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What Mass Effect 3 Should've Learn From The Walking Dead (Telltale Games & Comics) & Spec Ops: The Line?


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#26
BaaBaaBlacksheep

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I think ME3 showed the horrors of war in the beginning when the kid got onto a ship and then blew up and near the end if you have low ems, you see both of the squadmates in you party die in front of you


Except they should made it even more worse and horrifying the further you play the game to strengthen the characters to resolve, adapt and overcome, so you be able to draw people into the story.

#27
BaaBaaBlacksheep

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I totally understand and agree with your thoughts. I felt like there was something missing in the trilogy that keeps me from getting overly emotionally attached to the story. I also wondered why bioware was spending all this potential. The universe is great, alien races, codex part, fighting. These are all really good. Im not saying story is bad but it could be MUCH better and addictive with some elements and good writing in it. I personally think mass effect writers arent that good. But also i imagine its really hard to write a good story and i respect them for it.


Well nobody is perfect and the story of the game is well written, but they should've taken their time to make the game to be more intense and mind blowing than ME2. If they did it would've put Call of Duty to the trash bin.

#28
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This is what I meant of what Shepard should experience horrifying hellish dreams and some PTS instead of just one kid burning up.

#29
SwobyJ

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This is what I meant of what Shepard should experience horrifying hellish dreams and some PTS instead of just one kid burning up.

 

...yeah... Spec Ops can be a 'bit much'....



#30
BaaBaaBlacksheep

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...yeah... Spec Ops can be a 'bit much'....

It's supposed to be hellish not pretty. Hell even DA: Origins is hellish the further you played the game the more *****d up it gets. I think they should have give ME3 a dark tone to give the story of a hero fighting Reapers an edge.

#31
Kingthlayer

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Mass Effect 3 came out before the two games you mentioned.  Making it impossible to learn anything from them.

 

As for going forward, I don't think there is really anything BioWare can learn from Telltale.  They make two completely different games, Telltale makes visual novels with a sprinkle of gameplay.  BioWare make RPGs.  Neither one can handle the choice/consequence mechanic(TBF nobody can, because they can't make a game that punishes players, because players don't want that)



#32
BaaBaaBlacksheep

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Mass Effect 3 came out before the two games you mentioned.  Making it impossible to learn anything from them.
 
As for going forward, I don't think there is really anything BioWare can learn from Telltale.  They make two completely different games, Telltale makes visual novels with a sprinkle of gameplay.  BioWare make RPGs.  Neither one can handle the choice/consequence mechanic(TBF nobody can, because they can't make a game that punishes players, because players don't want that)

I know what you're saying but that isn't the point I was trying to make. I found it odd the Shepard and his crew are partying on the Citadel while the people of Earth are being wiped out. It's as if they have no emotional connection to what's happening. If the war was shown in all of its horrors, I doubt Shepard would be as eager to drop it like it's hot on the dance floor. Just saying.

#33
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It's supposed to be hellish not pretty. Hell even DA: Origins is hellish the further you played the game the more *****d up it gets. I think they should have give ME3 a dark tone to give the story of a hero fighting Reapers an edge.

 

I consider hellish to be a bit much. The mind can be nutso (know of plenty of it in my own family) but rarely is it truly to that extent. Its artistic liscence but not really any reflection of mental illness and trauma. I'm okay with it, I just don't consider it remotely realistic depiction of anything. Dramatization of insanity. At least scifi/fantasy/etc has an imaginative layer as part of the rules of its worlds.



#34
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I know what you're saying but that isn't the point I was trying to make. I found it odd the Shepard and his crew are partying on the Citadel while the people of Earth are being wiped out. It's as if they have no emotional connection to what's happening. If the war was shown in all of its horrors, I doubt Shepard would be as eager to drop it like it's hot on the dance floor. Just saying.

 

Part of why I form crazy theories about the DLC being bigger peeks into how ME3 is just a virtual cycle with less and less coherency the more DLC you play. Because really, seeing footage of the attack on Earth and not responding to it while having food and drinks with Kaidan in your swanky new apartment.. is either the most disgusting and/or disturbing level of denial, developer tongue in cheek mocking of players, or some kind of hint that I'm not in a 'real world' of the ME universe.

 

It super creeped me out the first time I played the DLC.


