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What Mass Effect 3 Should've Learn From The Walking Dead (Telltale Games & Comics) & Spec Ops: The Line?


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#1
BaaBaaBlacksheep

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Mass Effect 3 is a good game and one of the best shooters I ever played, but the game misses key elements for experience like the horrors of war, emotionally invested on characters/companions, making the best of bad situations, and realistic feeling of being a soldier at a war. For Example: They should've revamped the Earth DLC of playing Admiral Anderson instead of multiplayer, I want to see real chaos, the terror, and how evil Reapers can inflict on the war for survival of humanity. When they make a game on fighting the Reapers I want to see horrors to feel terrified and scared by seeing my companions die in horrible ways that anyone cannot imagine, women and children died in front of your face when they supporting the war effort, to experience firsthand to be on a slaughtership to see people escape and die horribly.

Elements of The Walking Dead and Spec Ops: The Line
  • Making the best out of bad situations- I think Telltale games did really well with that element of no matter what situation you are in, you have to make the best of it out of a tough situation. Like when Lee have to make a choice whether to save Shawn or Duck from zombies, either way Shawn dies and Duck lives and end up kicked out of the farm no matter what choice you make. I think Mass Effect can put that element to use when fighting Reapers to able to make the tough choices, instead of what's right and what's wrong and that way they can show that Shepard has a heavy burden to bear those choices and live with the consequences.
  • Have players emotionally invested to NPCs- Don't give me wrong BioWare is known for their character development and unique personalities and they delivered, but what they should've done is to make characters' personalities to be more real to have players love them like real people, to create a bond with characters for players to have real feelings and once again Telltale Games really delivered. Like how Clementine and Lee's relationship that impacts me to an emotional level to motivate me to protect Clementine no matter what it costs, but in the end Clementine had to shoot Lee from becoming a zombie (I almost cried) that hurts me a lot that Clementine shot Lee because she loves him as her dad. They should've set it up for to make the characters to feel pain for people who died, to have real feelings for them, and Mass Effect will be a marvel if they can revamp their personalities to have players emotionally invested.
  • Be more realistic and show the horrors of war- If they want the story of the hero to save the galaxy from peril, they should've focus heavily on antagonist to motivate players to be a hero to the story, in other words show real evil and horror how Reapers can be. Spec Ops: The Line is one of the most realistic shooters that I've ever played that shows how war is really hell, fighting the ruins of Dubai that shows intensity and how people died in the most horrible ways like seeing people burned alive, women and children killed, and your teammates died horribly in front of you. I want to see Reapers to commit atrocities that make me sleep with nightmares, I want to see horrors of war by seeing women, children, and teammates die of the most horrible ways that no one has ever seen, and most of all don't sugar coat NOTHING when it comes to war. And be more realistic when it comes to war as well to introduce players the concept of war is hell, show it don't sugar coat it.
  • Introduce PTSD With Shepard and breaking points in characters and NPC's- I think they should have breaking points for characters who experienced war and someone will pop, me personally I think the whole method of breaking points of ME3 is poorly done when it comes to war and survival with the Reapers. In the Citadel they should've been riots, chaos everywhere, and show C-Sec maintain order no matter what the costs. In Spec Ops: The Line I picked up audio logs that explains the aftermath of Dubai of people surviving and killing each other over crumbs of food, soldiers went crazy by raping women, commit atrocities to the people they sworn to protect, and people turned to savages. I think it can work real good on ME3 to show how was it like to live and experience of how war and the apocalypse to see how people react to it. And they should show Shepard suffered from PTS from his dreams every time he sleeps, I love how they shown PTSD with Walker the further he goes in the game the more intense his illusions are of what he experiences his atrocities of what he committed that triggers his insanity. I think they should've introduce PTS with Shepard that every time he sees someone dies horribly, his friends died by either killing them or died in battle, and seeing more children die when Shepard is trying to save but he/she couldn't. I think it can strengthen the characters and elements to be more realistic when it comes to war when fighting the Reapers.
  • Execution Mechanics- Out of all the shooters I've played, Spec Ops: The Line is unique by adding execution mechanic to kill a dying enemy. They should add a mini game to kill enemies but it should have different execution sequences on certain enemies.



