As an argentine, i'll drink the heineken xD
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As an argentine, i'll drink the heineken xD
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Cheers!


I too would like more rich dudes and six pack abs.
Oh and

Look at what the Heineken has created! beautiful! a topic dedicated to alcohol! I'm so proud of being a part of this!
I'm not sure if you noticed but everyone was drinking something different xD The Heineken and it's followers might have started this..but now, others need to take the torch ![]()
In all seriousness I didn't actually like Vega (or really any of the ME3 characters) at all... kind of emblematic of ME3 just sucking in general and becoming indistinguishable from other mass commercial entertainment. Random side SWTOR companions/characters like Andronikos or Thana Vesh were more interesting than the main cast of the last ME or DA games.
In all seriousness I didn't actually like Vega (or really any of the ME3 characters) at all... kind of emblematic of ME3 just sucking in general and becoming indistinguishable from other mass commercial entertainment. Random side SWTOR companions/characters like Andronikos or Thana Vesh were more interesting than the main cast of the last ME or DA games.
For the Empire!
For the Empire!
Yes, MEA needs more morally gray streaky girls who ruthlessly assert themselves in a kind of caustic uneven but almost seemingly sometimes heartfelt way! ![]()
SWTOR was totally the evolution on the Star Wars idea which hinted at non-binary forms of good and evil, (Vader redemption, etc), then in SWTOR it's actually exploring what it means to play on the Empire side, the fact that sometimes a random general you come across is actually just motivated to complete his mission and not by "OH MWAHAH EVIL MMM GIMME DARK POWERSSS!!!"
TFA is making bazillions of dollars but SWTOR is the more interesting experience ![]()
Ah, Thana Vesh... you tw4t... let me kill you again
Ah, Thana Vesh... you tw4t... let me kill you again
If you let her go she gives you credits later! ![]()
Good wine and beer are for drinking languidly, in good company. If shots are on the agenda, spirits are the way to go.
On an unrelated note, They should use Ian Somerhalder for a character model. He's unreasonably attractive.
Hm, you've got a point. I don't think there are many options in DAI that would make me go, "Lol, nope." I don't think there are many in DAII, either. DAO was quite rich in options if you wanted to make a sadistic bastard of a character, though. I think for the most part, many of the "evil" options can be justified as merely pragmatic or cautious. Bathing the rachni queen in acid is not evil to me, for example. It tells me that particular Shepard might worry about the consequences of resurrecting an extinct species that the Coucil races had to employ pretty drastic measures to get rid of. I don't take e.g. the paragon/renegade system too seriously. I definitely don't take it as good/evil. Older BW games, like Neverwinter Nights and such, provided quite rich opportunities because they worked with the DnD alignment system. I once ended up on the chaotic evil spectrum by doing a good deed by being a total dick about it.
Anyway, you're right. I think from talking like that, I can tell the options all get thoroughly explored and enjoyed and that's awesome because all that love and effort that they put into these games gets appreciated one way or another. I hope MEA will bring richer dialogue wheel again. DAI made me rather happy with how dialogues were handled.
Spoiler
Forgot to answer because we basically jumped three pages further within a day talking about booze and stuff ![]()
Yeah, there aren't a lot of lot of truly evil choices in recent Bioware games. I like having more options to play a character, but I think it's also nice to focus on the different ways to solve a problem (pragmatic/idealistic/etc.), which is what BW seems to be doing nowadays with ME and DA, instead of simply distinguishing between good and evil. I haven't played NWN yet - shame on me haha - but being able to do good deeds in an evil way sounds great
I'd like to see more options like Trespasser's final choice: being able to choose in what tone you're doing an action (like an angry "yes", an angry "no", a sad "no", etc). Basically a richer dialogue wheel like you said. I think ME could definately benefit from some of DA's elements.
I'll always try to save the people I want to save in games (if I'm not playing an ass, that is), because I know you're almost always able to succeed (even when going through a game for the first time). Like with dog in Origins. So that's always an easy choice to make. But the more ambiguous choices are so great because they keep me wondering constantly which option is the better one, even though there is no better option. Like Trespasser's final choice which I'm also still not sure about.
My first playthrough in games is generally explorative too. I usually make the first character my canon one, but the options I choose can change over time. Like in Mass Effect my canon's LI used to be Kaidan, but now I'm going to switch him for Garrus. If you'd have asked me a year ago if I'd find a space dinosaur appealing as a LI, I'd say you're mad, haha. He proves you don't need money and six pack abs to attract the ladies, tough ![]()
Forgot to answer because we basically jumped three pages further within a day talking about booze and stuff

Neither do I, Lucca, neither do I.

