Pick the three most important parts of the game you're looking forward to in ME:A from this list.
Quest Writing
Story and Romance Writing
Level Design
User Interface
Voice Acting
Soundtrack/Songs
Multi-platform Accessibility
Single-player Balancing
Single-player Character Customization
Squad-mates/Squad Customization
Weaponry Options and Customization
Multiplayer Servers/Improved Connectivity/Matchmaking
Multiplayer Balancing
Multiplayer Customization
Store Optimization/Unlocks
Forums/Advertising/Fan-base Inclusion and Accessibility
Achievements
-Feel free to add to this list in your reply, try to keep it on the same level, broad in scope yet narrower than "Game Design".
Now I'm telling you one is going to be done Poorly, one will be done Satisfactorily, and one will be done Well. Now pick which is which.
Now that that's done, pretend you're reading the General Discussion forum for the game you've just allocated resources for. You've had to make the tough call, and you know one aspect of the game you're working on is going to fall flat. There's nothing you can do about it. The fan-base is making ten threads a day talking about how you've failed miserably at whatever you chose to do Poorly at.
Would you...
[A] Read these forums and attempt to address their concerns.
[B] Run away screaming.
?
Just curious.





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