Well that's my thoughts! Tell me yours! :)
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#2
obbie31

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I like the concepts of ME3 taking some concepts from Spec Ops the Line. But the issue is, Spec Ops and ME3 are pretty different in how they tell their stories. Spec Ops itself is pretty linear and you cannot shape Walker like you can Shepard. What happens to Walker happens to every player where as Shepard can be different for everyone. I understand what you are saying, but Shepard never really crosses "the line" like Walker does. Hell, even Renegade Shepard looks like a boyscout compared to Walker. And it was only in a certain part in the game when Walker started denying reality to himself and started suffering PTSD.

 

And the enemies in Spec Ops are actually pretty damn unconventional if you think about. It helps with the way it develops the characters in that game. It wouldn't work in Mass Effect. Again, I know what you are trying to say, but I don;t think that type of development would work in a game like ME3. Shepard mourns his/her losses where as Spec Ops kind of mocks you for becoming something... evil. And while the horrors of ME weren't always shown, sometimes the thought or putting the idea in your head can be more un-nerving. Sorry for the tirade. I just like Spec Ops a lot.



#3
BaaBaaBlacksheep

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I like the concepts of ME3 taking some concepts from Spec Ops the Line. But the issue is, Spec Ops and ME3 are pretty different in how they tell their stories. Spec Ops itself is pretty linear and you cannot shape Walker like you can Shepard. What happens to Walker happens to every player where as Shepard can be different for everyone. I understand what you are saying, but Shepard never really crosses "the line" like Walker does. Hell, even Renegade Shepard looks like a boyscout compared to Walker. And it was only in a certain part in the game when Walker started denying reality to himself and started suffering PTSD.

And the enemies in Spec Ops are actually pretty damn unconventional if you think about. It helps with the way it develops the characters in that game. It wouldn't work in Mass Effect. Again, I know what you are trying to say, but I don;t think that type of development would work in a game like ME3. Shepard mourns his/her losses where as Spec Ops kind of mocks you for becoming something... evil. And while the horrors of ME weren't always shown, sometimes the thought or putting the idea in your head can be more un-nerving. Sorry for the tirade. I just like Spec Ops a lot.

Oh I didn't meant that Shepard should be like Walker or anything, and I understand that they're two different games. Let me explain it better: I put Spec Ops because they put elements of horrors of war and how people experience war and survival very well like the further you go the more hellish it gets, that's why I think Spec Ops offered to the shooter genre to be realistic as possible. Think of playing one of the Alliance soldiers fighting the Reapers on earth fighting hard and seeing your teammates die, hear screams of women and children crying out for help from the battle scarred buildings and you try to save them but a destroyer lands and crushes them. Introduce brutality of the Reaper forces like if a Brute grabbed one of the soldiers and tears him in half with its claw and hear him screaming with half of his body gone, intestines and gore are shown, have Banshees melt people alive when they're using biotics against them. Have people to have real personalities and strong connection of love and friendship to have the players emotionally invested to care for them to protect them from harm anyway you can, but ending up sacrificing them for the greater good when fighting the Reapers, as well as make the best choices out of the bad situations of what you're going to face. That way they can get players emotionally involved into the game to motivate players to defeat the Reapers anyway they can regardless of good or bad choices they make with Shepard, and set it up for choices to be harsh and do necessary evils for the players to face hardships of fighting for the greater good of the galaxy from the Reapers. Trust me if they put that in ME3 it would be a hit!

#4
JJ Likeaprayer

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I really don't see Mass Effect 3 as TWD...at all! The Walking Dead is about survive and betrayal and most of all...FEAR! The little girl in TWD was the only thing the black dude (forgot his name,so sorry!) could trust after all the betrayal,and the black dude was the only thing the little girl could trust while surrounded by people so untrustworthy.....when the black dude (sorry!) died at the end,there's still nothing but fear for the little girl...Who's gonna protect her now? How is she gonna survive on her own? Would she ever find someone so unconditionally protecting her as the black dude did...from the beginning of the game to the end,the game is full of FEAR! no,ME3 is about UNITY...there is not one bit of fear when the soldiers from all races fighting together against the Reapers,and they're not afraid to die...fighting! Including Shepard at the end,when he has no choice but to let his body vanish in order to save the galaxy,there's not one bit of fear,but RESPECT! Oh God ME3 don't need to learn sh*t from TWD...can't even compare these two...I love TWD game also,but ME3 is perfectly incomparable on it's own!



