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The Best Inquisitor: A Female Elf?


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#176
Dai Grepher

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No I didn't read your post, I apologise. I disagree with it all the same.
 
Just because a human character is surrounded by others of their race and its issues does not necessarily make them better suited to dealing with them. A person moving to another country wouldn't be less capable of doing a job because of their race it depends on the individual. Even if the human inquisitor is better suited to dealing with organisations and nobles who says that that makes for a better story?
 
You are in Orlais and Ferelden which is preponderantly populated by humans. Even if the devs had devoted a large amount of time to fleshing out other races content the majority of characters you come into contact with would still be human.
 
Romances are irrelevant unless you feel that one should stick to their own kind and in fact the elf female has the most possibilities.
 
You say that there is next to nothing about elven lore but I find that really quite funny given that it's possible for the protagonist to become a vessel for Mythal and gain ancient elven knowledge, that the true nature of elven pantheon and certain historical beliefs are revealed. Something I felt didn't make my human inquisitor wouldn't have cared one iota for. It may be side content but I love the fact that you can explore areas that are significant to elven history, where my dalish feels connected to their past and everywhere there are ruins and references to the gods, exalted marches and red crossing etc. I never felt the way you described at the temple of Mythal as my Inquisitor would hardly be an expert on ancient history and mosaics.
 
There are also certain things to do with the main story I feel are significant but the point I was trying to make wasn't that elves are better suited, it's that you can't categorically state that any one race is because it's such an individual thing for the player.

 

 

Fine.

 

Well my point was that the human problems make it a human themed game, and also that the human (who is also a noble) is better suited to negotiate or intervene in human affairs. Dalish elves do not know human culture or society as well as humans do. It isn't that the human is surrounded by humans exactly, it's a question of environment and experience. I would not say a human fits a Dragon Age game that takes place mostly in the Deep Roads and various thaigs either (unless the human is a Grey Warden or something like that).

 

Yes there will be exceptions where there are individuals, but that isn't the case in this game. A Trevelyan is a noble. A Dalish is just a member of a Dalish clan, mostly not connected with humans in a way that is deeply involved or invested. And we should compare the best of each to make it fair. Yes, there is an elf somewhere who is capable of leading the Inquisition, but there is a human somewhere who is capable of leading the Inquisition as well. The quest is who fits that role better.

 

It isn't about an interesting story. What is interesting is a matter of opinion. What fits the various plots of the game is a matter of objective fact. For example, compare Inquisition, Descent, and Trespasser. The main game has mainly human storyline. Descent has mainly dwarven storyline, and Trespasser has mainly elven storyline. But take a look at Descent and Trespasser from a roleplay perspective. A dwarf Inquisitor has no stone sense, just as a human Inquisitor has no stone sense. So this renders the dwarf almost completely irrelevant. I think a dwarf might have one special dialog about house Cadash, and that's basically it. Trespasser is the same way. When you reach the ruins and the elvhen spirit guardian speaks to you in ancient elvhen, you can't understand him as an elf or as a human. Speaking Dalish to him won't work, just as speaking the common tongue won't work. What does work is listening to the Well of Sorrows and repeating what the voices tell you. But as you know, a human can drink from the Well and hear these voices as well. So it has nothing to do with being an elf, and everything to do with your choice in the main game.

 

Now one last point about how well a race fits. Here's an example from Jaws of Hakkon. When you discover Ameridan's race and class (elven mage), you can give one of two accounts to Kenric. You can tell him that Ameridan was an elven mage, or a human warrior. Now then, what reason would an elf have to lie about this and say that Ameridan was a human warrior? The elf has every incentive to submit the evidence that he was an elven mage. Now what about the human? The human could actually go either way. He could prop up his own status and race by stealing elven history away from them and using it to empower his own. He could ingratiate himself to the humans who claim to be Ameridan's descendants. Or he could take the harder, more honorable path and admit the truth, even at the risk of public outrage. This isn't a question of which has the most interesting storyline, but rather which one has a better set of realistic options?

