattered tower so lovingly here sketched.
TR
- Drewskie, Ssythilac, OldTimeRadio et 2 autres aiment ceci
#10
Posté 16 janvier 2016 - 08:04
Fallen and broken statues, anyone ?
When you mentioned this. This is something I really dont like in CEP, I mean having several versions of the same statue.
Wouldnt be possible to make the fallen/broken version using placeable statuses? Like placeable doors can be activated/deactivated/destroyed? That would save so much resources.
- henesua et CaveGnome aiment ceci
#11
Posté 16 janvier 2016 - 08:18
I like the way Shadooow is thinking there. Is it possible to have a destroyed state on a placeable persist as a ruined appearance?
#12
Posté 17 janvier 2016 - 03:17
Forgot about the ruined temples a bit in the preparations for departure... Just now remembered.
Thus, since before the end of the month I'll be a thousand miles away from home, with two lovely but irretrievably insane ladies, in the remotest, wildest part of India available, I have thrown the mushed temples in a not very big box at all and posted it in NOW... since otherwise I'd forget again and nobody'd see them for millions of years... not that they're all that exciting or anything...
- Tarot Redhand, kalbaern, Ssythilac et 4 autres aiment ceci
#13
Posté 17 janvier 2016 - 04:44
How about some atmospheric elements for a haunted house? Broken dirty windows, decaying walls, broken bannisters, tilted and torn paintings, filthy rotten walls, damaged stairways, dried blood stains, broken piles of fallen plaster, decaying curtains, ripped and torn mattresses and furniture, and a cobweb-covered dining table setting.
- Zwerkules aime ceci
#14
Posté 17 janvier 2016 - 07:04
Had a look and I can't see any dried blood stains on the vault. What I managed to find were the following -
There may be others but with a (makes a hawking sound followed by what sounds like a spit) tag based search facility...
TR
- Shemsu-Heru aime ceci
#15
Posté 18 janvier 2016 - 12:11
There already are a few smashed down doors in the CEP - not that we can't have more.
There are also a scattering of fallen/cut-down trees, even one amongst the 1.69 stuff. (Not that we can't have more of those too, of course).
I meant specificaly trees that have broken and fallen but the fallen part is still attached to the stump. Like this one:
http://northiowatoda..._2011-07_16.jpg
With an uprooted tree i was realy hoping it would be possible to have a big tree that fell with all its roots still attached leaving a hole where it stood. Like this:
http://i.dailymail.c...398_964x762.jpg
#16
Posté 18 janvier 2016 - 04:35
A while ago I was in the need for some broken windows and old shutters for some abandoned houses. I'll convert some of those windows to placeables.
Base in the screen is the wood frame of zlc_a15 (CEP-model - by Ice-Child). The wood texture will be a TNO-1.69-texture.
(BTW: I played a bit with the Rendersuite for Gmax and the screen above is the result.)
- Zwerkules, Tarot Redhand, Michael DarkAngel et 9 autres aiment ceci
#17
Posté 18 janvier 2016 - 11:06
@TheOneBlackRider Have you still got the installer for rendersuite? The original link on turbosquid is broken and it might be nice to have it on the vault.
TR
#18
Posté 18 janvier 2016 - 02:03
@TheOneBlackRider Have you still got the installer for rendersuite? The original link on turbosquid is broken and it might be nice to have it on the vault.
TR
It's already there:
http://neverwinterva...-gmax-nwn1-nwn2
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Info here (same as on neverwintervault):
http://forum.bioware...derer-for-gmax/
#19
Posté 18 janvier 2016 - 02:45
That is why I hate tag based searching. I looked for what it was called on TurboSquid - RenderSuite. <much gnashing of teeth, fangs etc.>
Thanks.
TR
- 3RavensMore aime ceci
#20
Posté 18 janvier 2016 - 04:45
I'm putting in my request for Ssythilac to release his ruin tileset.
FP!
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#21
Posté 18 janvier 2016 - 09:09
I'm putting in my request for Ssythilac to release his ruin tileset.
FP!
He's such a good builder that he can make tilesets look like brand new ones nobody has seen before, but most of the tilesets in his screenshots are already released ones. I think I recognize several of Bioware and DLA's tilesets, Sen's Underdark and/or Myth Drannor tileset, Maxam's Versatile Dungeon, Lord of Worms Fantasy Interior and an expansion of the Bioware mines tileset I made. I have no idea where he found all those placeables he uses though.
- yetanothername, Ssythilac et Tonden_Ockay aiment ceci
#22
Posté 19 janvier 2016 - 04:17
Hiyaa!
Yes, is exactly as Zwerkules said. The module Project of Myth Drannor is plenty of custom content (a veeery big hak), but almost everything of it (except a bunch of placeables I personally made for the module) is already released in the NW Vault. I only retexture tilesets to make them homogeneus and the same time to add variety to fix my personal visión of the legendary ruins of Myth Drannor.
Nearly all the tilesets Zwerkules mentioned are in the module, with light modifications.
By the way, thanks for the compliment, Zwerk!
I promise before the Old and Ancient Gods that someday in the near future I will finish and relèase the module... Sadly, now I am infernally busy writing the end of my doctoral thesis.
- yetanothername, modderpunk, YeoldeFog et 1 autre aiment ceci
#24
Posté 31 janvier 2016 - 08:37
... delivered the windows. (Phew! Just in time!
)
#25
Posté 31 janvier 2016 - 11:44
I like the way Shadooow is thinking there. Is it possible to have a destroyed state on a placeable persist as a ruined appearance?
No, I don't believe the placeable would stick around, but you could use the on/off animation states - "on = destroyed and "off" = whole.





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