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The Difficulty of ME:A


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#26
Commander Rpg

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I always play on super easy mode for the story

The last interactive film I've played was in the '90s.



#27
TheBunz

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Harder difficulty with no easy, so I can drink all your noob tears whining in the forums.



#28
Belial

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ME1 - Veteran/Hardcore

ME2 - Veteran (on higher difficulties all enemies have some form of protection that renders biotics useless so no thanks)

ME3 - Hardcore

MP - Silver/Gold



#29
Dalakaar

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ME2 - Veteran (on higher difficulties all enemies have some form of protection that renders biotics useless so no thanks)

I found that irritating at first, but eventually enjoyed the extra level of challenge it represented that wasn't just "bullet sponge" but required basically a full extra step in the tactical process.

 

It sure made that Husk rush in the Collector Base an order of magnitude more difficult though lawls.



#30
Seraphim24

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I play on whatever difficulty they seem to want me to play or what is considered "standard."



#31
Eleonora

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I found that irritating at first, but eventually enjoyed the extra level of challenge it represented that wasn't just "bullet sponge" but required basically a full extra step in the tactical process.

It sure made that Husk rush in the Collector Base an order of magnitude more difficult though lawls.

True this, I thought I was going to hate my insanity Adept playthrough but it turned out to be quite fun because it required better tactics. Had to restart a few times during that husk part (biotic bubble) on the collector base though.
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#32
CrimsonN7

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Usually start on normal, then bump it up to Veteran on the following playthroughs. MP played mainly on gold/silver, dipped into plat now and again but never really enjoyed the constant boss spaming.

#33
Malanek

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I played ME3 and ME2 on insanity although from memory I started ME2 on normal before moving up. For multiplayer I generally preferred gold but did have a dozen platinum solos.

 

I think the main thing they need to sort with the higher difficulties is to make the enemies more dynamic. You shouldn't be able to hug cover while remaining in one position and get through insanity. Enemies need to rush and flank you, you should have to dodge projectiles and effects. Also need to look at balance more. Even though it isn't a PvP game and therefore not as essential, it is still important to make sure there is a wide variety of approaches to playing while still being challenging if you make a good build. They need to look at exploits around right hand advantage, invincibility frames, shooting through walls, general survival, grenades, and extreme damage weapons.

 

They also really need to be careful of leveling up. The hardest (and best) encounters in ME3 were probably at the start. Once you advanced your powers and weapons the game got easier and easier. There needs to be an ebb and flow, but the encounters at the end should require more tactics and skill from the player than those at the start. Dragon Age inquistion was even worse in this regard, difficulty was a complete joke at the end. To have open world with unscaled encounters you need a rethink.



#34
sjsharp2011

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I always play on super easy mode for the story, if I feel especially daring I adjust it to a higher difficulty but I never play the hardest ones. I don't have the patience for it.

 

 

Easy settings for me as well mostly because of my disability but also because tbh I play Bioware's games for their stories more than mto be challenged.I did rty playing ME at harder levels but never got very far with it so I usually stick with casual or the easiest setting Bioware have got available.

 

I'd probably keep the settings as they aer and if anyone feels they need moer of a chalenge add a new level rather than screw around with the currewnt settings as companies that tend to do that have things backfire on them.



#35
Jorji Costava

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I lack skill in playing video games, so I would not want the game (at least on average difficulty) to be super-demanding on the reflexes and hand-eye coordination. But I was wondering what everybody thought about the possibility of certain outcomes depending upon how well a player executes a given task. I'm thinking of something like the Faridah Malik rescue sequence in DX:HR, where how efficient you are in taking out all the bad guys determines whether or not she survives (yeah, spoilers and whatnot, but you know what? Spoilers don't matter). ME flirted with this on Feros, where using the gas grenades rather than lethal force to take out individual colonists determined how many paragon or renegade points you ended up with.



#36
LightningPoodle

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Normally i would just put it on Normal and play, and then after a few months when i know the game i would go over to Insanity. But lately i have been putting myself through hell by playing games on the hardest difficulty right out of the gate, and i love it. Played Fallout 4 on Survival, The Witcher 3 on Death March etc. 

 

When it comes to difficulty scaling i think that the Mass Effect trilogy did a decent job. Just added more shields or armour that you have to get through via better team composition and synergy. Just keep that and make it interesting, not bullet spongy. 

 

That's what I do with many games now. All shooters that aren't RPGs, I go straight onto the hardest difficulty. I'm doing Black Ops 3 on realistic because my brother bet me a tenner I would give up before finishing. :lol:

 

Most RPGs however, I don't bother, unless there is an achievement/trophy or some sort of reward for doing it on the hardest difficulty. If not, I don't bother, and just enjoy the game.

 

Andromeda, I most certainly will be playing on the hardest difficulty right from the get go. I have still yet to finish ME3 on Insanity, though that's because I upgraded console before completing it. I got to the point of no return, and did everything prior to it, including all DLC (Citadel Arena included) content.



