Aller au contenu

Photo

Should AI squaddies be able to revive each other and the player?


  • Veuillez vous connecter pour répondre
38 réponses à ce sujet

#1
capn233

capn233
  • Members
  • 17 292 messages

There have been various games that have worked like this through the years.  But Mass Effect has not.  For whatever reason Shepard was always in charge of the whole squad's supply of first aid and medigel supplies.

 

Partly this is because SP content is more and more heavily influenced by mechanics for MP, and also because in general the trend for games has been to make them more accessible.

 

Does something like this automatically make the game much easier than it should be?  Would you accept this if enemies were more likely to cause full party wipes more rapidly?  Just stick with the player as the only one who can revive others?



#2
Sartoz

Sartoz
  • Members
  • 4 502 messages

                                                                                                  <<<<<<<<<<(0)>>>>>>>>>>

 

Yes!

I love the way the sqaud in HALO 5 Guardians revive each other. Showed some decent AI in doing so. Best thing about it is that nobody ran out of medi-gel, 'cause they used a " healing ray"...


  • Hanako Ikezawa et Dar'Nara aiment ceci

#3
KaiserShep

KaiserShep
  • Members
  • 23 806 messages
While this isn't precisely the same thing, you can order companions to go revive a fallen team member via the tac cam menu in Inquisition, so they'll automatically run over and do it themselves. Making it automatic probably wouldn't make it any easier than it is now, but I do like to select who does the reviving.

#4
aoibhealfae

aoibhealfae
  • Members
  • 2 219 messages

Its possible if its like Dragon Age when you could switch control to your companions. Honestly, this is what I miss when I first play ME1. I find its frustrating whenever I had to micromage my squads when in DA, you could just switch and customize tactics.



#5
capn233

capn233
  • Members
  • 17 292 messages

                                                                                                  <<<<<<<<<<(0)>>>>>>>>>>

 

Yes!

I love the way the sqaud in HALO 5 Guardians revive each other. Showed some decent AI in doing so. Best thing about it is that nobody ran out of medi-gel, 'cause they used a " healing ray"...

 

Yeah that is one example.  Although overall from what I saw the AI and control of squadmates in that game is a step back from the ME series.  Well maybe not drastically different than ME1.

 

Probably would be worth limiting the gels, unlike in Halo 5.  Of course sometimes it looks like the squad gets into a death spiral anyway when a squaddie goes some place dumb, gets killed, and then the others get killed trying to rez them.



#6
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

Its possible if its like Dragon Age when you could switch control to your companions. Honestly, this is what I miss when I first play ME1. I find its frustrating whenever I had to micromage my squads when in DA, you could just switch and customize tactics.

You won't be able to control other squadmates like you can in Dragon Age.

 

But no, if I die, I'd reset game reset and I do it all over again. It's like in WoW, when you call for a wipe, and you have that one healer that refuses to die. Even though the they alone can't kill the boss. And you're waiting to "release spirit" while they continue healing themselves...

 

If I die, "Critical Mission Failure" and let me try again please.



#7
Panda

Panda
  • Members
  • 7 458 messages

Bioware would have to change gameplay somewhat to make it more balanced if this was option. I don't know if it would be easy to do or if it would take sometime. Also wouldn't the system have then to be similar as in Dragon Age- when PC falls down you control squadmate who revives others?



#8
MrObnoxiousUK

MrObnoxiousUK
  • Members
  • 266 messages

If not revive, it would be a nice touch if they would drag them into cover while the others suppress.



#9
Kabooooom

Kabooooom
  • Members
  • 3 996 messages
I felt that the revival thing in Halo 5 made the game way too easy compared to prior Halos. Sure, I'll be the first to admit that it was incredibly convenient, cut down on annoyance deaths and made gameplay more fun. But it also dumbed down gameplay a bit too...so I'm torn. My first reaction is to say no - I like Mass Effect's gameplay the way it has been.

#10
pkypereira

pkypereira
  • Members
  • 407 messages

I think there should be certain squadmates that could heal others but not all of them. I remember that one of the abilities in ME1 was medicine, I think Kaidan had it, not sure if anyone else had that ability. It would be interesting for a squadmate to rush over when the AI senses that one a team member is about to die.



#11
Wulfram

Wulfram
  • Members
  • 18 948 messages
It would be logical, but I'm not sure if it'd be a good idea. I disliked the mechanic in DAI. Too easy revival feels cheap and takes away a sense of danger.

Really, I only think allowing the player to revive squadmates mid battle is a good idea because the companion AI is suicidally idiotic. But the player is supposed to be smart, so let dead mean dead for the PC.
  • Coming0fShadows aime ceci

#12
capn233

capn233
  • Members
  • 17 292 messages

Bioware would have to change gameplay somewhat to make it more balanced if this was option. I don't know if it would be easy to do or if it would take sometime. Also wouldn't the system have then to be similar as in Dragon Age- when PC falls down you control squadmate who revives others?

 

You wouldn't have to switch to control of other squadmates.  In Halo 5 you don't, and in Republic Commando you didn't (blast from the past).  You just sort of sit there.  I agree that you would think that enemy damage, numbers, or something would need to be different relative to if player couldn't be revived.

 

I felt that the revival thing in Halo 5 made the game way too easy compared to prior Halos. Sure, I'll be the first to admit that it was incredibly convenient, cut down on annoyance deaths and made gameplay more fun. But it also dumbed down gameplay a bit too...so I'm torn. My first reaction is to say no - I like Mass Effect's gameplay the way it has been.

