Spare or kill: Encounters
#1
Опубликовано 05 Январь 2016 - 04:11
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
#2
Опубликовано 05 Январь 2016 - 04:22
1. Kill. My Wardens are a little suspicious of bandits who only claim they're trying to feed their families after it's clear they're beaten.
2. Spare. They're just hired guns; my Wardens' quarrel is with Loghain himself.
3. Depends. My mages spare her, telling her if she makes it past the templars without using blood magic that she deserves her freedom. I headcanon that she didn't make it past the templars, though. My other Wardens have killed her.
4. Returned to the Circle. My canon Warden did it even though he knew he was likely sending his former friend to his death. My other Wardens don't know enough about him to be able to pass judgment on him.
5. Depends. I can see my Broscas and Tabris sparing him because they know what it's like to be treated as less because of your birth. My other Wardens tend to kill him, either because they don't completely grasp the way things work in Orzammar or because they don't want more career criminals running around.
Сообщение изменено: springacres, 05 Январь 2016 - 04:32 .
#3
Опубликовано 05 Январь 2016 - 04:26
1. Tell them to hand over the loot and then kill them. I want the stuff on their corpses and in their boxes. They have been harassing refugees and if I let them go they will probably come back without having learned anything. Better end them there and then.
2. Kill them unless I'm playing a super sweet warden. Again, I want the stuff they are carrying and Loghain will get his message soon enough. Sometimes Lelianna makes the persuasion check.
3. Mock her situation then try to go for decapitation. The rebellion she's praising caused a good number of kids to get ripped to shreds by abominations and enforces the idea that mages are dangerous monsters. And besides, the Templars will probably spot her in the group and just gut her downstairs. No need to delay it. One or two wardens have let her live.
4. Usually let him live and have him sent to the Circle. One or two stabs him in the kidneys. I don't really care about what happens to him and he doesn't have any good loot on him.
5. Usually let him live unless the warden is bloodthirsty. I have a soft spot for Carta thugs. (Leske would always be spared and given a few sovereigns if it was an option).
Mind you I have been playing a blood thirsty little monster elf, so his character might be influencing the answers a bit.
- Это нравится: springacres
#4
Опубликовано 05 Январь 2016 - 04:52
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
1. Kill. They didn't spare the refugees who couldn't or wouldn't pay their "tax," nor the dead Templar you find beside them, so I'm not sparing them.
2. Spare, although reluctantly. (It's great seeing how terrified they are when you try to attack them again, just to have Leliana reign you in so your character doesn't have to follow through.) It's pretty satisfying to have him send an intimidating message to Loghain. "Tell him the Grey Wardens know what happened," or "Tell him I'm coming for him."
3. Depends. Sometimes I give her hell before letting her go (no matter what, whenever she begs for mercy I always mention, "The people you killed probably wanted mercy too" or something like that), but the rest of the time I just kill her. As the Warden can say, the people she killed probably begged for mercy too, but did she show it?
4. I never kill him, although the first time I played I didn't trust him not to pull a fast one so I left him in the dungeon, not knowing that that ensured that, no matter what, he's always kept in custody and returned to the Circle afterwards. It feels like cheap meta-gaming to order him to leave and never come back just because I the player know it's the only way to save him, so none of my characters do it.
5. Usually I spare him. Most all of my Wardens are underdogs who understand how the system works against the casteless, so they show mercy instead of steel.
#5
Опубликовано 05 Январь 2016 - 09:36
1. Kill. They're parasites preying on the helpless. The elf family you encounter a short time later that were some of their victims was emblematic of this. The bandits deserved a quick death.
2. Spare. While I totally wanted to kill them for their douche bag attitudes, I liked the idea that A.) after talking so tough they wilt like a daisy and B.) this is the first time the Warden can start to annoy Loghain and get inside his head. Something about the prior scenes of Ostagar... and then telling his goons (despite all real logic at that point) The Wardens know what really happened, and to tell him we're coming for him, resonated with me.
3. Spare. Though I am not sure why, could go either way but my Wardens usually spare her. My Wardens aren't necessarily against blood magic, not sure of her role in the events at the tower, she comes across as rather weak and I find it hard to kill her.
4. Spare. He seemed genuinely remorseful for his actions and more than willing to try to make things right.
5. Usually spare. They're a bunch of losers caught up in the atrocious caste system, maybe after Jarvia's death they made something of themselves.
#6
Опубликовано 05 Январь 2016 - 10:57
1. Kill. My Wardens show no mercy towards those bandits.
2. Spare. My Wardens aren't cold blooded murderers and they want to get message to Loghian.
3 My Amell killed her. My Cousland didn't. It depends on how merciful feeling my character are feeling at that moment. My Amell felt no mercy for any blood mages, no matter how genuine they might've sounded.
4. Spare. My Amell knew enough since she did the Broken Circle first then to meet up with Jowan; don't think of it as mercy as much as him being an tranquil was good enough for her.
5. Spare usually. My Wardens are usually decent people.
#7
Опубликовано 05 Январь 2016 - 06:51
1. Spare. I was moved by the bandit's claim that he was just trying to feed his family. Though I did confiscate their stolen goods.
