This post I made early in this thread is a perfect response the above POINTLESS dribble.
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Yes, a lack of research on the subject does make one's post POINTLESS Dribble.
Damn pointless dribbles.
They simply ran out of time with ME3 so they could not implement what they originally wanted to put in the game. The game (in my opinion) did suffer in quality as you could see where the cracks were.in terms of what was cut as some plot arcs came across as contrived and incomplete. It was not the most satisfying conclusion to a trilogy I had been playing since 2007, but again they were not given the enough time to finish off the product. So maybe Bioware will have the time and resources so ME:A does not suffer in regards to ME4.
The amount of cut content from ME3 alone can be staggering for some people. I mean look at this:
http://www.escapistm...spoilers?page=1
It's a disgrace to cut out something as awesome as that. I can understand removing the ability to save both Kaidan & Ashley on Virmire, because it ended up being one of the most crucial moments in the trilogy, but the far above is inexcusable and unforgivable. I can go on about it all day, but I can sum it up to one sentence:
Bioware, you had better NOT F this up.
Don`t worry mate, they`ll put it into the DLC and suck you dry...
You should have found a better example. Despite Javik himself being on the disc, it's well-known that the From Ashes content itself was all completed after the game had already been submitted for certification. The articles you linked are just examples of sloppy reporting. There's a fact for you.
Yeah, I don't understand this entire "on disk" complain about From Ashes when I still had to download 600-700 megabytes of data to play it. If I remember correctly that is what I heard as well, Javik's model and animations were on the disk and everything else was finished after the game was finalized.
Still, it's a shame they didn't give ME3 another year of development. Maybe then Shepard would have gotten indoctrinated like they originally intended.
Broadly speaking, I imagine that content is cut for two reasons. One, it looked cool on paper but didn't work from a gameplay or technical perspective. Two, content is cut to make the release deadline.
Broadly speaking, I imagine that content is cut for two reasons. One, it looked cool on paper but didn't work from a gameplay or technical perspective. Two, content is cut to make the release deadline.
I bet a fair amount of both happened during ME3's development, and it does show in the second half of the game after Rannoch, imo.
For Andromeda though, the team doesn't have to work within the confines of the Shepard Trilogy, creating scenarios to deal with two games full of player decisions (like the Suicide Mission) or the pre-established narrative. I bet that's a bit of a relief for the dev team.
AS PRESIDENT OF EA, WE HAVE CUT ALL CONTENT OUT OF ANDORKMADA THAT WAS NOT VORCHA RELATED! WE THANK YOU FOR YOUR PATIENCE!
AS PRESIDENT OF EA, WE HAVE CUT ALL CONTENT OUT OF ANDORKMADA THAT WAS NOT VORCHA RELATED! WE THANK YOU FOR YOUR PATIENCE!
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Yes really.
But please do give us your FACTS to counter the argument.
Incidently, there was a big furore a while back when Bio had the DLC's shipped with the game (physical media) and gamers had to pay to "unlock it".
"Last month, Mass Effect 3 executive producer Casey Hudson defended the timing of the From Ashes day-one DLC for the spacefaring role-playing game."
Oh.. read this to add to your FACTS: http://www.gamespot....a/1100-6365673/
And here is a perfect example of opinion based arguments on display.
Fact one
None of the content in the original posters link was content removed to put into a DLC it was mainly cut content from the priority: Earth mission
Fact two
The original poster further goes on to say that it was a disgrace to remove the content because it was awesome. Clearly this indicates that topic of the THREAD has NOTHING to do with content cut from the original game to be sold as a DLC. This isn't the ISSUE the OP is talking about.
Fact three
Had you even BOTHERED to do the fraking research aka open the fraking link in the original post and listen to the audio files you'd have known that non of the material the original poster was referencing was put into a DLC. Even when told this you still REFUSED to address that your comments have NOTHING to do with the issue the original poster is talking about.
So these three facts makes your entire post dribble and pointless. The equivalency is a thread that says 'Smoke is unhealthy' and having a link that talks about cigarette smoke and only cigarette smoke. But some lazy individual just reads the fraking title and says "Breathing smoke from a house fire is unhealthy." And when told that was a pointless post because it isn't on topic they counter with "please do give us your FACTS to counter the argument."
