I like the ability to revive but it does get a bit silly sometimes. Like in DAI I have a ring on the PC that revives her. It's only supposed to give a 65% chance of revival but it revives her most of the time in my experience. Combine that with squadmates being able to revive and mages having revival spells and I never really have to be careful if her health gets down or use of healing potions. If my PC bites the dust she's up again in no time. Although, with the trials my PC dies a lot more often than before.
Should AI squaddies be able to revive each other and the player?
#26
Posté 09 janvier 2016 - 06:42
#27
Posté 09 janvier 2016 - 10:11
Personally I do not agree that we should be able to revive fallen companions.
If a companion falls then he stays out of combat until he/she recovers and comes back in the next fight.
Games should be made so players think before getting in to a fight and prepare.
I never use the revive in my games and I also do not pick it in the talents.
#28
Posté 09 janvier 2016 - 05:48
The ability to revive companions or squad mates doesn't detract from the need for careful planning or preparation, it just creates an incentive to keep the squad closer together so they can revive quickly, at the cost of focusing enemy fire and AoE attacks on a small area. Just another cost-benefit decision.
#29
Posté 09 janvier 2016 - 05:57
Yes, I'd want the squad AI to revive each other as well as the player.
#30
Posté 09 janvier 2016 - 07:23
My preference would be no, I don't want squad mates reviving me, and each other.
I don't want the game to have revives at all. I'd rather it be balanced around not going down rather than revives. I never liked the magic-medi-gel clause.
I can swallow it along with a lot of other space fantasy magic in Mass Effect, but that doesn't mean I like it.
I actually agree with this a bit. I like medi-gel to slowly regenerate health to a certain point instead of fully reviving.
#31
Posté 09 janvier 2016 - 10:26
I'm ok with (almost) any solution, but...
I don't want the game to have revives at all. I'd rather it be balanced around not going down rather than revives. I never liked the magic-medi-gel clause.
^This is what I would want the most. Well... As long as squad AI is good enough to handle combat.
- 10K aime ceci
#32
Posté 09 janvier 2016 - 10:42
not one superhero plus a couple of sidekicks to create the illusion of teamwork.
Republic Commando aced this stuff back in 2005.
That was a really, really good game.
#33
Posté 10 janvier 2016 - 09:38
Or course, for that squadmates would have to have full damage that should come from their character list and equipment.
#34
Posté 10 janvier 2016 - 09:49
There have been various games that have worked like this through the years. But Mass Effect has not. For whatever reason Shepard was always in charge of the whole squad's supply of first aid and medigel supplies.
Partly this is because SP content is more and more heavily influenced by mechanics for MP, and also because in general the trend for games has been to make them more accessible.
Does something like this automatically make the game much easier than it should be? Would you accept this if enemies were more likely to cause full party wipes more rapidly? Just stick with the player as the only one who can revive others?
With this method we can forget using mid fight medi-gels.
I would connect Revive with "Guts" skill instead that is a self revive skill when the character receives very heavy, deadly damage and the character would be not dead instead he/she revives with 1 HP or few HP.
More the Guts is leveled up there is more chance that the party member will going self revive. Also another skill could be included as well for the party member revive.
#35
Posté 10 janvier 2016 - 10:09
eh I'd like if the party can heal themselves but gameplay should go back to ME1 & 2 in which if your squadmate is dead, you should use unity or wait till fight is over.
#36
Posté 10 janvier 2016 - 11:02
It doesn't really work with ME gameplay and squadmate AI. You'd be watching that red screen for a few minutes until all your squadmates stuck on top of some cover and die.
On a serious note, it's simply impossible because when PC falls down his squadmates are no longer touched by his Light and therefore are instantly killed.
#37
Posté 11 janvier 2016 - 07:17
It totally should.
Squad mates should be able to revive each other if ordered to (oran option set on "auto revive" like "auto power use" works in ME3).
Squad mates should also be able to revive the player like it is in ME3MP, if the player wants to revive himself he must use one of his rare medi gels.
And don't tell me that makes the game too easy, it just does not break immersion as much as loading a save game does, but it stilkl is some sort of punishment for getting killed.
I think even a new "Medic" class specialised on reviving, buffing and supporting the squad might work.
Like ...um... the new Mirand in a skintight nurse suite comming to rescue you in the middel of an epic battle, with her biotic protector bubble up and stuff.
#38
Posté 11 janvier 2016 - 07:24
I would very much like that.
Killzone 3 did this smartly by having your AI buddy have only a set number of revives per area/mission.
#39
Posté 11 janvier 2016 - 07:43
ME essentially has a built in limit via medigel if they were to go that route.
I would be surprised if MEA didn't have revives at all.
Would prefer that you be in proximity to the fallen squaddie and then have to spend medigel whenever you revive them though.





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