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Please, no galaxy-wide threat or "chosen-one" cliché!


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#126
Riven326

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Here's a couple of links

1. Why BioWare games are boring
http://www.gamezone....ed_with_bioware

2. BioWare relies on repetition
http://www.giantbomb...n-effect/88751/

3. BioWare changing their formula (forum)
http://forum.bioware...need-to-change/

Those are just opinions.



#127
Linkenski

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Schlerf wrote the plot so that's what you'll get if Halo 4 is anything to judge by, and Master Chief was never really the chosen one, savior of the world before Halo 4. He was an instrument in a larger operation and ended up as the hero because of where the jouney took him and the choices he made. In Halo 4 he learns he's chosen to do something that I either don't remember or didn't understand.



#128
BaaBaaBlacksheep

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Those are just opinions.

Opinions can become facts if they keep on doing the same stuff over and over.

#129
Riven326

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Opinions can become facts if they keep on doing the same stuff over and over.

I'll be sure to come back to this thread in the future and update my post.



#130
Revan Reborn

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Schlerf wrote the plot so that's what you'll get if Halo 4 is anything to judge by, and Master Chief was never really the chosen one, savior of the world before Halo 4. He was an instrument in a larger operation and ended up as the hero because of where the jouney took him and the choices he made. In Halo 4 he learns he's chosen to do something that I either don't remember or didn't understand.

I disagree with this assessment. MC was ALWAYS the chosen one since Halo 2. In fact, it was Halo 2 that, in my opinion (until Halo 5) had the absolute worst plot in story in the series. In Halo: CE, MC was just a super soldier. The only thing Halo 4 did was explain why he was the chosen one, which was a title he had going back to Halo 2.

 

What Schlerf did for MC, which was great, is humanize the character. Before Halo 4, MC had no personality. He rarely ever said anything. Halo 4, out of all the games, has the best character development of the franchise. It made Chief flawed and imperfect and took Cortana to new heights we had never seen. If Schlerf can bring that level of character development to MEA, it will absolutely be amazing. I have no doubts about it and I think that's why BioWare recruited him.

 

He took the Halo story and made it legitimate and interesting, instead of Chief saves the world because he's cool. Bungie was never good at storytelling. Schlerf actually made the single player campaign of Halo interesting (even if Halo 4's antagonist and plot were largely boring).



#131
Arcian

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*disgusted noise*, Ark Theory.  :sick:

Allow me to join in.

 

[loud retching intensifies]



#132
Riven326

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I disagree with this assessment. MC was ALWAYS the chosen one since Halo 2. In fact, it was Halo 2 that, in my opinion (until Halo 5) had the absolute worst plot in story in the series. In Halo: CE, MC was just a super soldier. The only thing Halo 4 did was explain why he was the chosen one, which was a title he had going back to Halo 2.

 

What Schlerf did for MC, which was great, is humanize the character. Before Halo 4, MC had no personality. He rarely ever said anything. Halo 4, out of all the games, has the best character development of the franchise. It made Chief flawed and imperfect and took Cortana to new heights we had never seen. If Schlerf can bring that level of character development to MEA, it will absolutely be amazing. I have no doubts about it and I think that's why BioWare recruited him.

 

He took the Halo story and made it legitimate and interesting, instead of Chief saves the world because he's cool. Bungie was never good at storytelling. Schlerf actually made the single player campaign of Halo interesting (even if Halo 4's antagonist and plot were largely boring).

And then Halo 5 happened. It effectively killed my interest in Halo.



#133
Revan Reborn

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And then Halo 5 happened. It effectively killed my interest in Halo.

I agree. Halo 5: Guardians completely destroyed any sensible storytelling Schlerf did in Halo 4. Thankfully, he had nothing to do with that mess. That being said, where Halo suffered, I think Mass Effect will prosper. If Schlerf can bring that level of connection and chemistry into MEA that he did for MC and Cortana, I think we are in for a special treat.



