I decided to play this again, having run through it three times and beaten it on nightmare earlier this year, coinciding with a friend who decided to play - she bought the GoTY version at $30.
In trying to teach her to play, she kept saying characters were getting frozen in combat, doing nothing and nothing she could do could make them move or act. I of course assumed she was doing something wrong because the UI of this game will never receive any awards for clarity or ease of use.
But then I fired up the Descent DLC as I hadn't played it, and in the first combat one of my characters froze and refused to do anything. And it kept happening. And worse, the two dwarf companions along with you (on the first Warrens mission) kept getting stuck also. I eventually found out I could clear the stuck state by having the character jump, but:
1) When you're playing on Nightmare, the seconds required to have a player jump and then get them back in the action is a SERIOUS problem.
2) The mission is designed assuming you're getting assistance from the Legion guy and the shaper. When they get stuck, there is nothing you can do to unstick them and they're just out of the fight.
Then I go and look and find this bug that is BAD and has serious negative effects on gameplay has existed for 7 months with no effort whatsoever to fix? How did these updates even get through QA? There is no way QA could have run a real regression suite on this without the problem being blatantly obvious.
So what is the situation here? My friend paid $30 for her GoTY edition, and if that had been the version originally released the reviewers would have given this game a C- for having so much potential almost ruined by a bug that could be found by any tester in 10 minutes of combat.
I really like DA:I, I can't say how thankful I was that they shoveled the abomination of DA2 into the pit of hell it deserves and returned to what made DA:O so great. But I am really upset right now that when I play I can't enjoy combat at all because I'm constantly having to watch every character to see if they're stuck - in a long fight I will get 4-6 instances of someone getting stuck. I can't just give a character a command and then switch to the next guy- I have to wait on every one to make sure they're actually doing something.
If there's a fix for this (other than the jumping workaround) that I've missed, I'll withdraw all of the above. But if this has really existed this way for 7 months now, I want to know who the scrum master is and whatever associate producer owns the bug backlog, I'll send them an invite to meet me in an alley in Denerim and they better goddamned come armed for dragons.





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