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Character generation research

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#1
sapphim

sapphim
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Dragon Age "Origins" despite its name is not at all amenable toward new modded backgrounds. Here are some things that SP character creation definitely does not like:

 

Adding a new string ref as a "background description" causes a crash.

 

Attempting to display more than six backgrounds at a time appears to cause a crash.

 

Changing what race can select a certain background seems to cause certain difficulties (changing class = good, race = bad).



#2
sapphim

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Options, since at present simply adding a new origin to the UI does not appear to be feasible:

 

Option one:

Provide a TEMPORARY character generation core override package that completely visually and textually overrides the Cousland origin and redirects the player to the start of the Chasind Origin. Scripting will need to be done to rewrite PC's flags from noble to chasind.

 

Pros:

We have control over what presets are available in chargen

Origin is fully integrated into SP chargen

Cons:

This is gross lmao

Will need to be manually inserted before chargen and manually removed at least before another playthrough is started if not earlier

 

Option two:

Provide Chasind origin mod as standalone module and somehow redirect it to SP campaign in Ostagar after origin is completed. More research is needed to see how feasible this is, if at all.

 

Pros:

Much less messy, much more compatible. Requires no work on the player's part

Cons:

Character generation options are at the whim of what the player has installed in packages\core\override

Any SP resources used (particularly in our version of the Korcari) will have to be replaced with/made core

Many more module resources will have to be provided as core to avoid breaking things on transfer



#3
sapphim

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Silly me, there's a workaround for the background string crash on the wiki: http://social.biowar...kground_strings

Or the UI has been fixed here: http://social.biowar...m/project/4695/