#5
BaaBaaBlacksheep

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I really don't see Mass Effect 3 as TWD...at all! The Walking Dead is about survive and betrayal and most of all...FEAR! The little girl in TWD was the only thing the black dude (forgot his name,so sorry!) could trust after all the betrayal,and the black dude was the only thing the little girl could trust while surrounded by people so untrustworthy.....when the black dude (sorry!) died at the end,there's still nothing but fear for the little girl...Who's gonna protect her now? How is she gonna survive on her own? Would she ever find someone so unconditionally protecting her as the black dude did...from the beginning of the game to the end,the game is full of FEAR! no,ME3 is about UNITY...there is not one bit of fear when the soldiers from all races fighting together against the Reapers,and they're not afraid to die...fighting! Including Shepard at the end,when he has no choice but to let his body vanish in order to save the galaxy,there's not one bit of fear,but RESPECT! Oh God ME3 don't need to learn sh*t from TWD...can't even compare these two...I love TWD game also,but ME3 is perfectly incomparable on it's own!


The brother's name is Lee Everett. Again I'm not trying to say that Mass Effect should be like the Walking Dead, I'm saying that they should've look at the elements of the game and put it to use when you playing as one of the soldiers on Earth(revamp the Earth DLC and the theme of war to be more real) such as making tough choices, how men, women, and childern die in horrible ways, (the graphic novel) how they have people to have strong connection to your character for players to feel like " I want to protect my friends with my life." Like how Lee went to Crawford risking his life to save Clementine by single handedly kill a herd of zombies, dismayed by living or dying, and realistic of survival horror genre can gets your heart pounding of one hell of a ride. Mass Effect 3 is one hell of a good game with a good story don't give me wrong, but they should put elements that war is hell and people died horribly in war, and strengthen character development to have players emotionally invested into them. BioWare is known for character development and good storyline but they can make it more realistic and chaotic, I want to witness of how evil Reapers are by seeing atrocities that no one has ever seen, I want the theme of the game to be dark, deppresing, and psychological twists to make me sleep with nightmares, and they should never sugar coat NOTHING about war. Well I hope I give you some insights to think about.

#6
ZipZap2000

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No disrespect OP I see what you mean here.

But.

Clementine and Shepard are two completely different things.

From her perspective the way the story is told makes sense as she transitions from being a helpless little girl being guided through a new paradigm by Lee. To what she becomes at the end of the 2nd series.

From Shepards perspective he has completed his journey and is now moving forward from that point as something greater than what he once was.

As a survivalist horror comic, turned tv series, turned game; based on the comic. There's also a much more fleshed out world with accompanying story to work with.

TWD tells you a tale written in the aftermath of the apocalypse, where as ME is a journey toward oblivion. For me it was almost too dark as it was and needed a much bigger bang by the end to compensate for that.

Just my opinion though. I personally loved series 1 of TWD. I would say the only thing to really take away from all this is how to do a dark yet emotionally satisfying ending.

Despite the circumstances.

Nobody complained about your choices not mattering they were too in love with the game.
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#7
Iakus

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Personally I could do with a bit less "horror of war" in my entertainment.  It's not...entertaining.

 

One thing I will say about season 2 of TWD is that based on Clementine's last few choices, she can end up in several very different situations.  Something I think Bioware could stand to learn.



#8
BaaBaaBlacksheep

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Personally I could do with a bit less "horror of war" in my entertainment. It's not...entertaining.

One thing I will say about season 2 of TWD is that based on Clementine's last few choices, she can end up in several very different situations. Something I think Bioware could stand to learn.


Me personally I think they should show horrors of war when fighting the Reapers, that way it can motivate players to defeat the Reapers. And to show how war really is.

#9
Undead Han

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Personally I could do with a bit less "horror of war" in my entertainment.  It's not...entertaining.

