Dwarf Inquisitor is my personal favorite!
This little Carta dude comes out of nowhere and saves the world. I love it!!
Don't let anyone tell you how to play the game, and don't tell anyone how they should play the game. That's my take.
Dwarf Inquisitor is my personal favorite!
This little Carta dude comes out of nowhere and saves the world. I love it!!
Don't let anyone tell you how to play the game, and don't tell anyone how they should play the game. That's my take.
But this isn't accurate. Your perception seems to be that there's one crummy line that was inserted at the 11th hour. I've played this game intensively multiple times now and just don't agree. There are multiple, multiple and fairly rich conversation options about faith and beliefs when playing as a Lavellan and Dalish:
Well, we'll just have to agree to disagree then ![]()
I've also played twice as an elf. There are multiple conversations, where you can choose your elfy response. But sadly this was not enough. I just don't buy it, that humans would accept you as their prophet and leader, especially if you deny it at every turn. So this is pretty much a plot hole to me. There is also absolutely no struggle or conflict in you being a non-human.
There were also multiple conversation where I could not choose a single response. For example, your first talk with Blackwall when you arrive at Skyhold. He asks if you really are the Herald of Andraste, and your possible responses are: yes, no, I don't know. That's it. Of course I chose "no" and my elf says something like: I am nobody. This is not the reply I am looking for. If you choose "I don't know", then your character says: Maybe I was sent by Andraste. Again, not what I want to hear from a dalish elf.
There is also this big talk with mother Gisell after attack on Haven. She talks to you about faith. Human faith. For a human there are multiply options. I never know what to choose as a dalish though. Where is my "shut up already, I beleive in my own gods!(And please don't sing)" option?
And so on, and so on.
The plot of the game, its themes, everything was written for a human.
I also agree with Dai Grepher that humans have more content. When I tried to roleplay a dalish elf, I had to skip some quests, which I felt my character wouldn't do. Like helping all these humans in the Hinterlands and so on. I also never pick some of the perks - like knowledge of nobility, or history of chantry. So, less quests, less dialog, less content overall. I don't feel as restricted when I play a human.
(Also, Trespasser doesn't count, as it was made after, I am talking about the main game only. My only problem in Trespasser was that I couldn't go with Solas, or disagree with him regarding elven gods).
Where is my "shut up already, I beleive in my own gods!(And please don't sing)" option?
LMAO.
Off topic, but I always get a bug at that scene, where Giselle's voice slowly peters out and the song becomes nearly inaudible up to when Leliana starts singing, then the volume starts to come back when Cullen chimes in and proceeds to get super loud at the finale.
No, she states "of course" the devs could not possibly make the game suit a Dalish better than a human, which is the entire point. The game was crafted primarily around a human protagonist, and the elven option was added later. So humans will be favored naturally. That's why we claim the game fits the human better. That doesn't mean it doesn't fit a Dalish at all, just not as well as the human.
Origins was different. It played out different depending on your background and the order in which you chose to complete the quests. With Inquisition you could really only choose to either do the palace first or Adamant. You could also count the side plot with the slaves in Emprise du Lion and the Emerald Graves which I think varies based on which one you do first, as might the one where you defeat the Freemen of the Dales in either the Exalted Plains or the Emerald Graves first, but these are minor plots.
No, she's right in her statement (and I hope I'm referring to Schizya as the correct gender, I'm going by the avatar). She's saying its hard to roleplay as a Dalish elf, a Dalish who believes in the Dalish stories. I did a quick run with a female Dalish and I noticed few options to profess faith in the elven pantheon, and many more dialogue lines that forced her to express doubt, disbelief, or flat out ignorance of the elven pantheon.
They can't possibly do every type of character. But guess what. The human has more options than the elf does. Why? Because the game was designed around a human protagonist.
Where is my "shut up already, I beleive in my own gods!(And please don't sing)" option?
And so on, and so on.
The plot of the game, its themes, everything was written for a human.
And no, you aren't forced to show ignorance. True, some options shouldn't be there for a Dalish elf but you don't have to choose them.
