Well the threat still has to be big enough to create some sense of danger or urgency, and the protagonist has to be fighting for something worth fighting for.
Galaxy-wide threats and danger of extinction are usually the simplest answers.
Well the threat still has to be big enough to create some sense of danger or urgency, and the protagonist has to be fighting for something worth fighting for.
Galaxy-wide threats and danger of extinction are usually the simplest answers.
Well the threat still has to be big enough to create some sense of danger or urgency, and the protagonist has to be fighting for something worth fighting for.
Galaxy-wide threats and danger of extinction are usually the simplest answers.
True story. And admittedly, I'm worried the plot may go something like: Initially you are exploring a small part of Andromeda, but it feels massive. Over the course of the story, you slowly discover this area is actually a small part of a much larger relay network,twice the size of the Milky Way's, and that the Andromeda galaxy suddenly becomes a lot smaller and interconnected by comparison. Then - insert galaxy wide threat.
It's almost so predictable that I wouldnt be surprised if Bioware goes that route...
Well, I would love for there to be Mass Relays in Andromeda I would prefer instead that while there are Mass Relays there because Reapers have gone in the past, they aren't the omen of a new threat but instead are just tools now. Maybe we can go around finding and activating them like our cycle did. That way while they are there the scale can still be smaller because they haven't been activated yet. Perhaps that's how we encounter the Big Bad, similar to how doing that in the Milky Way started the Rachni War. Or the Big Bad activate their Mass Relay and run into us and conflict ensues, like the First Contact War but more than a single battle.
I wouldn't mind this if someone else outside of the protagonist is the "chosen-one" and for eventual plot reasons, we end up searching for them. "Golden Child" style.
So like The Elder Scrolls IV: Oblivion? While we do a lot, the plot is finding the Emperor's lost son and it is he that defeats the Big Bad.
For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.
NO KIDS!
Well, I would love for there to be Mass Relays in Andromeda I would prefer instead that while there are Mass Relays there because Reapers have gone in the past, they aren't the omen of a new threat but instead are just tools now. Maybe we can go around finding and activating them like our cycle did. That way while they are there the scale can still be smaller because they haven't been activated yet. Perhaps that's how we encounter the Big Bad, similar to how doing that in the Milky Way started the Rachni War. Or the Big Bad activate their Mass Relay and run into us and conflict ensues, like the First Contact War but more than a single battle.
If the leaks are correct (which is super likely at this point), the game takes place in a single, albeit very large, star cluster in Andromeda.
So there couldn't be a galaxy wide threat since you dont have access to the entire galaxy.
Of course, we don't know what happens late in the game either. We could find another mass relay network and we could spread everywhere.
I would actually be 100% okay with this. The relays are a staple of mass effect. This would be a good way to include them without making the existence of the Reapers overshadow the plot.
I'd play it.
Yeah. All they would have to do is have the Codex entry reflect it and maybe one conversation about them when we discover a Mass Relay in Andromeda for the first time, but other than that it would be as relevant as say the First Contact War was: a bit of flavor in the background but not something that overshadows any of the important stuff.
Of course, we don't know what happens late in the game either. We could find another mass relay network and we could spread everywhere.
With how they said each game will have more and more of Andromeda, that could be. Or maybe we find and activate the Mass Relays in the cluster, and at the end we activate one that connects to Andromeda's Citadel which would help explain us being more secure and widespread in future titles.
Sure. But its not so much a galaxy wide threat that's been the problem. Its the extinction or end all life as we know threat that I'm tired of. A conquering army (or something of that nature) is type of galaxy wide threat but its not going to result in a complete end to civilization.
NO KIDS!
The last time they put one of those in The Reapers invaded, then The Normandy crashed, Shepard died and we had to build an Ark and move to Andromeda.
So, no; no children.
Damn breeders.
Damn breeders.
Worse than Klixen
Too bad my ME2 Renegade Shep can't cagefight Klixen and Rachni for more credits. Gotta pay for those upgrades somehow and it'd be a lot more entertaining than scanning planets.
Too bad my ME2 Renegade Shep can't cagefight Klixen and Rachni for more credits. Gotta pay for those upgrades somehow and it'd be a lot more entertaining than scanning planets.
Yeah. All they would have to do is have the Codex entry reflect it and maybe one conversation about them when we discover a Mass Relay in Andromeda for the first time, but other than that it would be as relevant as say the First Contact War was: a bit of flavor in the background but not something that overshadows any of the important stuff.
With how they said each game will have more and more of Andromeda, that could be. Or maybe we find and activate the Mass Relays in the cluster, and at the end we activate one that connects to Andromeda's Citadel which would help explain us being more secure and widespread in future titles.
Dragon Age 2, though it wasn't entirely successful with that approach.
Hawke ends up the man or woman of the hour mostly through pure chance.
Legacy just about made hawke the chosen one by birth
Legacy just about made hawke the chosen one by birth
Legacy just about made hawke the chosen one by birth
True, It gave a Hawke a special tie to Corypheus... but Corypheus really had nothing to do with the events of the main game. Corypheus was more important to the plot of DA:I, where Hawke is no longer the protagonist.
For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.
Legend of Heroes: Trails in the Sky, whose protagonist Estelle Bright goes on a journey to live up to her father's legacy and rise through the ranks of the bracer guild(benevolent mercenaries basically) and gets involved against the big bad organization's schemes against her home country of Liberl. Aside from her relation to her war hero and top dog bracer father, there's nothing inherently special about who she is. That she's an impulsive hot headed ditz greatly adds to her charm as well(by far one of my fave game protags).
Then there's any of the games of the Ys series of ARPGs, where Adol Christin is merely a traveling swordsman with a severe case of wanderlust that goes around putting his boot up the ass of whatever big bad threatens the region/country he's in, whilst wrecking every ship he gets into and having people become awestruck of his bright red hair. That he's the only game protag that i can think of that can grope a goddess in the corner of a dark dungeon for her measurements makes him quite the character too.
Cliche becomes such for a reason. Cliches, tropes, call them what you will, these are names for identifiable parts of the toolbox - frankly it's wonderful when someone bucks the trend, bends the rules, neglects the cliches and does it with genius, in every creative medium that is probably when things are at their most magnificent.
Equally in every creative medium those tools and rules are there for a reason, and outside your moments of high genius you should know and observe them (and often for the best results).
Besides which, I quite enjoy saving the world in my escapist entertainment, actually - especially given that the real thing is so broken and full of cruelty and sadness we can't save it from. As long as it isn't all the time, it's fine.
I prefer "against impossible odds" stories when executed well. Problem is the last game Bioware executed that trope well was DAO. ME ended disastrously and DAI was damned anticlimactic.
For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.
Eye of the Beholder. Great game. You and your adventuring buddies must fight your way through a dungeon to take down an ugly mob boss. Not an intricate story, but loads of action and suspense and most definitely a RPG.
Icewind Dale. You have to ultimately set right a demon's path of destruction, but you and your party are Joe Averages.
Or do PC games not count? ![]()
One more, this one a JRPG! Grandia. While you do end up SAVING THE WORLD!!! the protagonist is part of a blue-collar family who eventually ends up leading the Rag-Tag Bunch of Misfits. But I do not recall him being da Chosen One. Also, one of his parents is actually alive. However, it's been a long time since I played this one, so I may have overlooked some stupid prophecy.
Modifié par Saikyo_McRyu, 11 janvier 2016 - 12:57 .
For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.
THE CHOSON ONE
heheheheheheheheheheheheh
(If you actually get this... well, you know who you are)