 

I think if you're going to have a war be a major plot element of you're story, than the writers should portray it as the inglorious barbaric slaughter that it is. This is particularly true if the war is on the scale of something like the Reaper War, which makes both world wars look like a minor border skirmish in comparison.

 

That doesn't necessarily mean the game needs to portray graphic violence or gruesome war injuries, or that it needs to be an ultra-realistic war sim, but the devs should be careful not to make it seem like an adventure, and should touch on some adult themes related to real world conflicts. 

 

The author Eugene Sledge, in With the Old Breed at Peleliu and Okinawa described probably better than anyone, what it was like for the men on the front lines in sustained combat during the Second World War:

 

 

 

"To the non-combatants and those on the periphery of action, the war meant only boredom or occasional excitement, but to those who entered the meat grinder itself the war was a netherworld of horror from which escape seemed less and less likely as casualties mounted and the fighting dragged on and on. Time had no meaning, life had no meaning. The fierce struggle for survival in the abyss of Peleliu had eroded the veneer of civilization and made savages of us all.”

 

Even the war's end was bittersweet:

 

 

 

"We thought the Japanese would never surrender. Many refused to believe it. Sitting in stunned silence, we remembered our dead. So many dead. So many maimed. So many bright futures consigned to the ashes of the past. So many dreams lost in the madness that had engulfed us. Except for a few widely scattered shouts of joy, the survivors of the abyss sat hollow-eyed and silent, trying to comprehend a world without war."

 

On that note I thought the idea of having Shepard beginning to suffer from the effects of PTSD and survivor's guilt was a good one, although it could have been executed a lot better. I also think the devs hit the nail on the head by giving Mass Effect 3 overall a fairly dark tone, although I don't think they had the effects of that war hit close to home enough for Shepard and his/her team. Anything other than a dark tone for the game wouldn't have meshed with the story backdrop of a conflict that was claiming the lives of billions.


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#10
BaaBaaBlacksheep

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I think if you're going to have a war be a major plot element of you're story, than the writers should portray it as the inglorious barbaric slaughter that it is. This is particularly true if the war is on the scale of something like the Reaper War, which makes both world wars look like a minor border skirmish in comparison.

That doesn't necessarily mean the game needs to portray graphic violence or gruesome war injuries, or that it needs to be an ultra-realistic war sim, but the devs should be careful not to make it seem like an adventure, and should touch on some adult themes related to real world conflicts.

The author Eugene Sledge, in With the Old Breed at Peleliu and Okinawa described probably better than anyone, what it was like for the men on the front lines in sustained combat during the Second World War:




Even the war's end was bittersweet:




On that note I thought the idea of having Shepard beginning to suffer from the effects of PTSD and survivor's guilt was a good one, although it could have been executed a lot better. I also think the devs hit the nail on the head by giving Mass Effect 3 overall a fairly dark tone, although I don't think they had the effects of that war hit close to home enough for Shepard and his/her team. Anything other than a dark tone for the game wouldn't have meshed with the story backdrop of a conflict that was claiming the lives of billions.


That is well put that what you said. If only they have taken their time with ME3 to be the best unique RPG shooter, then it will be one if the greatest games of all time. What they should've done also is to revamp From Ashes DLC to have playable back stories of playing Javik fighting the Reapers when he gives you his memory shards to play his memories and put the same methods of how evil Reapers, this will be an opportunity for players to sympathize with him that why he's angry because he witnessed the Reapers' genocide that threatens his race into extinction. It would explain a whole lot better if they did, I wish the game should be later released in holiday 2013 for BioWare to learn from games and movies to make ME3 their best game and the best closing chapter for Commander Shepard.

#11
Jeffonl1

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I think Bioware should find their own path - just be original.  Be true to your own vision - looking over your shoulder at what others do well or badly too often just debases your own work.



#12
BaaBaaBlacksheep

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I think Bioware should find their own path - just be original. Be true to your own vision - looking over your shoulder at what others do well or badly too often just debases your own work.

Understandable. Sometimes you have to stand on the shoulders of giants. It's about evolution or entropy. Stagnate and be left with the dusty mouth. :)

#13
BaaBaaBlacksheep

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And they should fix the ending over again to feel emotionally drawn to the endgame.

