Elements of The Walking Dead and Spec Ops: The Line
- Making the best out of bad situations- I think Telltale games did really well with that element of no matter what situation you are in, you have to make the best of it out of a tough situation. Like when Lee have to make a choice whether to save Shawn or Duck from zombies, either way Shawn dies and Duck lives and end up kicked out of the farm no matter what choice you make. I think Mass Effect can put that element to use when fighting Reapers to able to make the tough choices, instead of what's right and what's wrong and that way they can show that Shepard has a heavy burden to bear those choices and live with the consequences.
- Have players emotionally invested to NPCs- Don't give me wrong BioWare is known for their character development and unique personalities and they delivered, but what they should've done is to make characters' personalities to be more real to have players love them like real people, to create a bond with characters for players to have real feelings and once again Telltale Games really delivered. Like how Clementine and Lee's relationship that impacts me to an emotional level to motivate me to protect Clementine no matter what it costs, but in the end Clementine had to shoot Lee from becoming a zombie (I almost cried) that hurts me a lot that Clementine shot Lee because she loves him as her dad. They should've set it up for to make the characters to feel pain for people who died, to have real feelings for them, and Mass Effect will be a marvel if they can revamp their personalities to have players emotionally invested.
- Be more realistic and show the horrors of war- If they want the story of the hero to save the galaxy from peril, they should've focus heavily on antagonist to motivate players to be a hero to the story, in other words show real evil and horror how Reapers can be. Spec Ops: The Line is one of the most realistic shooters that I've ever played that shows how war is really hell, fighting the ruins of Dubai that shows intensity and how people died in the most horrible ways like seeing people burned alive, women and children killed, and your teammates died horribly in front of you. I want to see Reapers to commit atrocities that make me sleep with nightmares, I want to see horrors of war by seeing women, children, and teammates die of the most horrible ways that no one has ever seen, and most of all don't sugar coat NOTHING when it comes to war. And be more realistic when it comes to war as well to introduce players the concept of war is hell, show it don't sugar coat it.
- Introduce PTSD With Shepard and breaking points in characters and NPC's- I think they should have breaking points for characters who experienced war and someone will pop, me personally I think the whole method of breaking points of ME3 is poorly done when it comes to war and survival with the Reapers. In the Citadel they should've been riots, chaos everywhere, and show C-Sec maintain order no matter what the costs. In Spec Ops: The Line I picked up audio logs that explains the aftermath of Dubai of people surviving and killing each other over crumbs of food, soldiers went crazy by raping women, commit atrocities to the people they sworn to protect, and people turned to savages. I think it can work real good on ME3 to show how was it like to live and experience of how war and the apocalypse to see how people react to it. And they should show Shepard suffered from PTS from his dreams every time he sleeps, I love how they shown PTSD with Walker the further he goes in the game the more intense his illusions are of what he experiences his atrocities of what he committed that triggers his insanity. I think they should've introduce PTS with Shepard that every time he sees someone dies horribly, his friends died by either killing them or died in battle, and seeing more children die when Shepard is trying to save but he/she couldn't. I think it can strengthen the characters and elements to be more realistic when it comes to war when fighting the Reapers.
- Execution Mechanics- Out of all the shooters I've played, Spec Ops: The Line is unique by adding execution mechanic to kill a dying enemy. They should add a mini game to kill enemies but it should have different execution sequences on certain enemies.
Well that's my thoughts! Tell me yours!





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