Couple questions for you.
Firstly, what difficulty do you usually play on in the series?
If you play MP, what difficulty do you usually find yourself in there?
Would you change anything about the difficulty settings in ME:A or keep it scaled as is?
Couple questions for you.
Firstly, what difficulty do you usually play on in the series?
If you play MP, what difficulty do you usually find yourself in there?
Would you change anything about the difficulty settings in ME:A or keep it scaled as is?
I always play on super easy mode for the story, if I feel especially daring I adjust it to a higher difficulty but I never play the hardest ones. I don't have the patience for it.
I play on insanity. I love the challenge and sometimes the campaign doesn't feel that challenging at times so I go Armax arsenal insanity mirror match.
I think making andromeda's combat a tad more difficult and complex won't hurt. I would prefer that playing on insanity meant that there are more boss enemies and not just a single brute you can just one shot like in normal difficulty. I felt that the campaign's scripted "boss events" like the brute on menae were disabled or atleast buffed immensely. It's very anticlimactic when your shepard throws a couple of powers and it's dead, seconds before your squad mates can say anything about it.
so basically: more boss enemies when you climb the difficulty ladder. Like in gold and platinum in the multiplayer.
I generally play on the difficulty right below insanity - insanity's ridiculous hit point bloat just annoys me too much because it gives me the feeling that I'm merely flattening projectiles on enemy armor until the added weight makes them keel over.
I would very much like a difficulty that relies on something else than enemy damage and HP multipliers - like a craftier AI that can snipe and resurrect and the like, not just tougher things to chip away at.
I'd also like the difficulty curve to be less predictable. If, for example, you get attacked by some enemy elite troops in the middle of the story, they better kick way more ass than their average grunts.
M3MP I played mostly gold on PC, but since the enemy's accuracy was tied to the host's framerate, I actually played all kinds of difficulty. Usually "Gold x 2" ... at 60 FPS as opposed to the console's 30.
I play on insanity. I love the challenge and sometimes the campaign doesn't feel that challenging at times so I go Armax arsenal insanity mirror match.
I think making andromeda's combat a tad more difficult and complex won't hurt. I would prefer that playing on insanity meant that there are more boss enemies and not just a single brute you can just one shot like in normal difficulty. I felt that the campaign's scripted "boss events" like the brute on menae were disabled or atleast buffed immensely. It's very anticlimactic when your shepard rows a couple of powers and it's dead,seconds before your squad mates can say anything.
I started playing the series on 4/5 (Hardcore/Veteran, the name changes) and thought that was just peachy.
Then ME3MP stuck it's claws in me and didn't let go for a while.
After being put through my paces I went back for an SP run through ME3 and started it up on Hardcore as I usually do.
...
Promptly put it to Insanity and restarted.
Even Insanity felt a bit lacklustre after MP's Plat difficulty. Think I died three times altogether from start to finish that SP run. I'd like Insanity tweaked up a notch myself. Doesn't have to be bullet sponges, more or smarter would be nice.
Actually on that note I'd love to have some of the SP mini-bosses ported into MP to up the difficulty.
Collectors: Oculus
Geth: Geth Colossi/Armature
Reapers: Harvester
Cerberus: Tough call, but I think an enhanced biotic would be interesting. (think psychotic biotic like Jack when she rips apart an YMIR mech with her bare hands; but fully indoctrinated to Cerb) Unless someone else has a better suggestion.
The second from the hardest difficulty is my "sweet spot".
Not looking to wave my dick around, but I've been an Insane Insanitiser for many a year now. The Saren Theme is my morning alarm, to remind me that every action I take that day could result in my death.
Easy to normal, usually first playthrough as easy and others as normal. I did play ME3 through with hard once even though I had to lower it to normal at one point (after being one-shot by brute 10 times in row ^^; ).
I find the difficulty being fine as it is, but if some players find nightmare too easy I don't see problem making it more nightmarish or making easy easier or even adding narrative to the game if some players want it.
I play on insanity, which in ME3 was way too easy in my opinion.
Even more so after playing Gold/Plat on MP.
Hardcore is the highest I went up to. I want a higher difficulty where both you and your enemies do high damage. Having a difficulty where you do f-k all damage while your enemies shred you is just lazy. I heard Insanity is crazy.