Now, here is the funny thing. I did give Schizya some examples of the elven Inquisitor not being easily accepted, but she conveniently ignored it in order to keep complaining. Likewise, you overlook the instance where a Dalish elf may comment about each elven god in the temple of Mythal or that s/he can tell Mother Giselle " That's fine for you humans, but I believe in the elven gods".
In several instances. But you only acknowledge them if they happen when you want it and with the words you wanted.
It suddenly doesn't matter that you can tell Cassandra you have your own gods just because you couldn't argue over it with Blackwall as you felt like doing. There was an option for someone who doesn't believe in the Maker when you answer his question and that's enough.
No, I wouldn't say everything. As the events unfolded and the truth emerged, the story became more and more elven.
*sigh*
Look, my point is this - there are indeed several conversations where you can roleplay as a dalish elf. But there are also a lot of conversations where you can not. It is immersion and character breaking for me (and let's not forget Temple of this Mythal).
They created the scene for a male, copied it for a female, and then created slight alterations for the other races to accommodate height. The first animation created was for the male. That means the game was made to fit a male, thus the male fits better than the female.
Actually, the problem with the animation was just Bioware being lazy.
Also, lots of people had complained of Female Hawke's sexy movements in DA2. Maybe that had some influence on the devs?
Wulfram,What would you call the Roman uniform? Or the uniforms worn during the Chinese Dynasties during BC?
From a game perspective, I'll say that in Dragon Age 1 Elves were a good choice because of the bonus to magic and magic being powerful, but that became +25% ranged resistance (WHA-?) in Dragon Age Inquisition whereas Humans got a bonus ability point, so humans were actually a better choice for the game in Inquisition as compared to Dragon Age 1.
Wulfram,What would you call the Roman uniform? Or the uniforms worn during the Chinese Dynasties during BC?
Well, Roman soldiers would all tend to look pretty similar but the armour being worn would vary depending on where it was made and how old it was, and the clothing worn with it would traditionally be red or undyed but it wasn't standardised.I don't know much about Chinese history, but wikipedia says "The terracotta army discovered in the tomb of the first Emperor of China (c. 200 BC) have a superficial similarity but closer examination shows up to seven different styles of armour, which do not appear to have been standardised within separate units."
I wrote nothing about how a female should dance. My point is that the female was given the SAME animations as a male. Meaning the male was the primary design subject and the female was the secondary copy. This proves the game was made to fit the male better than the female, and the female was an afterthought. Unique choreography would have made the female an equal design subject.
I disproved what everyone else pointed out by citing the fact that the choreography changes if you give responses that the court dislikes.
Many others in the relevant threads have expressed displeasure with the lack of ball gowns for the other females as well, Vivienne most especially.
I wrote nothing about them being considered males.
No, it doesn't. They have the same animation because they are performing the same dance. And they are performing the same dance because that is how ballroom dances work. You've done nothing to disprove that. You are the only same-sex pair dancing among many others. In this setting, you don't just break out and do your own thing, and opposite-sex couples aren't suddenly going to start dancing 'femininely' just because two females decided to waltz together.
And you used the fact that a female Inquisitor wears the formal attire to 'prove' that the Inquisitor was intended to be male. Given that every female wears the same uniform, that argument is pointless.
And here I was just starting to enjoy the circular arguments.
Please look for your name and reply if you wish.
@Sylvianus I agree that perspective will make the game seem like anything. That's why I'm just going by the raw facts of the game and its development. I think it does matter, because if the game was laid out to fit a human ONLY, then it's irrefutable proof that the game fits the human better even after other races were added during the last stages of production. I would be like adding an elf option to DA2, and then tweaking some of the responses so that you don't refer to the Hawke family as your own kin.
I'm not arguing from personal experience though. I'm not putting emotion into it. I'm just pointing out factual observations.
