Well it wouldn't be a very fun fantasy game if you got in trouble for breaking real life laws. Besides, Shepard is always breaking the law, why wouldn't they sleep with whoever they want lol
What romance mechanics would you like in the new Mass Effect?
#301
Posté 12 janvier 2016 - 11:48
- Neverwinter_Knight77 et ZipZap2000 aiment ceci
#302
Posté 12 janvier 2016 - 12:12
Sex as reward should be removed for romances. It is childish and smacks of how Teens view sex, not adults.
They should add a mechanic that you get court-martialed if you "bang" a subordinate. It is time Bioware stopped having the protagonist frak the "help." There are countless people you can romance that are NOT crew members or squad mates. There reasons for non fraternization laws.
Now that would be interesting. I would probably do it anyway for the drama ![]()
But who would enfore these rules? We'll be a galaxy away from the Citadel.
#303
Posté 12 janvier 2016 - 01:34
I think they should do it like fallout 4, no awkward sex scene, or anything like that. Just get to know the background of the character you fancy and that's it. Truthfully romances are corny in games; agree with X character a number of times and be rewarded with a sex scene. Same thing in each EAware game.
I loved Fallout 4 romances! A single conversation with my Fo4 LI made me more emotionally invested than all those weirdly animated BioWare's romance scenes. I can't even watch a simple kiss scene normally, because little mistakes and bugs are too distracting for me. ("Uh, why did his hips move like that? That hand is clipping through LI's head!")
It's funny how I like F4 romances more than BW's, while Bethesda probably didn't put much effort into it. Anyway, I doubt that BW will do the same. Just look how many people are obsessed with ME/DA sex scenes. We're the minority.
- 10K et BraveVesperia aiment ceci
#304
Posté 12 janvier 2016 - 01:55
I want any romance written in to the character development of both the protagonist and the NPC s/he's involved with. One that isn't just limited to cut scenes but has dialogue and references throughout. What I mean by this is there can be flirting going on between the characters in their background chatter rather than the only references to the romance ever coming during related cut scenes.
Basically what I want is a sense that my character is actually in a relationship with someone, rather than sex scenes at predetermined places throughout the game. That feels artificial and reduces the romance to a mini-game, a mistake Bioware seem to be incapable of learning from.
With respect to the OP, I don't want to be able to trigger the romance whenever I like because again that reduces it to an artificial mini-game feel - press X to initiate sex (if only life was that simple!), rather have regular scenes (not necessarily sex scenes) but ones that drive their personal story forward rather than being there for gratuitous reasons of titillation.
Basically what I'm saying is Bioware's strengths have traditionally been storytelling. So why treat your romances any differently? Do what you do best. Tell the protagonist's love story the same way you'd write one into the script of a Hollywood movie. Treat gamers as the adults we are, please.
- Mechler et ZipZap2000 aiment ceci
#305
Posté 12 janvier 2016 - 02:05
... I'm not a dude! Damn it why does everybody think I'm a dude!?
(wait maybe don't answer that)
Hey I can be serious when I feel like itwhich ain't much
I know this is a late reply but... your screen name reminds me of this. So, I thought you were a dude. My bad.
#306
Posté 12 janvier 2016 - 02:13
oops
An apology would have sufficed.
#307
Posté 12 janvier 2016 - 02:31
Yeah, I know. EAware games have become dating simsI loved Fallout 4 romances! A single conversation with my Fo4 LI made me more emotionally invested than all those weirdly animated BioWare's romance scenes. I can't even watch a simple kiss scene normally, because little mistakes and bugs are too distracting for me. ("Uh, why did his hips move like that? That hand is clipping through LI's head!")
It's funny how I like F4 romances more than BW's, while Bethesda probably didn't put much effort into it. Anyway, I doubt that BW will do the same. Just look how many people are obsessed with ME/DA sex scenes. We're the minority.