2. Spare. Mostly because Leliana asked.
3. Kill. Because I had made a promise to clear the demons and blood mages from the tower, and the only other option is to basically let her go and cause more trouble.
4. Spare. Because while my character did not care for blood magic, I thought he deserved a shot at redemption.
5. Spare. He said he had a child, and the casteless are mostly victims.
#8
Опубликовано 05 Январь 2016 - 11:59
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
It varies, usually I spare them. I have had wardens who killed all of those and those who spared all of them (on different playthroughs). But usually it goes something like this:
1.Bandits: Kill except for the big dumb one who runs away screaming he doesn't want to be turned into a toad (mage warden line)
2. Loghain's men: Spared (mostly for Leliana's sake, not theirs)
3. Blood Mage: Spared, I figured she was in enough trouble already.
4. Jowan: Get his help with Connor then turned over to the Circle because he's owned up to what he's done and ready to face the consequences like an adult.
5. Carta thug: Spared, just trying to make a living and provide for his (real or imagined) child doing the only thing he is able to do in Orzammar's fubared up society.
#9
Опубликовано 06 Январь 2016 - 02:39
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
In my most recent game as elf mage:
1. Told them to get lost (usually do this)
2. Told them to get lost and tell Loghain the Wardens knew what really happened (always do this)
3. Told her to get lost (usually kill her)
4. Let Eamon execute him (always do this)
5. Told them to get lost (always do this)
Bonus answer for Loghain's goons at the gates of Orzammar:
6. Told them to get lost (sometimes I kill them, but it's fun to shoo them away so the adults can finish their business. "KIng" Loghain indeed!)
#10
Опубликовано 06 Январь 2016 - 02:44
#11
Опубликовано 06 Январь 2016 - 03:21
But considering that you're trying to lay low, isn't it unwise to allow Loghain's men to report back to him? (those in the tavern)
I'm not trying to lay low. I'm trying to gather support. And killing Ferelden soldiers after they surrendered in front of dozen of witnesses including a Chantry Sister ain't gonna do that job. In fact it's going lend credence to Loghain's claims about us. And plenty of those those refugees are going to tell the tale to Loghain's troops for a few coppers.
#12
Опубликовано 06 Январь 2016 - 04:42
1. Intimate them into giving me money, fight anyway, demand everything they've got, then kill. That order for maximum profit, but they kill innocents and terrorise the town.
2. Also kill. They were gonna do it to me, and through dialogue they were taking it out on the townspeople for not providing information. Plus from a tactical perspective I'd rather deprive loghain of any intel on the party
3. Kill. Blood mage who attacked innocents.
4. Jowan varies on playthrough. But most often hand him back to the circle, occasionally free him.
5. Kill. Maybe he was forced into it, but I'm not a big fan of being attacked either way. A duster warden isn't special, considering they'd just been betrayed by leske
#13
Опубликовано 06 Январь 2016 - 01:32
I'm not trying to lay low. I'm trying to gather support.
Isn't it both?
#14
Опубликовано 06 Январь 2016 - 04:07
My wardens are more in the grey camp than in the white camp, and are known for making ruthless decisions such as keeping the Anvil. However, they believe in keeping their words and will not break a deal even with a demon (the Warden's Keep), and that's one of the main reasons why they side with Zatharine against Whitefang because they made a promise that they would protect him if the werewolves turn against the Keeper.
1. Spare. He'd told them to hand over the loot, implying that he would spare their lives.
2. Spare. The men surrendered and he doesn't want to risk his party unnecessarily. Hell, Morrigan doesn't even heal at this stage.
3. Spare. He doesn't like what the Chantry is doing with the Circle and thinks he would have rebelled too, had he been in their shoes.
4. Spare and send him away. Obviously, the man is an idiot and pretty useless, but he hates the idea of giving anyone away to the Circle. Jowan is annoying rather than dangerous.
5. Spare. He already asked info in exchange for their lives and he got it.
- Это нравится: springacres
#15
Опубликовано 06 Январь 2016 - 05:14
1. Bandits upon arriving at Lothering.
Almost all playthroughs I've killed them. They're trying to get a free ride in life by taking from others. If they focused their efforts on helping people, they might get more of a reward from folks who would speak well of them
2. Loghain's men looking for the Warden in Lothering's tavern.
I kill them. All talk and no action. Teach them a lessen not to mess with me.
3. The blood mage in Broken Tower.
Kill. Do I need a reason? Fine. I do it because what's stopping her from doing it again?
4. Jowan, in the Arl of Redcliffe.
Kill. This clown is a couple cans short of a six-pack. It was all about him.
5. The Carta thug at the end of one of the battles in Dust Town.
The little twirp. Kill him. No one will miss him. Plus I get experience points. hahaha
#16
Опубликовано 06 Январь 2016 - 07:42
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
1. Killed all who attacked me. Questioned the leader, then offered to turn him in to the templars. He refused, I insisted, he was beheaded with one swing of my mighty Cousland's sword.