Having more fun playing a dwarf doesn't mean the game itself was designed to fit a dwarf BETTER than a human. I don't think anyone who plays a dwarf and loves doing so could honestly say the game suits the dwarf better. Having fun and observing the game is intended to fit a certain narrative are two separate things. It would be like me saying that I have tons of fun playing as my solo male human rogue, because I can not recruit most companions, I can kill dragons alone, and I can exploit map holes to bypass large segments of the storyline. Now would I be honest in saying that the game fits my sequence breaking, exploit triggering, companion ignoring solo male human rogue BETTER than any other race/sex/class? No. Because the game was designed to have the player interact with companions, stay in bounds, and not exploit bugs.
Hey look, I made my own female Dalish mage, and she has her own backstory too. Most of it isn't represented in the game, and most of it is headcanon. I'm sure that's the case for their elves as well. I don't deny that playing an elf is interesting or that it fits the game well. My only point is that the male human mage fits the game events best. I don't see what's so controversial about that. Either you agree or disagree, and you can refute the point or not.
@paramitch I don't deny that there are lines for the Dalish. The point is that this was added content after the story was made. This content makes the game fit a Dalish, absolutely. But it does not make the game fit the Dalish MORE than it fits the human. Plus, you have to go by unique dialogue options, not varied stuff if you are to compare how well the human fits vs. how well the elf fits.
A human can talk to Cassandra. A human can talk to the Council. A human can talk to Josephine. Etc. The thing that makes this fit the human better is that the human is connected to the human religion. Does a Dalish really have any logical reason to suddenly believe in Andraste and that she came down from heaven to save her? A human Andrasteian might, but a Dalish has no logical basis to believe in the affirmative. This means the human has more flexibility, and the player has more opportunity to define the custom character.
You mention talking to Sera in Trespasser. Something I noticed when I played a female Dalish mage was that she has a line to Sera saying something like, "It's hard to tell if you feel that way about the elves or just yourself". Or something like that. I just remember thinking that the Dalish Inquisitor referred to elves as if she were an outside party, not as one of those elves.
The old elf in Redcliffe was cool. My female Dalish mage is a Falon'Din worshiper (in my headcanon of course since the game doesn't let you define this beyond the cosmetic), so it was nice to hear her voice the lines regarding Falon'Din. But here's the thing. My male human mage did the same thing and it fit him just as well if not more, since he was honoring an elf, which the old elf acknowledged and appreciated.
Question. What does the Dalish say to Abernache when he talks about the second dispersal of the reclaimed Dales? I had Vivienne with me in my unofficial quick run, and she breaks the conversation so the Herald doesn't react.
I agree that the Dalish is better suited to deal with the Dalish. But the human can deal with them as well. Also, does the Dalish have any reason to give the Red Crossing account to the Chantry?
See now Abelas I didn't like. It's fine that he called her not one of his people, but I didn't like that she had no way to respond to that. She just took it.
When talking to Morrigan about who this Mythal was, you mean?
Flemeth had good Dalish content. Mine spoke to her at the alter because this was in a default world state.
As for the ambient conversation, I notice that the elf aspect overrides the mage aspect. The ambient conversation for my male human mage focused on his being a mage, which seemed more relevant to the story since it involved magic. I think magic is more closely integrated into the story than elves are.
Less supported means simply that. Not as supported as a human. Doesn't mean the elf isn't well supported. It's like this. Who fits the Temple of Mythal quest better, Solas or The Iron Bull? The human can fit the game 100%, and the elf can fit the game 97%. The human will still fit the game better.
Eh, Trespasser I have to disagree on. It's mostly because Trespasser was a bad DLC, but there wasn't much content there that my Dalish could react to. There was the option to say you want to go with Solas, but I actually had to skip two questions because they had my Dalish call the evanuris false gods. That just didn't sit well with me, how the game makes her call the elven pantheon false gods. It makes sense for a human to say that, but not a Dalish. It's like the game makes the choice for you.
Yeah, that's fine if your religion is referenced, but so is the human's. So that makes them equal in that regard.
Didn't write that your character choice was shallow and unsupported. ![]()
A love letter to Lavellan? And that dead Qunari was the cherub messenger, huh? Yeah, I don't see it. Everything you observe in Trespasser is to any Inquisitor. The feelings you put behind it don't change the facts of the game. And how is it a love letter if you DIDN'T romance Solas? And would that apply to a human male as well? Because that would be more than a little confusing.
