Please, no galaxy-wide threat or "chosen-one" cliché!
#102
Posté 14 janvier 2016 - 07:34
- Mechler aime ceci
#103
Posté 14 janvier 2016 - 02:19
Yeah save transfer didn't work. But the point is you could totally do your own personal story and not save the world.
You never saved the world. If you went for the less personal story, you were a factor in deciding who oppresses ehm rules and taxes the people who hate your for being a mutant. I wouldn´t call stuff like border disputes or the fate of nations/people, saving the world. Sure it´s quite big, important and affecting lots of people, but it´s not in the same ballpark as "do something or all these people will horribly die."
#104
Posté 14 janvier 2016 - 10:18
While we're on the same vein in things that shouldn't exist in the story, I'm going to throw this out there as well. Please no family problems for party members' personal quests this time around. I firmly believe we have tired out that little shtick. I swear, I thought I was playing a direct sequel to KoTOR 1, that's how bad ME 3 was with its companions' arcs.

- Seboist et Original Mako aiment ceci
#105
Posté 25 février 2016 - 06:35
#106
Posté 25 février 2016 - 07:50
That's something I just can't stand in hollywood and western scifi. There's always a planet-wide or galaxy-wide threat, and we always follow a kind of "chosen-one" protagonist, the one who will save the planet/galaxy. There always has to be some kind of big "baddie". to fight against. What if instead, the conflict were not a big baddie but just the conflicts that arise through the exploring and colonizing of a new galaxy.
We could imagine a story of the Milky Way species coming together in the wake of the Reaper threat, and sending large groups of representatives of each species out to Andromeda on a sort of Noah's Ark as a last hope, in case the Reapers reap all the intelligent Milky Way species. These representatives know it's a one-way trip, no matter the outcome of the fight with the reapers in the Milky Way. Once in Andromeda, we follow these colonists as they explore and seek to colonize and establish themselves in Andromeda. Their encounters with local species, their search for resources, conflicts arising amongst the colonists (Do we stay here or do we keep searching) or between the colonists and the local species.
We could deal with heart-wrenching goodbyes as certain of the colonists decide to establish themselves on habitable planets, while the rest continue their trip, not really knowing where they're heading or where they'll stop. The protagonist, your character, could just be a leader, one tasked with doing everything to ensure the survival of the Milky Way species and the colonists. But just one amongst many.
Maybe I've watched too much Star Trek, Star Gate, or other episodic scifi where each episodes deal with just those things (exploring and stuff), but not every story need be against a huge threat. Small stories, those that as a whole end up constituting the story of a entire species or of an entire galaxy, can make for such powerful storylines. I tire of the sort of planet-wide or galaxy-wide conflicts or baddies. I think a more intimate, smaller scale story, would be so much more effective. Localized conflicts, emphasis on character and character development, on exploration and on meeting others, and simply on the most important - life. First contacts, first awkward steps, a seemingless limitless galaxy to explore.
The gameplay (since we're most likely going to get a third-party shooter) could revolve around fighting renegade groups of colonists who believe that they are free to take whatever they want, including planets on which intelligent but primitive species live. Or fighting against Andromeda species hostile to the arrival of the Milky Way galaxy species.
There is no need for a galaxy-wide baddie, such as the Reapers, the borg, the wraith, or any of the galaxy wide baddies of modern scifi. I guess, I would like a game more on exploring and less on combat and fighting a big baddie. Maybe that makes for boring gameplay, I don't know. But I know I dream of coming across such a game.
Um.... dream on.
Yeah, that pretty much sums up my response. It's a Bioware game. They don't know how to do anything else.
#107
Posté 25 février 2016 - 07:54
They need to change their formula if they want their games to stay relevant.Yeah, that pretty much sums up my response. It's a Bioware game. They don't know how to do anything else.
#108
Posté 25 février 2016 - 07:55
For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.
Chosen One is being conflated with Special Snowflake, I assume. BioWare's actually never done a Chosen One PC, except maybe the Bhaalspawn. Dragon Age: Inquisition is notable in that it trolls you into thinking you are a Chosen One precisely so it can pull the rug out from under you in Here Lies The Abyss.
#109
Posté 25 février 2016 - 08:08
Asking to not be the only one in the universe that can solve a problem in a Bioware game is like asking for no romance in a Bioware game.
#110
Posté 25 février 2016 - 08:10
They need to change their formula if they want their games to stay relevant.
Saying they need to change their formula, one that they've had a tremendous amount of success with, is just plain wrong. Their games continue to sell millions despite how many times they reuse the tried and true formula. I don't like it, but I'm not going to say they need to change anything to stay relevant.