#134
Rasputin

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Just adding my vote for more of a low rank explorer vs save the galaxy cliche.

My 2 creds.
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#135
Giantdeathrobot

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Dragon Age 2 was mismarketed; it turned out to be a story about a hapless, flawed PC stuck in the middle of grand events he or she couldn't control, but it was marketed with RISE TO POWER and BRUTAL AWESOME and such.

 

Doesn't help that "hapless PC stuck in the middle of events s/he can't control" isn't such a great premise for an RPG.

 

I mean, it doesn't need to go full-on Mass Effect 3 style where Shepard makes galaxy-changing decisions as part of their daily breakfast, but a powerless player character is a powerless player, and RPGs are always power fantasies to a greater or lesser degree.


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#136
Giantdeathrobot

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Here's a couple of links

1. Why BioWare games are boring
http://www.gamezone....ed_with_bioware

2. BioWare relies on repetition
http://www.giantbomb...n-effect/88751/

3. BioWare changing their formula (forum)
http://forum.bioware...need-to-change/

 

2 individual opinion pieces from 2011 and a thread where many people disagreed with the OP. 

 

Hope you're not trying to convince anybody with those. Have your opinions as much as you want, but trying to somehow validate them with links of dubious value seems insecure to me, sorry to say.


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#137
slimgrin

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Seems the premise of Andromeda is a perfect opportunity to not use these two tropes. I just hope they follow through with it.



#138
BaaBaaBlacksheep

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2 individual opinion pieces from 2011 and a thread where many people disagreed with the OP. 
 
Hope you're not trying to convince anybody with those. Have your opinions as much as you want, but trying to somehow validate them with links of dubious value seems insecure to me, sorry to say.

Not trying convincing no one, she told me to provide evidence and I simply gave it to her, is up to viewer to draw their own conclusions. I know it's outdated but I think it's worthy of reading other articles to get other people's perspective.

#139
BaaBaaBlacksheep

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Seems the premise of Andromeda is a perfect opportunity to not use these two tropes. I just hope they follow through with it.

I hope to God they don't copy/paste again.

#140
Riven326

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Not trying convincing no one, she told me to provide evidence and I simply gave it to her, is up to viewer to draw their own conclusions. I know it's outdated but I think it's worthy of reading other articles to get other people's perspective.

You provided articles full of opinions with no evidence. Show me the sales numbers that demonstrate the diminishing returns.

 

And it's he by the way.



#141
BaaBaaBlacksheep

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You provided articles full of opinions with no evidence. Show me the sales numbers that demonstrate the diminishing returns.

And it's he by the way.

I'm not focusing @ their sale numbers, I know what their numbers are, I look @ critics and games and developers that competes with their games. And I just look at patterns that are noticeable like they make their game cheap and sell them expensive, they copy/paste story patterns of every different type of game, and limit their imagination when it comes to game designing. There's plenty of evidence that people come up with that BioWare needs to improve on to to fix these problems. Take it as you see fit of what I said and thanks for hearing me out. (my mistake btw)

#142
malloc

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Does that mean your mom won't be in it OP?

#143
Onewomanarmy

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I agree. Halo 5: Guardians completely destroyed any sensible storytelling Schlerf did in Halo 4. Thankfully, he had nothing to do with that mess. That being said, where Halo suffered, I think Mass Effect will prosper. If Schlerf can bring that level of connection and chemistry into MEA that he did for MC and Cortana, I think we are in for a special treat.

 

Is Halo 5 bad? I've been wanting to get that game but hesitated cause I'm not usually into first person player games unless the game is REALLY worth it. And I have no idea if it is. It looked really good in the trailers though but that doesn't always mean it's true though. 

 

And I agree with the title of this thread. I would love it if for once our hero or character was not a chosen one but someone who built herself up to be what she is. Actually a bit like the warden in origins. She was good at fighting but drank darkspawn blood and got even stronger by it, so there was a "logical" reason behind her strength. Hawke in DA2 was just a person trying to get by, I really liked that as well. 



