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Nearly 50 hours in, there's a serious lack of armor variety.


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#26
archav3n

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DAI's biggest flaw is that we can't fix this deficiency with mods.

If the game were moddable, we could have all the armour variety we want.

 

I whole heartedly agree. When i browse through the Nexusmods.. Those mods looks really lovely!. And then i saw the nightmare and complexity of installing it and the warning of being incompatible with certain DLCs! Such horror.

 

Anyone seen the Black Desert online character creation? God if Dragon Age Inquisition uses that.. 

 

For some reason.. i'm getting pretty much stable 60FPS on 2560x1440 after playing the game a year late. I actually bought the game before it launched. It's great finally playing the GOTY version



#27
nightscrawl

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The left actually looks like armor that I would want to have. The right... doesn't look much like steel to me.


You can re-tint it to materials that are more to your taste. Since it's Dragon armor, it actually makes sense that all of the materials used are dragon materials: webbing (cloth), scales (leather), bone (metal).
 
 

I whole heartedly agree. When i browse through the Nexusmods.. Those mods looks really lovely!. And then i saw the nightmare and complexity of installing it and the warning of being incompatible with certain DLCs! Such horror.


Not sure when the last time you looked was, or what mods you were looking at, but installation is pretty simple these days with the use of the .daimod package compiled by the current version of the tools, and the Mod Manager that does it all with little input from the player.

There are compatibility issues with some mods and DLC or the Black Emporium, but for the most part mods are pretty stable, if limited in scope.

#28
Geth Supremacy

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You can rebuy DA: I on PS5 or XB2 in a few years and get 15 new armors as well as 2 new quests, 1 new companion, as well as a bunch of MP content.

 

You're welcome peasant.



#29
Sylvius the Mad

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...if limited in scope.

Herein lies the problem.

#30
nightscrawl

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^ The person I was addressing specifically mentioned the difficulty of installing mods. And the limited aspect really depends on a player's individual needs. I don't need to change a great deal for myself and am mostly satisfied the changes I can make.

 

One really gets the best experience if you are able to make your own mods, or at least edit existing ones, so you get the most out of them rather than having to wait for someone to make something for you. However, I realize that not everyone has the time, desire, or inclination to do this. But I even found this to be the case with DAO mods, which had a toolset.



#31
Neverwinter_Knight77

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Another thing.  Why do about 98% of the longswords in the game lack a crossguard?  It's just a blade and nothing else.  This makes the swords ugly.

 

This scale mail and undyeable leather combo is quite unpleasant as well.  There should be a DLC with plain old heavy plate armor.  I'd buy it.



#32
Chardonney

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I really like how the Griffon Mail looks on Varric. Actally it's pretty much my favorite armor in the game now. It looked the same on Cassandra when I made it of Snoufleur to remove the class restriction, so it will look the same on dwarven warrior, as well.

5736793.jpg

 

 

I'm not really a fan of the Griffon Plate, though. Mostly because of that awful crest on the chest.

5736812.jpg



#33
taglag

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Lack of any real armor, as in different looks has been a problem I have seen in DA, and ME sense My first time playing any of there games. The only game that had plenty of really good armor was DA ( but that was only if you downloaded the player mods ) other wise it had just a small selection of armor choices.

 

  There was some pretty good mix and match items for the last ME, but these were very lack luster in nature, mostly helped by the ability to tint the armor color.

 

   The only games I have played other than DAO, that had ample armor design are the Eldar Scrolls series. The Eldar scrolls series has ample armor for the same reason that DAO had ample design. [ They all offer the modding tools needed for the player to make the game as they like it ] Something that the ME never had, and the Last 2 Dragon Age entries have not had, so we have only the default 5 or 6 armor designs that Origins give us, and nothing more.

 

   Bethesda, has the right Idea, I have seen so many innovative things that modders have done in say Oblivion, that were placed in skyrim, one that comes to mind is the book shelf sorting, which was done originally by a modder in Oblivion, the modder that made way to build in Skyrim, is I am sure where the idea came from that is used in FallOut4.

 

    Thing is giving the Players tools to Mod, is very helpful to the game maker, and has if nothing else always, been very helpful in producing a lot of sometimes very nicely designed Armors, and clothing.

 

   All mods of Eldar scrolls game become a usable item to Bethesda. It is very smart of them, they get a lot of good stuff from them 



#34
Sifr

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Another thing.  Why do about 98% of the longswords in the game lack a crossguard?  It's just a blade and nothing else.  This makes the swords ugly.