Forgot to answer because we basically jumped three pages further within a day talking about booze and stuff
Yeah, there aren't a lot of lot of truly evil choices in recent Bioware games. I like having more options to play a character, but I think it's also nice to focus on the different ways to solve a problem (pragmatic/idealistic/etc.), which is what BW seems to be doing nowadays with ME and DA, instead of simply distinguishing between good and evil. I haven't played NWN yet - shame on me haha - but being able to do good deeds in an evil way sounds greatI'd like to see more options like Trespasser's final choice: being able to choose in what tone you're doing an action (like an angry "yes", an angry "no", a sad "no", etc). Basically a richer dialogue wheel like you said. I think ME could definately benefit from some of DA's elements.
I'll always try to save the people I want to save in games (if I'm not playing an ass, that is), because I know you're almost always able to succeed (even when going through a game for the first time). Like with dog in Origins. So that's always an easy choice to make. But the more ambiguous choices are so great because they keep me wondering constantly which option is the better one, even though there is no better option. Like Trespasser's final choice which I'm also still not sure about.
My first playthrough in games is generally explorative too. I usually make the first character my canon one, but the options I choose can change over time. Like in Mass Effect my canon's LI used to be Kaidan, but now I'm going to switch him for Garrus. If you'd have asked me a year ago if I'd find a space dinosaur appealing as a LI, I'd say you're mad, haha. He proves you don't need money and six pack abs to attract the ladies, tough
Hah, no problem! And, hey, we can always take it to private messages. Gods know I've had to do this quite a few times as I have been responsible for derailing many a thread.
(I have a bad habit of writing too much. Which... probably everybody noticed already.)
I think under certain circumstances it makes sense. A murderous maniac couldn't probably be a high ranking Alliance officer, so the lack of senselessly evil options makes perfect sense. And I agree it's great BW have been focusing on doing much more with their games than plain black and white because they've got me thinking plenty of times and I really enjoy that. It's very easy to see the difference between pure good and pure evil, but all the stuff in between, that's something else. Much more fun, too. I certainly can live without, "HAHA, I WILL NOW STAB YOU SEVENTEEN TIMES JUST BECAUSE I FEEL LIKE IT!"
I'm not sure how Neverwinter Nights has aged. It's such an old game so it needs to be approached with that in mind. But I think it's wonderful. It's set in a truly rich world, the dialogues are beautifully written, the story is pretty epic. Especially the Hordes of Underdark expansion pack which I probably liked even more than the official campaign. I have a soft spot for the DnD class and combat system. But anyway, that's probably left for times you're in the mood to explore BW's classics. It of course feels much different than DA and ME.
Ah, yes! That's one of the things I really love about DAI's dialogue wheel. I can see the emotions I'm going to convey when it matters. And the flirt button is clearly marked, too. They even went out of their way to prevent ninjamance. At first I laughed at the button telling me I was going to "commit to a relationship with Cullen", but remembering how I get ninjamanced by Liara every single time... yeah, not a bad idea. (I wouldn't mind if some of the NPCs actually flirted on their own, though. Never had an issue with that, personally.) Actually, the way how the important choices get a little bubble with explanation is pretty nice.
True. That's the beauty of ambiguous choices. It's like the Virmire dilemma. Sometimes there's simply no right or wrong. There are just different perspectives. Which is pretty cool. These things still get discussed, no matter how old those games are. Is it right to execute Loghain? Overwrite or destroy the heretics? Etc. They're also rich sources of roleplay. I love that.
Same here. I usually form the strongest bond to my first character. I'm glad I'm not the only one who tweaks them with time.
Haha, the space lizard's getting all the ladies. And it's true that Garrus is huge blow to the entire "six pack abs and rich" theory, which I assume was a joke to stir a reaction anyway. As far as I know Garrus's the most popular ME male love interest, actually.
I admit I'm guilty of going for Kaidan myself and staying there with my canon. Funnily enough, I was planning to go romance free during my first playthrough. Then Kaidan starts being a huge dork and rambling about books and about how he "just want(s) to do something good" and stuff and ruins my life.
This always happens. I have a huge goddamn weakness for characters that go all "I must do the right thing!" on me. So whenever Cassandra goes on a tangent how she wants to change everything for the better, I'm sitting here like:

Y U NO LIKE WOMEN
(Sorry for rambling so much.)

I can't believe this thread still exists.
You think BW are performing some sort of social experiment?
I can't believe this thread still exists.You think BW are performing some sort of social experiment?
Not a chance. Off topic and thread derailment is the epitome of evil to them.
Theyre just not very consistent
Speaking of consistency....![]()

Speaking of consistency....
OP, I will thank you to not sexually objectify me and other men everywhere. Also, why does a guy have to be rich for him to be appealing? I think someone has the case of unchecked privilege.
OP, I will thank you to not sexually objectify me and other men everywhere. Also, why does a guy have to be rich for him to be appealing? I think someone has the case of unchecked privilege.