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[DA: I no DLC] - [Which class suffered less with the patch 1.10] - [First run]


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#1
Darth Mordred

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I have DA: HI by EA ACCESS and have no DLC. I intend to get it soon. But for now I wanted to know if the Knight Enchancer was affected by the nerf / change of gameplay with the patch 1:10 despite not having Amplified Blade which is a recent DLC's ability, yes?
 
Basically, I want to know which class suffered fewer changes to the 10.1 patch and the new DLC.
 
Because although independent KE have been abused nerf from what I read, it depends on an ability that has in the game without DLC, or am I mistaken?
 
The mage class, only have interest in KE.
 
However, I also quite like the rogue class.
Can someone help me?
 
Note: I intend to play casually, on normal difficulty. Then when you get all the DLCs, make a second run on nightmare difficulty with the full game.


#2
BroBear Berbil

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KE is pretty much a garbage spec apart from the barrier generation talent. Spirit Blade was over nerfed as well. If they wanted to discourage SB spam they achieved it with the charge mechanic; throwing a damage nerf on top of it was unnecessary because SB has never been amazing damage, and Amplified Blade is a necessary talent to making SB worth using. You'll find yourself relying on mines and other general spells like every other mage a lot of the time anyway.

 

If you're interested in rogue then I'd go for any spec rogue over a KE if you're looking to have fun. Any spec would be fine, though I'd say Artificer is the most unaffected by DLC.


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#3
PapaCharlie9

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Short answer: Yes, KE was nerfed in Patch 10, with or without DLC.

Before Patch 10, KE could use Spirit Blade like a real sword and swing it like an auto attack. Each hit would have the same damage value, 300% base damage, 400% vs Guard, 200% vs Barrier. This was called "spamming SB" (SB is Spirit Blade).

After Patch 10, KE can still use Spirit Blade like a real sword and swing it like an auto attack, but the damage value has to be charged up. A full charge does bonus damage (I'm not sure how much, but someone claimed 600% base damage), but no charge (exhausted) does minimal damage -- 150% base damage, 100% vs Guard, 100% vs Barrier. Each successful hit reduces some amount of the charge. If I recall correctly, from a full charge, you can do 3 hits before the charge is exhausted.

Doing auto attacks with a staff and any other damage dealing ability charges up the SB damage.

Without DLC, the Reflecting Blade upgrade is still available, not that it does much good before or after the patch.

Amplified Blade is only available with the Trespasser DLC specifically. It uses up all of your charge in one hit for bonus damage. I'm not sure how much more bonus.

------------

In terms of impact of Patch 10/Trespasser, here is my ranking. The top is the most impacted, the bottom is the least impacted. By impact, I mean, how much Patch 10 forces a change in the optimal way the class is played, compared prior to the patch. This is just my ranking, YMMV.

  1. Mage/Knight Enchanter - mostly nerfed
  2. Warrior/(any spec) - mostly buffed, due to rework of Battlemaster and Vanguard, OP Combat Roll in particular
  3. Rogue/Assassin - buff and a nerf to Mark of Death/Mark of Doom
  4. Mage/Necromancer - mostly buffed
  5. Rogue/Artificer - mostly buffed
  6. Rogue/(everything else) - only minor changes, though Tempest FoF/Flaming Chain is a nice upgrade
  7. Mage/Rift Mage - least impacted

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#4
Darth Mordred

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Thank you guys helped me a lot. Studying what you told me and the kind of experience I want, I decided the Rogue Dual Blade Tempest, it seems more fun. However, I got the following question, which is the most fun and what is better DPS?
 
1. Rogue DW Tempest;
2. Rogue Archer Tempest;
3. Or, out of curiosity, the classic Rogue Assassin DW?


#5
JiaJM98

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Thank you guys helped me a lot. Studying what you told me and the kind of experience I want, I decided the Rogue Dual Blade Tempest, it seems more fun. However, I got the following question, which is the most fun and what is better DPS?
 
1. Rogue DW Tempest;
2. Rogue Archer Tempest;
3. Or, out of curiosity, the classic Rogue Assassin DW?

 

I would advise against an Assassin if you want a casual gameplay... Cole dies a lot unless I use Tac-Cam, that's the only thing I can remember about him.



#6
PapaCharlie9

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Thank you guys helped me a lot. Studying what you told me and the kind of experience I want, I decided the Rogue Dual Blade Tempest, it seems more fun. However, I got the following question, which is the most fun and what is better DPS?
 