 

The elven female does indeed have the most possibilities as far as romances go. I grant you that point. Weighted against the rest of the game however, I still think the male human mage has the most fitting storyline. Also, if it is a question of staying in your own race, then I would say the male human gets the better deal. He has Cassandra or Josephine in that case, while the female elf only has Solas, who will always break up with her. But that's a matter of gameplay style, so feel free to dismiss that.

 

The Inquisitor could become bound to Flemeth, a human. Morrigan could also be the one who is bound. Humans in any case. The revelation about the evanuris is as much a destruction of the elven lore as it is a promoter of it. And regardless of whether you are an elf or a human, you are basically a stranger learning about long forgotten history that isn't really your own. The ancient elvhen don't consider a Dalish to be one of them. By contrast, the main game has Andrasteism woven throughout and is not refuted by anything.



#177
Dai Grepher

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So your argument actually is that women shouldn't lead dances? If not, what different animations are you asking for?

It looks like your argument relies on a bunch of implicit assumptions which the rest of us don't share. Either that, or you're just not making any sense.

 

No, it's that they should have feminine choreography whether they lead or not. I wrote what animations I was looking for. Animations where the females danced together, switched their holds, and broke off to display their individual feminine moves, then coming back together to continue the dance. They could switch who leads or follows at different times, or they could both just be in sync and hold each other in a feminine way. Meaning, not as a man holds the woman, but one hand on the shoulder, the other on the waist. Something like that.

 

You mean, factual observations which the rest of you aren't willing to admit. For example. Why does the female Inquisitor wear that red formal attire instead of a ball gown? Her attire looks masculine. It doesn't fit her style. It fits a male Inquisitor though. Imagine that.



#178
Dai Grepher

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Not really. It's entirely possible to play a butch woman on purpose. My human noble Templar who romanced Josie is one of those. The duel scene was absolutely perfect for her. (For that matter, now that I think about it, none of my female Inquisitors have been particularly femme.)

 

Okay, then there should be an option to play it that way. Female Inquisitors should not be funneled into that path, which is the case now.

 

Right. None of them have been particularly feminine. They are all sent along that butch path, and this is only countered by those female Inquisitors who romance a male.



#179
Abyss108

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You are the only one with this with this wierd sexist insistence that women must dance in a specific way, or that leading or that holding someone is masculine. 


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#180
Ambient_Riot

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No, it's that they should have feminine choreography whether they lead or not. I wrote what animations I was looking for. Animations where the females danced together, switched their holds, and broke off to display their individual feminine moves, then coming back together to continue the dance. They could switch who leads or follows at different times, or they could both just be in sync and hold each other in a feminine way. Meaning, not as a man holds the woman, but one hand on the shoulder, the other on the waist. Something like that.

 

You mean, factual observations which the rest of you aren't willing to admit. For example. Why does the female Inquisitor wear that red formal attire instead of a ball gown? Her attire looks masculine. It doesn't fit her style. It fits a male Inquisitor though. Imagine that.

 

As others have said, you are the only person with this weird fixation on how a female should dance, and as everyone has pointed out, that is not how these sorts of functions worked. The entire routine of a ball room dance doesn't change for one person or one couple.

 

As for the formal attire, you do realize that every other female in the Inquisition wears it too, right? Was Cassandra supposed to be a male? Leliana? Josephine?


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#181
Tidus

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As far as the inquisitors attire being masculine of course it is.. Its their uniform. 

 

What's so hard to understand about wearing a uniform to a ball?  That was the standard dress code for ranking Army officers and chevaliers in ancient times. It would have been proper for the Inquisition to wear their uniforms.


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#182
Nonoru

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The most fitting Inquisitor is the one each player want it to be. 


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#183
Wulfram

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As far as the inquisitors attire being masculine of course it is.. Its their uniform. 
 