The discovery of the reality behind the Elves and their downfall was the same for everyone. It isn't that it loses relevance to the Dalish, it's that it does not represent the Dalish all that well in terms of how you can respond. It puts the Dalish down the same path as the human, basically. As I wrote before, there was no option to disbelieve Solas' claims and remain a faithful Dalish.
Dismiss it as financial hurdles if you want. The fact remains that they didn't put the work in for the female. The game is what it is. They made feminine animations for walking and running. They couldn't have done it for sitting on the throne?
The conflict with an elven Herald doesn't really make sense though. The people who would still think of the elf Inquisitor as Andraste's herald even after the elf denies the title and debunks the idea, would be nothing more than crazy people. There should be no conflict. The conflict only makes sense if its a human who comes from an Andrastian background. And like I wrote before, this isn't about interesting. It's about what fits.
You are misreading it. My point is that a human understands human problems and human groups better than an elf. Human groups are more willing to work with a human than they would be with an elf. So the human fits this scenario better than an elf. The elf can fit too, but not as well or as completely.
The most logical and fitting protag is an Andrastian because it lends credibility to the faith that other Andrastians have in him. Who is more likely to rally more Andrastians, an Andrastian or an elven heathen? Same as if this game revolved around Dalish clans. Who would fit that scenario better? A Dalish, or a shem?
There was no elven lore uncovered in Descent, as far as I recall. Nothing propels us into Trespasser. The info about the titan becomes relevant near the end of Trespasser, but that info pertains to dwarves.
@Abyss108 So are you saying that the male Inquisitor dances like a female when he leads Florienne?
I'll make one last attempt to explain it to you. A dance such as the one at the ball originated as having a male and a female, with the male leading and the female following. The lead, typically being a man, had masculine movements. The follower, typically being a woman, had feminine movements. Now, this doesn't mean a woman can't play the lead to another woman. But, she will typically lead in a feminine way. Not in the SAME way a man leads. She will lead in a feminine way. The female Inquisitor should have had her own choreography so she could lead in a feminine way.
@elenura And the Inquisitor must choose the right adviser for the right mission, because usually one of them is better suited to the task than the others. The same is true of the Inquisitor.
The main story is mostly human because it involves mostly humans, with human problems, and human solutions, all taking place in human owned lands. The Chantry is a human organization. A human is logically the better fit for reforming it or saving it. A human mage has experience in the Circle, and knows the problems of the Mage/Templar War. A Dalish mage does not.
The human extra content was Jaws of Hakkon, as I explained. The human relevance is that you are dealing with human Avvar, Tevinter artifacts, and spirits. The significance of spirits is that Dalish are taught to avoid spirits, while Circle Mages are taught to use them (Spirit Healer). So its more relevant to a human. I don't recall any extra dialogue options at the moment, just that the existing options fit a human better than the non-human races. Also, the special Dalish option is the same as the Historical Knowledge option, so it cancels out for this discussion.
The difference with Briala and The Well is that there are alternate options available. A human might not be inclined to trust Briala, but by the same token and elf might not be inclined to trust Celene or Gaspard. And while a Dalish is the most fitting to drink from the Well, that doesn't mean no one else can, or that drinking is the only valid choice. Letting Morrigan do it has its own validity. My point was that the option to reveal the secret of the DLC or lie about it favors a human playthrough the most because only a human has a valid reason to lie. None of the other races do. I don't want to spoil it for you.
Well, they're bound to Flemeth in the game. So that is the relevance at this point. Maybe in DA4, IF Mythal shows up in some way, then it will be relevant for that game, but as far as Inquisition goes, it's Flemeth calling the shots and she is clearly a separate consciousness from Mythal.
