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Race and class reactivity in future installments


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#26
sandalisthemaker

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Before DA:I came out we were told there was one quest in the game involving the Qunari that was nearly impossible to complete if you yourself played as the Qunari race. That never happened sadly and I'm with the people saying that there are too many players who would whine and cry that they couldn't do everything in one playthrough or that they couldn't get the optimal outcome every time no matter what they did, etc...

 

 

Got a link? I never saw that -- it would have stuck with me since it's such an un-Bio thing to do.

 

I have no proof that this is the case, but in the Art of Dragon Age book, there is a little blurb about the scrapped idea of the Inquisitor having the option of becoming Divine, and based on gender and race, it would be more or less difficult to achieve.  It was specifically mentioned that even a male Qunari mage could possibly become Divine, but that is was "nearly impossible" to achieve.

 

The whole idea ended up being scrapped because it broke willing suspension of disbelief.   And I personally agree with the option being scrapped. 

 

Here is concept art from the book:

 

Dragon-Age-Inquisition-Allowed-Players-t


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#27
Evamitchelle

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I have no proof that this is the case, but in the Art of Dragon Age book, there is a little blurb about the scrapped idea of the Inquisitor having the option of becoming Divine, and based on gender and race, it would be more or less difficult to achieve.  It was specifically mentioned that even a male Qunari mage could possibly become Divine, but that is was "nearly impossible" to achieve.

 

The whole idea ended up being scrapped because it broke willing suspension of disbelief.   And I personally agree with the option being scrapped. 

 

Here is concept art from the book:

 

That probably comes from Matt Rhodes, who said pretty much the same thing on his tumblr.


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#28
Temper_Graniteskul

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I would like those choices to have an impact on the things that the player is required to do to solve problems, with some paths only being open to certain origins. But in the end, the result would be the same: the problem is solved and the player moves on to the next part of the plot. If we use DAI as an example, perhaps the Fade sequence could have played out differently if the PC was a mage, with some other magey elements (like possession) adding to the danger, or something along those lines. Perhaps in the Mark of the Assassin DLC the sneaky bits would only be open to a rogue player, and so on.

 

They did this to a very limited extent in Champions of the Just. A mage PC has the option of recognizing the demon right off the bat and straight up refusing to respond to the confrontations Envy forces as you progress, thus giving the demon nothing to hang their mimicry on. Non-mage PCs have to choose an actual response, which would presumably make it easier for Envy to replace them and make it easier to fail the quest. Not almost impossible to succeed, but definitely easier to fail, which is probably the direction that the devs should err on if they're creating distinctions between race/personality interactions. Shortcuts for specific characters can work, too, if they're not overly generous with the reward, like the Omega DLC for Mass Effect 3, where the Engineer Shepard was able to cut through a hacking scene immediately with a sarcastic comment, while other classes would have to face repeated temptation to sacrifice innocents rather than take the time to complete the hack.

 

I think they've just been really hit and miss. Some stuff makes sense and some doesn't, and it's sometimes hard to tell if it was intentional for gameplay reasons, if it was overlooked, or if there was no way to reliably implement it due to resource constraints. It made sense that a mage PC would be able to refuse to even speak with a demon, but a non-mage PC could be goaded into responding. Limiting learning about the true meaning behind the vallaslin to elf Inquisitors made sense; it didn't make sense to gate it behind the Solas romance, as opposed to a high-approval Solas. It didn't make sense to have dwarf Inquisitors act like dreaming was something they've done before, I don't care how important it was that the first Skyhold conversation with Solas was supposed to happen in the Fade.

 

When they do it right it's pretty enjoyable, and fun to experience, especially on a subsequent playthrough. I wish they were more consistent with it, though.


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#29
Schizya

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I have no proof that this is the case, but in the Art of Dragon Age book, there is a little blurb about the scrapped idea of the Inquisitor having the option of becoming Divine, and based on gender and race, it would be more or less difficult to achieve.  It was specifically mentioned that even a male Qunari mage could possibly become Divine, but that is was "nearly impossible" to achieve.

 

The whole idea ended up being scrapped because it broke willing suspension of disbelief.   And I personally agree with the option being scrapped. 

 

Here is concept art from the book:

 

Dragon-Age-Inquisition-Allowed-Players-t

 

But it would be so awesome :lol: (where are my evil choices :()

 

I just hope next time they'll consider all races when writing the game's plot.



#30
sandalisthemaker

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But it would be so awesome :lol: (where are my evil choices :()

 

I just hope next time they'll consider all races when writing the game's plot.

 

It would have been funny, but also very detrimental to the lore.  

 

 

More race reactivity would certainly be a plus. They just need to decide whether or not they are going to have multiple race options for the next game, and STICK TO THEIR DECISION for the entirety of the game's development.  That should help things.



#31
Helmetto

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Honestly, I'd be way more in support of this, if it wasn't for the fact that everybody and their mom (Including me, yes) use those sorts of things to show why "this race/class is canon." Happened with Cousland. Happened with Elfquisitor. I've never played Qunari for it, because as far as I care, being Qunari isn't a unique experience worth experiencing beyond the gimmick and involves being bothered to find decent armor.

 

Basically my recommendation is to make playing every race a unique experience, and also make each of them equally relevant to the plot at hand. And probably avoid making it so that one particular race/gender combination has the most available romance options. Seriously.



#32
vertigomez

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Honestly, I'd be way more in support of this, if it wasn't for the fact that everybody and their mom (Including me, yes) use those sorts of things to show why "this race/class is canon." Happened with Cousland. Happened with Elfquisitor. I've never played Qunari for it, because as far as I care, being Qunari isn't a unique experience worth experiencing beyond the gimmick and involves being bothered to find decent armor.


Eh, that attitude doesn't bother me because people are obviously talking out their butt. The default Warden is an elf and the default Inquisitor a human, and neither of those is canon because it's a single-player RPG.
 

Basically my recommendation is to make playing every race a unique experience, and also make each of them equally relevant to the plot at hand. And probably avoid making it so that one particular race/gender combination has the most available romance options. Seriously.


I absolutely agree. Relevance for every race! Though I wasn't terribly bothered that bisexual female elves had more options than everybody else, despite not playing one...
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#33
nightscrawl

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Eh, that attitude doesn't bother me because people are obviously talking out their butt. The default Warden is an elf and the default Inquisitor a human, and neither of those is canon because it's a single-player RPG.

 
While this is true, there are people who actually want to know and play what is considered "the best" or "canon" or however superior. Since DAI's release there have been threads by people asking other players that very thing.
 
My canon is normally a human female mage (although I did have some fun times with male rogue Hawke). I made that character for my first play of DAI, romanced Cullen (this was already planned out), and then I met Dorian. I just HAD to made a guy for him, who happens to be a warrior, and is now my canon Inquisitor.
 
I never rely on reviews or other people's opinions, and the only ones I might go along with are those who know me very well IRL and say, "I don't think you would like such-and-such because of this reason." My "best" is not going to be someone else's "best" and I'm perfectly fine with that.