#144
Mcfly616

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Is Halo 5 bad? 

 The missions are fun but the story is crap. Much like Halo 4 in that respect. Just a bunch of nonsense completely lacking context due to there being zero exposition. Thankfully, Halo 5 doesn't expect you to read a trilogy of novels in order to understand what's going on (unlike Halo 4).

 

All in all, the multiplayer alone is worth the price of admission.


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#145
9TailsFox

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Does that mean your mom won't be in it OP?

tumblr_nzu2rh4m3p1s9f486o1_400.gif


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#146
9TailsFox

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Of course we have big choices.

f9a.jpg


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#147
grumpymooselion

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For all the vitriol about the "chosen one" trope, can somebody name an rpg they actually liked that didn't use it? Not sarcasm. I'm genuinely trying to find some clarity on all the dissatisfaction.

 

Legend of Mana, where your own story serves little more than to end the game and head into newgame+ mode and the meat of the game is in experiencing the stories of the characters you interact with. I'd wonder about anyone that played through the Jumi storyline, to a point, and didn't get teary eyed. You're more often a side character to a bunch of main characters in their own stories. The smaller stories, more centered around you, side quests if you like, in the game are more about drenching you in the feel of the world and its characters.

 

Legend of Mana, in many ways, outside of the side character to NPC main characters bit, was about building a world you could live in. I think that's why you have the apprentices available so early, and why there are so many hidden events/easy to miss things due to characters literally going about their day whether you're present or not. This really helped the game's replay ability, as you could discover entirely new things each time you played through the game. This was also a JRPG that let you pick gender, was non-linear and that just had a ton of style

 

Legend of Mana wasn't about saving the world either. The world had already been shattered, you were putting it back together, in a fashion, but not in a way that anyone ever recognized or commented on.

 

-

 

SaGa Frontier (and many of the main characters in SaGa games beyond) often put you in, "not the chosen one" scenarios. There are several main characters you can choose at the beginning of the story. Yes, one of them does become a super hero out to save the world from a big bad, but he was just one of several.

 

1. A bard who leaves home to find himself. In his wanderings he eventually discovers who his real father is and faces him. 

2. A defunct robot trying to recover its memory and figure out its function/purpose.

3. A mage trying to learn all the magics of the land and eventually must face his brother in a magic duel.

4. A common girl, who gets run over by a carriage, is taken to the castle of the owner who is essentially this world's version of a Vampire (called a Mystic). She discovers she's meant to be made one of his brides and tries to escape only to realize, when she gets back home, that the amount of time she took to revive was far, far . . . far longer than she thought. This one has multiple ending based on how much you embrace your "Mystic" powers allowing a Human, Hybrid and full Mystic ending to the story.

5. A woman wrongly accused of murdering her beloved (possibly framed) gets put in jail, has to escape and find out who the actual killer is.

 

And more. Yeah, more. Multiple characters in the same world, who can run across one another and interact as they go about their own stories, along with NPCs and characters unique to their own stories.  Choosing a male or female character of varying origin isn't even unique to this SaGa game, it's been a part of nearly ever SaGa game out there except . . .

 

-

 

SaGa Frontier 2. You play two characters over a timeline, the narrative switching between them. This is a great game and a great story, but it's often described as a bad SaGa game because it's linear, unlike the others. The highlight is when you play as Gustave, a character in a world where everyone has magic who doesn't have magic and becomes ostracized and kicked out of his royal family, losing his heritage. It turns him into an twisted disgusting human being driven by anger and the want to prove that he is worth something in a world that thinks he is worthless because of his lack of magic.

 

Nearly all the SaGa games are great, just don't play Unlimited SaGa as it was the last, and pretty much killed the series with how much everyone loathed it.

