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There is no question in my mind that Andromeda will have cut content. That is where the first two DLCs will come from. For example:
Six to eight months after game launch, we will get the first DLC with the same characters, voice actors and play mechanics -- not improved mechanics but the same.
This means that during game design, decisions will be made where in the story, to add the future DLC(s). Voice actors are only hired once , which makes sense. DA:I's DLCs have that cookie cutter look and feel. I mean, the DA:I developers went on to work on ME:A while a few remained to fix and patch DA:I. Does anyone here think that the few that remained in Edmonton developed the DA:I DLCs with all it entails (ie: art direction, hiring the same voice actors, motion cap, animation, writing new dialogue, level design and so on ...)?
Game monetization is here to stay, wether it be DLCs, Armour packs. MP micro$transactions. graphic novels, Mass Effect T-shirts... etc
So, don't be surprised about cut content or the fact it will be a dumbed down shooter. Down the road even toddlers will be able to play 