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#35
BaaBaaBlacksheep

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I consider hellish to be a bit much. The mind can be nutso (know of plenty of it in my own family) but rarely is it truly to that extent. Its artistic liscence but not really any reflection of mental illness and trauma. I'm okay with it, I just don't consider it remotely realistic depiction of anything. Dramatization of insanity. At least scifi/fantasy/etc has an imaginative layer as part of the rules of its worlds.

Well I understand that but think of it like this: if you're going against a race of evil machines that seeks to annihilate all life in the galaxy and fighting them, you are going to see some gruesome details of it that will trigger PTS for Shepard aside from one kid blown up. Every time Shepard sleeps the dreams are becoming worse and more vivid like on Spec Ops to show the protagonist's vulnerability in the story of every time he/she lost a loved one, civilians died horribly when they were torn up by Reaper forces, and forced to make hard choices that will cost innocent lives but for the greater good.

#36
SwobyJ

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Well I understand that but think of it like this: if you're going against a race of evil machines that seeks to annihilate all life in the galaxy and fighting them, you are going to see some gruesome details of it that will trigger PTS for Shepard aside from one kid blown up. Every time Shepard sleeps the dreams are becoming worse and more vivid like on Spec Ops to show the protagonist's vulnerability in the story of every time he/she lost a loved one, civilians died horribly when they were torn up by Reaper forces, and forced to make hard choices that will cost innocent lives but for the greater good.

 

PTS is less bad dreams and more having waking memory flashbacks and becoming actively avoidant of what may trigger them, or else flashback to such a point that you at least partially believe you're back to the traumatic event. In a way, Thane is more PTSD than Shepard in ME3.

 

And Bioware knows this. PTSD asari at Huarta. The kid reaper horn dreams are not believable. Vivid dreams getting worse would also not be believable. Bioware can do it but it'd be artistic licence about how specifically Shepard is dealing with it, but we'd have to have considerations then that Shepard is special even in this regard.

 

If anything, Shepard is experiencing trauma while during the war that is cracking his normally more monotone/stoic/strong/however-you-see-it facade/mind. Something lesser in ME2 (different stress levels affecting scarring and/or the reveal of what Shepard really is) becomes something more overt in ME3. Not so much post trauma but more being in the thick of things, having just enough time spent out of combat that maybe a little wittle bit of post-trauma might show. It'd be post-Destroy that we could imagine Shepard having PTSD and either retiring or going into deliberately less intense combat environments.

 

I don't exactly love the kid forest dreams but if I saw more vivid stuff then I'd either be super sure of indoctrination (only particularly due to Arrival DLC writing) or I'd just have to laugh at the lack of realism. Someone in Shep's situation and character, yet not under indoctrination, is more likely to just have really bad sleep than have such hellish dreams as you describe. Shepard with PTSD should be increasingly tempted to not seek a violent route, even if it is (compared to ME1-ME2) definitely much more dangerous and harmful to not engage in violence. The idea of the child as Shepard can speak to Garrus about him is fine, at least in Paragon dialogue - the weird creepy repetitive dreams is already silly though, and IMO your idea would have been even moreso. At least if striving for realism, which isn't necessarily Bioware's goal, but I tend to think they try to hit that for their characterizations, just not plots.

 

 

EDIT: To be completely clear - nightmares are not inappropriate. And your thoughts on flashbacks aren't entirely inappropriate. But the kid we got was pretty silly, and flashback dreams while in the middle of the traumatic time (the war) also isn't the best. IMO your idea would apply better for a 'post' ME3 situation, an understanding that if Shepard survives the Crucible, his trauma from it isn't going to stop, even if he can take healthy approaches towards it. There's good fanfiction on that, I think. The PTSD asari would be too traumatized to be back in combat so she has to spend extended time out of it, and so exhibits PTSD. Shepard at most has stuff like Citadel DLC, but even then, there's the included 'war buddies on shore leave' element that keeps Shepard in the thick of things enough that all the things there is more like a temporary reprieve than a 'okay you're really supposed to fully relax now like its peace time'. And I don't think Shepard's supposed to break from constant nightmares. He's supposed to be the solid foundation, just at least a little shaky as we get through ME3 and finally near broken right at the end.

 

EDIT2: There's crazier ideas of mine (that I do NOT take seriously as BIG predictions) that include ME3 being some sort of virtual Reaper dream cycle or something, in which case some sort of emphasis on the kid may be meaningful for future games. But that's into crazy theory territory, not as I take ME3 by itself - especially with Bioware's words so far of Shepard's story as 'over'.