What's so hard to understand about wearing a uniform to a ball?  That was the standard dress code for ranking Army officers and chevaliers in ancient times. It would have been proper for the Inquisition to wear their uniforms.


Hardly ancient times, military uniform didn't really start to be a thing until the late 17th century

#184
Dai Grepher

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You are the only one with this with this wierd sexist insistence that women must dance in a specific way, or that leading or that holding someone is masculine. 

 

I don't appreciate being slandered. If you can't carry on a civil discussion then I suggest you drop out of it.

 

I never wrote the female must dance in any certain way. I wrote that the dance choreography was designed around the male, and his animations were transferred over to the female. Meaning that the dance sequence fits a male better than a female. And many gamers who played female Inquisitors agree with me.

 

Any sexist notion you saw in this originated from your own mind.
 



#185
Broquisitor

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The most fitting Inquisitor is the one each player want it to be. 

 

Agreed. 



#186
vertigomez

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I don't see how it matters anyway. The default Inquisitor is a female human rogue, and though the game was initially crafted for a human protagonist we got multiple races in the end.

#187
Dai Grepher

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As others have said, you are the only person with this weird fixation on how a female should dance, and as everyone has pointed out, that is not how these sorts of functions worked. The entire routine of a ball room dance doesn't change for one person or one couple.

 

As for the formal attire, you do realize that every other female in the Inquisition wears it too, right? Was Cassandra supposed to be a male? Leliana? Josephine?

 

I wrote nothing about how a female should dance. My point is that the female was given the SAME animations as a male. Meaning the male was the primary design subject and the female was the secondary copy. This proves the game was made to fit the male better than the female, and the female was an afterthought. Unique choreography would have made the female an equal design subject.

 

I disproved what everyone else pointed out by citing the fact that the choreography changes if you give responses that the court dislikes.

 

Many others in the relevant threads have expressed displeasure with the lack of ball gowns for the other females as well, Vivienne most especially.

 

I wrote nothing about them being considered males.



#188
Abyss108

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I wrote nothing about how a female should dance. My point is that the female was given the SAME animations as a male. Meaning the male was the primary design subject and the female was the secondary copy. This proves the game was made to fit the male better than the female, and the female was an afterthought. Unique choreography would have made the female an equal design subject.

 

I disproved what everyone else pointed out by citing the fact that the choreography changes if you give responses that the court dislikes.

 

Many others in the relevant threads have expressed displeasure with the lack of ball gowns for the other females as well, Vivienne most especially.

 

I wrote nothing about them being considered males.

 

You keep saying she was given the same animations as the male, but you haven't said why this animation is specifically male. Because it isn't. It is an animation of leading a dance, and doing various dance moves, nothing "male" about it. 

 

I have seen women do these dance moves before - oh no, they are now explicitly female dance moves and the male character is an afterthought!!?  :o 


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#189
Dai Grepher

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As far as the inquisitors attire being masculine of course it is.. Its their uniform. 

 

What's so hard to understand about wearing a uniform to a ball?  That was the standard dress code for ranking Army officers and chevaliers in ancient times. It would have been proper for the Inquisition to wear their uniforms.

 

But there are uniforms for males and uniforms for females. Why couldn't they make a female version?

 

I disagree about what was proper. At a ball in Orlais, you wear over-the-top type stuff that is showy and provocative, not attire that is necessarily respectful or reverent.



#190
Dai Grepher

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I don't see how it matters anyway. The default Inquisitor is a female human rogue, and though the game was initially crafted for a human protagonist we got multiple races in the end.

 

It doesn't matter for individual playthroughs. You can enjoy the game with any race, sex, class combo. The question of the thread is which combo fits the storylines best.



#191
Dai Grepher

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You keep saying she was given the same animations as the male, but you haven't said why this animation is specifically male. Because it isn't. It is an animation of leading a dance, and doing various dance moves, nothing "male" about it. 

 

I have seen women do these dance moves before - oh no, they are now explicitly female dance moves and the male character is an afterthought!!?  :o 

 

It's male because a male does it. That should be obvious. <_<

 

You're pushing a refuted position, and you refuse to admit that you're incorrect. Seems like you're arguing just to argue now.
 



#192
Heimerdinger

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But there are uniforms for males and uniforms for females. Why couldn't they make a female version?

 

Design limitations, this is a video game. They didn't have time/resources or simply couldn't be arsed to do it. The dance scene animation you keep mentioning is the same situation. You claim this is "proof" that the game was made for a male Inquisitor, but this is not the case as many people have pointed out in the last 7 pages or so.


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#193
paramitch

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There was one line where you can declare that you believe in elven gods. But overall you are only chosing between being agnostic (I don't know if Andraste really saved me), faithful, or entirely skeptical. Was there an option to tell Cory in the end that you believe in elven gods? You just met one of  them, and unlike Andraste, she is actually real. No such option sadly.

 

Being city elf would indeed fix some problems for me (mostly roleplaying options). I still don't like how easily humans exept you as their prophet.

 

But this isn't accurate. Your perception seems to be that there's one crummy line that was inserted at the 11th hour. I've played this game intensively multiple times now and just don't agree. There are multiple, multiple and fairly rich conversation options about faith and beliefs when playing as a Lavellan and Dalish:

 

  • To Cassandra in the intro (multiple times)
  • When talking to the Council in the introductory period at Haven.
  • When talking to Josephine (multiple times).
  • When talking to Minaeve at Haven (Monster Research)
  • When facing Corypheus
  • When talking to Mother Giselle
  • When talking to Solas (multiple times gamewide if romanced).
  • When talking to Sera (repeatedly throughout right through "Trespasser").
  • When talking to Cassandra about faith/gods/Chantry.
  • When talking to Dorian about our backgrounds
  • When talking to the old elf in Redcliffe Village
  • Implied: to Josephine at the Winter Palace
  • Implied: To Gaspard at the Winter Palace (and knowing everyone is going to laugh at/mock us)
  • To Briala at the Winter Palace
  • To Briala's servant at the Winter Palace
  • To multiple Dalish in the Exalted Plains (not to mention returning them a hugely cherished heirloom if we choose)
  • Indirectly, when talking to Cullen if romanced.
  • When talking to Abelas at the Temple of Mythal.
  • When talking to Morrigan at the Temple of Mythal
  • To Flemeth in the Fade
  • To Leliana in "Trespasser"
  • To party members in "Trespasser" (multiple times) as revelations unfold

etc. etc.

 

For those who play for the nuances as a Lavellan, or who look for them, we also address it at least a dozen other times in the game and have the choice to RP and think about how we respond:

 

There are also a huge number of ambient and banter references to your being Dalish. From beginning to end, and straight through "Trespasser" (many of course derogatory or downright insulting). So I'm just confused at the argument that the Dalish protagonist is less rich than any other, or is less supported. To me, the game more than provided an incredible amount of texture to make this meaningful and rich for those who choose it. 

 

My one suggestion is that maybe not everyone listens to all the dialogue? Explores all the options? Stops and listens to people actively mocking that a Dalish could be the IQ early on? I'm just saying. If you're patient, it's all there. It's more than there.

 

Beyond that, of course, there's the fact that your Dalish roleplay has huge impact (if you choose) on your reactions to, among others:

  • Multiple dungeons and sites in The Hinterlands
  • Multiple sites and ruins in The Emerald Graves
  • Multiple sites and ruins in The Exalted Plains
  • The entire Ruined Temple excavation quest
  • Halamshiral (in general! I mean, the relevance is just staggering...)
  • The entire Temple of Mythal quest
  • Pretty much everything in "Trespasser"

 

And there are easily a dozen other sites I didn't list here. I just don't see at all that the game's ability to feature a Dalish protagonist is somehow shallow or unsupported. I'd actually say the opposite. For me, definitely, I find there's a ton of more than relevant content in the game. It was really powerful and meaningful for me in my own playthroughs.

 

 

Had a conversation with Josie about my people. Told Cassandra I had my own Gods. Sera hated me because I was Elfy. Every conversation with Solas had this stuff in it. Had an awkward moment with Dorian where he asked if I was OK with him because of how Tevinter treats Elves. Got to argue with Morrigan about the well being my heritage, and talk about what my clan beleived about all the Gods. Had numerous people tell me an Elf couldn't be the Herald. Had the OGB comment on it. Had Cory comment on it.

 

I had dialogue choices where I needed them to be. I didn't get to specifically say every single choice I made was because of my Elfy beliefs, but why would I? When I make a choice as a human I don't end everything I say with "AND I SAY THIS BECAUSE I'M HUMAN-Y".

 

I never pick non-humam characters in the games I play, because they always just feel like a reskin. I only picked Elf because I didn't like the look of all the other romance options, and I have to play a romance or I feel like I'm skipping content (I always have to 100% a game, or get as close as I can, so this bugged me). I got far more than I ever expected, and it changed the feel of the entire game. I was really impressed.

 

I love this outline and would also add the importance of roleplay. For me, so many other responses and dialogues directly hinged on my character being Dalish and female, even if those weren't always directly referenced.

 

You get a lot of occasions when the game asks "Do you believe in the Maker" and you sometimes get to say "no, I believe in elven gods", but those conversations are always about Andrastean faith, with this just being an alternatively flavoured "no".

I just don't find steamlining away such a profound and transformative moment for the character very acceptable. This sort of thing shouldn't be some minor detail to be got out of the way so the real plot can keep going.

It stands in stark contrast to the barrage of invitations to talk about Andrastean faith

"Do you believe you were sent by the Maker"
"No, I don't believe in the Maker"
"Do you believe in the Maker"
"No"
"Do you believe in the Maker"
"No"
"Do you believe you were sent by the maker now that you survived an avalanche"
"No"
"Are you upset that it turns out you weren't sent by the Maker?"
"..."

"Oh, BTW, it turns out Dalish religion is a pack of lies. But that's not important, go kill some Qunari"
 

That's interesting, I never got that. I guess it requires high approval with Sera, which I generally don't have.

 

Please see my post above for why I disagree with this. If you choose to play (and prefer to play) a Dalish elf, much less a female one, then your heritage isn't something that's glossed over once. Nor is your faith. It is a constant reference and source of either pain or solace. It is a constant sore spot, a constant aspect of the character if we choose it to be. If you explore all dialogue options and take your time, it's an intensely rewarding option character-wise, or it was for me, but the most interesting aspect is that we are also more isolated at first, more misunderstood -- and more apt to run to Solas, perhaps for kinship and understanding.

 

Not to derail the thread, but this strikes me as utterly realistic. IRL in my experience, when you're surrounded by a religious majority, this is exactly what happens. It's 'yeeeaah okay your faith is nice and all, but what about Jesus/Andraste'?

It doesn't take away from playing a non-Andrastian character. It just highlights it.

 

This. The Andrastian queries were fine with me -- they weren't meant to spotlight "this game is for a human believer," but rather, "these people expected me to be a human believer and I'm not," which I found even more interesting, honestly.

 

Yeah but most of that is alternate dialogue choices. Mere tweaks. There is some representation in the early part of the game, but once you reach Mythal's temple and beyond that, even into Trespasser, Dalish representation goes out the window, while human representation remains all throughout.
 

 

But this is totally subjective on your part. You referenced one or two (implied) hastily implied lines, when I and others can reference dozens with no problem. I just wonder if you didn't really explore this because it didn't resonate with you. And if so, no problem, to each their own. But for you to repeatedly tell me that my character choice is shallow and unsupported just feels weird to me. But we can agree to disagree.

 

And before I totally leave the discussion -- what I find ironic is that you find that the game abandons Dalish backstory and "Dalish representation goes out the window," when every single frame of "Trespasser" feels like a love letter to a Lavellan Inquisitor, whether or not we romanced Solas. The discovery of the reality behind the Elves and their downfall was thrilling to me. How can we not find this directly relevant to our elvish protagonist? I'm stumped that you feel the game loses relevance to elves precisely when, for me, it gets most thrilling and rewarding.

 

That's another point in a Dalish PC's favor, right? If the latter part of the game should have a Dalish perspective but doesn't unless the PC is Dalish.

 

This.

 

I posted exactly what I meant numerous times. If the game wanted to fit a female equally, then it would have given her feminine animations, not copy/pasted the masculine animations of the male onto her. Most people who play a female character want that female character to act feminine. The fact the F!Inquisitor acts masculine at certain points in the game shows that the game was made to better fit a male character.

 

But why read so much into this? I just can't take this seriously because the game's designers and animators are always going to battle design and movement hurdles, among genders as well as incredibly disparate races. They do what they can on the budget they have, and for me they did a great job with DAI, even if my female quizzies sit on that throne like they're ready to jump on a horse.

 

Well my point was that the human problems make it a human themed game, and also that the human (who is also a noble) is better suited to negotiate or intervene in human affairs. Dalish elves do not know human culture or society as well as humans do. It isn't that the human is surrounded by humans exactly, it's a question of environment and experience. I would not say a human fits a Dragon Age game that takes place mostly in the Deep Roads and various thaigs either (unless the human is a Grey Warden or something like that).

 

But why? A human handling human affairs can certainly be interesting. But equally interesting is the conflict that can arise from the "chosen one" NOT being human -- and being elf, dwarf, Qunari, etc.  (Your argument certainly fails in a Tolkien universe, despite the fact that, certainly, Gondor or Rohan would argue that it's a primarly "human problem." But how boring. And ultimately -- that human problem is solved by a halfling, a race they never consider. Which makes it even more interesting, to me at least.)

 

Please correct me if I'm misreading it, but your POV seems very stuck on the fact that only humans can deal with human scenarios, and that since most of those we deal with are Andrastians here, that it's best for the protagonist to be Andrastian--? Why?

 

I would argue against those for the sake of storytelling right away. Not to mention that there are unique rewards for playing from a Qunari standpoint, or from a Cadash standpoint, that have nothing to do with any of the points you make. For example: "Descent." You mention a narrow dwarf area of interest. I would rebut that with the huge amount of elven lore we again uncover, plus the discoveries that directly propel us on into "Trespasser" and beyond into the next game.

 

Ultimately, I feel that the game accommodates multiple races, genders and points of view really beautifully. I prefer a female elf protagonist thus far. But I love hearing all the other options and rich experiences, and do look forward to playing those races too eventually. I love this game. I'm not going anywhere and believe me, I am totally down with playing Qunari, Human, and Cadash. The game gives us plenty of material that will be privately rewarding if we invest our characters deeply enough every time.


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#194
vertigomez

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It doesn't matter for individual playthroughs. You can enjoy the game with any race, sex, class combo. The question of the thread is which combo fits the storylines best.


But "best" isn't always what's easier. You say a human has an easier time mingling with nobles. Who cares? And it's completely arbitrary anyway, because no matter how much you insist a Male Human Mage™ fits the storyline The Absolute Very Best, you are not going to convince people who disagree with you.

In the words of a wise Disney character: let it go.
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#195
Dai Grepher

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Design limitations, this is a video game. They didn't have time/resources or simply couldn't be arsed to do it. The dance scene animation you keep mentioning is the same situation. You claim this is "proof" that the game was made for a male Inquisitor, but this is not the case as many people have pointed out in the last 7 pages or so.

 

Exactly. They had restraints or laziness (or both). So they designed the scenario around one subject and then copied it for everything else. That subject was the male human. The game was made around a male human character. That's not an opinion, its a fact. The game developers confirm this.

 

People have claimed that it isn't the case, but they have no proof. This is merely their baseless disagreement.

 

Now, this doesn't mean the game did not end up being a game for all races, sexes, and classes. It was. The point is that the game fits the male human mage best because that is the type of character it was made around. The only thing that would change this is if the newly added content was enough to favor some other race, sex, or class. But this isn't the case.
 



#196
Abyss108

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It's male because a male does it. That should be obvious. <_<

 

You're pushing a refuted position, and you refuse to admit that you're incorrect. Seems like you're arguing just to argue now.
 

 

But women do it. I have seen them. In real life. You are telling me something I have seen women do is not done by women. 

 

You have not refuted anything, you just keep telling other people women don't do things that they quite obviously do, and refusing to accept it when other people point that out. 



#197
Elite Fennec

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Fine.

 

Well my point was that the human problems make it a human themed game, and also that the human (who is also a noble) is better suited to negotiate or intervene in human affairs. Dalish elves do not know human culture or society as well as humans do. It isn't that the human is surrounded by humans exactly, it's a question of environment and experience. I would not say a human fits a Dragon Age game that takes place mostly in the Deep Roads and various thaigs either (unless the human is a Grey Warden or something like that).

 

Yes there will be exceptions where there are individuals, but that isn't the case in this game. A Trevelyan is a noble. A Dalish is just a member of a Dalish clan, mostly not connected with humans in a way that is deeply involved or invested. And we should compare the best of each to make it fair. Yes, there is an elf somewhere who is capable of leading the Inquisition, but there is a human somewhere who is capable of leading the Inquisition as well. The quest is who fits that role better.

 

It isn't about an interesting story. What is interesting is a matter of opinion. What fits the various plots of the game is a matter of objective fact. For example, compare Inquisition, Descent, and Trespasser. The main game has mainly human storyline. Descent has mainly dwarven storyline, and Trespasser has mainly elven storyline. But take a look at Descent and Trespasser from a roleplay perspective. A dwarf Inquisitor has no stone sense, just as a human Inquisitor has no stone sense. So this renders the dwarf almost completely irrelevant. I think a dwarf might have one special dialog about house Cadash, and that's basically it. Trespasser is the same way. When you reach the ruins and the elvhen spirit guardian speaks to you in ancient elvhen, you can't understand him as an elf or as a human. Speaking Dalish to him won't work, just as speaking the common tongue won't work. What does work is listening to the Well of Sorrows and repeating what the voices tell you. But as you know, a human can drink from the Well and hear these voices as well. So it has nothing to do with being an elf, and everything to do with your choice in the main game.

 

Now one last point about how well a race fits. Here's an example from Jaws of Hakkon. When you discover Ameridan's race and class (elven mage), you can give one of two accounts to Kenric. You can tell him that Ameridan was an elven mage, or a human warrior. Now then, what reason would an elf have to lie about this and say that Ameridan was a human warrior? The elf has every incentive to submit the evidence that he was an elven mage. Now what about the human? The human could actually go either way. He could prop up his own status and race by stealing elven history away from them and using it to empower his own. He could ingratiate himself to the humans who claim to be Ameridan's descendants. Or he could take the harder, more honorable path and admit the truth, even at the risk of public outrage. This isn't a question of which has the most interesting storyline, but rather which one has a better set of realistic options?

 

The elven female does indeed have the most possibilities as far as romances go. I grant you that point. Weighted against the rest of the game however, I still think the male human mage has the most fitting storyline. Also, if it is a question of staying in your own race, then I would say the male human gets the better deal. He has Cassandra or Josephine in that case, while the female elf only has Solas, who will always break up with her. But that's a matter of gameplay style, so feel free to dismiss that.

