Is the combat system in this game at all similar to the Baldur's Gate games?
(I know the system is not D&D; that is not what my question is about)
In those games character actions occurred in cycles or turns which were time-based.
So when you gave an order to a character there was often a delay in execution as the character could only act in the timed turn sequence.
This was all going on in the background; or under the hood.
What's going on under the hood in Dragon Age Origins?





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