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Classes and weapon restrictions


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#51
o Ventus

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I don't think weapon restrictions make much sense from a story perspective either. Assault rifles are the standard weapon in the military, but somehow the Soldier is the only one who's trained to use it? Vanguards not being trained in using pistols? The N7 are supposed to be the best of the Alliance, it makes more sense for them to have trained with a variety of weapons. 

 

Not everybody in the military is a soldier, and not every soldier is trained in the use of every weapon.


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#52
Wulfram

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Not everybody in the military is a soldier, and not every soldier is trained in the use of every weapon.


"Every marine a rifleman", though. IIRC Ashley quotes that at some point.

edit: "Every marine a rifleman, every rifleman zero-gee certified"

Modifié par Wulfram, 08 janvier 2016 - 10:06 .

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#53
Ahglock

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"Every marine a rifleman", though. IIRC Ashley quotes that at some point.

edit: "Every marine a rifleman, every rifleman zero-gee certified"


Not every soldier is a marine? Or even those who get basic training might not have had to use or train with one in a while.

I don't want weapon restrictions but if they don't make you a n7 super soldier limited skills with weapons can fit the character.

#54
Wulfram

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Not every soldier is a marine? Or even those who get basic training might not have had to use or train with one in a while.

I don't want weapon restrictions but if they don't make you a n7 super soldier limited skills with weapons can fit the character.


I was talking about Shepard specifically in that post. Though pretty much every soldier in the Alliance is in fact a marine, as I understand it.

#55
Ahglock

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I was talking about Shepard specifically in that post. Though pretty much every soldier in the Alliance is in fact a marine, as I understand it.


Cool. Didn't know that. I never really got the obsession sci fi seems to have with making space into the space navy/marines though.
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#56
Sanunes

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Cool. Didn't know that. I never really got the obsession sci fi seems to have with making space into the space navy/marines though.

 

It probably has something to do with the idea of being in a ship makes you part of a navy and in space you travel in ships.



#57
Gamemako

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Why even have weapon classes at all? What purpose are they serving in ME3 but to restrict weapons you like to force you to use weapons you don't? If a weapon functions favorably with a class, then you don't need a restriction to encourage its use. Furthermore, restricting use of weapon classes makes the game bland or easy. Weapons in shooters are merely tools by which the player attempts to meet the objectives. Each tool can serve a unique purpose. If you enforce a situation where not all players can have a given tool, then other tools must fit the same situations. In order to avoid terrible difficulty spikes and generally unpleasant pacing, you can't challenge players most of the time without reducing combat to rudiments. Giving player "choice" through restriction is inevitably counterproductive.

I vote that Mass Effect eschew weapon classes entirely and just have ~3 hardpoints for anything you fancy. Also, punt Heavy Pistols off a cliff, or make them for use in a pinch only (i.e. as a sidearm). It makes no sense to have pistols as a main weapon, and it sure as hell makes no sense that they are considerably more powerful than full-sized rifles. All of these functions can be rolled into much more sensible combat weapons.

#58
o Ventus

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"Every marine a rifleman", though. IIRC Ashley quotes that at some point.

edit: "Every marine a rifleman, every rifleman zero-gee certified"

 

There's more to the military than the Marine Corps.



#59
o Ventus

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I vote that Mass Effect eschew weapon classes entirely and just have ~3 hardpoints for anything you fancy. Also, punt Heavy Pistols off a cliff, or make them for use in a pinch only (i.e. as a sidearm). It makes no sense to have pistols as a main weapon, and it sure as hell makes no sense that they are considerably more powerful than full-sized rifles. All of these functions can be rolled into much more sensible combat weapons.

 

I don't see the problem with a pistol being more powerful than a rifle. In a modern firearm, the stopping power comes from the cartridge that's being used, it doesn't matter how big or small the weapon is. Guns in ME don't fire traditional bullets, but the same principle would apply. Bigger projectiles would provide better raw power.



#60
Ahglock

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I don't see the problem with a pistol being more powerful than a rifle. In a modern firearm, the stopping power comes from the cartridge that's being used, it doesn't matter how big or small the weapon is. Guns in ME don't fire traditional bullets, but the same principle would apply. Bigger projectiles would provide better raw power.


Rifles carry bigger rounds though for a couple reasons. Though mass of the gun so it can handle the recoil would be the only one I think would easily translate. Also given the rail gun like system a longer barrel would be the bigger propellant.

#61
o Ventus

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Rifles carry bigger rounds though for a couple reasons. Though mass of the gun so it can handle the recoil would be the only one I think would easily translate. Also given the rail gun like system a longer barrel would be the bigger propellant.

My point is that a pistol being more powerful than rifle is not exactly unheard of, though at least in the real world, the ultra-powerful pistols are either vanity pieces not meant for actual combat (like a Desert Eagle) or are for hunting big game (like an S&W 500), and almost always utilize some kind of magnum cartridge as opposed to more conventionally common ammunition which is smaller and weaker.

 

And even if barrel length factors in here, a larger projectile would still be more dangerous than a smaller one due to having more mass and kinetic energy.



#62
Evamitchelle

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Not everybody in the military is a soldier, and not every soldier is trained in the use of every weapon.

 

There's more to the military than the Marine Corps.

 

We're specifically talking about Shepard here, who is a marine and an N7 no matter what class you choose. 



#63
Mdizzletr0n

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Sure most biotics can't but adepts should be able to, given their description on ME wiki. They are the most durable biotic users, also the wiki describes them as lacking advance combat training, but are able to defeat enemies without firing a shot. Personally I'd like them to live up to that and be mostly biotic users.


