What's the PC gameplay like compared to Origins and DA2?
#1
Posté 03 janvier 2016 - 07:58
#2
Posté 03 janvier 2016 - 08:01
DAO = Slow. But better then DA2's anime like fast walking.
DAI = I like it.
- PapaCharlie9 aime ceci
#3
Posté 03 janvier 2016 - 12:00
It's different but still Dragon Age-y. If that makes sense. Except the tactical camera thing. I used it a lot in DAO but after playing DAI since release I still haven't figured out the tactical camera.
#4
Posté 03 janvier 2016 - 12:07
Combat in DAI is similar to DAO and DA2, but in DAI the Tactical Camera is a whole different mode of controlling the characters and the camera. You can still use the regular camera in combat instead of Tactical Camera, but in regular camera you can't micromanage your party's targets or position. I pretty much never use Tactical Camera though, the only time I bother with it is to target area-of-effect spells when the regular camera view is blocked.
Otherwise it feels very similar to DA2 combat. It's really fast and there aren't enough abilities to require the kind of micromanagement that DAO did.
- sjsharp2011 et PapaCharlie9 aiment ceci
#5
Posté 03 janvier 2016 - 01:33
Combat in DAI is similar to DAO and DA2, but in DAI the Tactical Camera is a whole different mode of controlling the characters and the camera. You can still use the regular camera in combat instead of Tactical Camera, but in regular camera you can't micromanage your party's targets or position. I pretty much never use Tactical Camera though, the only time I bother with it is to target area-of-effect spells when the regular camera view is blocked.
Otherwise it feels very similar to DA2 combat. It's really fast and there aren't enough abilities to require the kind of micromanagement that DAO did.
Yeah that's pretty much how I would sum it up as well.
#6
Posté 03 janvier 2016 - 07:51
#7
Posté 11 janvier 2016 - 08:37
Fast action for simple fights/exploring
Step 1: Remap your keys so that <spacebar> is pause, and <Alt> is set to jump.
Step 2: Assign the <R> key to Autoattack
Step 3: Press <Tab> to cycle through nearby targets, or left click on a target of choice.
Step 4: Press the <Y> key to send all party members to attack that target.
Step 5: Press <R> to begin your own autoattack, adding your own abilities and spells into the rotation as cooldowns dictate.
Step 6: When chosen enemy is down, cycle to next using <Tab> key and repeat until all foes are dead, pausing the game as and when required.
Tactical camera for complex/tough fights:
Step 1: Pause the game.
Step 2: Zoom out with the mouse wheel to enter tactical camera mode.
Step 3: Scroll around the battlefield using the arrow keys. Analyse the battlefield, noting enemy positions, primary/most dangerous targets, and targets of opportunity.
Step 4: Select your tank and click on the primary target.
Step 5: Select each party member in turn and click on the ground where you want them to stand, choosing spots best suited to their class or style of attack, i.e higher ground for ranged characters, away from enemies, flanking positions for DW Rogues etc.
Step 6: Release pause and allow your party to take up their positions, and your tank to get into place.
Step 7: Have your tank move to other nearby enemies and engage each, making use of any taunt abilities off cooldown until all are rounded up.
Step 8: Use any party AOE abilites on clustered groups who are attacking your tank.
Step 9: If you have a party member capable of off-tanking (i.e DW Rogue, second Warrior etc.) Move them to intercept any stragglers not directly engaged by your tank, and who might threaten your ranged party members. Failing that use any crowd control abilities (mines, caltrops etc.) to hamper any enemies who the tank hasn't rounded up and threaten your squishy ranged party members. Be prepared to click on a new location on the battlefield to move them out of the way, or spread them out as the situation dictates.
Step 10: For rifts, get your party back into position between each cycle, and your tank in the middle, ready to pick up demons as soon as they spawn in. For dragon fights, keep everyone huddled close, attacking from melee range, forming a rough circle around the dragon (but obviously avoiding the tail), because having them stand too far from the dragon will cause it to single them out with all kinds of nasty abilities.
#8
Posté 11 janvier 2016 - 09:14
Tho they're all amazing,but I do have one tiny complain about the DA series...which is the mouse icon! When the fight gets messy,you can barely see the mouse icon...I understand the mouse icon haven't change since DAO,because it's like a symbol to the series...but I could barely see the mouse icon in combats since DAO...anyway,I think the main combat difference in DAI is definitely the "tactics".The tactics in DAO and DA2 is one of the things I love the most about DA series,and yet in DAI it's not there anymore! WTF?
Something like this in case anybody don't remember:

#9
Posté 11 janvier 2016 - 10:41
Nobody really knows for sure why the tactics were removed, (or at least radically dumbed down, which amounts to the same thing) in DA:I. The devs have never addressed it. There's two schools of thought on the matter.
#10
Posté 11 janvier 2016 - 09:56
#11
Posté 12 janvier 2016 - 04:32
DA:I also has some real balance issues. Guard strikes me as being inherently broken on a well-armored character. I just accidentally soloed Hivernal last night with a S&S warrior. I was just planning to see how we'd do against a high dragon with no preparation, but my Quizzy could build Guard faster than Hivernal could strip it. OK, that was a high-def build, but I deliberately didn't use all that tier 3 metal from Emprise du Lion on armor for her because I didn't want an invincible PC. (The nearby rifts were far more challenging -- the magic attacks from the demons did more damage than Hivernal's breath weapon.)
#12
Posté 12 janvier 2016 - 04:38
The second theory is simply that Bioware felt that complex tactics screens would make the game too complicated for casual 'CoD-style' gamers, who are deemed to have short attention spans, and prefer simple click and shoot mechanics with only minimal customisation options - Thus the changes are all part of a long-term plan to 'broaden the appeal' of the Dragon Age series.
This one's a bit crazy. If tactics were still in, the casual players would still be in the exact same place they are now-- their non-controlled characters would be acting according to the default AI.
I'm not saying it isn't true, mind -- just that it's crazy.
#13
Posté 12 janvier 2016 - 06:40
#14
Posté 12 janvier 2016 - 07:23
#15
Posté 12 janvier 2016 - 07:31
Angry Joe says that the PC version is very poorly optimized (controls and such) compared to previous DA games.
A reason I highly recommend re-mapping the control Keys. The default settings seem to put off some Players. I have neuropathy, and have had little problems playing DAI; more problematic playing the ME series and Skyrim due to those WASD controls.
Also recommend spending time in the opening hours of the game getting practice with the Tac-Cam, if one plans to use it.
- Neverwinter_Knight77 et RandomVombat aiment ceci
#16
Posté 12 janvier 2016 - 09:32
Angry Joe says that the PC version is very poorly optimized (controls and such) compared to previous DA games.
Because we all must accept the word of one person's opinion.
#17
Posté 12 janvier 2016 - 09:53
Because we all must accept the word of one person's opinion.
I don't have the PC version of DA:I, so I kinda do.
#18
Posté 13 janvier 2016 - 02:51
I have the PC version and at the very beginning it was annoying as hell, with the game jumping in and out of tac-view on random mouse movements. I guess this is as far as Angry Joe got with his PC tests, in which case his 8/10 for the PC version is way too generous, as the default tac-view is nearly unplayable. Fortunately after adjusting the mouse settings (especially by making the T button the only option to toggle the tac-cam) and remapping some keys the tacs started to work just fine.
#19
Posté 16 janvier 2016 - 10:52
I can just about stomach the occasional use of the tac cam at low levels for particularly difficult fights, but after a while, being unable to navigate over pebbles or enjoying a zoomed in view of the floor of a particular cave, just gets a bit annoying.
- sjsharp2011 aime ceci





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