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What Is The Point Of Saving People of Haven...when....


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#26
Rascoth

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Hmmm...

 

Well, I've never taken Varric along during IYHSB.  Maybe if you have both, it doesn't display both approvals? 

It displays both. I always take the two of them and get both messages.


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#27
ReveurIngenu

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The reason is optimazation of work from a programming and work point of view. Since they have to consider the cases where all the Haven people die, they're going to use resources creating new characters to replace them, coding them into the game, recording voice work, etc. If they were to leave the Haven people that survive in Skyhold, they'd have to record even more lines for them, knowing very well that in one playthrough, you'd only get either the original Haven person or the replacement.

 

By giving all the Haven people the boot regardless of whether saved or not, they only need to program the new characters and record their lines. It cuts the work down. And since these are minor characters, they probably consider it to not be that important if they are all replaced. And I'm guessing they were afraid of people saving all the Haven people all the time and never seeing or meeting the replacements, making it unused work. They probably wanted their work to be used.



#28
MissDragon

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Well Dang it...it's 6 now....no it's actually 7. I thought it was just 5. No, I'm not going to restart just to...hey wait a minute...maybe I did get all 7 because I did hear someone shout out  'That's all of them...get to the Chantry quickly'

 

Cassandra I think it was.

 

But still, yes, better to be alive and with friends than dead.  

 

Edit: I did get all 7...Harrit was first, then Lysette, Seggit, Flissa, Adan, Minaeve, Threnn. 



#29
Broquisitor

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Yeah I generally am too I managed to get most of them once I think. In one playthrough I think i managed at least 3 maybe 4 of them. Usually i don't get much success at all saving them  in that mission. I just think to myself so be it at that point if i fail because it's not the easiest of tasks in the game and again it dosen't lead to a game over so it's not exactly end of the world if you fail. I do try though as it's always worth trying even if it's just for the experience points I think as it definitely will help you level up faster if you pull it off.

 

I will definitely try it the next time, even if I have to quicksave after everyone. :D I guess I'm just too slow, most of the time I don't see where they are. Especially for Minaeve and Aidan, the time window is so narrow it's annoying.  :unsure:


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#30
MissDragon

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@Broquisitor...When you run into the tavern to save Flissa, go out the same way you came in...don't use the door where Flissa was as it sets the timer for Adan and Minaeve the moment you leave..

 

If you go out the same door you entered turn left and run up the steps, do Adan first then go round to Minaeve. It can be done if you use the door you came in.

 

Good luck :)

 


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#31
Rascoth

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I will definitely try it the next time, even if I have to quicksave after everyone. :D I guess I'm just too slow, most of the time I don't see where they are. Especially for Minaeve and Aidan, the time window is so narrow it's annoying.  :unsure:

The best way to save them all (at least for me) is to go Lysette -> Seggrit -> Threnn -> Minaeve/Aidan -> Flissa. It's really easy to trigger "save Minaeve and Aidan" too soon when you go after Flissa before them.


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#32
Melbella

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I will definitely try it the next time, even if I have to quicksave after everyone. :D I guess I'm just too slow, most of the time I don't see where they are. Especially for Minaeve and Aidan, the time window is so narrow it's annoying.  :unsure:


For Minaeve and Adan I ignore the battle (let everyone else deal with it) and head straight for them. First get the one on the left (which I think is Minaeve?). If you go around the other way it's takes a few too many seconds; the area explodes and at least one of them dies. That also happens if your cursor is being difficult about letting you target them. <_<

 

Edit: ha, I just read above and see I do the opposite of someone else. Well, it works for me, so whichever works for you, do that. :)


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#33
sandalisthemaker

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Well Dang it...it's 6 now....no it's actually 7. I thought it was just 5. No, I'm not going to restart just to...hey wait a minute...maybe I did get all 7 because I did hear someone shout out  'That's all of them...get to the Chantry quickly'

 

Cassandra I think it was.

 

But still, yes, better to be alive and with friends than dead.  

 

Edit: I did get all 7...Harrit was first, then Lysette, Seggit, Flissa, Adan, Minaeve, Threnn. 

 

Harrit is the smith right?  He survives no matter what.  You can just help him break into his workshop so that he can get his family hammer. 

 

I will definitely try it the next time, even if I have to quicksave after everyone. :D I guess I'm just too slow, most of the time I don't see where they are. Especially for Minaeve and Aidan, the time window is so narrow it's annoying.  :unsure:

 

What I do for those two is herd the group of Venatori/Templars away from the building that they are next to.  The countdown to the pots exploding doesn't trigger until you get close enough to them for them to start shouting.  

