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The small things that drive you crazy in ME1/2/3 that you really DON'T want in ME:A


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#226
Elhanan

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I wouldn't describe Ashley as boring either, everyone seems to be really polarized about her. You either love her or hate her (Can't say the same thing about Kaiden. He may have a lot to say but he's blank as a brick wall).


Plus I also like her VO work in XCOM! :)

#227
RZIBARA

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- ME3 fetch quests (how about less side quests, and have them actually integrate characters, a good blend would be ME3's main optional missions and ME2's short side mission design)

- Crap Skill tree (do a combo of ME3 and ME1)

- Morality system (give us dialogue options, but cut out any type of morality system)

- crap vehicle controls

- meaningless decisions



#228
General TSAR

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For me it's the decryption games, especially in ME2.  They're SO annoying.  

 

I'm Commander Shepard, why the hell can't I just shoot a lock open or press an app to open a damn safe?  Urgh it's like rogues being the only ones who can open chests in DA, only with annoying, repetitive mini-games.  Never again.  Please.  I beg you.  :crying:

I quite like them. :)

 

It gives you the feeling of actually unhacking/unlocking something.

 

Much better than hold button and watch the game play itself. 

 

 

The way the conversations became less and less personal/cinematic. I hate how 80% in convos you just click and have a convo that doesn't change the camera or present any sort of dialogue option. DAI's system was awful as well. Bring back cinematic convos please!

It still boggles the mind. Even the most pointless of side quests in DA:O had dynamic camera changes.

 

Oh BioWare.



#229
Linkenski

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- meaningless decisions

It's this sort of crap that gave us the autopilot dialogue in ME3.

 

 

I quite like them.  :)

 

It gives you the feeling of actually unhacking/unlocking something.

 

Much better than hold button and watch the game play itself. 

 

 
 

It still boggles the mind. Even the most pointless of side quests in DA:O had dynamic camera changes.

 

Oh BioWare.

The worst thing is, they're proud of this. They think they're making it more immersive by using the "gameplay" more or "emergent gameplay" or whatever. They made a point about it in DA:I saying that the most important thing was to be able to leave mid conversation in the non-cine dialogues. Patrick Weekes, the new DA lead writer did an interview where he talked about how DA:I found ways to incorporate the narrative aspects "more organically" (i'm paraphrasing) when in my experience, and yours and many others' as well, it's the opposite of that. It feels more rigid and duller than ever.

 

Also they could've least made the non-cine dialogue in DA:I work right, mechanically. The camera fixation doesn't even align in the wright position. If you turn the camera there are some angles you can get that feel off, like the camera's fixation point should've been lower or more to the back. Same happened when closing fade-rifts, where turning the camera would put your character out of the camera's viewpoint completely. It sounds like nitpicking but it's little things like that that just makes it feel like important design-related things were nonchalantly finished on a whim... like Bioware just creates these things by fiddling and not knowing exactly what they're doing. For a AAA game both ME3 and DA:I had something about how they worked mechanically, in multiple areas, that seems cheap to me. Cheaper than ME2 and past games even. The running animations in ME3 that looks like Shepard is in a really jolly mood and have no weight. The way character objects have masks the size of cars in DA:I so combat feels like a clunky mess and everybody gets in each others' way?

 

I'm starting to ramble though, but c'mon. The last 2-3 Bioware titles have had really central mechanics-related elements that just feel cheap, as in poorly done, and dialogue being increasingly uncinematic and more rigid than ever is just part of that.


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#230
Elhanan

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Prefer the DAI form of sidequests to the 15+ minutes of cut-scene dialogue that was incorporated into ME3 (eg; end of From Ashes DLC). Closer camera shots are fine, but pls keep the filmed storytelling restricted to Main Quests and Companions.

Game > Film shorts