#37
UrdnotJuevos2.0

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I usually play on the easiest mode, because I played more for the story. I played on insanity to get the achievement trophy and it was surprisingly much easier than I expected

Being able to sprint and roll and having a much more fluid gunplay made it much easier in ME3 than in previous ME games

#38
Evamitchelle

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I usually do the first playthrough on Normal, though I might start MEA on Hard if the mechanics are similar enough to the previous games. I do subsequent playthroughs on Insanity, provided I liked the gameplay well enough. I'm not a big fan of how ME2's Insanity makes biotic squadmates much less useful. Nightmare could stand to be a bit harder, maybe by giving enemies more powerful abilities or making them flush you out more often? It definitely made the clone and mirror match fights harder than anything in the base game. 



#39
fraggle

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I'm always playing on the lowest difficulty for all games because I want to primarily enjoy the story. I never really care for higher difficulties generally.

However, ME turned into a special case. I went from Casual to Hardcore in ME1 to get the silly trophy for it (I never wanted to do this, but my colleague said why not at least try, so I gave it a shot), then played ME2 and 3 on Insanity, and now I stayed on Insanity. I'm currently trying out all classes so I'll still be busy for a while. I like the challenge, which is weird because I usually don't care about stuff like that, but something about the combat in ME hit me, I love it. I have to say that I enjoy ME3's Insanity level most because it can be quite easy, but also result in quick deaths if you're not careful. I also just love all the power combos, it's fun for me. I guess I wouldn't mind if they upped it a bit, but I'm also fine with keeping it as it is.

 

So, when MEA comes out, I'll first play on Casual or Normal, enjoy the story and characters, then switch to Insanity again (if it's still called that :D).



#40
Catastrophy

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Normal on first playthrough usually. Over-excessive playing of MP Gold made even insanity too easy, though. Combat could be longer on the higher diffficulties with more enemies and random effects / spawns.



#41
MichaelN7

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Casual or Easy for first-time playthroughs, for story.

Once I figured out how the combos and weight system worked, I always play Insanity for ME3 (single player) now.

 

That's rather unique for Mass Effect though.  Mainly because I've found a set of equipment that works perfectly for my mindset and playstyle (Eviscerator with High Velocity Barrel and Smart Choke, Phalanx/Eagle with Piercing Mod and Power Boost, Cerberus Spirit armor) as well as what power upgrades for which class I happen to pick (Vanguard [Flare] or Sentinel [Warp Ammo]) and how they can combo off of each other and my squad-mate powers.

 

It's all very particular.  I have range, accuracy, piercing, rapid-fire, heavy DPS, AOE, crowd control, power damage/cooldown boosts, a counter for every protection, self-sufficient combos, all the tanking I want from here to next week, and 12 essential vitamins and minerals for a balanced breakfast.

 

I honestly don't like multiplayer, I always end up with a bunch of seven-year-olds who won't stop swearing and who treat their mothers with disrespect.

That's just not right.

 

I recently did a DA2 run on Hard.  And it was hard (no kidding).  I really had to make some adjustments to Hawke's spell-set and tinker around with the tactics, but I enjoyed it immensely.  I have gained a much greater appreciation for Spirit Healer and have gained some newfound love for Force Mage.  Originally I just got Unshakeable for the Fortitude boost and Fist of the Maker because "Amazing", but now I can't go without Gravitic Ring and not just because it looks like a galaxy.

 

As for ME2, I'm currently doing an Insanity run (Sentinel), and it is notoriously difficult, since I'm accustomed to being able to use powers rapidly, with more power, and being able to combo them off each other.

Most of the time I can barely keep myself alive, constantly reengaging my Tech Armor so my last sliver of health doesn't go away.   But still, I find it exciting.

 

-------------

 

As for what the difficulty should be in Mass Effect: Andromeda, I liked how they handled it in Mass Effect 3.

Rather than just a simple stat adjustment, (i.e. enemies have 200 health on Hard but only 50 on Easy), it altered the algorithms of how damage worked.

I don't have all the math with me, but basically power combos had a "fixed" damage, based on the powers used.

Two "rank 1" powers would have a low-power combo, while two "rank 6" powers would be a high-power combo.

Then, whatever flat value is produced would be multiplied, and that multiplier is based on the difficulty.

 

Long story short, a hypothetical "level 12" (two "rank 6" powers) combo on Casual would deal 200 damage, but that same combo on Insanity would deal 1000 damage.  Not exact numbers, but you get the idea.

Difficulty increases didn't just add number sponges, it emphasized the use of strategy and tactical maneuvering.

 

On Casual you hardly need to put in the effort to set up combos and frontlines and whatnot, but on Insanity, you need to make that investment.

A sample thought-process for Insanity:

"Okay, that Atlas still has shields, so Garrus needs to use his Overload to strip them down."
"I can then use my Shockwave to detonate that, zapping the shields of the Centurions around him."

"Once my Shockwave cools down, I can then Charge into the enemies James set aflame with Carnage, chaining back-to-back with Nova for additional fire explosions."

