But that'sno reason not to have a deeper ruleset. Communicating it to the players is simply a mattter of documentation; if the players don't read it, that's their problem
You should never force your players to read a wall of text to understand. A bad game instructs, a good game teaches.
What made the Soldier class special was being able to use every weapon, so yeah, in ME3 the other classes feel like Soldiers with powers. I too would like to go back to ME2 restrictions.
Then make Soldier powers which support the use of guns instead of being special attacks. Not only Adrenaline Rush and Marksman, but also Hunter Mode and Tactical Scan. You can also do load-and-launch abilities like Siege Pulse, or a deployable weapon like a mortar. Some of the active abilities are poorly suited to a Soldier concept as well; Carnage made you think shotgun overheat cannon, but what you actually get is a magical fire rocket (huh?). It would be fairly trivial to give Soldier access to a weapon type ability which just accomplishes that task. There is plenty of room to make Soldier a rightful bullet storm; Mass Effect just hasn't quite gotten there yet.
It would give a more compelling reason to play as the soldier class.
Handicapping other classes is just making the game less fun for everyone. This is not a zero sum game.
This is a common video game, and to extent cinema, trope and it is unlikely to be changed for ME4.
I have not noticed this in any film. Handguns in gaming are usually just used as starter weapons so you can get more powerful ones later, though they sometimes end up overpowered as hell (ME1, Halo 1).





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