Never forget that for PC Steam allows the family sharing so a family with more than one PC will never own more than one copy of a game. That would mess with how many people play it/copies sold as well
Bioware I want good graphics like MGS5
#126
Posté 06 janvier 2016 - 09:44
#127
Posté 06 janvier 2016 - 10:50
While the optimisation done with MGS is good, it doesn't really try to push graphics all that much either. If that's what you're doing, a better rpg game to compare to, albeit a little overdone by now, would be The Witcher 3.
#128
Posté 06 janvier 2016 - 11:20
I don't want to see Asari with wobbling boobs.
I do. Proper boob physics is important.
#129
Posté 07 janvier 2016 - 04:39
I do. Proper boob physics is important.
Oh good Lord...Quiet was ridiculous. Such a great character cheapened....
#130
Posté 08 janvier 2016 - 12:02
I want graphics like Battlefront since Mass Effect Andromeda is running on the same engine.
- Larry-3 aime ceci
#131
Posté 08 janvier 2016 - 01:33
ME:A will most likely look better than that game. No doubt there is some kind of tint or magic to the FOX engine's graphics (RIP) but honestly, MGSV has noticeable sacrifices due to its 60fps cap. Draw distance is so-so and the foilage just never really looked that impressive to me... or the terrain in general. It looks like PS3-esque graphics and on par with how surfaces look in the old Mass Effect games.
ME:A being on frostbite (look at Battlefront!) and in that same sci-fi area of visuals plus inheriting the traits of its predecessors... it's going to be good. Every bit as shiny as DA:I most likely, but also much more refined and polished because it's next-gen only and because Montreal has a good track-record for making really good use of the graphics and level-design. As combat-focused as Omega DLC was, it was also very well designed compared to most other levels in the main game.
#132
Posté 08 janvier 2016 - 03:43
ME:A will most likely look better than that game. No doubt there is some kind of tint or magic to the FOX engine's graphics (RIP) but honestly, MGSV has noticeable sacrifices due to its 60fps cap. Draw distance is so-so and the foilage just never really looked that impressive to me... or the terrain in general. It looks like PS3-esque graphics and on par with how surfaces look in the old Mass Effect games.
ME:A being on frostbite (look at Battlefront!) and in that same sci-fi area of visuals plus inheriting the traits of its predecessors... it's going to be good. Every bit as shiny as DA:I most likely, but also much more refined and polished because it's next-gen only and because Montreal has a good track-record for making really good use of the graphics and level-design. As combat-focused as Omega DLC was, it was also very well designed compared to most other levels in the main game.
Andromeda better run at 60 fps too.
#133
Posté 08 janvier 2016 - 03:58
Oh good Lord...Quiet was ridiculous. Such a great character cheapened....
Indeed I'd prefer reasonably good hair and physics to go with it if possible over that.
#134
Posté 08 janvier 2016 - 06:03
Oh good Lord...Quiet was ridiculous. Such a great character cheapened....
But quiet has babylons and big bouncy babylons can distract enemies.
#135
Posté 08 janvier 2016 - 06:15
Bikini armor confirmed.





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