 

So either,

 

Keep yourself, your party, and the group of enemies away from Adan and Minaeve until you defeat the enemies and then rush over to help them after the fighting is done,

 

or

 

Cast barrier on you whole party then abandon the rest of your team, letting them fight the enemies on their own while you rush over to Minaeve and Adan.  If you are a rogue, I suggest using Evade to quickly jump toward them a couple of times to save time.  Or if you are mage, use Fadestep to shoot over to them quickly.  If you are a warrior, then switch to a party member who has one of those two abilities and use it.


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#34
MissDragon

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Yes I ignore the battles too...but only to save Minaeve and Adan. The rest are pretty easy to save. 



#35
Obsidian Gryphon

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I always get them all. The sequence is always the same; Harrit, Seggit (because he's on the immediate left after the mob at Varric's Hang Out), Lysette, Flissa (I always go out through the first doorway),  Minaeve, Adnan, Threnn.

 

When it comes to the trebuchet, I reverse the route. :D Going first to the apothecary, the tavern, Varric's hang out, then down past Seggit's stall and to trebuchet. Just so I could grab a few more points along the way. :P

 

I find it plain laziness on Bioware's part to have those people wandering around Skyhold like lost souls. Easier to do that than have some engaged in tasks they said they were supposed to be doing. But then I guess if they do that, there will be complaints there's no 'dynamism' in their activities; they stay there all the time. 



#36
GoldenGail3

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I let Sergit die in one my playthrough. Ungrateful bastard.

#37
Broquisitor

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Gosh guys, thanks for all the advice! I'm close to that mission in my current playthrough and I will definitely try to get all of them this time!! Thank you..  :wub:

 

I find it plain laziness on Bioware's part to have those people wandering around Skyhold like lost souls. Easier to do that than have some engaged in tasks they said they were supposed to be doing. But then I guess if they do that, there will be complaints there's no 'dynamism' in their activities; they stay there all the time. 

 

In my first playthrough I really liked Flissa and was disappointed when she wasn't in the tavern. I still prefer her over the new guy. :D



#38
Lebanese Dude

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It's always funny when people think that all their choices must have significance beyond the choice itself at that moment, especially in a game.

Like what's the point of even doing anything in the game? None of it is real.


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#39
Medhia_Nox

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@Lebanese Dude:  That's all well and good, but you'd like to imagine that people you took time out to save would maybe... "do" something with their extra time. 

 

I don't need them to save the world.  I don't need them to join my companions... or continue on with the Inquisition.

 

My complaint is that they get downgraded to one or two line NPCs. 

It would have been better to give them a mini-epilogue.  You talk to them and they're like:  "I'm gonna go tell that guy I like that I like him.  Ciao!"  "I'm gonna join the Qun because lulz."  "I'm gonna open a nug farm."  Whatever. 

 

Just having them stand there like the robot npcs they are demoted too... has nothing to do with "real life" and everything to do with "your video game is showing".


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#40
vertigomez

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Just having them stand there like the robot npcs they are demoted too... has nothing to do with "real life" and everything to do with "your video game is showing".


It's a slow day at Skyhold. Sometimes you just gotta stare at the grass.
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#41
CrimsonN7

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.....they get booted .

 

Poor Seggit....'You get a title while I get the boot' he mumbles in Skyhold. 

 

 

Meh he's an ass, didn't mind letting him burn buuuuuuuut to get those approves I had to re-load and save him. Wouldn't mind letting him fry in an ideal world but what ya gonna do.



#42
Medhia_Nox

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@vertigomez:  Well... if all five of them told me they became lawn maintenance specialists I'd be down for a year of "grass staring" while the world around them falls apart. 

 

Five people... driven to help the Inquisition at its infancy... face death and are saved by the Herald of Andraste. 

 

The supposed savior of Thedas personally steps in any saves you... and their life choices are:  "Teleport around castle occasionally and contribute nothing more." 

 

*shrugs*  I don't think asking the point in saving useless people is a bad question actually.

 

Let's forget I become god-king of the Frostback... and could have easily reinstated them.

 

I think the easy route was taken with them... their deaths have more meaning to the story.  Saving them was an inconvenience to programming.



#43
vertigomez

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But they are lawn maintenance specialists. Why do you think the grass stays so short? There are no goats.










.......except for the one they threw at your fortress.......
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#44
berelinde

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So that they can be alive and not dead.

 

For the XP and Influence gains. 

 

And best of all-  For that sweet "Vivienne Approves."

 

Also, there are six people to save.

 

The merchant guy, the former Templar lady, the bartender girl, Minaeve, the potion guy, and Threnn.   Did you miss one?!  For shame!!  :P

Actually, Vivienne only approves if your approval with her is below 35. Most of the time in my games, I don't get that approval boost because I'm already over 35. I walk a fine line with Viv. I'm pro-mage all the way and I don't like to lie to her outright, but I don't mind sharing a judicious definition of the truth. She's definitely doing the same with me. "This chaos harms everyone," my Inquisitor says, and Vivienne Greatly Approves, but what my Inquisitor really means is "You made your bed. Now, I'm going to clean up your mess, and you'll thank me for it. Oh, and by the way. There's no room in my world for the slavery you endorse, so you're just going to have to deal with it."