#37
BaaBaaBlacksheep

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PTS is less bad dreams and more having waking memory flashbacks and becoming actively avoidant of what may trigger them, or else flashback to such a point that you at least partially believe you're back to the traumatic event. In a way, Thane is more PTSD than Shepard in ME3.

And Bioware knows this. PTSD asari at Huarta. The kid reaper horn dreams are not believable. Vivid dreams getting worse would also not be believable. Bioware can do it but it'd be artistic licence about how specifically Shepard is dealing with it, but we'd have to have considerations then that Shepard is special even in this regard.

If anything, Shepard is experiencing trauma while during the war that is cracking his normally more monotone/stoic/strong/however-you-see-it facade/mind. Something lesser in ME2 (different stress levels affecting scarring and/or the reveal of what Shepard really is) becomes something more overt in ME3. Not so much post trauma but more being in the thick of things, having just enough time spent out of combat that maybe a little wittle bit of post-trauma might show. It'd be post-Destroy that we could imagine Shepard having PTSD and either retiring or going into deliberately less intense combat environments.

I don't exactly love the kid forest dreams but if I saw more vivid stuff then I'd either be super sure of indoctrination (only particularly due to Arrival DLC writing) or I'd just have to laugh at the lack of realism. Someone in Shep's situation and character, yet not under indoctrination, is more likely to just have really bad sleep than have such hellish dreams as you describe. Shepard with PTSD should be increasingly tempted to not seek a violent route, even if it is (compared to ME1-ME2) definitely much more dangerous and harmful to not engage in violence. The idea of the child as Shepard can speak to Garrus about him is fine, at least in Paragon dialogue - the weird creepy repetitive dreams is already silly though, and IMO your idea would have been even moreso. At least if striving for realism, which isn't necessarily Bioware's goal, but I tend to think they try to hit that for their characterizations, just not plots.


EDIT: To be completely clear - nightmares are not inappropriate. And your thoughts on flashbacks aren't entirely inappropriate. But the kid we got was pretty silly, and flashback dreams while in the middle of the traumatic time (the war) also isn't the best. IMO your idea would apply better for a 'post' ME3 situation, an understanding that if Shepard survives the Crucible, his trauma from it isn't going to stop, even if he can take healthy approaches towards it. There's good fanfiction on that, I think. The PTSD asari would be too traumatized to be back in combat so she has to spend extended time out of it, and so exhibits PTSD. Shepard at most has stuff like Citadel DLC, but even then, there's the included 'war buddies on shore leave' element that keeps Shepard in the thick of things enough that all the things there is more like a temporary reprieve than a 'okay you're really supposed to fully relax now like its peace time'. And I don't think Shepard's supposed to break from constant nightmares. He's supposed to be the solid foundation, just at least a little shaky as we get through ME3 and finally near broken right at the end.

EDIT2: There's crazier ideas of mine (that I do NOT take seriously as BIG predictions) that include ME3 being some sort of virtual Reaper dream cycle or something, in which case some sort of emphasis on the kid may be meaningful for future games. But that's into crazy theory territory, not as I take ME3 by itself - especially with Bioware's words so far of Shepard's story as 'over'.

Thank you for your insight! Sorry I sounded like a jerk.

#38
BaaBaaBlacksheep

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I think they should add vulnerability, weakness, and breaking points to make Shepard more a believable character and not this god complex superhero, instead show Shepard having emotions when it comes to tough decision making, slowly loses his/her mind every time he/she tries to save civilians and children from Reaper forces but died right in front of your eyes or loses a friend or a LI, have breaking points to strengthen Shepard's resolve to carry on to attract players and to motivate them to play the hero of the story.

#39
BaaBaaBlacksheep

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Part of why I form crazy theories about the DLC being bigger peeks into how ME3 is just a virtual cycle with less and less coherency the more DLC you play. Because really, seeing footage of the attack on Earth and not responding to it while having food and drinks with Kaidan in your swanky new apartment.. is either the most disgusting and/or disturbing level of denial, developer tongue in cheek mocking of players, or some kind of hint that I'm not in a 'real world' of the ME universe.

It super creeped me out the first time I played the DLC.

