E: 15:05:44 - Local Posts Failed!
S: 15:05:44 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.
I: 15:05:44 - No modules to process. No XML files generated.
I: 15:05:44 - PostProcessing
E: 15:05:44 - village.lvl - Exporter FAILED for resource: village.lvl
W: 15:05:44 - SanityCheck: No lightmap atlases found. Using legacy non-atlased lightmap data instead.
W: 15:05:44 - No lightmap atlas found. Falling back to display legacy lightmaps in editor.
I: 15:05:44 - Starting local export and post...
I: 15:05:44 - Campaign resources will be exported to "C:\Users\___\Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport\".
I: 15:05:44 - Shared resources will be exported to "C:\Users\___\Documents\BioWare\Dragon Age\packages\core\override\toolsetexport\".
S: 15:05:44 - Starting export: "Post Selection to Local"
S: 15:05:43 - Export Summary, 1 Requested, 1 Success, 0 Skipped, 0 Failed. Please see below for more details.
I: 15:05:43 - No modules to process. No XML files generated.
I: 15:05:43 - PostProcessing
I: 15:05:43 - Exporter completed successfully for resource: village.lvl
I: 15:05:43 - Success. Local Post of Trees complete.
I: 15:05:43 - RPU process completed successfully.
I: 15:05:43 - Done copying files. Resource post completed.
I: 15:05:42 - Resource build completed. Copying files to output folder.
I: 15:05:42 - SKU successfully created.
I: 15:05:42 - Building SKU...
I: 15:05:42 - Rules processing complete.
I: 15:05:41 - MetaProcessor succeeded.
I: 15:05:41 - Processing chasvil_normal_billboards...
I: 15:05:41 - Processing chasvil_diffuse_billboards...
I: 15:05:41 - Processing chasvil_diffuse...
I: 15:05:41 - Loading meta files...
I: 15:05:41 - Processing: input - Target Output Type: PC
I: 15:05:41 - Loading configuration files...
I: 15:05:41 - Output file: res_chasvil_trees.GDA
I: 15:05:41 - MetaProcessor, Copyright © 2007 Bioware Corp.
I: 15:05:41 - PROCESSOR OUTPUT:
I: 15:05:39 - Beginning to process rules....
I: 15:05:39 - Building Initial State...
I: 15:05:39 - Using intermediate directory: c:\users\___\documents\bioware\dragon age\toolset\resourcepostintermediatewin32\
I: 15:05:39 - Using config file: C:\Program Files (x86)\Dragon Age\tools\ResourceBuild/Settings/ResourceBuilder.xml
I: 15:05:39 - Using output directory: C:\Users\___\AppData\Local\Temp\RPUTemp
I: 15:05:39 - Initializing Resource Builder...
I: 15:05:38 - Processing and posting trees locally...
I: 15:04:20 - Starting local post for trees...
I: 15:04:20 - Campaign resources will be exported to "C:\Users\___\Documents\BioWare\Dragon Age\modules\Single Player\override\toolsetexport\".
I: 15:04:20 - Shared resources will be exported to "C:\Users\___\Documents\BioWare\Dragon Age\packages\core\override\toolsetexport\".
S: 15:04:20 - Starting export: "Post Trees to Local"
I: 15:04:19 - Checking for new files on 'C:\Users\___\AppData\Local\Temp\DALightmap\chasvil\CombinedMaps\'
I: 15:04:19 - The ERF has been updated. Please re-save the level.
I: 15:04:19 - Checking for new files on 'C:\Users\___\Documents\BioWare\Dragon Age\Toolset\ProbeLightMaps\chasvil\Textures\'
I: 15:04:19 - Light probe render successful for layout [chasvil].
I: 15:04:16 - Success generating pathfinding data.
I: 15:04:16 - Finished generating sound data
W: 15:04:16 - Warning: Sound type not set for 'tre_f_wall'
W: 15:04:16 - Warning: Sound type not set for 'tre_f_mossyan2'
W: 15:04:16 - Warning: Sound type not set for 'tre_f_mossyan'
W: 15:04:16 - Warning: Sound type not set for 'tre_f_mossy'
W: 15:04:16 - Warning: Sound type not set for 'tre_f_mossy2'
W: 15:04:16 - Warning: Sound type not set for 'tre_m_mossy'
I: 15:04:16 - Generating sound data for vegetation
I: 15:04:10 - Generate sound data
I: 15:04:00 - Will process pathfinding using start location 'chasvil1296' at (63.77, 17.40, 1.45) for layout 'chasvil'.
I: 15:04:00 - Beginning pathfinding
W: 15:03:59 - No lightmap atlas found. Falling back to display legacy lightmaps in editor.
I: 15:03:59 - Checking for new files on 'C:\Users\___\AppData\Local\Temp\DALightmap\chasvil\CombinedMaps\'
I: 15:03:59 - Checking for new files on 'C:\Users\___\Documents\BioWare\Dragon Age\Toolset\ProbeLightMaps\chasvil\Textures\'
I: 15:03:59 - Starting local posts: Visualize/Update Lightmaps, Pathfinding and physics culling, Render Light Probes, Post Trees to Local, Post Layout to Local