I'm curious if anyone does this? It was always something that confused me about CR when working in the toolset, is that the toolset doesn't change/calculate the CR for you. If I create a human NPC fighter, and give it 6 levels of fighter, the CR remains a 1.
I've been using this calculator to fool around with. I like it because it doesn't stop at level 20 characters like some other calculators do.
I get that CR really only affects XP rewarded, and I'm cool with that. I was just wondering if anyone else messes with it.
I just finished an encounter in the pirate cove for my campaign using a party of 5. The enemies were a fighter, a sorcerer and a wizard (both spellcasters using my custom AI library, so much more difficult than stock). It felt pretty challenging (my paladin did die, and if I were using SoZ style death system, which I'm thinking about converting over to, he'd have needed a rez). So after fiddling with the CR calculator, it seemed if I made the three enemies each CR3, it comes out to about what I felt it was as a fight.
Anyone do this with their CR's? And does anyone really know what determines CR? I saw a really complicated formula yesterday and that talked about offense and defense, but I couldn't see how they came up with actual numbers.





Retour en haut






