@Qun00 But if they all die, the message is still sent that they failed to kill the Wardens.
Spare or kill: Encounters
#26
Опубликовано 18 Январь 2016 - 11:52
#27
Опубликовано 18 Январь 2016 - 02:04
The extent of your information and intentions were unknown to Loghain at that point. All he knew was that you're alive.
#28
Опубликовано 18 Январь 2016 - 02:10
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
I think I spare everyone. Um... I might kill the blood mage, but I'm not quite sure. Knowing myself, I likely spare her, but I can't remember for certain.
[edit]
Oh wait... did you mean that you let Jowan go? I never do that, but I don't kill him either. I just leave him hanging in the cell until Teagan goes to fetch him for a consult.
Сообщение изменено: nightscrawl, 18 Январь 2016 - 02:12 .
#29
Опубликовано 19 Январь 2016 - 05:07
Which is still better than yelling "We know what you did! We're coming for you!!" like a child.
The extent of your information and intentions were unknown to Loghain at that point. All he knew was that you're alive.
But is it? Aside from the fact that you are killing men who think they are just doing their job of killing traitors, isn't it better to send a message that gets back at Loghain?
It doesn't matter what he thought your intentions were. If you're a Cousland, you are a threat to his power directly, as well as a possible candidate for the throne. If not, you still have Alistair as a possible candidate for the throne. So he wants you dead regardless.
I think it's better to send the message that Loghain will be shown justice for his treason. It will make his men think twice about him, and it will make Loghain nervous. Anyone else who hears it might also begin to doubt Loghain, like Anora for example.
- Это нравится: springacres
#30
Опубликовано 19 Январь 2016 - 05:57
But is it? Aside from the fact that you are killing men who think they are just doing their job of killing traitors, isn't it better to send a message that gets back at Loghain?
It doesn't matter what he thought your intentions were. If you're a Cousland, you are a threat to his power directly, as well as a possible candidate for the throne. If not, you still have Alistair as a possible candidate for the throne. So he wants you dead regardless.
I think it's better to send the message that Loghain will be shown justice for his treason. It will make his men think twice about him, and it will make Loghain nervous. Anyone else who hears it might also begin to doubt Loghain, like Anora for example.
It's not a case of hoping Loghain leaves you alone, it's a case of
a)Loghain knowing that his soldiers died in Lothering
b)Loghain knows that the soldiers he left in Lothering were attacked by the PC, Alistair, a witch of the wilds, and a red-headed chantry sister
If you send a message why would that affect morale? Loghain wouldn't exactly go around to his troops passing on the message. Even if the messenger's a blabbermouth... then what? The soldiers were at Ostagar too. Hardly a revelation for them that Loghain quit the field.
#31
Опубликовано 19 Январь 2016 - 06:09
I'll talk about game canon mostly here (most of my headcanons involve something or other regarding these people. I'll answer headcanons too if people want)
1) Kill. They're bandits and cowards to the last of them and I give them the opportunity to come with me and help out, but they don't. Letting them run away just means they're either going to prey upon other refugees or they're going to be killed by the Darkspawn (they run south for ****'s sake). So better swift justice then letting them continue their thieving ways.
2) Spare. My Wardens don't send a message of "we know what you did" or something but rather task the soldier to give Loghain a message that they can still work together to end the Blight and they know what really happened at Ostagar -- as in, the battle was a flop.
Loghain still won't believe it -- because he firmly does believe the Wardens, by their silence and inaction, killed Cailan by failing to give him a reality check and as a result the ****** ended up botching Loghain's instructions thinking the Wardens would be enough to win the day, along with other reasons why the battle failed -- but the point is my Wardens have no issue with Loghain or with his men. They just want to end the Blight.
3) Spare. Her arguments are sound, even though Uldred's little coup went poorly. And besides, I can't afford to kill any mage that is willing to fight and redeem themselves at a time like this. She's useful. Uldred's really the problem, because he was an arrogant, prideful, idiotic piece of **** and it's because of him that everything went to hell. Not saying the others helped but after a certain point they were just focusing on surviving, not killing to get their way
4) Headcanon: recruit him. Game Canon: Spare him and send him back to the Circle, where I headcanon he's given another chance anyway.
