I'm talking about this.
Ah. My mistake, apologies.
Then I guess I agree, I might buy it if I see it on a sale or something, otherwise, I'm not quite convinced...
I'm talking about this.
Ah. My mistake, apologies.
Then I guess I agree, I might buy it if I see it on a sale or something, otherwise, I'm not quite convinced...
Don't know but I bet most everyone here will continue to shell out cash for their games...and continue to complain incessantly when a given game isn't tailored to their own personal preferences.
I highly doubt that, you can only pretend for so long that it is raining when someone is spitting on you, and luckily awareness seemed to have grown
among game consumers regarding the crappy deals that are constantly being shoved in our faces.
It's a shame we generally are not able anymore to simply get excited about video games without looking for the catch through highly cynical glasses.
It is what it is.
And hey, battlefront may have sold a zillion copies, but it's in the process of dying now. It would have sold a hell of a lot more, and had much longer longevity if the game was actually good (and had SP content) and the pricing for the entire package less insane.
I highly doubt that, you can only pretend for so long that it is raining when someone is spitting on you, and luckily awareness seemed to have grown
among game consumers regarding the crappy deals that are constantly being shoved in our faces.
It's a shame we generally are not able anymore to simply get excited about video games without looking for the catch through highly cynical glasses.
It is what it is.
And hey, battlefront may have sold a zillion copies, but it's in the process of dying now. It would have sold a hell of a lot more, and had much longer longevity if the game was actually good (and had SP content) and the pricing for the entire package less insane.
I think lack of SP for Battlefront is what really does it in
Ah. My mistake, apologies.
Then I guess I agree, I might buy it if I see it on a sale or something, otherwise, I'm not quite convinced...
No worries, I guess I should have been more clear.
I would say Dragon Age 2 really did show how EA and Bioware combo was bad and it didn't help with ME3 endings that followed. I believe strongly that the endings of ME3 were not reviewed to the slightest degree and what we got was raw thought process that someone thought of on a good dose of drugs.
So.... you're blaming EA because they didn't really clamp down on Bio and keep them from screwing up ME with their own ideas?
Is the ME3 ending I mentioned the only thing you saw? You do know the change of galaxies is because of the ME3 ending right. They didn't screw up ME with the ME3 endings, they were intentionally killing the series. The ending to the game it mimics failed at the sequel after because the devs couldn't account for the 3 different outcomes that were so dramatically different. They had to disregard that choice to make the sequel and it ended up failing because of that. These are suppose to be accomplished writers, I think they knew what they were exactly doing. Its probably why they never did Indocrination to fix the ME3 endings and no not the IT but Indocrination, a Reaper manipulation that had stopped many cycles before this one. Why do you think Mac Walters even gave that comment when he said that the Milky Way is a Wasteland.
Haven't been buying much of EA games since ME3 though I did spend some last year using the Origin store but that's for older games, old old games, not the new ones. I didn't buy or play SWB but that title pretty much sums up how far EA will push and sell their products. And honestly, I think most older gamers are really tired of it, it's not just EA, but if they're pushed to the point of sickening tired, a certain portion that's still pre-ordering will stop that practise and wait for a price drop if they're still interested in the title.
Most of the games I purchased last year are indies, episodic titles and a AAA title Rise of the Tomb Raider because the reboot has been done well. I did a check on RotTR, vid gameplay, and bought the PC version straight off without waiting. I'm not disappointed with the game.
Anyway, do I hope for MEA? No, my opinion hasn't changed since ME3. MEA can wait.
Is the ME3 ending I mentioned the only thing you saw? You do know the change of galaxies is because of the ME3 ending right. They didn't screw up ME with the ME3 endings, they were intentionally killing the series. The ending to the game it mimics failed at the sequel after because the devs couldn't account for the 3 different outcomes that were so dramatically different. They had to disregard that choice to make the sequel and it ended up failing because of that. These are suppose to be accomplished writers, I think they knew what they were exactly doing. Its probably why they never did Indocrination to fix the ME3 endings and no not the IT but Indocrination, a Reaper manipulation that had stopped many cycles before this one. Why do you think Mac Walters even gave that comment when he said that the Milky Way is a Wasteland.
