You should read up on your history, friend because you talk utter nonsense. EA interfered with the development of Tiberian Sun throughout the process, forcing Westwood to release it ahead of schedule leaving Westwood with insufficient time to finish development. There were many planned features that were either implemented half finished or omitted entirely as a result of studio interference, only to then be released in a paid for expansion.
Sound familiar? Leaving out content for it to be wrapped up in and sold as purchasable DLC is something EA have a track record of. I don't think EA are the big evil corporate they're made out to be but they sure as hell aren't saints either and have messed up more than one game due to their interference.
Yeah, that's not how it happened.
The features on the cutting room floor were both before and after the mass exodus from employees. EA rushing the title for release either happened during this exodus, or is a response to it, we'll never know. I know people working at Westwood have talked about EA interfering with things after they got in, but the part folks leave out is still the fact that team members quit in protest to their buyout.
It also didn't help the fact that budget problems were already occurring with Westwood, I remember an interview during the pre-release of the Firestorm pack talking about a lot of technical issues pushing them overboard for the main game, which plagued production even further, that likely exacerbated things and made cuts inevitable. Once again I should point out cut content doesn't mean it was good content though, nor is it vindictive of publisher interference. That's dangerously close to a no true scotsman claim.
The Firestorm DLC kind of gave them the carte-blanche to release some of that content that had been cut though, mainly because most of the assets were finished so the expansion would have been easier to make. Not to mention a 36 month development process; EA sort of rushed the final stages, hence why it was a buggy game on release from what I remember.
Plus, the part that people forget is Tiberium Sun was still successful. The biggest issue were technical glitches from reviews and fan reaction it was pretty positive, although it felt the technical glitches for sure and some grumbled over lack of new features. The increasing control after that is the downward slide though, but Westwood was bleeding out when folks left the company in the first place.
Not that EA are saints. Criticize them for total control after the buyout, it was pretty bad mostly due to Larry Probst and his policies from 1998 to 2007, but realize Westwood employees made their bed by not playing ball either. It's a bit rose-colored notion to depict the developers as wholly innocent in this case, at least when measuring the evidence that is public out there.