5) Spare. Always spare. Doesn't matter who I'm playing as. This dude is trying to feed his kid in a society that looks down upon him and his brothers/sisters, treating them like ****. It's a far cry from being the bandits that you find in Lothering, who have the options of being something respectable but choose to be criminals -- whereas the casteless have no options and thus are literally forced to do what they do if they want to survive.
Also we can't forget Genitivi, Ser Landry, Marjolaine, the Scout in the DN origin, the guard in the DC origin, the humans in the DE origin, the sleeping guard in the CE origin, and whoever else we can murderknife.
- Это нравится: sylvanaerie
#32
Опубликовано 19 Январь 2016 - 06:42
It's not a case of hoping Loghain leaves you alone, it's a case of
a)Loghain knowing that his soldiers died in Lothering
b)Loghain knows that the soldiers he left in Lothering were attacked by the PC, Alistair, a witch of the wilds, and a red-headed chantry sister
If you send a message why would that affect morale? Loghain wouldn't exactly go around to his troops passing on the message. Even if the messenger's a blabbermouth... then what? The soldiers were at Ostagar too. Hardly a revelation for them that Loghain quit the field.
I agree it's not a case of hoping Loghain leaves you alone.
A. Knowing his soldiers died would indicate that they were killed by the Wardens. I know it would be an assumption, but its a safe one.
B. Don't forget Dog! Or possibly Sten. Loghain knowing who else is with the Wardens would make no difference. He will still try to kill the Wardens and anyone with them regardless.
Quit the field after sending the king into a deathtrap. And the guard might tell others, just as Oswyn's friend did. It would also panic Loghain. He would know that the Wardens are spreading the truth around and that it will erode his support and fan the flames of civil war.
#33
Опубликовано 22 Январь 2016 - 12:06
I don't entirely remember but I'm pretty sure I killed all of them (LOL).
... Lemme think...
Bandits: they resisted arrest so I had only one option (kill).
Loghain's men: good opportunity to let people see what happens if they pick the wrong side and mess with us (kill).
Blood Mage: I tend not to take any chances with maleficar, especially not in a situation like that, so she dies (kill).
Jowan: I think I yielded that decision to Isolde/Eamon and they decide to execute him, so basically (kill).
Dwarf: this guy I don't remember, but if the above is anything to go by, well...
#34
Опубликовано 23 Январь 2016 - 10:21
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
My Warden's opinions tend to be heavily influenced by the people she brings with her. Since she usually travels with Alistair and Morrigan, that makes for some interesting conflict situations, though her actions vary depending on the situation she's in. Granted, my reasoning isn't always consistent, and sometimes my own opinions influence the roleplay just for the sake of progression. Ultimately, here's what I usually end up going with:
1. Kill. Both Alistair and Morrigan are disgusted by the bandits' actions preying on the refugees, and my Warden tends to agree with them. There's no reason to think they'll change their ways if she lets them go, and more than likely, they'd end up returning in force to hurt us or others again.
2. Spare. As Leliana points out, there's no reason to kill these men, since they are unlikely to find us again if we keep moving. My CE Warden also enjoyed having them take a sassy message back to their pathetic would-be human king.
3. Kill. Everyone in my party at that point tends to agree that the blood mage's actions are unforgivable, since abominations are fairly universally bad, and that her self-pity doesn't redeem her. Admittedly, I never really give her the chance to defend herself in any meaningful way, but I don't think I'd believe in her even if I did. Unless I'm playing a mage, my Warden would likely assume that the blood mage is weak-willed and likely to be possessed.
4. My Warden agrees to let Jowan help right his wrongs, but ultimately leaves his fate to Arl Eamon, since he was caused the most harm and deserves to see justice done himself, rather than taking care of it for him while he's unconscious. This is especially true for my HN Warden, who places a high value on justice and wouldn't want to insult Eamon's honor by taking that right from him.
5. Spare. Ultimately, it becomes clear that this thug has is a pathetic coward who isn't worth my Warden's time. In handing over his finger bone token, he relinquishes his access to the Carta, rendering him useless to my enemy and giving me no reason to attack him.
And a few others:
Vaughn (CE Warden): This guy has no redeeming qualities and basically wants to convince me to leave my friends to be raped while I walk away with his money. While my CE Warden was not exactly a paragon, she always wasn't a scumbag, so killing him was an obvious choice.