1. Rogue DW Tempest;
2. Rogue Archer Tempest;
3. Or, out of curiosity, the classic Rogue Assassin DW?

 

Either DW or Archer Assassin is arguably the best DPS of those options. But for fun, I think DW or Archer Tempest is best. DW Tempest is higher DPS, since you can string a bunch of Flank Attacks together with Flask of Fire, but I think and Archer using Flask of Lightning with autoattacks is more fun. Switch to another character and watch you character machine gun with a bow, it's awesome. Also, an Archer can use Flask of Fire to do multiple Leaping Shots, which is fun also.

 

Let's face it, all of the rogue specs are fun and high DPS. You can't really go wrong. But if you really like the close quarters blade-in-the-gut aspect of KE, go DW.


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#7
Darth Mordred

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Either DW or Archer Assassin is arguably the best DPS of those options. But for fun, I think DW or Archer Tempest is best. DW Tempest is higher DPS, since you can string a bunch of Flank Attacks together with Flask of Fire, but I think and Archer using Flask of Lightning with autoattacks is more fun. Switch to another character and watch you character machine gun with a bow, it's awesome. Also, an Archer can use Flask of Fire to do multiple Leaping Shots, which is fun also.

 

Let's face it, all of the rogue specs are fun and high DPS. You can't really go wrong. But if you really like the close quarters blade-in-the-gut aspect of KE, go DW.

Let me see if I got it. A Rogue close range (DW) has the same DPS that a Rogue Long Range? (Archer)
 
Normally, due to the fighting style: distance vs. close, the damage who are exposed to more damage is rewarded with more decisive damage to the rule of other RPG's.
 
What makes the Archer Tempest extremely useful in a game played in a party, right?
 
In my case, I was never a big fan of fighting distances, so I chose DW, but it's very tempting to try his luck with a bow in DA: I hehe


#8
BroBear Berbil

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They're both very high damage though I couldn't tell you specific numbers. I'd imagine the melee tempest would do more damage under ideal conditions and spamming Twin Fangs or Deathblow with Flask of Fire. DW Tempest also has access to 3 masterworks vs archer's 2, but archer can make use of the "30% increased damage if not hit for 5 seconds" masterwork more easily.

 

The other issues for melee to take into consideration are getting into and staying in a flanking position. Mobility for melee in this game is actually pretty clunky since everything you do has an animation that hinders your movement, even standard attacks. It's not as fluid as, say, playing a thief in Guild Wars 2. On the positive side, you really shouldn't need or want to stay in the thick of things as a melee rogue as most enemies should die quickly even on nightmare + trials, and for the ones that don't you'll likely need to get back into a flanking position.



#9
Darth Mordred

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Thanks,
My party is well so far:
 
Main: Rogue DW (Future Tempest)
Cassandra: Tank
Solas: Support
Sera: Archer (?)
 
* I have tested the classes, and I saw that Archer is extremely fun to play, so we wanted to make Sera my second character, but do not know specialization puts it: Tempest or Assassin?
 
What is best controlled by the AI (Tempest or Assassin?)?


#10
PapaCharlie9

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Thanks,
My party is well so far:
 
Main: Rogue DW (Future Tempest)
Cassandra: Tank
Solas: Support
Sera: Archer (?)
 
* I have tested the classes, and I saw that Archer is extremely fun to play, so we wanted to make Sera my second character, but do not know specialization puts it: Tempest or Assassin?
 
What is best controlled by the AI (Tempest or Assassin?)?

 

Sera is Tempest.

 

Unfortunately, the AI doesn't do a very good job with either one. It does better with Archer than DW, and it does slightly better with Tempest over Assassin. DW Assassin is probably the worst class the AI handles, though it's pretty horrible with 2H Reaver also. I change Cole to Archer because its so bad.

 

You can improve the AI's job on a DW rogue, Assassin or Tempest, by disabling the AI for a bunch of stuff it does badly. Like, disable Twin Fangs. You can leave it active in an active slot so you can use it when you control the character, but the AI does a comically awful job with Twin Fangs.

 

For a DW Tempest, I would disable Twin Fangs, Flask of Lightning (its' fine on an Archer, but the AI tends to waste it on a DW by activating it when the nearest enemy is a mile away) and Thousand Cuts. Let it use Stealth, the two other Flasks, any other DW attack (it does okay with Flank Attack, so I usually set that Preferred, along with Stealth), and anything else from Sabotage or Subterfuge. AI is pretty good with Evade, Toxic Cloud and Poison Weapons.

 

It's a shame, since controlling Sera is a lot of fun. I did a lot of big battles controlling Sera only. My IQ was a mage, which the AI does a lot better with.



#11
DreamSever

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Rogue all specs, assassin favorite at the moment