 

I didn't actually play Halo 5, actually 3 was the last I played.  I did beat CE and 2 on Legendary, since they are available on PC.  In any case, it seems from watching bits of it (and some of the other ones), was that they made it relatively easier to kill some of the alleged mid-tier and higher enemies however you wanted, which was something of a departure from the first two.

 

I think there should be certain squadmates that could heal others but not all of them. I remember that one of the abilities in ME1 was medicine, I think Kaidan had it, not sure if anyone else had that ability. It would be interesting for a squadmate to rush over when the AI senses that one a team member is about to die.

 

Yeah, in ME1 Sentinels were supposed to be sort of like medics (or healers), at least according to flavor text.  They did have the Medicine talent, but so did Engineers (unlocked Neural Shock power).



#13
saladinbob

saladinbob
  • Members
  • 504 messages

If not revive, it would be a nice touch if they would drag them into cover while the others suppress.

 

That's a good idea and something Far Cry 2 did. You end up outside of the combat but don't have to re-start from your last save point. It would depend upon the save system the game uses because iirc you couldn't save anywhere you liked in Far Cry 2 were as if I remember rightly, you could in the Mass Effect games.



#14
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

I didn't actually play Halo 5, actually 3 was the last I played. I did beat CE and 2 on Legendary, since they are available on PC. In any case, it seems from watching bits of it (and some of the other ones), was that they made it relatively easier to kill some of the alleged mid-tier and higher enemies however you wanted, which was something of a departure from the first two..


The gameplay is different in a lot of ways, but all of them pretty good in my opinion. There is much diversity added to the classic Halo formula and the gameplay was much more fun than previous games. The story was meh. I liked the campaign levels more than Halo 4 though.

#15
ZipZap2000

ZipZap2000
  • Members
  • 5 265 messages
If they're reviving each other I'd want to be able to say when, maybe a tactics type system similar to DA:O for heals. Don't want them reviving under a mech or in front of something that sync kills or getting themselves downed to do it. Worse if both.

Revive me yeah that gives the game a chance to continue.

#16
Shinobu

Shinobu
  • Members
  • 4 362 messages
I just imagine them starting an endless revive pile in front of a turret. If real humans can't revive sensibly will AI fare any better? I guess the devs could compensate by giving the squaddies some form of revive DR/immunity. How is it handled in other games?
  • Guanxii aime ceci

#17
Guanxii

Guanxii
  • Members
  • 1 646 messages
Revive piles everywhere! I thought it was neat feature at first until you realise 9/10 times you are just prolonging the eventual mission failed screen having to wait for the other three useless r-tards to bleed out like lemmings one after the other. That's no to say it couldn't work but If a situation is too hot for me an AI partner has no chance and the vast majority of cases an instant respawn would be preferable.

#18
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages
Yeah, this would be a great idea and would hopefully let them introduce more difficult encounters. Killzone has also been doing this for quite awhile. In KZ3, AI squadmates would revive you, but only within reason. If you rushed into the middle of 10 Higs, they'd be unable to get to you. If you got incapped too many times in one mission (dependant on difficulty level) you'd also be too injured to be revived again.

Shadow Fall gave you a combat drone that (among many other functions) could revive you as long as you had adrenaline packs and weren't surrounded by enemies
  • Dar'Nara et Lady Artifice aiment ceci

#19
JEMEDAOME2

JEMEDAOME2
  • Members
  • 400 messages

While useful mechanically and maybe even from a gameplay perspective 3 GoW worth of listening to  REVIVE ME!!! would get kinda old also there is nothing more annoying than when an AI desides to rez a player in frount of that really annoying mid boss monster  Y'know the one it's the one that flings gunk at the screen or has intsta kill ability yeah no thanks mate



#20
Guanxii

Guanxii
  • Members
  • 1 646 messages
If you can have defence matrix auto revive you with medi-gel I'd rather have that than rely on AI partners, personally.

#21
10K

10K
  • Members
  • 3 234 messages
Yes, but enemies would have to actually be challenging. ME3 was suppose to be the hardest in the series according to the ME3 gameinformer article, but it was too easy. The enemies had only two strategies. So if they can make the game more difficult, then I'd accept the party being able to heal the player.

#22
Dalakaar

Dalakaar
  • Members
  • 3 887 messages

My preference would be no, I don't want squad mates reviving me, and each other.

 

I don't want the game to have revives at all. I'd rather it be balanced around not going down rather than revives. I never liked the magic-medi-gel clause.

 

I can swallow it along with a lot of other space fantasy magic in Mass Effect, but that doesn't mean I like it.


  • 10K aime ceci

#23
SporkFu

SporkFu
  • Members
  • 6 921 messages
I'd love to hear the squaddies react in a positive or negative way depending on whether they get along well with their fallen comrade, sort of a: "Sure, I'll revive him, but if I get my ass shot off because that idiot wouldn't stay under cover, then I'm gonna kill him!"

#24
SardaukarElite

SardaukarElite
  • Members
  • 3 764 messages

Yes. 

 

If the game is squad based then it really should be about a team of equivalent units working together, not one superhero plus a couple of sidekicks to create the illusion of teamwork.

 

Republic Commando aced this stuff back in 2005. 


  • Lady Artifice aime ceci

#25
aoibhealfae

aoibhealfae
  • Members
  • 2 219 messages

I think ME3 was easy because a) the cover mechanics and squad AI improved greatly b ) ability customization and OPness c) high heatsinks drops d) enemies not constantly respawning (which only happens in the end of Priority Earth) e) enemies don't get additional shield/barrier/armor layers (like in ME2)

 

It would have been nicer if squadmate's AI effectiveness became variable according to the level of influence (friendship/rivalry) to you. But I don't want to spam them with gifts like in DAO and SWTOR.