#14
obbie31

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I think showing people the horrors of war might be too depressing for this type of game. Sure Mass Effect series has some sad moments, but they don't even scratch the surface compared to Spec Ops. I see people saying they cried in ME when this happened or that character died. They are well done sad moments in the game no doubt. But Spec Ops is a truly depressing and unyielding game when it comes to showing the horrors of war. When I played Spec Ops, I was feeling bad every time I curb stomped someone's face and Walker shouted obscenities at him. I doubt many people gave two thoughts about killing Reaper/Cerberus forces considering what they were. I could be wrong here, but that's what I think. What I mean is, I think ME3 has too many fans for this type of approach to work. It may backfire. 

 

Spec Ops shows war in a way that nobody wins in a war. I don't think that type of outcome or outlook would have favored ME3 personally. As I said, ME3 tells you what happens to people and beings and alludes to what happens. But they don't always show you. 



#15
BaaBaaBlacksheep

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I think showing people the horrors of war might be too depressing for this type of game. Sure Mass Effect series has some sad moments, but they don't even scratch the surface compared to Spec Ops. I see people saying they cried in ME when this happened or that character died. They are well done sad moments in the game no doubt. But Spec Ops is a truly depressing and unyielding game when it comes to showing the horrors of war. When I played Spec Ops, I was feeling bad every time I curb stomped someone's face and Walker shouted obscenities at him. I doubt many people gave two thoughts about killing Reaper/Cerberus forces considering what they were. I could be wrong here, but that's what I think. What I mean is, I think ME3 has too many fans for this type of approach to work. It may backfire.

Spec Ops shows war in a way that nobody wins in a war. I don't think that type of outcome or outlook would have favored ME3 personally. As I said, ME3 tells you what happens to people and beings and alludes to what happens. But they don't always show you.

I understand not everyone shares my love of gore. But the DLC Citadel where they're partying while people are dying, not cool. There is a disconnect somewhere. If they could illustrate that war is hell maybe doing the Limbo on the Presidium is something to think about after the Reapers get their butts stomped.

#16
obbie31

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I see what you mean but,I don't think one night of relaxation is anything to get worked up about. Shepard and his crew are still "human" and need a break. I don't think constantly throwing yourself at the Reaper problem is the right way to go about it. Not to mention, the party is completely optional. You don't even have to do it. I was in the military, and while it wasn't a full blown party, there were guys who fooled around during their down time while others were going through hell. 


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#17
BaaBaaBlacksheep

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I see what you mean but,I don't think one night of relaxation is anything to get worked up about. Shepard and his crew are still "human" and need a break. I don't think constantly throwing yourself at the Reaper problem is the right way to go about it. Not to mention, the party is completely optional. You don't even have to do it. I was in the military, and while it wasn't a full blown party, there were guys who fooled around during their down time while others were going through hell.


Got it. I know it was optional but it just struck me as odd. The entire galaxy is been destroyed. Everything and everyone is being annihilated. And I'm line dancing with Samara. Hmm...

#18
Undead Han

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Got it. I know it was optional but it just struck me as odd. The entire galaxy is been destroyed. Everything and everyone is being annihilated. And I'm line dancing with Samara. Hmm...

 

There are things I didn't like about the Citadel DLC, but I didn't have a problem with the party. It's actually fairly realistic that the crew might want to blow of some steam before going off potentially to their deaths. 

 

During the Second World War the 1st Marine Division was rotated back to Australia after the Battle of Guadalcanal to rest, get replacements for casualties, and train for the battles ahead. After spending months trapped in malarial swamps and facing death every day, and knowing that worse lay in the store for them, the men descended into an orgy of drunkeness and skirt-chasing when let off the leash. Discipline completely broke down. The author Robert Leckie, one of those veterans, dubbed his time spent in Australia as The Great Debauch. He was rarely sober and spent much of it hopping from one bedroom to the next.

 

War-time Honolulu was also a fairly rowdy place, and there are photographs from that period of sailors on leave forming long lines outside of brothels.

 

In comparison the Citadel party is actually rather tame.



#19
BaaBaaBlacksheep

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Oh I think they should also fix the multiplayer missions to connect to the story and have realistic combat missions. And larger maps to make it more wide something like the first Mass Effect.