#111
Posté 25 février 2016 - 08:10
While we're on the same vein in things that shouldn't exist in the story, I'm going to throw this out there as well. Please no family problems for party members' personal quests this time around. I firmly believe we have tired out that little shtick. I swear, I thought I was playing a direct sequel to KoTOR 1, that's how bad ME 3 was with its companions' arcs.

#112
Posté 25 février 2016 - 08:11
A galaxy spanning game needs a galaxy spanning plot, or it just won't work as the plot has to tie all the points together. And any Galaxy spanning plot has to be something very significant.
#113
Posté 25 février 2016 - 08:11
And one more thing: Scrap that "Survival of humanity to travel to another galaxy!" crap. Just have it similar to Star Trek like having adventures, interact with new sapient species, learn and map out solar systems, nebulas and the like. It doesn't have to be a human centric story or a superhero story.
The conflict with the Xindi in Enterprise is also such a "crap", even with time travel.
#114
Posté 25 février 2016 - 08:23
I understand but they rely on repetition to get the same results of what they expect people praising them it's not a good idea and that's why the Japanese gaming industries are struggling because of it, its nothing wrong with changing and doing something new but keep their core values the same.Saying they need to change their formula, one that they've had a tremendous amount of success with, is just plain wrong. Their games continue to sell millions despite how many times they reuse the tried and true formula. I don't like it, but I'm not going to say they need to change anything to stay relevant.
- Original Mako aime ceci
#115
Posté 25 février 2016 - 08:28
The one time they did break the formula, resulted in Dragon Age 2. So yeah, sometimes, be careful what you wish for.
Albeit I certainly wouldn't be against a more personal or just local threat, in the vein of Irenicus or the Arishok. A big flaw of Mass Effect was that the Reapers were such a ridiculously powerful, all-consuming threat that only plot devices you defeat them and any other menace utterly paled in comparison to the nigh-invincible space cuttlefish out to genocide everyone.
- LinksOcarina et blahblahblah aiment ceci
#116
Posté 25 février 2016 - 08:32
They can find something that is worthwhile like how they made exploration in space exciting, how imagination can inspire people, and how humanity evolved as a whole by developing cornucopia technology to benefit everyone, no petty wars, no one harms another and strived for peace. I think they should focus on the dangers of adventuring to make Andromeda more fun though.The conflict with the Xindi in Enterprise is also such a "crap", even with time travel.
#117
Posté 25 février 2016 - 08:38
I understand but they rely on repetition to get the same results of what they expect people praising them it's not a good idea and that's why the Japanese gaming industries are struggling because of it, its nothing wrong with changing and doing something new but keep their core values the same.
I don't even understand what you're trying to say here.
#118
Posté 25 février 2016 - 08:46
The one time they did break the formula, resulted in Dragon Age 2. So yeah, sometimes, be careful what you wish for.
Albeit I certainly wouldn't be against a more personal or just local threat, in the vein of Irenicus or the Arishok. A big flaw of Mass Effect was that the Reapers were such a ridiculously powerful, all-consuming threat that only plot devices you defeat them and any other menace utterly paled in comparison to the nigh-invincible space cuttlefish out to genocide everyone.
I actually liked DA2 (despite the technical shortcomings/reused assets/enemies from the sky etc), poor Hawke really got a lot of undeserved hate. It always makes me a bit sad when Varric in DAI says about Hawke "I just wanted you to leave her alone - you people have surely done enough to make her suffer!"...such a nice meta-jab at the fans ^^
Personally for Andromeda? I hope not for another Reaper-Like unstoppable super-threat...but that over time we discover the galaxy is actualyl ruled by some rather powerful creatures/races that don't necessarily like how we come into their turf and upset the balance of power. We should have to deal with a Gamma-Quadrant-Dominion - and ally ourselves with natives against them to ensure our own survival as newcomers...that would be enough overall-plot
- Livi14 aime ceci
#119
Posté 25 février 2016 - 08:51
The one time they did break the formula, resulted in Dragon Age 2. So yeah, sometimes, be careful what you wish for.
Albeit I certainly wouldn't be against a more personal or just local threat, in the vein of Irenicus or the Arishok. A big flaw of Mass Effect was that the Reapers were such a ridiculously powerful, all-consuming threat that only plot devices you defeat them and any other menace utterly paled in comparison to the nigh-invincible space cuttlefish out to genocide everyone.
The problem with DA2 story wasn't the sense of scale or Hawke (imo). I think the problem with DA2 was that it ended with a bright neon sign saying "buy the expansion pack" and then it got canceled. Bandits falling from the sky or the reused areas didn't help either.