Couldn't agree more. I don't even know why they made the DLC to be so silly in the first place.
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#40
tesla21

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I don't consider Citadel to be canon personally, I just saw it as some extra fun, seeing the cast hang out and adventure in a light hearted manner, it really does not work in ME3 where you are actually on the clock at all times, I hated that from Fallout 4 as well... the premise being that you are desperate to find your kid, it just doesn't feel right to go do random **** instead actually looking for him.

 

Anyway I agree, I was hoping there would more chances to lash out and show that you give a **** about all the deaths, but I am grateful for at least being able to give half a **** in some occassions, I realize it's hard to please everybody in this kind of game and they can only focus on so many aspects on the game, while I would like more focus on the psychological aspect of the journey I'll take what I can get. (and I literally took every one of the rare chances the game gave you to say that you are sick of all the conflict.)



#41
Iakus

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I don't consider Citadel to be canon personally, I just saw it as some extra fun, seeing the cast hang out and adventure in a light hearted manner, it really does not work in ME3 where you are actually on the clock at all times, I hated that from Fallout 4 as well... the premise being that you are desperate to find your kid, it just doesn't feel right to go do random **** instead actually looking for him.

 

Anyway I agree, I was hoping there would more chances to lash out and show that you give a **** about all the deaths, but I am grateful for at least being able to give half a **** in some occassions, I realize it's hard to please everybody in this kind of game and they can only focus on so many aspects on the game, while I would like more focus on the psychological aspect of the journey I'll take what I can get. (and I literally took every one of the rare chances the game gave you to say that you are sick of all the conflict.)

Citadel is the only thing that's canon to me.

 

It's the rest of ME3 that's noncanon  ;)



#42
BaaBaaBlacksheep

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I don't consider Citadel to be canon personally, I just saw it as some extra fun, seeing the cast hang out and adventure in a light hearted manner, it really does not work in ME3 where you are actually on the clock at all times, I hated that from Fallout 4 as well... the premise being that you are desperate to find your kid, it just doesn't feel right to go do random **** instead actually looking for him.

Anyway I agree, I was hoping there would more chances to lash out and show that you give a **** about all the deaths, but I am grateful for at least being able to give half a **** in some occassions, I realize it's hard to please everybody in this kind of game and they can only focus on so many aspects on the game, while I would like more focus on the psychological aspect of the journey I'll take what I can get. (and I literally took every one of the rare chances the game gave you to say that you are sick of all the conflict.)

I think the idea of partying while the entire galaxy is on the verge of extinction is pretty stupid and poorly made. Now it would be different if they have a party on the Normandy with a banquet and saying goodbyes before the final battle on earth.

#43
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I want this type of battles to be hellish and gruesome in ME3 against the Reapers to be like.

#44
Iakus

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I want this type of battles to be hellish and gruesome in ME3 against the Reapers to be like.

Maker, no.

 

I'm not so numb and dead inside I'll take any sort of feelz just to feel alive.

 

Gruesome, realistic war =/=entertainment



#45
BaaBaaBlacksheep

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Maker, no.

I'm not so numb and dead inside I'll take any sort of feelz just to feel alive.

Gruesome, realistic war =/=entertainment

War is not meant to be pretty you know it's meant to be horrible and gruesome, and it will be a perfect setup of what war against the Reapers is really like. I want to play Anderson to fight with the soldiers on earth with realistic war genre that comes to play to see real evil Reapers can unleash. I want to play one of the soldiers in Earth, Palaven, and Thessia to see the war with different people, making tough choices, and seeing your comrades die in front of your face. Mass Effect 3 will be a hit!

#46
Bizantura

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I can understand one likes both genres and want to play both games.  However I never understood the comparison between both games simply because they are so different in genre.

 

In that light I would never want ME franchise to become anything like Telltale games.  I want story and GAMEPLAY.  I would dread the idea to have to watch a movie and once in a while have to do some button mashing.  I hated telltales walking dead if I want a movie I watch a movie.

 

I also don't understand the asking of streamlining games to become the same.  On the one hand people ask for diversity and with the second breath stating that this or that game should learn from an other for so called betterment.



#47
Monica21

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*snip*


Have you ever fought in a war?

#48
Iakus

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Speaking of Walking Dead, I just finished the Michonne "mini series"

 

Nightmares and ghost children were done far FAR better.



#49
Iakus

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Have you ever fought in a war?

 

I'm thinking "no" or he wouldn't be saying the stuff he is.



#50
Monica21

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I'm thinking "no" or he wouldn't be saying the stuff he is.


Oh, I definitely agree. Also, he sounds very young.