 

This scale mail and undyeable leather combo is quite unpleasant as well.  There should be a DLC with plain old heavy plate armor.  I'd buy it.

 

I wouldn't tell any Star Wars fans that, they have the exact opposite reaction when it comes to crossguards...  :lol: 

 

You are totally right that the mail looks rather unpleasant at times, part of why I always ended up going with the coat/armour options is because it at least hides the mail and leather underneath. Some of the heavy armours from previous DA games were great to look at, what happened to them in DAI?



#35
AFA

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Never thought I'd say it, but I miss the mage robes from DAO. Figure at least one set would have been added to the wardrobe for walking around Skyhold.



#36
PhroXenGold

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I really like the armour designs in general in DA:I. In particular heavy armour and mage outfits, which I always felt look ridiculous in the previous games - the full plate was way too OTT (especially the shoulderpads), and wearing a glorified bathrobe into battle made my mages feel really stupid (there were some I liked - the "iconic" champion sets in DA2 were very good for all classes for example). Being able to have my warriors tooled out in scale armour, with coats as well if desired, while my mages actually wear vaguely sensible clothes is a big step forward.

 

However, I will certainly agree there is a lack of variety, particularly in the base game. The DLCs have improved things in that aspect, but the designs of the armours within are, IMO, generally worse than in the base game.


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#37
AlanC9

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One of the odd things I've noticed is that there seem to be some armor looks that are only available in low level gear. I don't know why these weren't put on decent schematics.

#38
RunningParadox

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Agreed. There is definitely a lack of variety when it comes to armour.



#39
Sleeping_Kitten

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I agree, there is a lack of good armors in this game, which I found really disappointing. Moreover, most heavy armors are ugly (is that an Asian RPG influence I see?), and some don't even look like armors, but more like regular clothing. Swords are few and ugly too, and helmets... well I only like the warden helmet really, and that's only available at low to medium levels! Yikes...  >_>

 


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#40
Sleeping_Kitten

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The human only armour looks good but tends to have pretty mediocre stats, anyway.

Hmmm, if you buy the Battlemaster Armor schematic from the black emporium and then stick the Superior Vanguard Mail Arms you can get in

Spoiler

you can get pretty heavily armoured looking, though still not full plate.
1yo5fb.jpg

I think that'd be about the heaviest you can go without DLC for a non-human inquisitor other than the legion of the dead armour that you can pick up
Spoiler

There is also the Inquisition Foot Soldier armour you can buy in Haven, but you really don't want to be wearing that for very long.

 

Hats instead of helmets... yikes

I wish this game had more variety of steel helmets, despite all the DLCs I still think there are only 2 or 3 cool helmets in the game, and they are all restricted to low/medium levels. The rest look like hats or are hideous.



#41
Wulfram

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Hats instead of helmets... yikes
I wish this game had more variety of steel helmets, despite all the DLCs I still think there are only 2 or 3 cool helmets in the game, and they are all restricted to low/medium levels. The rest look like hats or are hideous.


I just hide all the helmets anyway, to be honest. I'd probably do that most of the time even if they looked good. Though if Bioware could stop the hats and helmets making people bald there might be a chance.

#42
straykat

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I don't mind the variety (it's better than DA2 at least). I only wish there was more variety with helms specifically. Like the iconic Rogue helm they had in the concept would be great. But they had many more concept helms as well.

 

tumblr_n4o7zaxSqP1r2kdbno2_r1_500.png

 

 

Not to mention, the way helms are done is so amateurish. What's up with the inner Skull Cap on everything. Geez..



#43
Ghost Gal

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I was about to say something snarky until I saw that you're playing a dwarf. Yeah, I hear ya. Dwarves and Qunari have it really bad this game. "Spoils of the Qunari" made it slightly better for the latter, but the former remains unresolved unless you use mods. I see that you can't use mods yet OP, so I won't recommend it as yet.

 

For those who can use mods (or will/plan to in the future), I found some pretty good ones that were created fairly recently, if you want more race-specific armors and outfits.

 

1) Immersive Starting Armors: changes the graphics of the mercenary coat you start off with in the game (same armor stats, different visuals). For humans, it makes it so you can start the game in, among other things, Circle robes if a mage, Templar armor if a non-mage (since your parents shipped you off to the Chantry), etc. For non-humans, it allows you to start the game in Dwarf, Elf, and Qunari-specific armors. (Although they are restricted by class.)