#120
Posté 25 février 2016 - 08:52
Allow me to clarify: They should do something different of their storytelling, gameplay, and their level designs. What I meant by repetition is that they copy/paste the same type of story of every game they make and not come up with nothing new to their franchises like better graphics, better combat, and environmental designs that can blow off Skyrim like Witcher did. And they expect the same results by having GOTY awards and staying on top by using repetition on every game they make to their advantage, but it will began to lose substance if they keep on doing it. That's what I said that they should change.I don't even understand what you're trying to say here.
#121
Posté 25 février 2016 - 08:52
Andromeda will likely be a Trilogy, or perhaps even continue beyond that.
The thing is, I think the first game will have us setup basic colonies, salvage some Precursor tech from those ancient aliens... Some of it might be thigns that get the "New council" into resources like ancient automated mining facilities and other resources that would give you a reasonable starting position to actually pose anything looking like a fighting chance agaisnt established species, unless you got a massive tech advantage... Which on the otherhand would make it trickier to make ground combat challenging.
Resources brought from the milkyway won't last forever.
One route they could go to explain why the natives hadn't salvaged the ancient tech could be that the past inhabitants left soem automated defences online that prevented access to that area of space that you first settle... Kind of like the Vorlon homeworld after it was abandoned in the Babylon 5 series. You however came in the backway.
You get locekd in by the automated defences and try to disable them disabling all of them everywhere by sending of an all clear signal.
That might draw the attention from the dominant species of the Andromeda galaxy or that part of the galaxy who might be somewhat like the Proteans in mindset. Believing that the strong deserve to conquer the weak and they would be pretty much incapable of not trying to subjugate the newcommers because that would make them seem weak.
Then you got a race for resources, tech, and survival agaisnt overwhelming attacks from an interstellar empire.
Game 1: Establish your powerbase, colonies and territory, allies etz.
Game 2: explore the rest of the galaxy while the disturbance caused you your entry into the galaxy might be causing political and social unrest among other civilisations and possibly some taking a chance to get back agaisnt old sworn enemies or trying to seize power now that one of the old powers might be off balance.
Game 3: Whatever strikes BW's fancy.... Maybe fight off and restore peace to a galaxy that blames you to all the bad that happend in the last decade/s since your arrival. Or they might introduce a threat that had been hinted at in game 2, which hits you full force.
I expect this first game in Andromeda to be setting the stage similarly to ME1. But more Wildwest and salvage junkyard feel to it. Trying to salvage abandoned ancinet resources and technologies.
#122
Posté 25 février 2016 - 08:56
Dragon Age 2 was mismarketed; it turned out to be a story about a hapless, flawed PC stuck in the middle of grand events he or she couldn't control, but it was marketed with RISE TO POWER and BRUTAL AWESOME and such.
- LinksOcarina et blahblahblah aiment ceci
#123
Posté 25 février 2016 - 09:00
Allow me to clarify: They should do something different of their storytelling, gameplay, and their level designs. What I meant by repetition is that they copy/paste the same type of story of every game they make and not come up with nothing new to their franchises like better graphics, better combat, and environmental designs that can blow off Skyrim like Witcher did. And they expect the same results by having GOTY awards and staying on top by using repetition on every game they make to their advantage, but it will began to lose substance if they keep on doing it. That's what I said that they should change.
Where is the evidence that this is going to be the case? All the evidence points to the contrary; they can continue to go back to the well as many times as they want and are still very successful. In fact, they are more successful than when they try to change things. The last time they changed up their formula was with Dragon Age 2, a game that was well received by critics but was panned by gamers and sold a lot less than Origins. They went back to their tried and true formula with Inquisition and it was very successful.
#124
Posté 25 février 2016 - 09:40
Here's a couple of linksWhere is the evidence that this is going to be the case? All the evidence points to the contrary; they can continue to go back to the well as many times as they want and are still very successful. In fact, they are more successful than when they try to change things. The last time they changed up their formula was with Dragon Age 2, a game that was well received by critics but was panned by gamers and sold a lot less than Origins. They went back to their tried and true formula with Inquisition and it was very successful.
1. Why BioWare games are boring
http://www.gamezone....ed_with_bioware
2. BioWare relies on repetition
http://www.giantbomb...n-effect/88751/
3. BioWare changing their formula (forum)
http://forum.bioware...need-to-change/
#125
Posté 25 février 2016 - 09:45
Dragon Age 2 was mismarketed; it turned out to be a story about a hapless, flawed PC stuck in the middle of grand events he or she couldn't control, but it was marketed with RISE TO POWER and BRUTAL AWESOME and such.
True.
I want this idea again. Perhaps the Pathfinder starts this way before actually witnessing the rise to power across several games.
That would be fair, and you can add intergalactic threat to that however it fits.
- CronoDragoon aime ceci





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