- Gotholhorakh et Lord Bolton aiment ceci
#308
Posté 12 janvier 2016 - 03:08
An apology would have sufficed.
I'm so sorry from the bottom of my heart for not putting up a spoiler tag just in case.
Now does anyone else want to warn me what early 2015 movie they haven't watch yet?
#309
Posté 12 janvier 2016 - 03:16
I'm so sorry from the bottom of my heart for not putting up a spoiler tag just in case.
Now does anyone else want to warn me what early 2015 movie they haven't watch yet?
My list would be way too long for that. ![]()
Probably won't watch most of them anyway, so it wouldn't matter.
#310
Posté 12 janvier 2016 - 03:18
Yeah, I know. EAware have become dating sims
I'm not seeing much merit in that assessment.
- blahblahblah et Lady Artifice aiment ceci
#311
Posté 12 janvier 2016 - 03:23
Bethesda did attempt at romance mechanic in Skyrim. Wear a necklace, talk to someone, let's get married... If something that dry was even called a romance. Then again, people did extensively mod a lot of Bethesda's games just to put actual porn in it. They did it with all the other Fallouts. And there's nasty stuff going on too.
And its romance; character interactions, flirting, kissing, tango, and talking and then hint of sex.... and its completely optional. Nobody is forcing anyone to have a romance unless they want to. But except for some nudity mods and adult 3D gifs makers, ME folks are really tame.
#312
Posté 12 janvier 2016 - 03:29
Personally if we're going to have sexualized relationships, if we really must, I'd prefer they involve people getting on with it and enjoying sex because it's something men and women (and goodness knows what else) want to do. I don't want some wishy washy idealized romantic version of a love life with six months of talking about it and the protagonist's love interest on a pedestal because that smacks less of how adults conduct their relationships, than how "young persons" think they will conduct their relationships.
I want any romance written in to the character development of both the protagonist and the NPC s/he's involved with. One that isn't just limited to cut scenes but has dialogue and references throughout. What I mean by this is there can be flirting going on between the characters in their background chatter rather than the only references to the romance ever coming during related cut scenes.
Basically what I want is a sense that my character is actually in a relationship with someone, rather than sex scenes at predetermined places throughout the game. That feels artificial and reduces the romance to a mini-game, a mistake Bioware seem to be incapable of learning from.
With respect to the OP, I don't want to be able to trigger the romance whenever I like because again that reduces it to an artificial mini-game feel - press X to initiate sex (if only life was that simple!), rather have regular scenes (not necessarily sex scenes) but ones that drive their personal story forward rather than being there for gratuitous reasons of titillation.
Basically what I'm saying is Bioware's strengths have traditionally been storytelling. So why treat your romances any differently? Do what you do best. Tell the protagonist's love story the same way you'd write one into the script of a Hollywood movie. Treat gamers as the adults we are, please.
You might have to qualify that, because infantilized relationships Я Hollywood.
Bethesda did attempt at romance mechanic in Skyrim. Wear a necklace, talk to someone, let's get married... If something that dry was even called a romance. Then again, people did extensively mod a lot of Bethesda's games just to put actual porn in it. They did it with all the other Fallouts. And there's nasty stuff going on too.
And its romance; character interactions, flirting, kissing, tango, and talking and then hint of sex.... and its completely optional. Nobody is forcing anyone to have a romance unless they want to. But except for some nudity mods and adult 3D gifs makers, ME folks are really tame.
Arrgh, the other things... shudder. There are some conversations, you just wish you didn't have access to google at the time. It's a sick sad world.
- aoibhealfae aime ceci
#313
Posté 12 janvier 2016 - 03:33
I'm so sorry from the bottom of my heart for not putting up a spoiler tag just in case.
You know, in all honesty, if you had just posted this, we would literally be done with our conversation now. I would have accepted your apology, probably thanked you for apologizing, and then we could have gone back on topic with the thread. But there always, ALWAYS seems to be some asterisk, some CATCH, some backhanded apology in place of a genuine one. And I find that so detestable. People in today's society have forgotten how to admit to a mistake or wrongdoing (however slight) even if they're caught with their hand in the cookie jar. It's such a simple thing really.