So again Please tell me what DLC adds Jack fighting on earth? THERE ISN'T ONE. So referencing DLCs as the cause for the original poster distress and anger is WRONG.
but how will we have day1 dlc?
And here is a perfect example of opinion based arguments on display.
Fact one
None of the content in the original posters link was content removed to put into a DLC it was mainly cut content from the priority: Earth mission
Fact two
The original poster further goes on to say that it was a disgrace to remove the content because it was awesome. Clearly this indicates that topic of the THREAD has NOTHING to do with content cut from the original game to be sold as a DLC. This isn't the ISSUE the OP is talking about.
Fact three
Had you even BOTHERED to do the fraking research aka open the fraking link in the original post and listen to the audio files you'd have known that non of the material the original poster was referencing was put into a DLC. Even when told this you still REFUSED to address that your comments have NOTHING to do with the issue the original poster is talking about.
So these three facts makes your entire post dribble and pointless. The equivalency is a thread that says 'Smoke is unhealthy' and having a link that talks about cigarette smoke and only cigarette smoke. But some lazy individual just reads the fraking title and says "Breathing smoke from a house fire is unhealthy." And when told that was a pointless post because it isn't on topic they counter with "please do give us your FACTS to counter the argument."
So again Please tell me what DLC adds Jack fighting on earth? THERE ISN'T ONE. So referencing DLCs as the cause for the original poster distress and anger is WRONG.
The OP's concern is that content will be cut in Andromeda that looks awesome. The point brought up is that often content which is cut will resurface as DLC, which is not wrong even if in the specific example used in the OP that content didn't come back.
It's relevant to the thread and the OP's topic. Deal with it =P
Cut content is always going be there. It does seem a big shame priority earth doesn't seem more interactive and reflective of choice(vids of cut voice acting would have helped somewhat if they'd been succesffuly implemented) Think with longer dev time priority earth might have been better, however don't think in the grand scheme of things it would have stopped Casey and Mac's disastrous decision making and attempt to burn the universe to the ground.
Wait, you are telling me that they cut out a part of the game where you can basically command your war assets and make your decisions matter, kinda like you did in ME2 which has a amazing ending? *sigh*
Content in games gets cut all the time, and it almost always sounds awesome on paper. Problem is, sometimes they aren't as awesome as they sound, or sometimes the developers run out of time or money and choose to cut the awesome thing rather than half-ass it, which I agree with.
The point is, things will be cut. Evaluate the game as it comes out rather than in comparison to some imaginary game that no one ever made.
This 100%. There are a ton of content cut from movies and TV shows due to any number of reasons (pacing, timing, money, doesn't work, etc).
The OP's concern is that content will be cut in Andromeda that looks awesome. The point brought up is that often content which is cut will resurface as DLC, which is not wrong even if in the specific example used in the OP that content didn't come back.
It's relevant to the thread and the OP's topic. Deal with it =P
That brings up an interesting question. Let's say that Bio had decided to revive this content as a paid DLC. Would you guys have been OK with that? I wouldn't have bought it myself, but I wouldn't have minded its existence. However, I can see such a DLC unleashing one of those tidal waves of butthurt that periodically sweeps over this board.
AS PRESIDENT OF EA, WE HAVE CUT ALL CONTENT OUT OF ANDORKMADA THAT WAS NOT VORCHA RELATED! WE THANK YOU FOR YOUR PATIENCE!
Vorca romances confirmed.
That brings up an interesting question. Let's say that Bio had decided to revive this content as a paid DLC. Would you guys have been OK with that? I wouldn't have bought it myself, but I wouldn't have minded its existence. However, I can see such a DLC unleashing one of those tidal waves of butthurt that periodically sweeps over this board.
It depends on how long the game is. If the game was over say 35+ hours (which is a short run of ME (1, 2, or 3) for me), then I'd say that most people would not buy it. If the game is less long and episodic, like LiS, or TWD... Then yeh, people would pay for it.
Game developers are like small children at an all-you-can-eat buffet. They load up their plates with far more than they can possibly eat. Cut content is the way that games ever make it out of development and into release.