Caladrius: Again, the idea of power in exchange for elven sacrifice never sat well with my Warden, regardless of her race, so killing the slaver was always a clear choice. I also liked the idea of, when playing an elf, yelling at the screen for him to "Let my people go!"
The prisoner at Ostagar: I always spare him because there's no reason to kill him. All he wants is some food and water, which isn't outrageous or difficult to come by, and he gives you a decent reward for it.
Zevran: I always spare him because he could be useful, as he points out in his defense. Though, thinking about it, the HN really has no reason to spare him, since their entire family was just murdered by an assassin they made the mistake of trusting. It doesn't seem likely that they'd make the same mistake twice...
- Это нравится: sylvanaerie
#35
Опубликовано 26 Январь 2016 - 09:44
#36
Опубликовано 13 Март 2016 - 03:14
1. Kill. Morrigan said: "They are fools to get in our way. I say teach them a lesson." Agreed. I did offer their leader a chance to live if he would pledge his life to my service, but he refused.
2. Kill. They tried to kill the Warden so he thought it only fitting to return the favor.
3. Spare. My Warden was a blood mage himself so no reason to kill her.
4. Spare. For all the good it did. Jowan is probably dead now anyway thanks to that stubborn old goat Arl Eamon. Or worse - tranquil. In that case it would probably have been more merciful to just kill him. I wish there had been a way to conscript him to the Wardens.
5. I don't remember who this Cartha Thug is... but I think it most likely he's dead.
#37
Опубликовано 14 Март 2016 - 06:32
I have a personal rule that unless an enemy has a use OR had some pretty good reasons for doing what they did, there is no point in sparing them. They are a liability.
1. Kill. These bandits are petty fools that prey on civilians and steal with no remorse. I don't see anything good coming from their survival, so they meet my sword.
2. Kill. I wasn't so offended that Loghain's men tried to attack me, but I heard that they very nearly murdered an innocent man just because they didn't liked the way he looked at them. These are obviously some dangerous thugs, so it's best to just get rid of them.
3. Spare. I actually felt bad about this one. Cause I agreed with her cause. But I still don't know if allowing a blood mage run free was a good idea. Guess it's one of those that have no right answer.
4. Spare. Jowan screwed up A LOT, but it was usually an series of unfortunate mistakes, and hey, if you let him go, there is a bugged quest were he helps villagers escape the darkspawn. Besides, I really hated that ****** Isolde. If there ever was any chance to spite her, I took it. So I didn't allowed her to have her little "revenge" against Jowan.
5. Kill. I didn't gave it much thought. Guy was a criminal who made the stupid mistake of getting in my way. Not like he was a good guy with potential for redemption or something like that...
#38
Опубликовано 14 Март 2016 - 06:45
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
1) Kill, after they reject my conscription.
2) Spare, because Leliana doesn't wish it. I don't know.. I like how she and Warden have a lot of "persuade" moments with each other.
3) Kill right away.
4) Leave it to Eamon.. kill
5) Spare.. poor guy has nothing better to do.
#39
Опубликовано 16 Март 2016 - 10:38
1. Bandits upon arriving at Lothering-kill all bandits
2. Loghain's men looking for the Warden in Lothering's tavern.-spare. Leliana wants it and someone has to bring the word to Loghain.
3. The blood mage in Broken Tower.-Spare. A shame she never makes it out of the tower.
4. Jowan, in the Arl of Redcliffe. Spare-he's a friend.
5. The Carta thug at the end of one of the battles in Dust Town. Kill-kill all thugs.
#40
Опубликовано 16 Март 2016 - 10:46
1. Shake them down for money, then kill them (what, I need gold that early
)
2. Make them tell Loghain I'm coming
3. Kill. She tried to kill me, I kill her.
4. Usually spare, kinda feel bad for the guy.
5. I barely remember this encounter... I probably didn't spare them.
#41
Опубликовано 16 Март 2016 - 11:10
This varies a lot play-through to play-through.
In my latest with a HN she has been somewhat "hardened" by recent events. She wasn't completely useless having had martial training but she was somewhat sheltered during her life as all nobles are. The attack on her family has opened her eyes.
