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Harvester on nightmare - Does level 20 rogue or warrior have a chance?


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#1
SherryGold

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Well, I tried the Golems of Amarrack with an imported rogue warden, level 20, and pretty much miserably failed. I couldn't get past the four golems on easy difficulty. I gave up and tried it again with another imported warden (AW/SH mage). I managed to beat the Harvester on nightmare, but only just. My warden was fallen before the end, but managed to keep Gerrick alive and kill everything else except Harvester, luckily he didn't have much health left and Gerrick's critical shot took care of him. It was ridiculously difficult and if it were not for the liberal use of the revival spell, the forcefield spell and the great lyrium potions I imported from origins (I had over 100 - Thank you, Morrigan), I doubt that my mage warden would have accomplished the task at all - he had to keep up 'telechenic weapons', 'spell might', 'shimmering shield', 'combat magic', at all times, and even as he was equipped with Callian arms set, Evon's mail and Andruil's Blessing, it really was consuming mana rapidly.

 

So, the question is would a level 20 rogue or warrior have a chance against Harvester on easy, let alone on a nightmare difficulty setting? Have you tried that and came out as a winner?



#2
Elhanan

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I know that I was able to use an Archer Rogue and 2H to complete this task. However, my recommendation is simply to unlock it once at that difficulty, then re-play it with varied characters on lesser difficulty for enjoyment. Kiting is simply not my idea of a good time. Dislike the Boss; really enjoy the earlier content.

#3
Gimme H

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it's been years since i played Golems but isn't there a room you get locked into at the end with a bunch of zombies with RIDICULOUS hp? am i thinking of the right thing?

i don't remember the harvester fight too well but i beat the dlc on nightmare with a rogue back in the day, and that zombie fight will forever be the worst, i've not come across anything that outrageously difficult before or since. it's the reason i never looked at it again.



#4
SherryGold

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I know that I was able to use an Archer Rogue and 2H to complete this task. However, my recommendation is simply to unlock it once at that difficulty, then re-play it with varied characters on lesser difficulty for enjoyment. Kiting is simply not my idea of a good time. Dislike the Boss; really enjoy the earlier content.

Neither is it mine, which is why I don't want to play as an archer rogue. Once I unlocked the achievement, I reloaded and changed the setting to easy to unlock another one. It was the first time I truly appreciated the difference in the difficulty setting. Cone of cold lasted longer, caused more damage to enemies than to allies (on nightmare difficulty, it was the other way round and I had to stop using the spell.) Did you import the 2H warrior directly from Origins rather than from Awakening? If so, I'm impressed.



#5
straykat

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I personally never had a chance, except with a maxxed out character from Awakening. Got my ass kicked with a basic Orlesian new playthrough. And still do, when I tried recently (was trying to quickly unlock Reaper's Cudgel on a different platform).



#6
SherryGold

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it's been years since i played Golems but isn't there a room you get locked into at the end with a bunch of zombies with RIDICULOUS hp? am i thinking of the right thing?

i don't remember the harvester fight too well but i beat the dlc on nightmare with a rogue back in the day, and that zombie fight will forever be the worst, i've not come across anything that outrageously difficult before or since. it's the reason i never looked at it again.

Yes, that very room. Killing an archdemon seems like a child's play compared with having to deal with the skeletons on top of Harvester. I don't think I've enjoyed the experience much, but I might go back because I haven't collected all the research notes, and next time, I'm taking tons of health potions too. Or maybe, I should learn to use traps.



#7
dainbramage

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Isn't there some lever that kills all the summons? It's basically a necessity since they have like 300 defence and there aren't enough autohit attacks to bring them down.

My first playthrough I didn't know the dlc order and did it with my dual wield warrior straight out of origins. I managed the achievement (eventually) but I think that only needed hard?

#8
Gimme H

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Yes, that very room. Killing an archdemon seems like a child's play compared with having to deal with the skeletons on top of Harvester. I don't think I've enjoyed the experience much, but I might go back because I haven't collected all the research notes, and next time, I'm taking tons of health potions too. Or maybe, I should learn to use traps.

 

oh i remember now yeah, it's the same room, and the harvester is the easy part.

i played all that stuff as it was released so i was post awakenings at the time too, level twenty odd, and it came down to me being chased solo around the room for aaaages snatching hits where i could.

stocking up on health potions will help for sure, but in my experience traps don't work well in boss rooms, as you need to be able to set your position up before you engage. plenty of grenades might be a better option.



#9
SherryGold

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Isn't there some lever that kills all the summons? It's basically a necessity since they have like 300 defence and there aren't enough autohit attacks to bring them down.

My first playthrough I didn't know the dlc order and did it with my dual wield warrior straight out of origins. I managed the achievement (eventually) but I think that only needed hard?

Damn, I didn't know about the lever. Must pay more attention to the surroundings.

I think it only requires 'hard', yes, but is there that much difference between hard and nightmare? I didn't notice it when I play Origins. So, I thought I might as well go with nightmare.

 .



#10
SherryGold

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I personally never had a chance, except with a maxxed out character from Awakening. Got my ass kicked with a basic Orlesian new playthrough. And still do, when I tried recently (was trying to quickly unlock Reaper's Cudgel on a different platform).

lol A new playthrough will be a nightmare come true, not having the proper gear and fairly limited potions.



