Bioware should stop to push those kind of contrived nonsense to pamper Gaider personal Mary sue,
My warden never needed to find a cure in the first place and absolutely never cared to follow the informations of someone of whom he strongly despise such as Morrigan,he would have go to Avernus and remained locked into that tower rather than go into the Far-West to lose 10 years of his life.
The key is to figure out how to work the cure into your Hero's storyline. My first Hero, a Cousland who is king (and personality-wise like the type of character you stated above) is obviously trying to cure himself and other Wardens who don't want to be Wardens and who don't want to die before their time. My secondary character, an evil bloodmage who drank Avernus' Power of Blood concoction has no need of the cure and would never take it himself to undo all the power he has gained through the taint. In fact, he believes the taint should be exploited and researched, which is why he spared Avernus and encouraged more unethical experiments. But his motive for finding the cure is entirely self-absorbed. He will research the cure to figure out how it works, since he may be able to exploit that magic as well. And at the very least he would be able to sell the cure to Wardens one by one for profit. Honestly, DA2's reveal of Avernus' research being shared with the Grey Wardens in Weisshaupt was more difficult to explain for my evil character than the cure storyline was. So there must be something about the cure that your Heroes can see as valuable to them.
All I want is to see the Warden once more,that's all......it's not BioWare's fault,they've done more than enough.It might sounds like a complete fantasy,but I would love to see a "Dragon Age:Origins 2" or something like that in the future,which is all about the Warden...but anyway,I love the fact that BioWare is taking their time,because the last thing I want is a self destruct team like Resident Evil's current team,I don't want fast food on this.
I don't know about once more. I think if they are going to put in the work to bring back the Hero, then they might as well make the Hero a recurring character. Seems like a waste to do all that work just to have the Hero appear once.
What they should do is just have a DLC quest downloadable for the Inquisition engine. You recreate your Hero and Champion, put them in a save file linked to your Inquisitor, and then you can start the new DLC with the Hero's info all set and connected to that Champion and Inquisitor, just in case they get referenced in the DLC.
I think BioWare could profit greatly from just producing DLC installments that forward the various side plots of the main events and the various characters. The players would also benefit from having new storyline and game levels to explore. BioWare could sell these 30 hour DLCs for like $4.99 in the Origin Store. I'd buy them, and I'm a cheapskate.
If they just pumping something out, no matter how good it looks and how great the technology if it doesnt have a good story and connect with its audience then its a fail...
DAO had some vision beyond the details of gameplay. Lets see if Bioware can do it again. Let them take the time to do it right.
I agree that good story is key. If they just stick to the Frostbite engine, which has already been developed for their purposes, then they won't have to design anything except new levels. And if they make most of these levels to be linear like in Trespasser, then the maps will be easier to create and they will look better (since not as much has to be rendered).
On one hand, they clearly don't want to bring back this character, but on the other, they have to invent increasingly convoluted excuses to keep the surviving HoFs offscreen.
For the time being it's not a problem: the next game will focus on Tevinter, so until southern Thedas and/or the Grey Wardens internecine conflict comes back at the forefront of the tale, the HoF has no reasons to get personally involved, which, hopefully will give the writers enough time to figure how to definitely kill all the surviving HoFs.
Agreed. This is especially true if you consider all backgrounds. A Cousland king or queen has every reason to be involved with their kingdom's future. A Dalish, or even a City Elf, has every reason to be connected with the events regarding the elves disappearing from all over to go follow Solas. Even a dwarven noble or commoner has reason to come back if Orzammar has learned about the titans, or if there is news coming from Kal-Sharok. A Hero who went with Morrigan? Definitely. A Hero who romanced Leliana? Definitely. The only ones who don't have a good reason are those who perhaps left with Zevran, those who don't particularly care about anything, or those who made the Ultimate Sacrifice. But I don't think going to Tevinter necessarily means the Hero has no reason to be involved. Weisshaupt is in the north as well, and any Warden might have reason to be involved with those events, especially if Alistair is the Warden leading the rebellion and the Hero is a female who romanced him. But even if they are friends, the Hero would still go. And if the Hero is alive and can be contacted, I think that the Inquisitor would contact them about it regardless. I'm not for killing any of the Heroes off. That would just anger the fanbase. Let the Heroes have their own unique happy endings. Same for the Champions and Inquisitors.
As much as I would love to have my Warden show up again in person (preferably in DA4, where he'd be kicking ass and taking names in Tevinter), I have to agree with this. Even definitively killing off a surviving HoF, onscreen or off, would probably cause a giant sh*tstorm.
It would. And a better way to do this would be to advance the story forward by about 600 years. That way, even the Power of Blood Heroes would be dead by then. Another option is to have Solas succeed in tearing down the Veil, and then the Hero dies in the raw chaos. But even that has its problems, as those who are mages and went with Morrigan would likely be able to survive such events, with her help if nothing else.