And yes, I am triggered. I am generally triggered by obnoxious posting and backhanded apologies. But this will be me MY last post on the matter, because I know full well that continuing to post off topic is more frowned up on here than actual insults. I have learned my lesson in incurring the ire of the moderators. Just a shame others can't learn their lesson on how to give a genuine apology.
#314
Posté 12 janvier 2016 - 03:43
Better chemistry between the VAs. I think the femShep/Liara romance was great and really popular because the VAs had great chemistry between them and both played very well together. I felt when I first played ME1 that the romantic banter between Jennifer Hale and Ali Hillis was sexy, funny, sensual, caring, sweet, and loving. The femShep/Garrus also had that.
Whereas the maleShep/Liara romance just didn't work because Mark Meer and Ali Hillis had zero chemistry between them and most their romantic banter felt like to people talking on a phone to different people. Mark Meer had great chemistry with Kim Brooks (the VA for Ash) and the VA for Miranda.
- Robbie529, Sarayne, Gotholhorakh et 1 autre aiment ceci
#315
Posté 12 janvier 2016 - 04:06
Their games, have major emphasis on romances and barely any thing else.I'm not seeing much merit in that assessment.
#316
Posté 12 janvier 2016 - 04:08
Their games, have major emphasis on romances and barely any thing else.
It can definitely feel like that sometimes if you have little interest in them, you have a point. I could make the obvious points about other stuff featuring in them but you know that, and I get what you mean.
- 10K aime ceci
#317
Posté 12 janvier 2016 - 04:12
I thought this was especially apparent in LotSB, when FemShep and Liara were bantering on the ship during combat and the cabin visit scene. Hawke and Isabela are also pretty great, I think.Better chemistry between the VAs. I think the femShep/Liara romance was great and really popular because the VAs had great chemistry between them and both played very well together. I felt when I first played ME1 that the romantic banter between Jennifer Hale and Ali Hillis was sexy, funny, sensual, caring, sweet, and loving. The femShep/Garrus also had that.
Whereas the maleShep/Liara romance just didn't work because Mark Meer and Ali Hillis had zero chemistry between them and most their romantic banter felt like to people talking on a phone to different people. Mark Meer had great chemistry with Kim Brooks (the VA for Ash) and the VA for Miranda.
- Cyberstrike nTo et Sarayne aiment ceci
#318
Posté 12 janvier 2016 - 04:14
Their games, have major emphasis on romances and barely any thing else.
This is funny though, because it comprises so little of the game's content. Companions in DA:I, for example, have lots of friendly platonic dialogue in parallel to the romance-specific dialogue, some of which is only an extra remark or two on top of the same scene.
- Shechinah, blahblahblah, Lady Artifice et 2 autres aiment ceci
#319
Posté 12 janvier 2016 - 04:25
Oh give me a break. One biggest selling point in EAware's games are the romances. Everyday on this forum about 3 threads are created designated for romances. I will like EAware to give me a game without romances. I bet they won't, mainly because of the outcry this decision would make.This is funny though, because it comprises so little of the game's content. Companions in DA:I, for example, have lots of friendly platonic dialogue in parallel to the romance-specific dialogue, some of which is only an extra remark or two on top of the same scene.
Characters are EAware strong suit, and the ability to romance them is an even stronger one. Anything else is put on a back burner so to speak. Inquisition; prime example. Overall story; lacking and uninspiring, but hey the characters were spot on like always. EAware is an equivalent to a one trick pony.
#320
Posté 12 janvier 2016 - 04:41
Oh give me a break. One biggest selling point in EAware's games are the romances. Everyday on this forum about 3 threads are created designated for romances. I will like EAware to give me a game without romances. I bet they won't, mainly because of the outcry this decision would make.