 

The Inquisitor could become bound to Flemeth, a human. Morrigan could also be the one who is bound. Humans in any case. The revelation about the evanuris is as much a destruction of the elven lore as it is a promoter of it. And regardless of whether you are an elf or a human, you are basically a stranger learning about long forgotten history that isn't really your own. The ancient elvhen don't consider a Dalish to be one of them. By contrast, the main game has Andrasteism woven throughout and is not refuted by anything.

 
The Inquisitor has advisors who will deal with human affairs for them. Whatever their background the results would be more or less the same. If it was only the human who could get the nobility perk I would say fair enough but it's not. Their goal isn't to sort out the human's issues. They do so in order to gain allies to end a threat. The Grey Wardens and mages aren't exclusively human anyway and you get to ally with the sentinels. So whatever they're invested in is a matter of perception.
 
I don't really see how the main story is mostly human. As I've said before you are trying to end a threat from an ancient magister. What makes this human? You are saying that elves and dwarves should have had special content during the dlcs but where is the human's extra content?
 
I'll admit I have not yet played Jaws of Hakkon. Are those extra dialogue options or are they just decisions you feel benefit the human more? If the latter is the case then the same thing could be said about the elf who has the motivation to raise Briala over Celene and Gaspard and also to drink from the well.
 
They're not bound to Flemeth, they're bound to Mythal. I think with that last sentence you are just confusing what works out better for the inquisitor with what is more suitable. You have twisted facts to accentuate your pro human stance but not really explained why it is better to be human regarding gameplay options when drinking from the well or discovering the revelations about the elven patheon. Because as you said it is not about the story but realistic options.

 

switched their holds, and broke off to display their individual feminine moves

 
lol that's not the style of dance. You want them to freestyle?

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#198
Dai Grepher

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But "best" isn't always what's easier. You say a human has an easier time mingling with nobles. Who cares? And it's completely arbitrary anyway, because no matter how much you insist a Male Human Mage™ fits the storyline The Absolute Very Best, you are not going to convince people who disagree with you.

In the words of a wise Disney character: let it go.

 

I didn't write that the best was what was easier. It isn't that the human has an easier time. Its that the human is best suited to address human concerns. It is more logical. More fitting.

 

I don't care about convincing anyone. I am merely defending my claim. I think I have proven it. So I won't stress the issue. I will reply to any who want to discuss it though.



#199
paramitch

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I didn't write that the best was what was easier. It isn't that the human has an easier time. Its that the human is best suited to address human concerns. It is more logical. More fitting.

 

I don't care about convincing anyone. I am merely defending my claim. I think I have proven it. So I won't stress the issue. I will reply to any who want to discuss it though.

 

But just to reiterate, what you keep stressing isn't the best drama or necessarily the best story (please see my previous post above too). The great thing about DAI and so many stories (and DAO, ME, etc) for me is the potential for both conflict and understanding. For disparate races and people to come together in understanding or conflict and to (hopefully) find a resolution (which is why in the ME-verse, I will always love ME2 the most). It is not a human problem, it is a people problem. It goes beyond race.

 

Meanwhile, however, by your way of thinking, the hobbits, elves and dwarves had no place in The Lord of the Rings (as being not fit to "address human concerns"). But what a boring story that would have been. Not to mention the battle being completely lost

 

If we choose to play a different Inquisitor it really can add all sorts of richness to our characters and others' reactions that can be incredibly rewarding.


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#200
vertigomez

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I didn't write that the best was what was easier. It isn't that the human has an easier time. Its that the human is best suited to address human concerns. It is more logical. More fitting.
 
I don't care about convincing anyone. I am merely defending my claim. I think I have proven it. So I won't stress the issue. I will reply to any who want to discuss it though.


What human concerns? The hole in the sky, the Civil War, the threat of Corypheus, the Qunari invasion, and Solas's plans are not human concerns. They are the prerogative of anybody with a pulse.

It's easier from a lore perspective for humans to deal with the nobility and the Chantry. That's the only thing that makes them "best suited" to such negotiations, but that doesn't make an objectively better story.
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