 

And here is that same situation for Casual:

"Okay, just aim down the sights... and they're all down, because I gave Garrus the Krysae and James the Piranha."

 

Long story short (again), I like how they handled the difficulty system, since it used not just the "standard set" of numbers and enemy defenses, but also changed the value of squad tactics and power usage.

Another classic technique in raising difficulty level is altering the ability usage of the enemies; I found Cerberus Assault Troopers used their frag grenades not just more often, but also when it would flush me out in range of an Engineer's turret or a Guardian's Talon pistol.

 

To be honest, I would be happy if they kept many of the same ideas from Mass Effect 3 regarding powers, combos, algorithms, etc. and incorporated them into Mass Effect: Andromeda.

 

For the TL;DR crowd, here it is in one sentence:

Casual=no tactics, Insanity=yes tactics; Casual=no think, Insanity=think.   :P



#42
BohemiaDrinker

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Normal on single player, because I play for the story.

 

The MP I slowly crawled the dificulty ladder; for some reason I never went into a Platinum game confidently, even though I soloed one by accident once (then again, LolSexBot), so Gold would be my sweet-spot.

 

After spending some time with the MP, though, I went for an insanity run and got bored at how easy it felt.

 

Still, since I'm usually done with SP before really getting into the MP, I'll probably play Andromeda on normal as well.


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#43
ACika011

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Depends on the game, when i start a new trilogy playthrough i play mass Effect on the easiest because i simply want to get through it as soon as possible because i don't enjoy the graphics.
When it comes to Mass Effect 2 i usually play on the normal or hard difficulty the same can be said for ME3.

 

Multiplayer i usually play on Silver or Gold except if it is a new character then i play on Bronze.

 

I think the difficulty is fine as it is, there is no need for change.



#44
Spectr61

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I play on insanity, which in ME3 was way too easy in my opinion.
 
Even more so after playing Gold/Plat on MP.


This.

DAI SP did some things right by introducing the "trials" concept that made an otherwise easy game on the hardest difficulty somewhat more difficult. It also introduced additional "abilities" for its "elite" or "promoted" enemies on that same hardest difficulty setting. Both were good concepts to me, and would be nice to see some of this migrate to MEA.

Also, what about random spawning boss or mini-boss enemies showing up in SP? This could be limited to the hardest difficulty setting, and then would introduce a level of surprise that to me is lacking. Especially on multiple playthroughs.

Finally, in MP, the DAIMP system of promoting making your character innately stronger absolutely cannot make it into MEAMP. This concept eventually trivializes the hardest difficulty settings, in turn merely making the game boring, sooner. Keep the promotions basically a challenge completion requirement/epeen fodder like ME3MP.

#45
mopotter

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I want options.  I always start out games on casual.  I may go to normal.  Once in a blue moon I'll do the harder options but I'm playing these games because they are fun for me and I'm not interested in wanting to throw something at the tv because I've spent way too long  trying to kill something, like the Dragon Age Arishok fight, which really worked well with the old Benny Hill music. 


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#46
themikefest

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I want options.  I always start out games on casual.  I may go to normal.  Once in a blue moon I'll do the harder options but I'm playing these games because they are fun for me and I'm not interested in wanting to throw something at the tv because I've spent way too long  trying to kill something, like the Dragon Age Arishok fight, which really worked well with the old Benny Hill music. 

I liked the Benny Hill Show

Spoiler


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#47
Lonely Heart Poet

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I usually play hardcore/veteran and want to stop fights fast, that's why vanguard with proper squadmates.
I have a respect for everyone facing mirror matches in Armax Arena on insanity mode. That was the only challenge I couldn't beat.

#48
Malleficae

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I had to play ME1 on easy after I started on hard or normal. Thought game is just extremly hard but my save bugged and it never switched to easy. On my second run I had easy and it was... easy. But ME2 and ME3 I completed on normal. I'm not sure why I've never picked hard. I'm just not used to. Perhaps I will try before MEA relase or I will only play MEA on hard.



#49
echoness

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Insanity, I admit I was going for achievements. But I kinda had fun in high difficulties.



#50
Ahglock

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I lack skill in playing video games, so I would not want the game (at least on average difficulty) to be super-demanding on the reflexes and hand-eye coordination. But I was wondering what everybody thought about the possibility of certain outcomes depending upon how well a player executes a given task. I'm thinking of something like the Faridah Malik rescue sequence in DX:HR, where how efficient you are in taking out all the bad guys determines whether or not she survives (yeah, spoilers and whatnot, but you know what? Spoilers don't matter). ME flirted with this on Feros, where using the gas grenades rather than lethal force to take out individual colonists determined how many paragon or renegade points you ended up with.


I'd love this. Choices and consequences should exon past dialogue choices into gameplay. Play defensive when you are on a clock and people die. Play too reckless when you have all the time in the world and people might die. Doesn't always have to be people, resources, alliances, tech etc could all be on the line.