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#64
Mdizzletr0n

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Cool. Didn't know that. I never really got the obsession sci fi seems to have with making space into the space navy/marines though.


And also...this.

#65
Ahglock

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My point is that a pistol being more powerful than rifle is not exactly unheard of, though at least in the real world, the ultra-powerful pistols are either vanity pieces not meant for actual combat (like a Desert Eagle) or are for hunting big game (like an S&W 500), and almost always utilize some kind of magnum cartridge as opposed to more conventionally common ammunition which is smaller and weaker.

And even if barrel length factors in here, a larger projectile would still be more dangerous than a smaller one due to having more mass and kinetic energy.


A pistol being more powerful than A rifle sure. There are some weak rifles. A pistol more powerful than any standard military rifle I highly doubt. Just being 50 cal doesn't mean it's the same or as powerful than a rifle round. Big bullet or wide at least yeah.

But there is more to force than the size of the bullet. Sci fi gun I honestly don't care so whatever the game mechanics say I'll roll with.

#66
Enigmatick

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I don't even like them in Dragon Age.



#67
capn233

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A pistol being more powerful than A rifle sure. There are some weak rifles. A pistol more powerful than any standard military rifle I highly doubt. Just being 50 cal doesn't mean it's the same or as powerful than a rifle round. Big bullet or wide at least yeah.

But there is more to force than the size of the bullet. Sci fi gun I honestly don't care so whatever the game mechanics say I'll roll with.

 

Assault rifles fire intermediate cartridges, not full power rifle cartridges, so it isn't impossible to imagine this in some cases.  5.56mm is something like 1780J, and 500SW is in the 3000's, more near a full-powered rifle cartridge like 7.62x51 or .308.

 

Larger mass of the projectile doesn't mean more energy.  Often times the opposite is true since heavier bullets are harder to accelerate to higher velocities, and energy depends on the square of velocity.

 

Besides the cartridge, muzzle energy does depend on barrel length to an extent.  It wouldn't be unreasonable to believe that rail length for ME weapons also results in higher muzzle energy other things being equal.  Whether or not a specific weapon has more energy than an other would depend on all sorts of things.

 

I would agree that for the most part much of the above is not all that relevant to balancing MEA.  Pistols in ME series have been dealing more damage per shot than rifles in many cases anyway.



#68
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I think botic and tech classes such as engineers, and adepts should be purely ability based as much as possible. All we had in ME3 were glorified soldier classes. I think EAware should either ditch the soldier class completely, because as it is now it doesn't stand out from other classes. Or they should bring weapon restrictions back. It worked well both in ME1 and ME2 and classes felt more balanced.

#69
Han Shot First

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All classes should be able to use all weapons.

 

Marksmanship principles are mostly the same across all weapons platforms, with only some small differences between pistols and assault rifles, and crew-served machine guns have some slight differences as well. There are no differences at all between assault rifles and submachine guns. Even with some of those small differences, if you've got the fundamentals down for one it isn't hard to learn how to use another, since some principles are exactly the same no matter what weapon type you're using.

 

Finally if the character is military or part of some paramilitary organization, he or she should be trained in all small arms and machine guns in that organization's arsenal. An Alliance Marine, no matter the class, should know how to use a pistol, a submachine gun, an assault rifle, or an LMG like the Revenant. From a lore perspective it doesn't really make sense that certain classes wouldn't know how to use certain weapon types.

 

That said, for gameplay reasons there has to be some differences between classes otherwise there would be no point in playing a pure combat class like the Soldier. On that note I think Bioware should bring back weight restrictions. Allow the soldier to carry all weapons types,, whereas biotics and the like would be limited to one primary weapon and one secondary. (an assault rifle and a pistol for example).

 

The only exception perhaps would be bringing back heavy weapons but maybe having them a soldier class exclusive. A biotic not being able to use heavy weapons could jive with the lore, where the ability to use biotics is heavy linked to minimizing fatigue. Loadout weight would be a big issue for a biotic even from a lore perspective.


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#70
Mdizzletr0n

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I still think that when it comes to Adepts, their primary weapon should be pure, unadulterated space magic. And THEN (if they absolutely must), something that goes pew pew.

#71
Killroy

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I think botic and tech classes such as engineers, and adepts should be purely ability based as much as possible. All we had in ME3 were glorified soldier classes. I think EAware should either ditch the soldier class completely, because as it is now it doesn't stand out from other classes. Or they should bring weapon restrictions back. It worked well both in ME1 and ME2 and classes felt more balanced.

 

If weapons restrictions are so awesome and game-balancing then why can every class unlock additional weapon types in ME1 and ME2?



#72
Serillen

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I really prefer the system ME3 used. Yeah soldiers feel a bit less special now, but I think instead of removing weapons from other classes something should be done to modify how soldiers play to give them a unique feel. Allowing them to use heavy weapons would be interesting or replacing an ammo power or two with a new active ability.


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#73
Dalakaar

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but I think instead of removing weapons from other classes something should be done to modify how soldiers play to give them a unique feel.

Idea off the top of my head...

 

Give Soldiers an additional Weapon Mod Slot. 3 Instead of 2, in the case of ME3.

 

I think that would've made them quite unique, and given them a massive tactical advantage you could agonize over. It meshes well as it uses options already in place. A whole layer of customization added for something that's really not a large change on the face of it.


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#74
Han Shot First

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Since the solder class is all about the pew-pew, it needs some kind of weapons-based advantage over other classes. Adrenaline rush is cool and all, but alone it isn't a sufficient reason to choose the class over one of the biotics or tech-based classes. 



#75
Thibax

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How about no class as an option?
 
Weapons and powers would be chosen according to our preference.
 
We can choose a class or our way.

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