I want to point out that KOTOR II and ME3 have something in common: Being rushed by their publisher to finish the game in 1.5 years and both had abrupt endings and a lot of cut content and generally more unpolished than their prequels. It's because many of the planned things didn't make it past pre-production, so for example, KOTOR II has a lot of lines of dialogue that are out of context in the unused files. The content restorers then had to create animations or create the missing elements to implement the cut content themselves. Same with ME3 and a big one would be Anderson's long goodbye. It was said though, that it was shortened out of an artistic choice rather than a constraint, but these developers are often so modest and deceptive in interviews since it's better to address a mistake by calling it intentional and make it look like you know what you're doing than it is to admit you're not good enough. I'm pretty sure most unused things from ME3 was because that short dev cycle really did a number on it. They had to replace cogwheels in their narrative half a year before the game was about to ship. That's insane. It makes sense these games had so much cut out from them, because some files are missing context and a lot of it is from earlier script-revisions that no longer fit into the final narrative.
One other thing that makes me afraid though is that despite having over 3 years under its belt DA:I felt super unpolished and diverged massively from its initial concept in its final edition. ME:A is similar, though, and the catch about these 3-4 year cycles for these two games is that while it's certainly longer time than ME2 or ME3 got, they basically have to spend 2 years just getting the engine working, assets, mechanics and systems from the ground up... so for the actual game at hand in terms of narrative, campaign, characters and writing, all production stuff, we probably only have a 2-year cycle for ME:A. I may be wrong though. I think Mac Walters said as early as in 2013 "I know who the new protagonist is!" which means they probably had a story early on as opposed to ME3 which had an initial narrative backbone done sometime in 2010, just 6 months into its development.
...Now, some of this also makes me wonder if DA:I has some cut content too.
I've never heard of that. Got a link?Same with ME3 and a big one would be Anderson's long goodbye.
I don't see how the italed follows without very bad project management from Bio. Except for stuff like the Horizon indoctrination sequence, since you have to build a thing before it can fail in playtesting.I'm pretty sure most unused things from ME3 was because that short dev cycle really did a number on it. They had to replace cogwheels in their narrative half a year before the game was about to ship.
I want to point out that KOTOR II and ME3 have something in common: Being rushed by their publisher to finish the game in 1.5 years and both had abrupt endings and a lot of cut content and generally more unpolished than their prequels. It's because many of the planned things didn't make it past pre-production, so for example, KOTOR II has a lot of lines of dialogue that are out of context in the unused files. The content restorers then had to create animations or create the missing elements to implement the cut content themselves. Same with ME3 and a big one would be Anderson's long goodbye. It was said though, that it was shortened out of an artistic choice rather than a constraint, but these developers are often so modest and deceptive in interviews since it's better to address a mistake by calling it intentional and make it look like you know what you're doing than it is to admit you're not good enough. I'm pretty sure most unused things from ME3 was because that short dev cycle really did a number on it. They had to replace cogwheels in their narrative half a year before the game was about to ship. That's insane. It makes sense these games had so much cut out from them, because some files are missing context and a lot of it is from earlier script-revisions that no longer fit into the final narrative.
One other thing that makes me afraid though is that despite having over 3 years under its belt DA:I felt super unpolished and diverged massively from its initial concept in its final edition. ME:A is similar, though, and the catch about these 3-4 year cycles for these two games is that while it's certainly longer time than ME2 or ME3 got, they basically have to spend 2 years just getting the engine working, assets, mechanics and systems from the ground up... so for the actual game at hand in terms of narrative, campaign, characters and writing, all production stuff, we probably only have a 2-year cycle for ME:A. I may be wrong though. I think Mac Walters said as early as in 2013 "I know who the new protagonist is!" which means they probably had a story early on as opposed to ME3 which had an initial narrative backbone done sometime in 2010, just 6 months into its development.
...Now, some of this also makes me wonder if DA:I has some cut content too.
The last question is really easy to answer. Yes, DAI has cut content, because, as every developer answer when asked this, every single game has cut content.
As for the Anderson goodbye, maybe it just was the artistic choice they said it was. And do you have any evidence they had to replace the cogwheels of their narrative half a year before the game was shipped?
Still, it's a shame they didn't give ME3 another year of development. Maybe then Shepard would have gotten indoctrinated like they originally intended.
Honestly I doubt it, to me it would not have gone over well with the players. Personally if I have to pick between the ending we got and one involving indoctrination I would pick the one we got.