I think I explained my position well. The problem is that most people either misread my posts or skip over most their content. The bottom line of my argument is that the human playthrough provides for more variation and flexibility, while the Dalish playthrough is more limited in scope and does not have as much relevance to the game events. As I wrote before, a Dalish may experience a faith-shattering trauma after learning about the evanuris, but this will have to be played out in headcanon since the game does not allow the player to express it in the game. Also, the player cannot express that their Dalish has held true to the faith, and certain responses force any Dalish to call the elven pantheon false gods. Conversely, a human has every logical reason to believe the evanuris are false gods, especially if Andrastian, which is a natural result of the main game's storyline.
Furthermore, if shattering a faith is what you're looking for, the implications of Solas creating the Veil contradicts that Chantry account of the Maker creating the Veil, and this is indeed discussed by the party when the claim is made by the Spirit of Learning. Admittedly, the player doesn't have an option to speak out in any which way on this either, but it's the same as how the Dalish can't speak against the claim about the evanuris being nothing but mortal yet powerful mages.
It could have been the style of dance had BioWare put it in the game, and you'd accept it as if it was always supposed to be there. Besides, I disproved this already. If you give responses that the court dislikes, the dance moves will change. So there's no reason why BioWare couldn't just implement a feminine dance routine for female Inquisitors.
@paramitch Correct, I don't stress "best drama" or "best story" because those things are subjective. I am only pointing to the observable facts, as in what options and possibilities are open to each race, sex, and class.
Different races having a place was never contested. The question is which race fits the storyline better than the others
@verigomez The Mage/Templar war, the threat coming from Tevinter, The Chantry, the Circles, Orlais, etc., and yes the Qunari invasion of the human courts.
Didn't write that it made a better story. Only that the story fits the human better.
@Schizya I agree. I think a non-human who denies Andraste and the Maker should just be referred to as the Survivor, which is what Alexius calls the Herald instead.
I remember that about Blackwall as well. I was disappointed in it. Even if she didn't say she was a believer in the elven gods or any one of them, she shouldn't say that she's nobody. My male human mage said he didn't know, and the response fit him perfectly. He's an Andrastian who requires proof of extraordinary claims.
Exactly. My Dalish female had no interest in shems. The perks are different. All it does is open up more responses, so I was okay with that. If the response doesn't fit, I can just ignore it. I didn't see it as the Dalish female actually caring to learn all about those subjects. But yes, the human seems more connected to everything, even elven things because you feel as much of an explorer as a Dalish does.
@Qun00 I listed most of this already. All the antagonists are human. You deal with human problems like the Chantry, the Circles, who becomes Divine, etc.
I don't know what to tell you about Origins other than you aren't remembering it correctly. There were plenty of dialogue options for Wardens of all backgrounds. Like my Surana for example who is a Loyalist and Andratian zealot, and who talked to the Chantry mother in Redcliffe and accepted her blessing. The Mother was shocked to see an elf who believes in the Maker. There were plenty of choices available to the Warden.
Yes, it is necessary. I want to be able to define my characters as much as possible every time a subject is raised.
As far as I know, "this Mythal" is unavoidable, as is examining some mosaics in the Temple of Mythal.
I don't know if she ignored them. I've seen her post that the options she got weren't enough compared to the human. Likewise, I did not overlook anything. I did indeed post about the elven only dialogue options regarding Falon'Din and Andruil. If you go back in my recent posts you can find it, and I conceded that these were indeed extra options for the Dalish, although they are flawed as it suggests the Dalish is ignorant of the mosaics and which elven god they represent. I didn't call out Giselle by name, but I also recognized options to state your faith in the early game. But like Schizya wrote above, it isn't enough to claim the top spot from the human, who has the same ability to express religious faith.
@ModernAcademic BioWare is lazy. Doesn't change the fact they put the work in for the male, then copied it and tweaked it a little for the female. They did not give her a unique and feminine dance style or dress style.
I seriously doubt it had to do with F!Hawke's animations.
@Tidus I would call the Roman uniform masculine, same as the formal attire for a female.
@Ambient_Riot I already disproves this by pointing out that the choreography changes if you give an answer the court doesn't like. They could have made an alternate dance for the F!Inquisitor.
