I'm not talking about renegade either. In mass effect 3, I wanted to be able to sell humanity out to the illusive man.
In ME4 will I be able to sell out humanity and it's evil ways?
I'm not talking about renegade either. In mass effect 3, I wanted to be able to sell humanity out to the illusive man.
In ME4 will I be able to sell out humanity and it's evil ways?
I'm not talking about renegade either. In mass effect 3, I wanted to be able to sell humanity out to the illusive man.
In ME4 will I be able to sell out humanity and it's evil ways?
No, because generally suicidally stupid isn't an option. Well, except for the ME3 ending.
I'm not talking about renegade either. In mass effect 3, I wanted to be able to sell humanity out to the illusive man.
In ME4 will I be able to sell out humanity and it's evil ways?
why sell out humanity to the Illusive man when you can do the job yourself?
A Bunz thread
*squees*
I'm not talking about renegade either. In mass effect 3, I wanted to be able to sell humanity out to the illusive man.
In ME4 will I be able to sell out humanity and it's evil ways?
Probably not, and why exactly would you want to?
So evoooool!
An important question to consider is do we get an evil laugh?

It can't possibly be better than ME2 renegade, so what is even the point really
yes.
selling tali to an asari should have been a thing.
Well, you are going meet new races in that galaxy. I am also hoping for the chance to uplift a primitive race and rebel against the galactic government.
No association with the crystal gem rebellions
I'm fine with evil because evil, but the issue comes into how different the game will be in the sequels. Like, if our options cause us to doom a whole species to extinction, then they'll throw us some excuse to fill in why that species is still around (like ME3's Rachni Queen). Hated excuse characters, really. Although, Padok was nice in his own right..
What sort of bad guy has to ask to be bad? I'm guessing you're not as bad as you think.
Wow, THAT bad huh?
This just in... Bioware makes strong NARRATIVELY driven games. This means that in exchange for a stronger more cohesive story players have to sacrifice some agency. Don't like this trade off? Buy RPGs that are not strong narratively driven games. Not only does bioware make strong narratives for their games but mass effect has a history of telling a narrative over multiple titles. This REQUIRES that the player not have an option to end humanity's existence in the first chapter/game of the new series.
So YES you are LIMITED in what you can do as a player. Bioware is telling a story where you are NOT an equal partner. Yes you do have SOME agency in the story but you don't have the ability to choose a path that would create an ending where a sequel for ME:A2 is not possible. This isn't a new development.
The needs of the STORY trump the wants of the player. I get that some players will not like this style of rpg but these are the style of rpgs that Bioware makes. Kotor is impossible to create a sequel to because either you choose to be the prodigal Knight or you choose to be the Sith lord who conquers the old republic. This creates two mutually exclusive endings that makes a sequel impossible without reconning player choice. And no Kotor 2 ISN'T a sequel it is a completely separate story set in the era of the old republic. ME:A suffers from the same issue, ME3 created 4 mutually exclusive endings that makes it impossible to write a sequel to the game, which is why ME:A is not considered ME4 by Bioware. ME:A is a completely separate story set in the universe of ME.
Kotor is the last Bioware ending where the player had true agency over their character. Even in DA:O where you could be a murderous git you still couldn't sell out Thedas to the darkspawn. Since then bioware has been writing stories where you're ability to by "criminal" is more constrained because you are a member of or become a member of the 'establishment'. And here is another bit of breaking news, the 'establishment' frowns upon people working to destroy it or people acting like psychopaths. There are plenty of games that let you have more agency. If this is really important to you I suggest playing those games vs trying to convince Bioware to make games that are in direct conflict to the games they want to make.
This just in... Bioware makes strong NARRATIVELY driven games. This means that in exchange for a stronger more cohesive story players have to sacrifice some agency. Don't like this trade off? Buy RPGs that are not strong narratively driven games. Not only does bioware make strong narratives for their games but mass effect has a history of telling a narrative over multiple titles. This REQUIRES that the player not have an option to end humanity's existence in the first chapter/game of the new series.
So YES you are LIMITED in what you can do as a player.
Baldur's Gate saga did. Your argument is invalid. ![]()
https://youtu.be/PkJ0I-r9vMI?t=25s
Since we are new-comers in Andromeda I guess Bioware could give us options to play as evil Milky Wayan aliens from outer-space that are attacking poor Andromedan aliens and trying to take over their planets and potentially commit galaxy-sized genocide while doing that.
Unsure if I miss your threads or not, bunz.
We miss OT badly.