As far as singleplayer goes I usually play Normal or whatever the default difficulty is for most RPGs. I'm primarily interested in the story and the characters, so I only up the difficulty after I've had a chance to run through the entire game. By then I've also got a handle on the controls and gameplay mechanics, so there is less trial and error involved by upping the difficulty to hard or insanity for subsequent playthroughs.
It haven't played MP in a very long time, but gold was the most common probably. Started off with bronze of course.
I play at whatever is the highest difficulty without it being too infuriating, for SP that was Insanity and for MP Silver with occasional gold
Hardcore is the highest I went up to. I want a higher difficulty where both you and your enemies do high damage. Having a difficulty where you do f-k all damage while your enemies shred you is just lazy. I heard Insanity is crazy.
Are you shooting them with an avenger? or the the turian avenger?
A difficulty that buffs you is the most insane thing i have ever heard.
You basically want the difficulty ladder to never scale up
Are you shooting them with an avenger? or the the turian avenger?
A difficulty that buffs you is the most insane thing i have ever heard.
You basically want the difficulty ladder to never scale up
You've obviously never played Metro Last Light on Ranger Mode then.
"A more "realistic" difficulty, but not necessarily harder if the player keeps their eyes open. A stray bullet or two can kill Artyom, but it works both ways as all player weapons do roughly three times the damage they usually inflict. Ammo pickups usually contain one to five bullets. The HUD has crosshairs disabled. Total amount of stored ammo for each ammo type is also halved, for instance 180 5.45 mm rounds total instead of 360 in normal. Throwing knife total is doubled, from 5 to 10" this is how the hardest difficulty should be on shooters.
I play normal on the first playthrough, casual for followups, with one insanity playthrough as my final playthrough....usually
You've obviously never played Metro Last Light on Ranger Mode then.
"A more "realistic" difficulty, but not necessarily harder if the player keeps their eyes open. A stray bullet or two can kill Artyom, but it works both ways as all player weapons do roughly three times the damage they usually inflict. Ammo pickups usually contain one to five bullets. The HUD has crosshairs disabled. Total amount of stored ammo for each ammo type is also halved, for instance 180 5.45 mm rounds total instead of 360 in normal. Throwing knife total is doubled, from 5 to 10" this is how the hardest difficulty should be on shooters.
No i have not. Why does that matter anyways? we are talking about 2 completely different games. Stop trying to prove your point by making an irrelevant comparison. And again, you have not answered my question. Were you using low level weapons?
No it shouldn't, All games should not conform to your ideal of the "best difficulty". If this were true. Gears of war would have been an fps and a call of duty clone.
I've done numerous playthroughs on insanity mode playing ME3, otherwise I usually stick with hardcore mode. With ME1 and ME2, I usually stick with normal mode most of the time
I like for them to add the throw your keyboard/mouse/controller at the tv/monitor mode difficulty for the next game
Generally I like to screw around while still getting somewhat of a challenge.
ME1 - Easy
ME2 - Veteran
ME3 - Hardcore
MP - Silver/Gold
No i have not. Why does that matter anyways? we are talking about 2 completely different games. Stop trying to prove your point by making an irrelevant comparison. And again, you have not answered my question. Were you using low level weapons?
No it shouldn't, All games should not conform to your ideal. If this were true. Gears of war would have been an fps and a call of duty clone.
Erm I posted that difficulty because more developers should make difficulties like that instead of being lazy. I played Skyrim on legendary right off the bat and I quit because it was pointless. It's like these difficulties are made for people who are bored.
Normally i would just put it on Normal and play, and then after a few months when i know the game i would go over to Insanity. But lately i have been putting myself through hell by playing games on the hardest difficulty right out of the gate, and i love it. Played Fallout 4 on Survival, The Witcher 3 on Death March etc.
When it comes to difficulty scaling i think that the Mass Effect trilogy did a decent job. Just added more shields or armour that you have to get through via better team composition and synergy. Just keep that and make it interesting, not bullet spongy.
I'm usually normal difficulty for the first time I play. Once I'm comfortable with the game and know what to do I try it on a harder difficulty.