The fact that every female wears the same uniform only proves BioWare was lazy on top of designing the attire around a male. All this means is that all the females are wearing a masculine outfit.
I didn't write that the Inquisitor was intended to be male. I wrote that the story was designed around a male Inquisitor, and that makes him the more fitting character for the game. You're free to play a female if you want to.
@Abyss108 So are you saying that the male Inquisitor dances like a female when he leads Florienne?
I'll make one last attempt to explain it to you. A dance such as the one at the ball originated as having a male and a female, with the male leading and the female following. The lead, typically being a man, had masculine movements. The follower, typically being a woman, had feminine movements. Now, this doesn't mean a woman can't play the lead to another woman. But, she will typically lead in a feminine way. Not in the SAME way a man leads. She will lead in a feminine way. The female Inquisitor should have had her own choreography so she could lead in a feminine way.
I'm saying in your argument he does. Because your argument is "women must dance in a specific feminine way". I have seen real women do dances that way, hence it must be feminine by your own argument.
It doesn't matter how many times you repeat "women must lead in a feminine way", it blatantly isn't true.
The day Bioware takes all their gender neutral animations and actions, and replaces them with "appropriately feminine" ones is the day I stop buying Bioware games. Except that won't happen because it's a ridiculous idea.
I'll also touch on the suit argument you made, since it's essentially the same thing. Women can wear suits. Women can wear dresses. Either is fine. I have done both in the past. If I went to a function as part of a military organisation I would choose to wear a suit again. Does this mean my real life is now lazily based off the idea I am I guy? I don't think so... ![]()
You also keep repeating other subjective arguments and treating them as fact. You like your human, we get that, that's fine. This is a subjective argument and everyone has their own opinion. What's not fine is treating your own argument as fact and saying other people are just arguing emotionally. I'll help you out here -
"The game mainly takes place interacting with humans and this is a fact" - Correct! This is indeed a fact!
"The game mainly takes place interacting with humans and this means playing a human is factually better" - Wrong! This is an opinion based off a fact!
(...Why do I feel like I am trapped in Groundhog day...?)
You're not actually supporting your argument, because the variations were regional. The inquistion happens in tiny-ass Thedas
Also several companies used a uniform to fill a specific purpose. Off the top of my head there were the Persian Immortals.
@elenura And the Inquisitor must choose the right adviser for the right mission, because usually one of them is better suited to the task than the others. The same is true of the Inquisitor.
The main story is mostly human because it involves mostly humans, with human problems, and human solutions, all taking place in human owned lands. The Chantry is a human organization. A human is logically the better fit for reforming it or saving it. A human mage has experience in the Circle, and knows the problems of the Mage/Templar War. A Dalish mage does not.
The human extra content was Jaws of Hakkon, as I explained. The human relevance is that you are dealing with human Avvar, Tevinter artifacts, and spirits. The significance of spirits is that Dalish are taught to avoid spirits, while Circle Mages are taught to use them (Spirit Healer). So its more relevant to a human. I don't recall any extra dialogue options at the moment, just that the existing options fit a human better than the non-human races. Also, the special Dalish option is the same as the Historical Knowledge option, so it cancels out for this discussion.
The difference with Briala and The Well is that there are alternate options available. A human might not be inclined to trust Briala, but by the same token and elf might not be inclined to trust Celene or Gaspard. And while a Dalish is the most fitting to drink from the Well, that doesn't mean no one else can, or that drinking is the only valid choice. Letting Morrigan do it has its own validity. My point was that the option to reveal the secret of the DLC or lie about it favors a human playthrough the most because only a human has a valid reason to lie. None of the other races do. I don't want to spoil it for you.
Well, they're bound to Flemeth in the game. So that is the relevance at this point. Maybe in DA4, IF Mythal shows up in some way, then it will be relevant for that game, but as far as Inquisition goes, it's Flemeth calling the shots and she is clearly a separate consciousness from Mythal.