Why would you think you knew they knew what they were doing when it was pretty much apparent (and self-admitted) that they were making it up as they went along? We're talking about a Dev team that didn't even know what the Reapers were or wanted until late in the development of the third game.
Mass Effect's dev team has always had an extremely sketchy relationship with actually planning forward. ME1's main story quest amounted to making every single critical-plot choice a question of '-insert person(s)- dies or not-', which is one of the weakest RPG choices for sequel-consideration because any character that can die becomes plot-irrelevant going forward. We even had the Dev comments admitting an 'oops, we didn't think that through' pre-ME3 when they realized the implications of making the entire ME2 companion cast killable.
Mass Effect always had a trend of claiming to offer Big Decisions, but then running fast and far away from actually letting them have distinct consequences on the story itself. Not the Council, not Collector Base, not the Rachni, nothing.
Bioware has a collection of accomplished writers... for characters. Their companions casts are commendable. Their plot writing and planning skills- at least for Mass Effect- were never impressive.
Is the ME3 ending I mentioned the only thing you saw? You do know the change of galaxies is because of the ME3 ending right. They didn't screw up ME with the ME3 endings, they were intentionally killing the series. The ending to the game it mimics failed at the sequel after because the devs couldn't account for the 3 different outcomes that were so dramatically different. They had to disregard that choice to make the sequel and it ended up failing because of that. These are suppose to be accomplished writers, I think they knew what they were exactly doing. Its probably why they never did Indocrination to fix the ME3 endings and no not the IT but Indocrination, a Reaper manipulation that had stopped many cycles before this one. Why do you think Mac Walters even gave that comment when he said that the Milky Way is a Wasteland.
And hey, battlefront may have sold a zillion copies, but it's in the process of dying now. It would have sold a hell of a lot more, and had much longer longevity if the game was actually good (and had SP content) and the pricing for the entire package less insane.
It's funny that Battlefront 2 had a fully integrated campaign (playable with up to four players split screen), a galactic conquest mode, four factions, and online multiplayer (again playable with up to four player split screen) and still has people playing it today.
The more gaming technology advances the further backwards we go apparently.
This always bothered me. They planned Mass Effect as a trilogy from the very beginning, but rather than actually outline anything ahead of time, they were just winging it with each game.Why would you think you knew they knew what they were doing when it was pretty much apparent (and self-admitted) that they were making it up as they went along? We're talking about a Dev team that didn't even know what the Reapers were or wanted until late in the development of the third game.
Mass Effect's dev team has always had an extremely sketchy relationship with actually planning forward. ME1's main story quest amounted to making every single critical-plot choice a question of '-insert person(s)- dies or not-', which is one of the weakest RPG choices for sequel-consideration because any character that can die becomes plot-irrelevant going forward. We even had the Dev comments admitting an 'oops, we didn't think that through' pre-ME3 when they realized the implications of making the entire ME2 companion cast killable.
Mass Effect always had a trend of claiming to offer Big Decisions, but then running fast and far away from actually letting them have distinct consequences on the story itself. Not the Council, not Collector Base, not the Rachni, nothing.
Bioware has a collection of accomplished writers... for characters. Their companions casts are commendable. Their plot writing and planning skills- at least for Mass Effect- were never impressive.
I'm still looking for anything in this that has anything to do with EA. That sounds like it's all Bio doing stuff you didn't like.
And "ended up failing"? Unless the metric for failure is "did DarthSliver like the idea a year before release," it's a bit early for that.
What's this " Indoctrination but not IT " you're asking for, anyway? I can't keep all the IT flavors straight anymore.
I got nothing since you are unwilling to read what I write.
Indoctrination is in the game series itself and Dean the young gave a better response that sasified me.
Now anything else I can say will only lead me to getting in trouble on these forums, goodbye.
I got nothing since you are unwilling to read what I write.
Indoctrination is in the game series itself and Dean the young gave a better response that sasified me.
Now anything else I can say will only lead me to getting in trouble on these forums, goodbye.
hehehe i always find funny the indoctrination theory, bc it show how crazy fans can go to speculate a story when they dont like it.
Is really hard for fans of a series to realize they dont control where the story is going, lol ME case is nothing compare to Warcraft fans, on in early cases Starcraft ending.
hehehe i always find funny the indoctrination theory, bc it show how crazy fans can go to speculate a story when they dont like it.