2. I think I went after the captain first and beat him, thus pausing the fight. I then let them go to give Loghain the message that the Teyrn of Highever yet lives, knows his crimes, and demands his immediate surrender (headcanon).
3. Let her live but said I can not help her escape. Told her to reform her ways.
4. Released him, worked with him, rejected his suggestion and went back to the Circle to get the mages. Spoke with Irving about it and suggested that Jowan be the one to confront the demon and save Connor. Convinced Eamon to let the Circle have him (conscripted him to work with Avernus in my headcanon).
5. Attacked the leader first and beat him, ending the fight. Told him to tell me about the Carta and warned him to stay clear of the hideout.
Reasoning was that justice must be served if possible, but people deserve another chance if they are willing to take it. And even a guilty life should not be taken if the person is serious about atonement.
I would add that I also surrendered to Ser Cauthrien and convinced Alistair to do so as well because there had already been too much bloodshed due to Loghain's treachery.
#17
Опубликовано 13 Январь 2016 - 08:53
If you eavesdrop on her group before engaging them, you can hear her say she never meant for this to happen and that Uldred has changed. But how can a blood mage act surprised here? Most of their spells involve death or ruining other lives indirectly by dealing with a demon.
Following the "You know I can't let a blood mage live" dialogue branch, she will promise you to change her ways and join the Chantry. But I'm not sure if I can believe her.
First of all, blood mages often look upon the Chantry with disdain. Secondly, she seems so afraid of dying that one can't tell if she isn't just saying that so you will let her go.
#18
Опубликовано 13 Январь 2016 - 11:50
One I have a hard time with is Marjolaine. I used to kill her all the time.. I don't do it anymore. I tend to not harden Leliana, so I think it sort of lines up with it more (although I'm aware it doesn't matter). And I think if Leli wants her dead, she'll eventually do it on her own.
Early on, I used to kill Ser Landry all the time too..
#19
Опубликовано 14 Январь 2016 - 12:07
One thing I like about DAO is you can be a jerk to someone or scare them into thinking you'll kill them before opting to spare them. So even if you don't like someone, or you're sparing them only grudgingly, you can get that across.
It's not like later DA games where you can ONLY say, "Yes! I will gladly spare you," or "NO! You die!" with no in-between. If you really don't like a DAO scoundrel but think that actually killing them feels too harsh, you can make 'em beg for it. Or really marinate in the terror of their own demise. Or tell them straight up, "You tried to kill me!" or "The people you killed begged for mercy too," to really let them know, "You don't deserve this mercy, and I could/would very gladly give you the death you deserve," but then decide to spare them because you're better than that.
- Это нравится: straykat
#20
Опубликовано 14 Январь 2016 - 08:26
Following the "You know I can't let a blood mage live" dialogue branch, she will promise you to change her ways and join the Chantry. But I'm not sure if I can believe her.
First of all, blood mages often look upon the Chantry with disdain. Secondly, she seems so afraid of dying that one can't tell if she isn't just saying that so you will let her go.
Jowan said he was going to “give it up,” and look how well that turned out.
#21
Опубликовано 17 Январь 2016 - 01:20
The blood mage's situation is more complicated than it seems at first.
If you eavesdrop on her group before engaging them, you can hear her say she never meant for this to happen and that Uldred has changed. But how can a blood mage act surprised here? Most of their spells involve death or ruining other lives indirectly by dealing with a demon.
Following the "You know I can't let a blood mage live" dialogue branch, she will promise you to change her ways and join the Chantry. But I'm not sure if I can believe her.
First of all, blood mages often look upon the Chantry with disdain. Secondly, she seems so afraid of dying that one can't tell if she isn't just saying that so you will let her go.
There is also a "secret" option to recruit her. If the Warden is an assassin, reaver or blood mage himself/herself, then the option "Fight darkspawn. Redeem yourself." appears. She joins the warden's army but you don't actually see her again.
#22
Опубликовано 17 Январь 2016 - 05:30
^ Wow! Really! I guess I have never had those specializations when I did the quest.
#23
Опубликовано 17 Январь 2016 - 05:34
There is also a "secret" option to recruit her. If the Warden is an assassin, reaver or blood mage himself/herself, then the option "Fight darkspawn. Redeem yourself." appears. She joins the warden's army but you don't actually see her again.
yes i recruited her,but i don't know if she just decided to go away instead to help
#24
Опубликовано 17 Январь 2016 - 05:40
1. Kill the bandits: these guys are the low of the low (except for the dumb one who runs away if you're a mage: I like to think he just ran with the wrong crowd).
2. Spare Loghain's men. Mostly to send a message and for Leliana.
3. Spare the Blood Mage if I'm a Cousland, otherwise I kill her (its probably the Couslands nobliese oblige)
4. Spare Jowan and return him to the Circle, because I think I believe him. Too bad that doesn't work out...
5. Spare the Carta thug. I'm sympathetic to his plight. But I tend to kill him if I'm a Cousland.
#25
Опубликовано 17 Январь 2016 - 08:37





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