I guess I'm not really bringing up any major issue, per se, but I thought I'd just say I'm hopeful about something that's bothered me since the series' beginning: Armor, vacuum seals, and the limitations of mass effect fields and biotic barriers. The first game was pretty good about the realities of the rather extreme hazards one can encounter in the galaxy, and it had an actual effect on gameplay, (Hazard levels) and it greatly impacted the aesthetics of Shepard, squadmates, and anyone else who braved the elements. I wasn't a big fan of not having the option to leave the full faceplate on my helmet, not just for added ballistic and environmental protection, but also for the fact that I roleplayed a mostly-Paragon who rarely showed emotion.
Besides the minimalist helmet-toggle option, though, the first game featured fully-sealable, full-covering armor sets for all squadmates, and all species who were capable of fighting in gameplay. After all, nobody wants to die painfully from bubbles in their arteries. Of course, krogan could probably survive a vacuum, but then most humans could probably survive swimming in low-molarity sulfuric acid; it's just that most species, including krogan, don't seem to enjoy needless self-harm. Another thing the first game had was casual outfits for characters who weren't particularly combative or didn't have armor that doubled as their species' standard clothing. When we met Liara, she was in her green lab-suit-thing, but she still had the sense to equip a set of full, if basic armor.
Then the second and third games happened, and we got a bunch of cool new squadmates, literally none of which use a full vacuum suit in hazardous environments, at least in default armors, barring Legion, who isn't even organic. Thane's alternate appearance pack up-armors his chest, back, and hands to form a full seal if he has his hood on, but then again, we had to see those...glasses...the rest of the time. Other than him and Legion, everyone just put on a breather mask, or a hockey mask-thing in some cases, and seemed unbothered by clouds of chlorine gas, howling sandstorms in their unprotected eyes, and pressure variances that surrounded them. Note that the characters from the first game still had full seals, although Garrus' default armor looked like it had probably been compromised, and should have been fixed.
Pleasant surprise, the third game fixes most of the "environmental" problems, but there are still things like Ashley's catsuit, Javik's lack of any helmet, ever, EDI's lack of any apparent armor plating, and Liara's mostly flimsy lab-coat-things that would degrade combat readiness, and spell doom for the squadmate if their shields were down in a hazardous environment. It seemed like the "armor up, 'cause a big war is coming" attitude was reserved for Garrus and the male characters, never mind Ashley's old conversation about nice, solid armor and a big gun; they wanted to make all the female squadmates more attractive, it seems.
The EA takeover reared its ugly head, as rule of cool became the rule, over the previous common sense, but now, a ray of hope. From what we've seen in terms of trailers and promotional material, it seems that Andromeda may return to a bit of logic for combat readiness; everyone gets armor, either fully sealed or natural plates. (The krogan squadmate in the E3 trailer seems to have an uncovered head, but I'm sure they're fine.) The new helmets remind me of a military pilot's, or a modern-day EVA suit for spacecraft. Well done on showing a lot of the characters' faces while remaining fully sealed (Though I hope my stoic player character gets the option to darken their visor), and looking quite durable at the same time. Same goes for the rest of the armor set I keep seeing in concept art.
So, I hope this really is a step in the right direction for believability, and not something that'll only apply to the player character like the second game. If anyone from BioWare actually reads this, I encourage you to use the attitude with which you designed the original species of the first Mass Effect: Full anatomical drawings to prevent any confusion, but designed with a full set of armor or a pressure suit in mind. And please no more catsuits or armors that aren't really armor; that was just annoying. Good work so far; I hope you can keep it up.





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