Have you ever wondered what would be like to combine a stealth fighter with and indestructible tank? I don't know if anyone ever done this build before, probably yes, yet is still worth mentioning.
This build combines the durability of the Knight-Enchanter with the stealth properties of the Ring of Doubt and the aggro, guard and cooldown happiness of Andraste's Sacrifice. It basically turns the mage into a one-man party that can solo the game and fill every role in it besides picking locks and breaking walls.
Recommended order of abilities:
01- Barrier**
02- Immolate
03- Flashpoint
04- Pyromancer
05- Fire Mine**
06- Flaming Array
07- Chaotic Focus
08- Clean Burn
09- Energy Barrage**
10- Fade Step*
11- Spirit Blade*
12- Combat Clarity
13- Fade Shield
14- Amplified Blade
15- Frost Step
16- Fade Cloak**
17- Decloaking Blast
18- Lightning Bolt
19- Gathering Storm
20- Static Charge
21- Peaceful Aura
22- Dispel*
23- Transmute Magic
24- Rejuvenating Barrier
25- Conductive Current
26- Veiled Riposte
27- Knight-Protector
* Abilities that should be mapped.
** Abilities that should be mapped and preferred.
Abilities that should be disabled.
This is the core of the build wheter you use it on Vivienne or the Inquisitior, with the RoD to give free criticals and make you invisible whenever you get knocked down it will get you through pretty much anything on Nightmare by AI except for Sha-Brytol Bolters and Hakkonite Assassins but those two are cheating bastards.
Unless you are in for solo play, Andraste's Sacrifice is important though. Even if the guard granted is insignificant, the ability to taunt enemies is pivotal for turning the KE into the party tank instead of an avenging bruiser carrying dead people and spent potions.
Also, try having a staff that deals lightining damage since it's the only kind of element you lack a mapped spell with.
Additionally the following complementary builds are dependant on which character you are playing as and wheter you acquired amulets of power or not:
Vivienne:
XV- Resurgence*
XXIX- Guardian Spirit
XXX- Revival
* Focus ability comes before 15, must be mapped and takes advantage that Vivienne is a human with another ability point.
Extra abilities post core-build if you managed to obtain amulets of power.
Inquisitor:
FA- Mark of the Rift*
XXVIII- Guardian Spirit
XIX- Mind Blast
XXX- Strength of Spirits
XXXI- Energy Bombardment
XXXII- Energetic Defence
* Free focus ability that should be mapped.
Extra abilities post core-build if you managed to obtain amulets of power.
Extra ability post core-build that should be taken only by the human Inquisitor.
OPTIONAL: WANNA BE A REAL MARY SUE?
Despite the build being ridiculously though at base and close to cheating by adding stealth, you can go up to eleven by crafting a high damage staff with Fade-Touched Plush Fustian Velvet (5 hits of Hidden Blades) and an armor with Fade-Touched Dawnstone/Everite (5 seconds of Walking Fortress).
A single energy barrage has a significant chance of triggering Hidden Blades and both have a significant chance of triggering Walking Fortress, not just that but thanks to Static Charge it also cuts your cooldowns of Spirit Blade, Fade Cloak and Fade Step to almost 0.
Also, equip the Sigil of Lyrium and have your Barrier go over 8000.
HAVE FUN!





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