Anyone that attacks her or her group with the intention of causing harm or death gets absolutely no mercy
1. Bandits = Dead
2. Logains men = Dead
3. Blood Mage = Dead
4. Jowan = Did not attack me in any way so is fate is left to the justice of the one he did attack, Eamon.
5. Carta Thug = Dead
6. Caladrius = Dead (it is the honourable course of action)
7. Zevran = An assassin sent with the specific purpose to kill her, SO DEAD!
#42
Опубликовано 16 Март 2016 - 11:18
1. My Warden dreamed of battle all her life, but in a romanticized way. Ostagar was quite a slap in the face for her. So when she encountered the bandits, it didn't even occur to her to kill them. Of course, I as a player have the "loot everything!" instinct from other games, so they attacked me for looking in their crates. Some of them died? Maybe? But when the leader went down and he pleaded for their lives, we hesitated then told him to run away.
2. The first time I played, Leliana was able to persuade me to spare them. I didn't have them send a message, though. Didn't really want to guy calling us regicides and traitors knowing what we were up to. The second time, however, I wanted security. The onlookers only heard these guys accuse us of being Grey Wardens, but we never confirmed that. Add to that the several refugees who were happy because we drove off the bandits, and I think Lothering would have gladly contained the news about these guys' deaths.
4. I went to Redcliffe before the Circle, so this one's getting answered before 3. My Warden didn't know Jowan, but was absolutely appalled at what he'd done. Alistair didn't want to use blood magic, so we didn't use blood magic. Nor did we leave the demon running amok to visit the Circle Tower. So... Connor died. Jowan was left in his cell to wait for Eamon to wake up and judge him, which ended with his execution.
3. My Warden didn't know much about mages beyond "they get to live in a cool tower while I'm forced to meet suitors". She envied them. That changed when she actually went to the Tower. The blood mage begged for her life, but my Warden had long since decided to trust Alistair on blood mage matters. She was killed because there was no doubt she was a blood mage, and there was no reason to think she'd be able to escape the tower without harming more people.
5. I feel really bad. I have no idea what this one is talking about.
Zevran was kept alive, though, for information purposes. I figured that my Warden, Alistair, the dog, Morrigan, Leliana, and Sten would be more than enough against him should anything untoward happen. Oh, and Sandal. He wouldn't last two seconds if Sandal didn't like him.
#43
Опубликовано 17 Март 2016 - 06:48
1. Slaughtered.
2. Wiped out.
3. Executed.
4. Not my responsibility.
5. Erased.
Everything considered, I am willing to kill any living thing that gets in my way, especially if they started the altercation in the first place.
#44
Опубликовано 26 Март 2016 - 05:12
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
1. Killed them. They preyed upon Lothering, a town with enough problems as is.
2. Spared. They're just soldiers.
3. Spared. Wanted to save as many people as I could in the Tower. She could earn her redemption in the King's Army.
4. Spared. I have a more relaxed opinion on Blood Magic, and Jowan, for all his faults, is not a bad person.
5. Spared. Those in the poorest districts often turn to crime to survive. Let him go.
This is an interesting topic.
#45
Опубликовано 26 Март 2016 - 05:47
A very interesting topic, and one for which the answers are going to change somewhat for me on every playthrough. I know my Brosca's going to have a hard time killing criminals, because she knows what it's like to have to steal, bust kneecaps, or kill for a living. (She might even spare Loghain.)
#46
Опубликовано Вчера, 01:45
It's interesting that your character's compassion is tested so many times in Origins. I'd like to know what you did in these instances and why:
1. Bandits upon arriving at Lothering.
2. Loghain's men looking for the Warden in Lothering's tavern.
3. The blood mage in Broken Tower.
4. Jowan, in the Arl of Redcliffe.
5. The Carta thug at the end of one of the battles in Dust Town.
1. I kill the bandits. There is a corpse of someone they killed right there, and it is obvious they have been preying on the weak. I offer to let them come with me, then I decide to take them to the Templars. They are always killed since the compassion they show others is what I show them.
2. I spare the soldiers. They are simply loyal to their commander, and it will take blades to fight the spawn. None of them betrayed the king, and while the case can be made that they are causing trouble, a thorough trouncing more than suffices for justice sake.
3. I spare the blood mage. She begs for mercy, and I can show mercy.
4. Jowan appears to want atonement. I return him to the Circle where he claims he wants to go.
5. I spare the thug. He has a wife and family (if he is not lying) and I gain nothing by killing him and his companions after they surrender.
In short, the dead aid no one and if they express remorse, ask for forgiveness etc. I generally give it. I am far more strict with traitors, slavers etc.





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