#20
BaaBaaBlacksheep

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There are things I didn't like about the Citadel DLC, but I didn't have a problem with the party. It's actually fairly realistic that the crew might want to blow of some steam before going off potentially to their deaths.

During the Second World War the 1st Marine Division was rotated back to Australia after the Battle of Guadalcanal to rest, get replacements for casualties, and train for the battles ahead. After spending months trapped in malarial swamps and facing death every day, and knowing that worse lay in the store for them, the men descended into an orgy of drunkeness and skirt-chasing when let off the leash. Discipline completely broke down. The author Robert Leckie, one of those veterans, dubbed his time spent in Australia as The Great Debauch. He was rarely sober and spent much of it hopping from one bedroom to the next.

War-time Honolulu was also a fairly rowdy place, and there are photographs from that period of sailors on leave forming long lines outside of brothels.

In comparison the Citadel party is actually rather tame.


Damn! Didn't know it was that intense, but I see the resemblance of why they made the DLC, but they should've kept the Shepard clone, It's just corny and unrealistic and they should've introduce nudity in sex scenes but make them more to intense scenes for romance options. And it seems I have some research to do about WWII.

#21
JonatasA

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 Well I know where you're trying to get but I would not like ME to be a dark game like Spec Ops even more because it's the last game of the trilogy. I did feel myself in a war with all the refugees, the reapers around and the wonderful illusion of peace in the citadel (I even forgot about what was going on sometimes) and I think they did a good job, because you can still enjoy the game without being forced to be stuck with what the devs wanted you to do like I felt in ME2. If they made the game less enjoyable to play (more depressive) players wouldn't have the freedom that they had in ME3 and neither the sidequests would matter because you would not feel compelled to do them because the whole galaxy is falling apart.

 In the end I really liked the concept because in the start it feels like war of the worlds but as the game progresses you notice that altough the war seems already lost the reapers aren't gods, they take time to harvest the worlds, Earth were not obliterated as it seemed and it's still fighting and even at the citadel in the beginning no one seems to care, it creates the Illusion of Peace of an Utopia, like in the first game making you forget that the reapers were coming to destroy everything.



#22
BaaBaaBlacksheep

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Sorry for the repeated replies, my phone gets stupid @ times.

#23
BaaBaaBlacksheep

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Well I know where you're trying to get but I would not like ME to be a dark game like Spec Ops even more because it's the last game of the trilogy. I did feel myself in a war with all the refugees, the reapers around and the wonderful illusion of peace in the citadel (I even forgot about what was going on sometimes) and I think they did a good job, because you can still enjoy the game without being forced to be stuck with what the devs wanted you to do like I felt in ME2. If they made the game less enjoyable to play (more depressive) players wouldn't have the freedom that they had in ME3 and neither the sidequests would matter because you would not feel compelled to do them because the whole galaxy is falling apart.
In the end I really liked the concept because in the start it feels like war of the worlds but as the game progresses you notice that altough the war seems already lost the reapers aren't gods, they take time to harvest the worlds, Earth were not obliterated as it seemed and it's still fighting and even at the citadel in the beginning no one seems to care, it creates the Illusion of Peace of an Utopia, like in the first game making you forget that the reapers were coming to destroy everything.


Aww! But I see what you're saying that it would be too much, but war is not meant to be pretty nor mediocre when it comes to war against the Reapers and fighting for survival of the entire galaxy. Take DA: Origins for example they made it bloody and chaotic as hell @ the Battle of Ostagar, how they show how evil the Darkspawn are, how The Blight inflicts people's interaction, and the game is dark as hell. So I think why not put dark, depressing tone in ME3 the same way that DA: Origins did? I think it would give the Reapers an edge, and it is story related of how the war with the Reapers is one of the most terrifying, brutal war in history of ME.

#24
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Mass Effect 3 is a good game and one of the best shooters I ever played, but the game misses key elements for experience like the horrors of war, emotionally invested on characters/companions, making the best of bad situations, and realistic feeling of being a soldier at a war. For Example: They should've revamped the Earth DLC of playing Admiral Anderson instead of multiplayer, I want to see real chaos, the terror, and how evil Reapers can inflict on the war for survival of humanity. When they make a game on fighting the Reapers I want to see horrors to feel terrified and scared by seeing my companions die in horrible ways that anyone cannot imagine, women and children died in front of your face when they supporting the war effort, to experience firsthand to be on a slaughtership to see people escape and die horribly.