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#45
robertmarilyn

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Pay attention and you'll see all kinds of hanky panky between the folks my IQ saved and all the agents he/she acquires...esp in those bushes in the garden area...my IQ will go to the garden to harvest his 6 plants and Michel and so and so will come out of the bushes looking like nothing happened. See it all the time!  :o  :lol:  :ph34r:


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#46
Lebanese Dude

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I think the easy route was taken with them... their deaths have more meaning to the story.  Saving them was an inconvenience to programming.

 

How was this the easy route?

 

You have two options to deal with the scenario. Save them or don't. 

 

If you believe that getting to safety is of utmost concern, then by all means rush to the Chantry. That could add meaning to your playthrough, since that act essentially makes the victory at Haven all the more bittersweet but their deaths a necessary sacrifice.

 

I think players (many in this forum) tend to have this completionist notion whereby if the option is available, it MUST be done.

 

DAI, while allowing you to do a lot of things in its expansive world and story does not actually expect the story-driven player to complete them all, because in any given game, a significant portion of the quests would be out of character to complete.



#47
Medhia_Nox

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@Lebanese Dude:  I'm not going to argue with you.

 

When writing a story... you don't add superfluous material.  Or, if you do, you're doing it wrong. 



#48
Krypplingz

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None of the survivors were fired, they are all still working for the Inquisition, just in different positions.
 
Seggritt isn't fired, he's demoted and Bonny Sims takes his place.  So now he's being sent somewhere far away to do business while Bonny takes the nice cushy spot in Skyhold Gardens. Which explains his miffiness.
 
Flissa joins the Chantry. Serving in other ways and all that. I assume she felt the tavern in Haven was a bit over her head ("I was not expecting this") or she might just have been traumatised by the fire and can't handle tavern work anymore. ("I don't miss the tavern" :) )
 
Minaeve now spends her time studying the creature data your troops bring in while the Tranquil lady sorts out requests, studies data and answers any questions you might have. 
 
Lysette is still serving the Inquisition, presumably on similiar missions as the multiplayer agents. She's now one of your troops whose face and name are familiar to you. 
 
Adan now has time to do grump out, handle the garden and do research. The surgeon handles the healing and Elan Ve'mal handles the social side of the garden work, like buying seeds or reporting on the garden process.  "The old tosser wanted some garden time."
 
Threnn is still a quartermaster, she's just overseeing smaller troops in the fields while Morris makes the bigger connections for Skyhold since he has more points in persuasion and more influential family ties. "She continues to serve, just not at the fore"
 
As for why they are always standing about, I figure you are just seeing them on their coffee/lawn inspection breaks. 

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#49
Chiramu

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Well, being jobless is better than being dead...

 

Hmmm, jobless in most cases is homelessness. I don't even know why they should put these people around Skyhold if they have no duties, that is a wasted mouth to feed. More food for people not working is wasted food. 

It would be nice if more thought went into the finer details of human lives.



#50
Lebanese Dude

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@Lebanese Dude:  I'm not going to argue with you.

 

When writing a story... you don't add superfluous material.  Or, if you do, you're doing it wrong. 

 

Of course you won't because you'd be wrong no matter what you say. You have no argument to present.

 

The matter wasn't superfluous at all.

 

Choosing whether to save them or not added intensity to that part of the story, especially on the first playthrough when you didn't know what would happen. Flissa died on my first playthrough because I didn't save her in time. I savescummed back to keep her alive but if you are really concerned with story integrity and consequences you wouldn't do that. To save them all you either have to be really observant or know beforehand what is going to happen. 

 

Arguing that this particular scenario is superfluous is no different than arguing that anything that is not directly attached to the main plot in the game is superfluous, because ultimately doing anything but the main quest does not contribute directly to progressing the overarching plot.

 

This applies to any side quest ever created. Take the most complicated side quest you can think of. You discover someone is plotting to kill the Queen of Genovia. You do a mission and save her. Too bad nothing comes of it because that's just a side quest and you never see the Queen of Genovia again nor does it have a tangible impact on the main plot.

 

In any case, saving them rewards experience and fuzzy feelings for being a nice person. 

 

I mean honestly.... You interacted with these people, possibly had some feelings toward them (like them or hate them), and had a choice to save them when the option came up. That's all there is to it. Don't overthink it. What you're asking for is a linear story like FF13 where everything is ultimately connected. That isn't nor ever was what Dragon Age is trying to do.


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