 

-

 

Heck, even Dragon Age 2, despite its many flaws, is a good example of this. At its base it's the story of someone rising through society. It could have been done better. I watched a video once where they talked about it as a simulation of someone living in a Fantasy city, and, in my opinion, at its best, DA2 does this. At its worst it's too driven by its own need to set up DA:I to actually manage that idea properly, but the idea is there, at a base, and works - if you can find it under the rubble of bad ideas, bad mechanics, waves of enemies, simplified combat and reused environments.

 

The idea works, you could build a proper game around it. Not that "just a character having to deal with living in a fantasy world" applies to Mass Effect so much, but you could do a, "character having to deal with living in a sci-fi world" game, you could, I'm just not sure ME:A is the game to do that with, given its subject matter.

 

You might not guess, given my criticism of DA2 above, but DA2 is actually my favorite Dragon Age after the "Origins" part of DA:O. I love DA:O's origins, but I'm not terribly fond of the plot and game that tear you away from, what I think, are far more interesting stories. DA:I didn't grab me, I kept playing it trying to find the point it got better, and eventually quit without finishing it - I know it's a personal opinion, personal taste and preference, but I've replayed DA:O's "origins" sections repeatedly, they're great story telling, I adore them. I have, despite what you might think from my criticisms, replayed DA2 multiple times. I love the setting and characters, even if I'm not fond of the re-use of environments and other nonsense that drags it down. But DA:I?

 

-

 

I love the Mass Effect series, but I'll be honest, it's the characters that make me play it, not the Reaper plot. Citadel, no matter how ridiculous it is, works, not because of the Reaper invasion that the DLC ignores entirely, but because it focuses on the true strength of the series. Characters. Citadel is my favorite ME3 DLC, next to Leviathan, and only Lair of the Shadowbroker stands out, in my mind, as something I enjoyed more (probably because it combined good characters with a 'not end of the world' plot that hit the ground at break neck pace and never let up).

 

-

 

So, yeah, there are RPGs out there that manage to not make you the chosen one, that manage to not make everything about one big looming threat of untold evil. Some more successful than others, obviously, but that just shows you can do things wrong or right, just like any endeavor.


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#148
Onewomanarmy

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 The missions are fun but the story is crap. Much like Halo 4 in that respect. Just a bunch of nonsense completely lacking context due to there being zero exposition. Thankfully, Halo 5 doesn't expect you to read a trilogy of novels in order to understand what's going on (unlike Halo 4).

 

All in all, the multiplayer alone is worth the price of admission.

 

Thank you for explaining this :) I'll consider it. Maybe look at some gameplay footage.



#149
Mcfly616

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Thank you for explaining this :) I'll consider it. Maybe look at some gameplay footage.

I should also add that the graphics are top notch for a console game. And gameplay is as fluid as ever.


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#150
Revan Reborn

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Is Halo 5 bad? I've been wanting to get that game but hesitated cause I'm not usually into first person player games unless the game is REALLY worth it. And I have no idea if it is. It looked really good in the trailers though but that doesn't always mean it's true though. 

 

And I agree with the title of this thread. I would love it if for once our hero or character was not a chosen one but someone who built herself up to be what she is. Actually a bit like the warden in origins. She was good at fighting but drank darkspawn blood and got even stronger by it, so there was a "logical" reason behind her strength. Hawke in DA2 was just a person trying to get by, I really liked that as well. 

Halo 5: Guardians isn't terrible. It's just disappointing and a step backwards from Halo 4. While the plot and antagonist of Halo 4 weren't great, where the game excelled was character development and an emotional connection. Halo 5: Guardians discards everything Halo 4 did by stringing together an incoherent man hunt that is poorly explained and even makes less sense. Suffice it to say, not a lot happens and the story for the game was dramatically over-hyped and disappointing as a result. There really is no story, which is Halo 5: Guardians' biggest drawback. I didn't dabble with the multiplayer, but it's likely solid. I'm not a fan of the new warzone game type replacing big team battle, but I'm sure it's still decent.


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