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Crashing tiles


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3 réponses à ce sujet

#1
Shadooow

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I recently noticed a crashing in Rocky Mountains tileset, since this reported other players too and updating graphic drivers didn't fix it. I looked into it. After few hours I found the tiles causing this, its tbm18_z01_01, tbm18_z02_01,  tbm18_z03_01.

 

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I know edge tiles mustn't have lights but this is suprisingly not the case. I found out that its the two vertical branches with tree foliage that are causing this. Unfortunately I have no idea why. So far I simple deleted these objects from tiles and Im happy with that, however I would love to find out why its causing this. What is so wrong about them its crashing. Could help me fix other tiles in future.

 

Any ideas?



#2
Zwerkules

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Any ideas?

You don't have to remove those. Just change every occurance of "tilefade 1" to "tilefade 0". Or better yet look for every tilefade that is > 1 and set it to 0.

#3
Shadooow

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You don't have to remove those. Just change every occurance of "tilefade 1" to "tilefade 0". Or better yet look for every tilefade that is > 1 and set it to 0.

tilefade? I will try, but I saw tilefade on edge tiles in several i think even vanilla tilles (city exterior iirc) and it didnt crashed.



#4
Pstemarie

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Is the foliage animated? If so, kill the animation.