 

2) Skyhold Outfit and Formal Attire Replacement. Allows you to wander around Skyhold and the Orlesian Ball in race-specific Carta/Dwarven/Dalish/Elven/Qunari armors and outfits. (Haven't tested this one yet, though, so I don't know how well it worked.) (I know it's not armor, but it still creates some variety.)

 

3) Remove Level Restrictions for Weapons and Armor. So let's say you get the schematics to craft your favorite late-game Dwarven/Elven/Qunari armors for you character in another game, apply it to the Golden Nug, and now it's available for any character as soon as they get to the nearest crafting station. But hark! What's this? That beautiful Keeper Robe has a level restriction of 16 and you just arrived at Haven? Despair not! Apply this mod and you can start wearing that beautiful late-level race-specific armor as soon as you can craft it. (Although, if you craft it at lower levels it'll be lower tier since you're using lesser tier materials.)

 

4) No Class Restriction Remade: If your race has only one or two types of armor per class and you're tired of looking at that same one style all game, this allows you (and your companions) to wear other race-specific armor for different classes. So, if you're a dwarf warrior who wants to wear the Carta Coat or a dwarf rogue who wants to wear a Legion of the Dead plate (without having to make it from Silverrite again), or you want to put Varric in that Legion of the Dead plate? Guess what? You can do so. If your character is an Elven Mage who's smitten with the Dalish Scout Armor (which looks exactly like Merrill's DA2 unique armor) and/or Dalish Warrior Armor? You can not only wear any one you want, but put it on your companions. (So, for example Solas can now wear the Dalish Scout or Warrior Armor despite being a mage.) (The only downside is this thing doesn't lift race restrictions, as that's completely different size animation. So, you can't stick that pretty Dalish Scout Armor on Sera--since she has a human body model--or put that Carta Coat on Blackwall. They might make a mod for that in the future.)

 

I hope that helped a little. Those in the know are probably thinking, "Yeah, way to be late to the party." And many of these don't really address the issue that DAI only has one or two types of armor per race. And having the option to wear said one or two armors per race any time all game might make it so you get really sick of those one or two choices really quickly.

 

But, for those who might want to wear that good-quality Carta Coat or Keeper's Robe they bought/looted right away instead of waiting till that much higher level, or want to wear their race-specific armor for a different class instead of being stuck wearing only their race's rogue or warrior or mage armor, this might help a bit.

 

Personally, next game I plan to start crafting early and rotate between the Keeper Robe, Ancient Elven Robe, Scout Armor, and Dalish Warrior Armor to get some variety going. I'll also craft them from different colors and materials for different occasions (fire-resistant elfy armor for dragons, spirit-resistent for Fade fights, magic-resistent against Venatori, etc) because I can. While Dwarves are still pretty much screwed (my heart goes out to you guys :( ), hopefully this helps somewhat.



#44
Wulfram

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Not to mention, the way helms are done is so amateurish. What's up with the inner Skull Cap on everything. Geez..


The skull cap exists to hide that the helmet replaces the hair. To be fair, making the various helmets interact sensibly with all the various hairstyles, rather than just clipping all over the place, would probably be a lot of work and might result in an even more limited selection of hairstyles.

3) Remove Level Restrictions for Weapons and Armor. So let's say you get the schematics to craft your favorite late-game Dwarven/Elven/Qunari armors for you character in another game, apply it to the Golden Nug, and now it's available for any character as soon as they get to the nearest crafting station. But hark! What's this? That beautiful Keeper Robe has a level restriction of 16 and you just arrived at Haven? Despair not! Apply this mod and you can start wearing that beautiful late-level race-specific armor as soon as you can craft it. (Although, if you craft it at lower levels it'll be lower tier since you're using lesser tier materials.)


Crafted items don't have level restrictions, do they?
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#45
straykat

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The skull cap exists to hide that the helmet replaces the hair. To be fair, making the various helmets interact sensibly with all the various hairstyles, rather than just clipping all over the place, would probably be a lot of work and might result in an even more limited selection of hairstyles.


Crafted items don't have level restrictions, do they?

 

I know why it's there. It just sucks.

 

Do I really have to worry about hair options and skullcaps in AAA games that are pushing 100 million... in 2015? :P



#46
sim-ran

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I'm sure they could break down those hairstyles to a couple of fixed hair shapes that would stick out from under the helmet (as even long hair woyld be tucked into thr helmet. Then just apply the chosen hair color to that shape.

And of course show no hair shape when they have no or very short hair.
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#47
Neverwinter_Knight77

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It wouldn't be so bad if they let you color the leather on those heavy armors.  The tan cardboard color is such a glaring contrast with the steel.