I think I explained my position well. The problem is that most people either misread my posts or skip over most their content. The bottom line of my argument is that the human playthrough provides for more variation and flexibility, while the Dalish playthrough is more limited in scope and does not have as much relevance to the game events. As I wrote before, a Dalish may experience a faith-shattering trauma after learning about the evanuris, but this will have to be played out in headcanon since the game does not allow the player to express it in the game. Also, the player cannot express that their Dalish has held true to the faith, and certain responses force any Dalish to call the elven pantheon false gods. Conversely, a human has every logical reason to believe the evanuris are false gods, especially if Andrastian, which is a natural result of the main game's storyline.
Furthermore, if shattering a faith is what you're looking for, the implications of Solas creating the Veil contradicts that Chantry account of the Maker creating the Veil, and this is indeed discussed by the party when the claim is made by the Spirit of Learning. Admittedly, the player doesn't have an option to speak out in any which way on this either, but it's the same as how the Dalish can't speak against the claim about the evanuris being nothing but mortal yet powerful mages.
It could have been the style of dance had BioWare put it in the game, and you'd accept it as if it was always supposed to be there. Besides, I disproved this already. If you give responses that the court dislikes, the dance moves will change. So there's no reason why BioWare couldn't just implement a feminine dance routine for female Inquisitors.
I went with a human inquisitor because it's the only thing that makes sense to me and only thing I personally enjoy lore-wise. I did the Human Noble Origin for my Warden and Hawke was human so I chose to play as human again for my Inquisitor.
I simply cannot connect with an elf or a dwarf or a qunari and I play these games for the story.
Dia, Yes, the Roman uniform was very muscular seeing only men could become a Roman soldier. The Inquisition uniform is gender neutral much like today's Army and Marine DPUs.
If I may.. I think the Inquisition uniform enhances Camine's Elven looks and sets off her green eyes and light red hair.. Tidus, on the other hand looks ok in that uniform much like any Inquisition soldier would.
I tried to play as a Lavellan (male mage) however, as much as I like the way I created and the personality I gave him (I reached until siding with mages) I'm just not feeling him.
My female warrior Trevelyan is much suited in this story and I can't bare another race for the Inquisitor besides human.
The modern system of uniforms developed in western europe during the latter half of 17th century, and did not date back to antiquity, even if there were occasional examples of something close to uniforms popping up occasionally. The Inquisitor and friends showing up to the ball in what is essentially British dress uniform is rather an anachronism compared to the period that generally inspires Dragon Age.
Well, we'll just have to agree to disagree then
I've also played twice as an elf. There are multiple conversations, where you can choose your elfy response. But sadly this was not enough. I just don't buy it, that humans would accept you as their prophet and leader, especially if you deny it at every turn. So this is pretty much a plot hole to me. There is also absolutely no struggle or conflict in you being a non-human.
You've got a cult. Your most feverent believers - Cassandra and Leliana - aren't racists. I actually think it makes total sense your band of fanatics, many of whom saw you perform what in their eyes are miracles first-hand, get over race super quickly.
I agree with your other complaints, re: elves (now that I can actually play one thanks to the golden nug allowing me to use armour that hides the abominable shoulders). The best counter-example is being a mage: lots of topical mage-specific dialogue.
my canon is whichever playthrough had my DAO and DA2 canon saves, in this case my Human Rogue archer who made a LOT of mistakes but it had Crasus as my Warden who was a still living warrior, and my rogue dw Hawke, who frankly I love her because she was fun to play as the snarkiest person ever.
I am thinking of using those saves to try a different playthough with a Qunari 2H warrior who is gonna be BFF with Iron Bull, but i need to finish my triple human mage playthough, my current male dalish mage playthrough with crasus and the canon hawke, and my dw rogue playthrough on default backstory,
I agree with your other complaints, re: elves (now that I can actually play one thanks to the golden nug allowing me to use armour that hides the abominable shoulders). The best counter-example is being a mage: lots of topical mage-specific dialogue.
I tried to play as a Lavellan (male mage) however, as much as I like the way I created and the personality I gave him (I reached until siding with mages) I'm just not feeling him.
My female warrior Trevelyan is much suited in this story and I can't bare another race for the Inquisitor besides human.