#11
SherryGold

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oh i remember now yeah, it's the same room, and the harvester is the easy part.

i played all that stuff as it was released so i was post awakenings at the time too, level twenty odd, and it came down to me being chased solo around the room for aaaages snatching hits where i could.

stocking up on health potions will help for sure, but in my experience traps don't work well in boss rooms, as you need to be able to set your position up before you engage. plenty of grenades might be a better option.

Haha, that must have been a pretty scary experience, but at least your rogue survived. Yeh, probably not a brilliant idea - traps, they might just hurt my party more anyway. :)



#12
Krypplingz

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Depends on your lactose intolerance and if you are playing on PC. It's easier on PC since you can be the Snug, who is the greatest warrior ever made. 

It's easier with a player rogue since you can have 4 in stealth, which basically means you can outlast them by sneaking around and using the switches when things get too hairy. Kiting is super useful, since you don't have that many healing potions to spend (and you want to keep them for the pink babe at the end). 

 

Just ran through it on Nightmare with a new Orlesian rogue twit and it was surprisingly easy, but I used generous amounts of pulling, sneaking and the filthiest pop music ever made. Doubt I can do it with a warrior without respec-ing Snugs pet but it might be worth a try. 



#13
SherryGold

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Depends on your lactose intolerance and if you are playing on PC. It's easier on PC since you can be the Snug, who is the greatest warrior ever made. 

It's easier with a player rogue since you can have 4 in stealth, which basically means you can outlast them by sneaking around and using the switches when things get too hairy. Kiting is super useful, since you don't have that many healing potions to spend (and you want to keep them for the pink babe at the end). 

 

Just ran through it on Nightmare with a new Orlesian rogue twit and it was surprisingly easy, but I used generous amounts of pulling, sneaking and the filthiest pop music ever made. Doubt I can do it with a warrior without respec-ing Snugs pet but it might be worth a try. 

I never thought stealth works in any kind of boss fight, even with master stealth. I didn't even try. lol You learn new things from the game everyday. Anyway, I keep hearing about the switches or levers. Do they really kill the summons?



#14
Krypplingz

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I never thought stealth works in any kind of boss fight, even with master stealth. I didn't even try. lol You learn new things from the game everyday. Anyway, I keep hearing about the switches or levers. Do they really kill the summons?

The end switches (white podiums that glow in the final boss room) kill the summons that are already spawned. So people tell you to wait until there is a sizable amount of skellingtons on the field then hit the lever and they all drop dead. They also tell you to wait until the end boss uses his final form and then hit the lever and then there are no summons while he's jumping about. But it never worked for me, the switch would always get stuck and left me with a bunch of skellingtons which were far more dangerous than the boss. 

 

But the switches I'm talking about are the blue, purple and green ones. The ones that take you to the "other dimension". Enemies don't travel between the dimensions, so if your rogue can sneak to a switch and hit it, all her companions get summoned to her side while the enemies remain in the other dimension. (Any class can do it, it's just easier with a rogue.) Then you can flick the switch again and lure the enemy group, one by one, to the loving weapons of your companions. 

It's cheesy as the void, but super handy against those stun locking, stone hurling golems. 


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#15
SherryGold

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The end switches (white podiums that glow in the final boss room) kill the summons that are already spawned. So people tell you to wait until there is a sizable amount of skellingtons on the field then hit the lever and they all drop dead. They also tell you to wait until the end boss uses his final form and then hit the lever and then there are no summons while he's jumping about. But it never worked for me, the switch would always get stuck and left me with a bunch of skellingtons which were far more dangerous than the boss. 

 

But the switches I'm talking about are the blue, purple and green ones. The ones that take you to the "other dimension". Enemies don't travel between the dimensions, so if your rogue can sneak to a switch and hit it, all her companions get summoned to her side while the enemies remain in the other dimension. (Any class can do it, it's just easier with a rogue.) Then you can flick the switch again and lure the enemy group, one by one, to the loving weapons of your companions. 

It's cheesy as the void, but super handy against those stun locking, stone hurling golems. 

That would actually help a lot in the fight. I never understood the purpose of these different dimensions. Now it makes sense.



#16
Elhanan

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Neither is it mine, which is why I don't want to play as an archer rogue. Once I unlocked the achievement, I reloaded and changed the setting to easy to unlock another one. It was the first time I truly appreciated the difference in the difficulty setting. Cone of cold lasted longer, caused more damage to enemies than to allies (on nightmare difficulty, it was the other way round and I had to stop using the spell.) Did you import the 2H warrior directly from Origins rather than from Awakening? If so, I'm impressed.


My Rogue Archers tend to be a tad different than some others. I utilize Heavy armor, greater STR and WILL, etc. And I cannot recall if when I used my 2H, but likely post-DAA as he was S&S during DAO.

What I recall most is when playing a Mage, and utilizing Force Field by the lever to catch a breather and allow my Sustained abilities to cause damage.

#17
themikefest

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Here's a thread that might give you some helpful tips

 

Here's another thread with more helpful tips



#18
SherryGold

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My Rogue Archers tend to be a tad different than some others. I utilize Heavy armor, greater STR and WILL, etc. And I cannot recall if when I used my 2H, but likely post-DAA as he was S&S during DAO.

What I recall most is when playing a Mage, and utilizing Force Field by the lever to catch a breather and allow my Sustained abilities to cause damage.

Yeh, I found force field pretty useful.



#19
Heimerdinger

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Definitely possible with a level 20 non-mage character:

 

 

And for teh lolz, arcane warrior solo: