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Please, no galaxy-wide threat or "chosen-one" cliché!


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#51
Seboist

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Well, Mass Effect didn't use the chosen one trope, and neither did DAO

 

ME1 did with Shepard getting the Prothean Cipher, and so did ME2 with it's arbitrary rationale for Cerb reviving Shepard.



#52
Ahriman

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Being The Chosen One is obviously overkill in most cases (not talking about it's overall writing quality right now). Frodo wasn't born to bear the Ring, but he was the most suitable candidate among Fellowship. So Ryder shouldn't be Sovereign's nephew, but he should be skilled and intelligent enough for whatever galaxy saving mission there is.


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#53
Mcfly616

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Whoever the antagonist, and whatever type of protagonist we get, that stuff is probably set in stone (for the most part) at this point. However, there's still plenty of hope that they got the message. For the past 3 years many have voiced the "no galactic messiah or world-eating threat" sentiment. 


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#54
Linkenski

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Too bad Chris Schlerf wrote the plot-outline then. Judging by Halo 4 he loves that and well, he's not a good writer... like, at all.

 

And Mac is creative director. He won't be the one to say "Hey, Schlerf your story doesn't work because: [Reasons]." he'd be more like "Wow, that sounds cool, but maybe give him a laser-sword and it would make him a better character"

 

I'm crossing my fingers that Dombrow took over or something and they heavily reiterated on Schlerf's plot. Best case scenario would be that Schlerf proves himself as a great writer though, he just has so much to prove though.



#55
NM_Che56

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It's hard to get away from tropes.  There's also an advantage to using them since they are easy to understand and latch on to.  They're familiar and it's a fact that people like familiarity.  And if not these tropes, then there could be other ones.  We already know it's going to embrace the "stranger in a strange land" trope.   This game could also very well adopt a "post apocalypse" trope, given it's set after the Reaper War. 

 

Honestly, I don't care if they implement a "chosen one" or "galaxy wide threat" as long as it's done well.  I'd rather not, but the absence of one of these tropes doesn't guarantee success either.  



#56
Mechler

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You know this is why i really like the witcher. You don't really care about the whole world saving part. In the first game you are simply after the stuff stolen from your castle and even when Vizima is burning around you, you can say, ahh hell with it. Let the nonhumans and knights sort it out among themselves. I'm just gonna grab my friends, stab the villain and go home. In the second you can chose to help the special forces, rescues princesses and generally just do everything to helo Temeria. Or you can simply go with your elven friend and hunt down the guy who framed you for murder and not care about the mess around you. Still haven't finished the third, but it also looks like your personal interests are in  the focus and any heroics is just your personal choice.



#57
Wulfram

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ME1 did with Shepard getting the Prothean Cipher, and so did ME2 with it's arbitrary rationale for Cerb reviving Shepard.


Being the guy who prodded an ancient artifact doesn't make you "chosen" in any meaningful sense. No higher power selected them, there are no prophecies heralding their arrival. They are simply a highly skilled soldier who happened to be in the right place at the right time.

#58
capn233

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It's hard to get away from tropes. 

 

That's because people decided that everything is a trope.



#59
FraQ

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I'm really on the fence about this topic. On the one hand Mass Effect is the perfect setting for a more personal story that revolves around the player character, his/her crew, and forces that threaten them. With no over-arching quest to save the galaxy looming in the background.

 

I just want Firefly the game to be honest... A game where I design my Captain, recruit my flawed but lovable crew, and then get lost in a series of crazy adventures, filled with hilarious hi-jinks!

 

 

On the other hand, I played Dragon Age 2. I think it's as close as Bioware has come to attempting a game like this and it was certainly not pretty.

 

They should just stick to what they are good at IMO. I'm happy enough with the "Save the Galaxy" trope, so long as they give me some good companion characters.


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#60
Lady Artifice

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That's because people decided that everything is a trope.

 

Everything is a trope. Trope comes from a very, very old word for a narrative device. Anything that serves the story, any characterization or type of conflict, qualifies.


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#61
KaiserShep

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Being the guy who prodded an ancient artifact doesn't make you "chosen" in any meaningful sense. No higher power selected them, there are no prophecies heralding their arrival. They are simply a highly skilled soldier who happened to be in the right place at the right time.

I think that in this case, "chosen one" is just shorthand for "the character that happens to be just the person to solve everyone's problems everywhere", rather than actually being selected by some otherworldly being. Shepard became sort of the "chosen one" in that the reapers became obsessed with this character after ME1. Harbinger even speaks of her lol, like some sort of gossip.

Harbinger: "This Shepard. She was sent from hell to destroy me."

Destroyer: "Are...are you alright?"

Harbinger: "MY ATTACKS WILL TEAR HER APART!"

#62
DarthSliver

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Honestly I don't care what they do in MEA as long as it is good. I would prefer the series to take a DA turn with a new protagonist each game because I feel that is what makes DA so successful. Them clinging to one character in the trilogy may have been the downfall of it all not to mention they wanted to keep the series open with each game for newcomers so bad it made choices not matter in the end. 

 

Andromeda needs to do what METrilogy didn't do and when all said is done with the this saga of the series, we will want them to make more because it was that damn good. I would rather be mad at Bioware because they will not make more in ME series than be mad at them because they yet again messed up like in ME3



#63
Mcfly616

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Too bad Chris Schlerf wrote the plot-outline then. 

 do we have any confirmation that he is even with Bioware anymore? There seemed to be some question if he had left over the summer or something...

 

 

Either way, I hope he didn't have too much authority on story direction while he was there. Halo 4's plot was atrocious.



#64
Mcfly616

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 I would prefer the series to take a DA turn with a new protagonist each game 

 I've been hoping for this. From here on out I hope every game is a standalone, self-contained story. It allows for a much more branching narrative. It also doesn't force each subsequent game to account for the events of the previous installment.  Let creativity thrive.


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#65
KaiserShep

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I've been hoping for this. From here on out I hope every game is a standalone, self-contained story. It allows for a much more branching narrative. It also doesn't force each subsequent game to account for the events of the previous installment. Let creativity thrive.


To add to that, I don't want companion cameos in any subsequent games. Familiar NPC's, sure, but none of the actual team in the central cast.
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#66
Mcfly616

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To add to that, I don't want companion cameos in any subsequent games. Familiar NPC's, sure, but none of the actual team in the central cast.

 Agreed. They've already made the fictional universe seem small enough, bumping into characters we know at every turn. Time to branch out and explore new horizons from now on.



#67
Wulfram

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I'm OK with having the same protagonist, or having games that are very much self contained in setting, characters and story. But I don't like the current DA set up where the former protagonists are just awkwardly sidelined while the story goes on.

Also, I think having a returning character can help you tell different stories. It means that you don't have to keep doing origin stories, and that you can have old friends and enemies. It means that the romances can do something different from the same old story of flirting and falling in love.

#68
Sarayne

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I really really hope its just another trilogy because changing characters every game is one of DA's biggest problems imo.


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#69
Cyberstrike nTo

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Dragon Age 2, though it wasn't entirely successful with that approach.

 

Hawke ends up the man or woman of the hour mostly through pure chance.

 

I would say the Dragon Age games in general due this. I mean in DA:I the Inquisitor's backstory starts out with her/him being just a random guard, spy, crook, diplomat, and only gets the mark by random chance in one point the Inquisitor can even says that! There is nothing in any of the Inquisitors' backstory no matter race or class that makes you stand out other than getting the marks them being special or having a destiny until AFTER they get the mark which depending on one's POV is either random accident or divine intervention.

 

DA:O would be the only one where "the chosen one" trope is sort of used due mainly because the lore states that only a Grey Warden is the only person who can kill an Archdemon. In the end it doesn't even need to be the player's Grey Warden since Alistair or Loghain can also kill the beast and Morrigan also offers you way out. 



#70
Mechler

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 Agreed. They've already made the fictional universe seem small enough, bumping into characters we know at every turn. Time to branch out and explore new horizons from now on.

 

Like a whole new galaxy. :D



#71
TheBunz

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So you want a game with a smaller threat and a regular joe character?

You should probably just play the multiplayer then. Minimal story, action, and you're just another one of the guys.

#72
Jorji Costava

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I've criticized the "chosen one" and "galaxy-changing decisions!" aspects of ME before, and I think that in the case of ME:A, it's especially important that the game avoid these kinds of things. I just feel like it would cheapen the idea of exploring a whole new galaxy if some random human could show up and be the most important person in it within the span of whatever span of time the game covers. It's hard for me to be awed by a world that bends to your will.


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#73
ZipZap2000

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Being the guy who prodded an ancient artifact doesn't make you "chosen" in any meaningful sense. No higher power selected them, there are no prophecies heralding their arrival. They are simply a highly skilled soldier who happened to be in the right place at the right time.

That does kind of sum it up. Shepard was the right person at the right time after events conspired to put them there by chance.

Not so much the 'Chosen One' as much as 'The One'.

By the end of the trilogy though you do feel as though Shepard specifically was meant to be there and that you as a player are being guided towards Shepard's inescapable destiny.

Edit: Probably due to the whole invincibility thing. No matter how hard they try the commander just wont die and when they do, they don't even stay dead.

#74
Sylvius the Mad

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For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.

Every truly party-based RPG ever.  Wizardry.  Might & Magic.  Temple of Elemental Evil.

 

I would argue that Ultima IV also didn't use it.  Anyone could have become the Avatar of Virtue; it just happened to be you.



#75
Sylvius the Mad

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ME1 did with Shepard getting the Prothean Cipher, and so did ME2 with it's arbitrary rationale for Cerb reviving Shepard.

It still would have worked with a companion getting hit with the Prothean Cipher.    And the easy justification for ME2 is the events of ME1.

 

I don't think the ME series did use the chosen one trope.