Is really hard for fans of a series to realize they dont control where the story is going, lol ME case is nothing compare to Warcraft fans, on in early cases Starcraft ending.
Err... Which startcraft game?
Err... Which startcraft game?
StarCraft 2 Legacy of the Void. Is the ending of starcraft. And it end in a way that fans didnt like.
It was cool actually they way it ends. But ppl have different opinions, and when a game have grow so much everything will always have problems for fans.
Well, EA got rid of that J.R. fellow which is good because he was just "Muahahaha" all over the place. They have a new guy now whose name I am currently forgetting, but he took over a couple years back. "Captain Suavecito".
Anyway, I remember him saying that EA would work top give their devs more time, and work towards not releasing crappy/buggy/rushed stuff. He also mentioned not overhyping their product...I think.
They seem to have moved to a minimalist marketing strategy which is fine by me. They are giving them more time, too. So, tbh, that does give me some hope for ME:A. The rest is up to BW.
I would like to see EA innovate more. It's great, and about time, that BW has a new IP coming out. I would like to see EA create more. I would like to see more focus on creating new and interesting things instead of the main focus being finding new ways to repackage everything. That's not very artistic.
Perhaps even work on some tech that can help devs to have the Shiny graphics without those graphics being a resource hog. Or tech that can help enable choice/consequence paths because then the devs can actually implement diverse paths without it devouring memory and budget.
That is all.
I got nothing since you are unwilling to read what I write.
StarCraft 2 Legacy of the Void. Is the ending of starcraft. And it end in a way that fans didnt like.
It was cool actually they way it ends. But ppl have different opinions, and when a game have grow so much everything will always have problems for fans.
Oh, I thought you were talking about Kerrigan or something.
This always bothered me. They planned Mass Effect as a trilogy from the very beginning, but rather than actually outline anything ahead of time, they were just winging it with each game.
I don't think they did. Plan, I mean. Maybe not even as a trilogy- I think that came up in the lead-in to ME2, and ME2 certainly wasn't built to be the middle-arch of a trilogy. It was, if anything, a spinoff game.
ME1 was designed and structured in a way that the series could have ended right there if it was a flop. Really the only thing that suggests there was any sequel consideration at all was the presence of the save exports- otherwise the narrative is largely wrapped up.
It's one of the ironies of Bioware that Dragon Age did better planning/design for sequels (by having regional plot hooks across the map to avoid staying in any particular geo-political context, having over-lapping topic-plot-arcs linking games, having clearer sequel contexts for the next adventure) than the series that was marketed as a self-contained narrative.
I don't think they did. Plan, I mean. Maybe not even as a trilogy- I think that came up in the lead-in to ME2, and ME2 certainly wasn't built to be the middle-arch of a trilogy. It was, if anything, a spinoff game.
ME1 was designed and structured in a way that the series could have ended right there if it was a flop. Really the only thing that suggests there was any sequel consideration at all was the presence of the save exports- otherwise the narrative is largely wrapped up.
It's one of the ironies of Bioware that Dragon Age did better planning/design for sequels (by having regional plot hooks across the map to avoid staying in any particular geo-political context, having over-lapping topic-plot-arcs linking games, having clearer sequel contexts for the next adventure) than the series that was marketed as a self-contained narrative.
As true as that is, (or seems to be, i'm not sure id call Mass Effect 2 a spinoff game) you know BioWare is not going to make that mistake again with Andromeda. I would bet they have the general plot mapped fully at this point, and have an endgame planned.
If not, I will be surprised and a bit disappointed in the end.
ummmmm, nothing?
As true as that is, (or seems to be, i'm not sure id call Mass Effect 2 a spinoff game) you know BioWare is not going to make that mistake again with Andromeda. I would bet they have the general plot mapped fully at this point, and have an endgame planned.
If not, I will be surprised and a bit disappointed in the end.
As true as that is, (or seems to be, i'm not sure id call Mass Effect 2 a spinoff game) you know BioWare is not going to make that mistake again with Andromeda. I would bet they have the general plot mapped fully at this point, and have an endgame planned.
If not, I will be surprised and a bit disappointed in the end.
Oh, certainly. ME3 showed a better grasp of Choices and Consequences, even if it was only because it had no other choice. Learning through pain is a method, after all.