This is true. But this opinion is also a result of being on the forums for too long. In the big scheme of things its still a relatively small percentage. Will there be outcry if its not included? Of course. As you mentioned its a selling point, and many will feel disappointed (disproportionately so on the forum).
Characters are EAware strong suit, and the ability to romance them is an even stronger one. Anything else is put on a back burner so to speak. Inquisition; prime example. Overall story; lacking and uninspiring, but hey the characters were spot on like always. EAware is an equivalent to a one trick pony.
Yup, that is indeed one of Bioware's strengths. However, that this causes the rest of the game to go to the back burner is a stretch. DA:I story was safe. It was designed to be safe. As a result, you found it uninspiring. There could have been no romance in that game, story would have been the same.
- FraQ, Sarayne, blahblahblah et 1 autre aiment ceci
#321
Posté 12 janvier 2016 - 04:48
Inquisition story wasn't the only story you can deem "safe" DA2 story lacked, ME2(eventhough was my favorite) lacked, and the abomination which is ME3 just bombed. It wasn't just Inquisition. After Origins their stories within their games get worst and worst. But companion development remains priority and continues to be the biggest upside to their games. Like I said, let's see if they'd ever make a ge without romances.This is true. But this opinion is also a result of being on the forums for too long. In the big scheme of things its still a relatively small percentage. Will there be outcry if its not included? Of course. As you mentioned its a selling point, and many will feel disappointed (disproportionately so on the forum).
Yup, that is indeed one of Bioware's strengths. However, that this causes the rest of the game to go to the back burner is a stretch. DA:I story was safe. It was designed to be safe. As a result, you found it uninspiring. There could have been no romance in that game, story would have been the same.
#322
Posté 12 janvier 2016 - 04:49
the option of being socially adept, to be cool confident and able to manipulate as many people as you want, want to have one real main squeeze, and a chain of flings without any of them being aware because you're so awesome at playing them all would be pretty new.
#323
Posté 12 janvier 2016 - 04:53
Oh give me a break. One biggest selling point in EAware's games are the romances. Everyday on this forum about 3 threads are created designated for romances.
In my opinion and according to my observations, there seem to be plenty of threads created on the forums that are not pertraining to romance discussions but instead to lore, story and gameplay.
In the General Discussion (Spoilers) forums about Dragon Age: Inquisition, the on-going threads have been discussions about the story and lore, not counting the thread pertaining to game reception and the poll thread.
#324
Posté 12 janvier 2016 - 05:01
Better chemistry between the VAs. I think the femShep/Liara romance was great and really popular because the VAs had great chemistry between them and both played very well together. I felt when I first played ME1 that the romantic banter between Jennifer Hale and Ali Hillis was sexy, funny, sensual, caring, sweet, and loving. The femShep/Garrus also had that.
Whereas the maleShep/Liara romance just didn't work because Mark Meer and Ali Hillis had zero chemistry between them and most their romantic banter felt like to people talking on a phone to different people. Mark Meer had great chemistry with Kim Brooks (the VA for Ash) and the VA for Miranda.
Everything is sexy if it involves Ali Hillis' voice.
#325
Posté 12 janvier 2016 - 05:12
...
I believe Kaisershep's point still stands. You argue that a major emphasis is placed on romantic content and barely anything else yet a counterargument is claimed in in that platonic dialogue can be found in amounts that presents an alternative to that of romantic dialogue and that sometimes the romantic influence on a conversation is an additional remark and nothing else.
I've done a fair share of runs doing which I did not choose to explore the optional content of romance and I saw no emphasis placed on it. In Inquisition, I saw an emphasis that was on lore more than it was on romance. Now, I am of the opinion that Inquisition were lacking in certain aspects but I am not of the impression that it had to do with the romance content.
Therefore, I respectfully disagree with your assessments as I am of a different impression and opinion.
- blahblahblah, Gothfather, ArcadiaGrey et 1 autre aiment ceci





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