Elements of The Walking Dead and Spec Ops: The Line

  • Making the best out of bad situations- I think Telltale games did really well with that element of no matter what situation you are in, you have to make the best of it out of a tough situation. Like when Lee have to make a choice whether to save Shawn or Duck from zombies, either way Shawn dies and Duck lives and end up kicked out of the farm no matter what choice you make. I think Mass Effect can put that element to use when fighting Reapers to able to make the tough choices, instead of what's right and what's wrong and that way they can show that Shepard has a heavy burden to bear those choices and live with the consequences.
  • Have players emotionally invested to NPCs- Don't give me wrong BioWare is known for their character development and unique personalities and they delivered, but what they should've done is to make characters' personalities to be more real to have players love them like real people, to create a bond with characters for players to have real feelings and once again Telltale Games really delivered. Like how Clementine and Lee's relationship that impacts me to an emotional level to motivate me to protect Clementine no matter what it costs, but in the end Clementine had to shoot Lee from becoming a zombie (I almost cried) that hurts me a lot that Clementine shot Lee because she loves him as her dad. They should've set it up for to make the characters to feel pain for people who died, to have real feelings for them, and Mass Effect will be a marvel if they can revamp their personalities to have players emotionally invested.
  • Be more realistic and show the horrors of war- If they want the story of the hero to save the galaxy from peril, they should've focus heavily on antagonist to motivate players to be a hero to the story, in other words show real evil and horror how Reapers can be. Spec Ops: The Line is one of the most realistic shooters that I've ever played that shows how war is really hell, fighting the ruins of Dubai that shows intensity and how people died in the most horrible ways like seeing people burned alive, women and children killed, and your teammates died horribly in front of you. I want to see Reapers to commit atrocities that make me sleep with nightmares, I want to see horrors of war by seeing women, children, and teammates die of the most horrible ways that no one has ever seen, and most of all don't sugar coat NOTHING when it comes to war. And be more realistic when it comes to war as well to introduce players the concept of war is hell, show it don't sugar coat it.
  • Introduce PTSD With Shepard and breaking points in characters and NPC's- I think they should have breaking points for characters who experienced war and someone will pop, me personally I think the whole method of breaking points of ME3 is poorly done when it comes to war and survival with the Reapers. In the Citadel they should've been riots, chaos everywhere, and show C-Sec maintain order no matter what the costs. In Spec Ops: The Line I picked up audio logs that explains the aftermath of Dubai of people surviving and killing each other over crumbs of food, soldiers went crazy by rapihg women, commit atrocities to the people they sworn to protect, and people turned to savages. I think it can work real good on ME3 to show how was it like to live and experience of how war and the apocalypse to see how people react to it. And they should show Shepard suffered from PTS from his dreams every time he sleeps, I love how they shown PTSD with Walker the further he goes in the game the more intense his illusions are of what he experiences his atrocities of what he committed that triggers his insanity. I think they should've introduce PTS with Shepard that every time he sees someone dies horribly, his friends died by either killing them or died in battle, and seeing more children die when Shepard is trying to save but he/she couldn't. I think it can strengthen the characters and elements to be more realistic when it comes to war when fighting the Reapers.





Well that's my thoughts! Tell me yours! :)
I totally understand and agree with your thoughts. I felt like there was something missing in the trilogy that keeps me from getting overly emotionally attached to the story. I also wondered why bioware was spending all this potential. The universe is great, alien races, codex part, fighting. These are all really good. Im not saying story is bad but it could be MUCH better and addictive with some elements and good writing in it. I personally think mass effect writers arent that good. But also i imagine its really hard to write a good story and i respect them for it.
  • BaaBaaBlacksheep aime ceci

#25
Ascari

Ascari
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I think ME3 showed the horrors of war in the beginning when the kid got onto a ship and then blew up and near the end if you have low ems, you see both of the squadmates in you party die in front of you